Searched refs:BeforeProcessingCall (Results 1 – 1 of 1) sorted by relevance
2463 ExplodedNode *BeforeProcessingCall = nullptr; in replayWithoutInlining() local2469 BeforeProcessingCall = N; in replayWithoutInlining()2489 if (!BeforeProcessingCall) in replayWithoutInlining()2498 BeforeProcessingCall->getLocationContext(), CE, nullptr, &PT); in replayWithoutInlining()2501 ProgramStateRef NewNodeState = BeforeProcessingCall->getState(); in replayWithoutInlining()2513 NewNode->addPredecessor(BeforeProcessingCall, G); in replayWithoutInlining()