Searched refs:BlockState (Results 1 – 4 of 4) sorted by relevance
92 struct BlockState { struct in __anonf6110c030111::VZeroUpperInserter97 BlockState() = default;100 using BlockStateMap = SmallVector<BlockState, 8>;334 BlockState &BBState = BlockStates[MBB.getNumber()]; in runOnMachineFunction()
264 DenseMap<MachineBasicBlock *, DelayState> BlockState; member in __anon39c000570111::AMDGPUInsertDelayAlu334 State.merge(BlockState[Pred]); in runOnMachineBasicBlock()410 assert(State == BlockState[&MBB] && in runOnMachineBasicBlock()412 } else if (State != BlockState[&MBB]) { in runOnMachineBasicBlock()413 BlockState[&MBB] = std::move(State); in runOnMachineBasicBlock()
845 const State &BlockState = getState(BB); in checkEntry() local858 BlockState.getKindFor(Index) == ParameterStatus::MaybeCalled) { in checkEntry()862 isLosingEscape(BlockState, BB, Index)) { in checkEntry()
4870 ScopedLineState BlockState(*this, SwitchToPreprocessorLines); in readToken() local