Searched refs:ComputedEdges (Results 1 – 1 of 1) sorted by relevance
372 DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges; member in __anon1d8a29ed0111::MachineBlockPlacement1134 ComputedEdges[BestB.Src] = { BestB.Dest, false }; in getBestTrellisSuccessor()1372 auto InsertResult = ComputedEdges.insert({src, {dst, true}}); in precomputeTriangleChains()1613 auto FoundEdge = ComputedEdges.find(BB); in selectBestSuccessor()1614 if (FoundEdge != ComputedEdges.end()) { in selectBestSuccessor()1616 ComputedEdges.erase(FoundEdge); in selectBestSuccessor()2057 if (ComputedEdges.contains(Succ)) in FallThroughGains()2201 ComputedEdges[NewTop] = { OldTop, false }; in findBestLoopTop()3445 assert(ComputedEdges.empty() && in runOnMachineFunction()3503 ComputedEdges.clear(); in runOnMachineFunction()[all …]