Searched refs:ComputedEdges (Results 1 – 1 of 1) sorted by relevance
389 DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges; member in __anon1d8a29ed0111::MachineBlockPlacement1197 ComputedEdges[BestB.Src] = {BestB.Dest, false}; in getBestTrellisSuccessor()1433 auto InsertResult = ComputedEdges.insert({src, {dst, true}}); in precomputeTriangleChains()1679 auto FoundEdge = ComputedEdges.find(BB); in selectBestSuccessor()1680 if (FoundEdge != ComputedEdges.end()) { in selectBestSuccessor()1682 ComputedEdges.erase(FoundEdge); in selectBestSuccessor()2114 if (ComputedEdges.contains(Succ)) in FallThroughGains()2254 ComputedEdges[NewTop] = {OldTop, false}; in findBestLoopTop()3586 assert(ComputedEdges.empty() && in run()3641 ComputedEdges.clear(); in run()[all …]