Searched refs:ConstantShadow (Results 1 – 2 of 2) sorted by relevance
2346 auto *ConstantShadow = dyn_cast<Constant>(PrimitiveShadow); in loadShadowOrigin() local2347 if (!ConstantShadow || !ConstantShadow->isZeroValue()) in loadShadowOrigin()2535 if (auto *ConstantShadow = dyn_cast<Constant>(CollapsedShadow)) { in storeOrigin() local2536 if (!ConstantShadow->isZeroValue()) in storeOrigin()
1289 if (auto *ConstantShadow = dyn_cast<Constant>(ConvertedShadow)) { in storeOrigin() local1290 if (!ClCheckConstantShadow || ConstantShadow->isZeroValue()) { in storeOrigin()1438 if (auto *ConstantShadow = dyn_cast<Constant>(ConvertedShadow)) { in materializeInstructionChecks() local1439 if (!ClCheckConstantShadow || ConstantShadow->isZeroValue()) { in materializeInstructionChecks()