Searched refs:AvailabilityState (Results 1 – 2 of 2) sorted by relevance
95 enum AvailabilityState { enum100 void setState(LibFunc F, AvailabilityState State) { in setState()104 AvailabilityState getState(LibFunc F) const { in getState()105 return static_cast<AvailabilityState>((AvailableArray[F/4] >> 2*(F&3)) & 3); in getState()386 TargetLibraryInfoImpl::AvailabilityState getState(LibFunc F) const { in getState()
950 enum class AvailabilityState : char { enum972 DenseMap<BasicBlock *, AvailabilityState> &FullyAvailableBlocks) { in IsValueFullyAvailableInBlock()990 std::pair<DenseMap<BasicBlock *, AvailabilityState>::iterator, bool> IV = in IsValueFullyAvailableInBlock()992 CurrBB, AvailabilityState::SpeculativelyAvailable); in IsValueFullyAvailableInBlock()993 AvailabilityState &State = IV.first->second; in IsValueFullyAvailableInBlock()997 if (State == AvailabilityState::Unavailable) { in IsValueFullyAvailableInBlock()1016 State = AvailabilityState::Unavailable; in IsValueFullyAvailableInBlock()1037 [&](BasicBlock *BB, AvailabilityState FixpointState) { in IsValueFullyAvailableInBlock()1041 switch (AvailabilityState &State = It->second) { in IsValueFullyAvailableInBlock()1042 case AvailabilityState::Unavailable: in IsValueFullyAvailableInBlock()[all …]