Searched refs:BitmapArray (Results 1 – 2 of 2) sorted by relevance
46 if (VGLTextFont->BitmapArray != VGLFont) in VGLTextSetFontFile()47 free (VGLTextFont->BitmapArray); in VGLTextSetFontFile()57 VGLTextFont->BitmapArray = VGLFont; in VGLTextSetFontFile()64 VGLTextFont->BitmapArray = in VGLTextSetFontFile()66 fread(VGLTextFont->BitmapArray, 1, in VGLTextSetFontFile()85 if (VGLTextFont->BitmapArray[(ch*Bpc)+(lin*Bpl)+(b/8)]&(1<<(b%8))) in VGLBitmapPutChar()
71 byte *BitmapArray; member