xref: /freebsd/contrib/llvm-project/llvm/include/llvm/IR/ValueSymbolTable.h (revision 700637cbb5e582861067a11aaca4d053546871d2)
1 //===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements the name/Value symbol table for LLVM.
10 //
11 //===----------------------------------------------------------------------===//
12 
13 #ifndef LLVM_IR_VALUESYMBOLTABLE_H
14 #define LLVM_IR_VALUESYMBOLTABLE_H
15 
16 #include "llvm/ADT/StringMap.h"
17 #include "llvm/ADT/StringRef.h"
18 #include "llvm/IR/Value.h"
19 #include "llvm/Support/Compiler.h"
20 #include <cstdint>
21 
22 namespace llvm {
23 
24 class Argument;
25 class BasicBlock;
26 class Function;
27 class GlobalAlias;
28 class GlobalIFunc;
29 class GlobalVariable;
30 class Instruction;
31 template <bool ExtraIteratorBits> struct ilist_iterator_bits;
32 template <class ParentTy> struct ilist_parent;
33 template <unsigned InternalLen> class SmallString;
34 template <typename ValueSubClass, typename ... Args> class SymbolTableListTraits;
35 
36 /// This class provides a symbol table of name/value pairs. It is essentially
37 /// a std::map<std::string,Value*> but has a controlled interface provided by
38 /// LLVM as well as ensuring uniqueness of names.
39 ///
40 class ValueSymbolTable {
41   friend class SymbolTableListTraits<Argument>;
42   friend class SymbolTableListTraits<BasicBlock>;
43   friend class SymbolTableListTraits<Function>;
44   friend class SymbolTableListTraits<GlobalAlias>;
45   friend class SymbolTableListTraits<GlobalIFunc>;
46   friend class SymbolTableListTraits<GlobalVariable>;
47   friend class SymbolTableListTraits<Instruction, ilist_iterator_bits<true>,
48                                      ilist_parent<BasicBlock>>;
49   friend class Value;
50 
51 /// @name Types
52 /// @{
53 public:
54   /// A mapping of names to values.
55   using ValueMap = StringMap<Value*>;
56 
57   /// An iterator over a ValueMap.
58   using iterator = ValueMap::iterator;
59 
60   /// A const_iterator over a ValueMap.
61   using const_iterator = ValueMap::const_iterator;
62 
63 /// @}
64 /// @name Constructors
65 /// @{
66 
67   ValueSymbolTable(int MaxNameSize = -1) : vmap(0), MaxNameSize(MaxNameSize) {}
68   LLVM_ABI ~ValueSymbolTable();
69 
70   /// @}
71   /// @name Accessors
72   /// @{
73 
74   /// This method finds the value with the given \p Name in the
75   /// the symbol table.
76   /// @returns the value associated with the \p Name
77   /// Lookup a named Value.
lookup(StringRef Name)78   Value *lookup(StringRef Name) const {
79     if (MaxNameSize > -1 && Name.size() > (unsigned)MaxNameSize)
80       Name = Name.substr(0, std::max(1u, (unsigned)MaxNameSize));
81 
82     return vmap.lookup(Name);
83   }
84 
85   /// @returns true iff the symbol table is empty
86   /// Determine if the symbol table is empty
empty()87   inline bool empty() const { return vmap.empty(); }
88 
89   /// The number of name/type pairs is returned.
size()90   inline unsigned size() const { return unsigned(vmap.size()); }
91 
92   /// This function can be used from the debugger to display the
93   /// content of the symbol table while debugging.
94   /// Print out symbol table on stderr
95   LLVM_ABI void dump() const;
96 
97   /// @}
98   /// @name Iteration
99   /// @{
100 
101   /// Get an iterator that from the beginning of the symbol table.
begin()102   inline iterator begin() { return vmap.begin(); }
103 
104   /// Get a const_iterator that from the beginning of the symbol table.
begin()105   inline const_iterator begin() const { return vmap.begin(); }
106 
107   /// Get an iterator to the end of the symbol table.
end()108   inline iterator end() { return vmap.end(); }
109 
110   /// Get a const_iterator to the end of the symbol table.
end()111   inline const_iterator end() const { return vmap.end(); }
112 
113   /// @}
114   /// @name Mutators
115   /// @{
116 private:
117   ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName);
118 
119   /// This method adds the provided value \p N to the symbol table.  The Value
120   /// must have a name which is used to place the value in the symbol table.
121   /// If the inserted name conflicts, this renames the value.
122   /// Add a named value to the symbol table
123   void reinsertValue(Value *V);
124 
125   /// createValueName - This method attempts to create a value name and insert
126   /// it into the symbol table with the specified name.  If it conflicts, it
127   /// auto-renames the name and returns that instead.
128   ValueName *createValueName(StringRef Name, Value *V);
129 
130   /// This method removes a value from the symbol table.  It leaves the
131   /// ValueName attached to the value, but it is no longer inserted in the
132   /// symtab.
133   void removeValueName(ValueName *V);
134 
135   /// @}
136   /// @name Internal Data
137   /// @{
138 
139   ValueMap vmap;                    ///< The map that holds the symbol table.
140   int MaxNameSize; ///< The maximum size for each name. If the limit is
141                    ///< exceeded, the name is capped.
142   mutable uint32_t LastUnique = 0;  ///< Counter for tracking unique names
143 
144 /// @}
145 };
146 
147 } // end namespace llvm
148 
149 #endif // LLVM_IR_VALUESYMBOLTABLE_H
150