xref: /freebsd/contrib/llvm-project/llvm/include/llvm/IR/ValueSymbolTable.h (revision 0fca6ea1d4eea4c934cfff25ac9ee8ad6fe95583)
1 //===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements the name/Value symbol table for LLVM.
10 //
11 //===----------------------------------------------------------------------===//
12 
13 #ifndef LLVM_IR_VALUESYMBOLTABLE_H
14 #define LLVM_IR_VALUESYMBOLTABLE_H
15 
16 #include "llvm/ADT/StringMap.h"
17 #include "llvm/ADT/StringRef.h"
18 #include "llvm/IR/Value.h"
19 #include <cstdint>
20 
21 namespace llvm {
22 
23 class Argument;
24 class BasicBlock;
25 class Function;
26 class GlobalAlias;
27 class GlobalIFunc;
28 class GlobalVariable;
29 class Instruction;
30 template <bool ExtraIteratorBits> struct ilist_iterator_bits;
31 template <class ParentTy> struct ilist_parent;
32 template <unsigned InternalLen> class SmallString;
33 template <typename ValueSubClass, typename ... Args> class SymbolTableListTraits;
34 
35 /// This class provides a symbol table of name/value pairs. It is essentially
36 /// a std::map<std::string,Value*> but has a controlled interface provided by
37 /// LLVM as well as ensuring uniqueness of names.
38 ///
39 class ValueSymbolTable {
40   friend class SymbolTableListTraits<Argument>;
41   friend class SymbolTableListTraits<BasicBlock>;
42   friend class SymbolTableListTraits<Function>;
43   friend class SymbolTableListTraits<GlobalAlias>;
44   friend class SymbolTableListTraits<GlobalIFunc>;
45   friend class SymbolTableListTraits<GlobalVariable>;
46   friend class SymbolTableListTraits<Instruction, ilist_iterator_bits<true>,
47                                      ilist_parent<BasicBlock>>;
48   friend class Value;
49 
50 /// @name Types
51 /// @{
52 public:
53   /// A mapping of names to values.
54   using ValueMap = StringMap<Value*>;
55 
56   /// An iterator over a ValueMap.
57   using iterator = ValueMap::iterator;
58 
59   /// A const_iterator over a ValueMap.
60   using const_iterator = ValueMap::const_iterator;
61 
62 /// @}
63 /// @name Constructors
64 /// @{
65 
66   ValueSymbolTable(int MaxNameSize = -1) : vmap(0), MaxNameSize(MaxNameSize) {}
67   ~ValueSymbolTable();
68 
69   /// @}
70   /// @name Accessors
71   /// @{
72 
73   /// This method finds the value with the given \p Name in the
74   /// the symbol table.
75   /// @returns the value associated with the \p Name
76   /// Lookup a named Value.
lookup(StringRef Name)77   Value *lookup(StringRef Name) const {
78     if (MaxNameSize > -1 && Name.size() > (unsigned)MaxNameSize)
79       Name = Name.substr(0, std::max(1u, (unsigned)MaxNameSize));
80 
81     return vmap.lookup(Name);
82   }
83 
84   /// @returns true iff the symbol table is empty
85   /// Determine if the symbol table is empty
empty()86   inline bool empty() const { return vmap.empty(); }
87 
88   /// The number of name/type pairs is returned.
size()89   inline unsigned size() const { return unsigned(vmap.size()); }
90 
91   /// This function can be used from the debugger to display the
92   /// content of the symbol table while debugging.
93   /// Print out symbol table on stderr
94   void dump() const;
95 
96 /// @}
97 /// @name Iteration
98 /// @{
99 
100   /// Get an iterator that from the beginning of the symbol table.
begin()101   inline iterator begin() { return vmap.begin(); }
102 
103   /// Get a const_iterator that from the beginning of the symbol table.
begin()104   inline const_iterator begin() const { return vmap.begin(); }
105 
106   /// Get an iterator to the end of the symbol table.
end()107   inline iterator end() { return vmap.end(); }
108 
109   /// Get a const_iterator to the end of the symbol table.
end()110   inline const_iterator end() const { return vmap.end(); }
111 
112   /// @}
113   /// @name Mutators
114   /// @{
115 private:
116   ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName);
117 
118   /// This method adds the provided value \p N to the symbol table.  The Value
119   /// must have a name which is used to place the value in the symbol table.
120   /// If the inserted name conflicts, this renames the value.
121   /// Add a named value to the symbol table
122   void reinsertValue(Value *V);
123 
124   /// createValueName - This method attempts to create a value name and insert
125   /// it into the symbol table with the specified name.  If it conflicts, it
126   /// auto-renames the name and returns that instead.
127   ValueName *createValueName(StringRef Name, Value *V);
128 
129   /// This method removes a value from the symbol table.  It leaves the
130   /// ValueName attached to the value, but it is no longer inserted in the
131   /// symtab.
132   void removeValueName(ValueName *V);
133 
134   /// @}
135   /// @name Internal Data
136   /// @{
137 
138   ValueMap vmap;                    ///< The map that holds the symbol table.
139   int MaxNameSize; ///< The maximum size for each name. If the limit is
140                    ///< exceeded, the name is capped.
141   mutable uint32_t LastUnique = 0;  ///< Counter for tracking unique names
142 
143 /// @}
144 };
145 
146 } // end namespace llvm
147 
148 #endif // LLVM_IR_VALUESYMBOLTABLE_H
149