Searched refs:ChildNum (Results 1 – 2 of 2) sorted by relevance
244 size_t ChildNum = ScopePosition.second++; in constructScopeNest() local246 if (ChildNum < Children.size()) { in constructScopeNest()247 auto &ChildScope = Children[ChildNum]; in constructScopeNest()
3527 ssize_t ChildNum = ScopePosition.second--; in makeDepthFirstEjectionMap() local3530 if (ChildNum >= 0) { in makeDepthFirstEjectionMap()3533 auto &ChildScope = Children[ChildNum]; in makeDepthFirstEjectionMap()3617 ssize_t ChildNum = ScopePosition.second++; in depthFirstVLocAndEmit() local3638 if (ChildNum < (ssize_t)Children.size()) { in depthFirstVLocAndEmit()3640 auto &ChildScope = Children[ChildNum]; in depthFirstVLocAndEmit()