Searched refs:BeforeProcessingCall (Results 1 – 1 of 1) sorted by relevance
2442 ExplodedNode *BeforeProcessingCall = nullptr; in replayWithoutInlining() local2448 BeforeProcessingCall = N; in replayWithoutInlining()2468 if (!BeforeProcessingCall) in replayWithoutInlining()2477 BeforeProcessingCall->getLocationContext(), CE, nullptr, &PT); in replayWithoutInlining()2480 ProgramStateRef NewNodeState = BeforeProcessingCall->getState(); in replayWithoutInlining()2492 NewNode->addPredecessor(BeforeProcessingCall, G); in replayWithoutInlining()