1 /* SPDX-License-Identifier: GPL-2.0-only */ 2 /* 3 * Fast and scalable bitmaps. 4 * 5 * Copyright (C) 2016 Facebook 6 * Copyright (C) 2013-2014 Jens Axboe 7 */ 8 9 #ifndef __LINUX_SCALE_BITMAP_H 10 #define __LINUX_SCALE_BITMAP_H 11 12 #include <linux/atomic.h> 13 #include <linux/bitops.h> 14 #include <linux/cache.h> 15 #include <linux/list.h> 16 #include <linux/log2.h> 17 #include <linux/minmax.h> 18 #include <linux/percpu.h> 19 #include <linux/slab.h> 20 #include <linux/smp.h> 21 #include <linux/types.h> 22 #include <linux/wait.h> 23 24 struct seq_file; 25 26 /** 27 * struct sbitmap_word - Word in a &struct sbitmap. 28 */ 29 struct sbitmap_word { 30 /** 31 * @word: word holding free bits 32 */ 33 unsigned long word; 34 35 /** 36 * @cleared: word holding cleared bits 37 */ 38 unsigned long cleared ____cacheline_aligned_in_smp; 39 40 /** 41 * @swap_lock: serializes simultaneous updates of ->word and ->cleared 42 */ 43 raw_spinlock_t swap_lock; 44 } ____cacheline_aligned_in_smp; 45 46 /** 47 * struct sbitmap - Scalable bitmap. 48 * 49 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This 50 * trades off higher memory usage for better scalability. 51 */ 52 struct sbitmap { 53 /** 54 * @depth: Number of bits used in the whole bitmap. 55 */ 56 unsigned int depth; 57 58 /** 59 * @shift: log2(number of bits used per word) 60 */ 61 unsigned int shift; 62 63 /** 64 * @map_nr: Number of words (cachelines) being used for the bitmap. 65 */ 66 unsigned int map_nr; 67 68 /** 69 * @round_robin: Allocate bits in strict round-robin order. 70 */ 71 bool round_robin; 72 73 /** 74 * @map: Allocated bitmap. 75 */ 76 struct sbitmap_word *map; 77 78 /** 79 * @alloc_hint: Cache of last successfully allocated or freed bit. 80 * 81 * This is per-cpu, which allows multiple users to stick to different 82 * cachelines until the map is exhausted. 83 */ 84 unsigned int __percpu *alloc_hint; 85 }; 86 87 #define SBQ_WAIT_QUEUES 8 88 #define SBQ_WAKE_BATCH 8 89 90 /** 91 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. 92 */ 93 struct sbq_wait_state { 94 /** 95 * @wait: Wait queue. 96 */ 97 wait_queue_head_t wait; 98 } ____cacheline_aligned_in_smp; 99 100 /** 101 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free 102 * bits. 103 * 104 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to 105 * avoid contention on the wait queue spinlock. This ensures that we don't hit a 106 * scalability wall when we run out of free bits and have to start putting tasks 107 * to sleep. 108 */ 109 struct sbitmap_queue { 110 /** 111 * @sb: Scalable bitmap. 112 */ 113 struct sbitmap sb; 114 115 /** 116 * @wake_batch: Number of bits which must be freed before we wake up any 117 * waiters. 118 */ 119 unsigned int wake_batch; 120 121 /** 122 * @wake_index: Next wait queue in @ws to wake up. 123 */ 124 atomic_t wake_index; 125 126 /** 127 * @ws: Wait queues. 128 */ 129 struct sbq_wait_state *ws; 130 131 /** 132 * @ws_active: count of currently active ws waitqueues 133 */ 134 atomic_t ws_active; 135 136 /** 137 * @min_shallow_depth: The minimum shallow depth which may be passed to 138 * sbitmap_queue_get_shallow() 139 */ 140 unsigned int min_shallow_depth; 141 142 /** 143 * @completion_cnt: Number of bits cleared passed to the 144 * wakeup function. 145 */ 146 atomic_t completion_cnt; 147 148 /** 149 * @wakeup_cnt: Number of thread wake ups issued. 150 */ 151 atomic_t wakeup_cnt; 152 }; 153 154 /** 155 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. 156 * @sb: Bitmap to initialize. 157 * @depth: Number of bits to allocate. 158 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if 159 * given, a good default is chosen. 160 * @flags: Allocation flags. 161 * @node: Memory node to allocate on. 162 * @round_robin: If true, be stricter about allocation order; always allocate 163 * starting from the last allocated bit. This is less efficient 164 * than the default behavior (false). 165 * @alloc_hint: If true, apply percpu hint for where to start searching for 166 * a free bit. 167 * 168 * Return: Zero on success or negative errno on failure. 169 */ 170 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, 171 gfp_t flags, int node, bool round_robin, bool alloc_hint); 172 173 /* sbitmap internal helper */ 174 static inline unsigned int __map_depth(const struct sbitmap *sb, int index) 175 { 176 if (index == sb->map_nr - 1) 177 return sb->depth - (index << sb->shift); 178 return 1U << sb->shift; 179 } 180 181 /** 182 * sbitmap_free() - Free memory used by a &struct sbitmap. 183 * @sb: Bitmap to free. 184 */ 185 static inline void sbitmap_free(struct sbitmap *sb) 186 { 187 free_percpu(sb->alloc_hint); 188 kvfree(sb->map); 189 sb->map = NULL; 190 } 191 192 /** 193 * sbitmap_resize() - Resize a &struct sbitmap. 194 * @sb: Bitmap to resize. 195 * @depth: New number of bits to resize to. 196 * 197 * Doesn't reallocate anything. It's up to the caller to ensure that the new 198 * depth doesn't exceed the depth that the sb was initialized with. 199 */ 200 void sbitmap_resize(struct sbitmap *sb, unsigned int depth); 201 202 /** 203 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. 204 * @sb: Bitmap to allocate from. 205 * 206 * This operation provides acquire barrier semantics if it succeeds. 207 * 208 * Return: Non-negative allocated bit number if successful, -1 otherwise. 209 */ 210 int sbitmap_get(struct sbitmap *sb); 211 212 /** 213 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. 214 * @sb: Bitmap to check. 215 * 216 * Return: true if any bit in the bitmap is set, false otherwise. 217 */ 218 bool sbitmap_any_bit_set(const struct sbitmap *sb); 219 220 #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift) 221 #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U)) 222 223 typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *); 224 225 /** 226 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 227 * @start: Where to start the iteration. 228 * @sb: Bitmap to iterate over. 229 * @fn: Callback. Should return true to continue or false to break early. 230 * @data: Pointer to pass to callback. 231 * 232 * This is inline even though it's non-trivial so that the function calls to the 233 * callback will hopefully get optimized away. 234 */ 235 static inline void __sbitmap_for_each_set(struct sbitmap *sb, 236 unsigned int start, 237 sb_for_each_fn fn, void *data) 238 { 239 unsigned int index; 240 unsigned int nr; 241 unsigned int scanned = 0; 242 243 if (start >= sb->depth) 244 start = 0; 245 index = SB_NR_TO_INDEX(sb, start); 246 nr = SB_NR_TO_BIT(sb, start); 247 248 while (scanned < sb->depth) { 249 unsigned long word; 250 unsigned int depth = min_t(unsigned int, 251 __map_depth(sb, index) - nr, 252 sb->depth - scanned); 253 254 scanned += depth; 255 word = sb->map[index].word & ~sb->map[index].cleared; 256 if (!word) 257 goto next; 258 259 /* 260 * On the first iteration of the outer loop, we need to add the 261 * bit offset back to the size of the word for find_next_bit(). 262 * On all other iterations, nr is zero, so this is a noop. 263 */ 264 depth += nr; 265 while (1) { 266 nr = find_next_bit(&word, depth, nr); 267 if (nr >= depth) 268 break; 269 if (!fn(sb, (index << sb->shift) + nr, data)) 270 return; 271 272 nr++; 273 } 274 next: 275 nr = 0; 276 if (++index >= sb->map_nr) 277 index = 0; 278 } 279 } 280 281 /** 282 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 283 * @sb: Bitmap to iterate over. 284 * @fn: Callback. Should return true to continue or false to break early. 285 * @data: Pointer to pass to callback. 286 */ 287 static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, 288 void *data) 289 { 290 __sbitmap_for_each_set(sb, 0, fn, data); 291 } 292 293 static inline unsigned long *__sbitmap_word(struct sbitmap *sb, 294 unsigned int bitnr) 295 { 296 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word; 297 } 298 299 /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ 300 301 static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) 302 { 303 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 304 } 305 306 static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) 307 { 308 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 309 } 310 311 /* 312 * This one is special, since it doesn't actually clear the bit, rather it 313 * sets the corresponding bit in the ->cleared mask instead. Paired with 314 * the caller doing sbitmap_deferred_clear() if a given index is full, which 315 * will clear the previously freed entries in the corresponding ->word. 316 */ 317 static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr) 318 { 319 unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared; 320 321 set_bit(SB_NR_TO_BIT(sb, bitnr), addr); 322 } 323 324 /* 325 * Pair of sbitmap_get, and this one applies both cleared bit and 326 * allocation hint. 327 */ 328 static inline void sbitmap_put(struct sbitmap *sb, unsigned int bitnr) 329 { 330 sbitmap_deferred_clear_bit(sb, bitnr); 331 332 if (likely(sb->alloc_hint && !sb->round_robin && bitnr < sb->depth)) 333 *raw_cpu_ptr(sb->alloc_hint) = bitnr; 334 } 335 336 static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) 337 { 338 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 339 } 340 341 static inline int sbitmap_calculate_shift(unsigned int depth) 342 { 343 int shift = ilog2(BITS_PER_LONG); 344 345 /* 346 * If the bitmap is small, shrink the number of bits per word so 347 * we spread over a few cachelines, at least. If less than 4 348 * bits, just forget about it, it's not going to work optimally 349 * anyway. 350 */ 351 if (depth >= 4) { 352 while ((4U << shift) > depth) 353 shift--; 354 } 355 356 return shift; 357 } 358 359 /** 360 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. 361 * @sb: Bitmap to show. 362 * @m: struct seq_file to write to. 363 * 364 * This is intended for debugging. The format may change at any time. 365 */ 366 void sbitmap_show(struct sbitmap *sb, struct seq_file *m); 367 368 369 /** 370 * sbitmap_weight() - Return how many set and not cleared bits in a &struct 371 * sbitmap. 372 * @sb: Bitmap to check. 373 * 374 * Return: How many set and not cleared bits set 375 */ 376 unsigned int sbitmap_weight(const struct sbitmap *sb); 377 378 /** 379 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct 380 * seq_file. 381 * @sb: Bitmap to show. 382 * @m: struct seq_file to write to. 383 * 384 * This is intended for debugging. The output isn't guaranteed to be internally 385 * consistent. 386 */ 387 void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m); 388 389 /** 390 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific 391 * memory node. 392 * @sbq: Bitmap queue to initialize. 393 * @depth: See sbitmap_init_node(). 394 * @shift: See sbitmap_init_node(). 395 * @round_robin: See sbitmap_get(). 396 * @flags: Allocation flags. 397 * @node: Memory node to allocate on. 398 * 399 * Return: Zero on success or negative errno on failure. 400 */ 401 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, 402 int shift, bool round_robin, gfp_t flags, int node); 403 404 /** 405 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. 406 * 407 * @sbq: Bitmap queue to free. 408 */ 409 static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) 410 { 411 kfree(sbq->ws); 412 sbitmap_free(&sbq->sb); 413 } 414 415 /** 416 * sbitmap_queue_recalculate_wake_batch() - Recalculate wake batch 417 * @sbq: Bitmap queue to recalculate wake batch. 418 * @users: Number of shares. 419 * 420 * Like sbitmap_queue_update_wake_batch(), this will calculate wake batch 421 * by depth. This interface is for HCTX shared tags or queue shared tags. 422 */ 423 void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq, 424 unsigned int users); 425 426 /** 427 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. 428 * @sbq: Bitmap queue to resize. 429 * @depth: New number of bits to resize to. 430 * 431 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do 432 * some extra work on the &struct sbitmap_queue, so it's not safe to just 433 * resize the underlying &struct sbitmap. 434 */ 435 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); 436 437 /** 438 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct 439 * sbitmap_queue with preemption already disabled. 440 * @sbq: Bitmap queue to allocate from. 441 * 442 * Return: Non-negative allocated bit number if successful, -1 otherwise. 443 */ 444 int __sbitmap_queue_get(struct sbitmap_queue *sbq); 445 446 /** 447 * __sbitmap_queue_get_batch() - Try to allocate a batch of free bits 448 * @sbq: Bitmap queue to allocate from. 449 * @nr_tags: number of tags requested 450 * @offset: offset to add to returned bits 451 * 452 * Return: Mask of allocated tags, 0 if none are found. Each tag allocated is 453 * a bit in the mask returned, and the caller must add @offset to the value to 454 * get the absolute tag value. 455 */ 456 unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags, 457 unsigned int *offset); 458 459 /** 460 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct 461 * sbitmap_queue, limiting the depth used from each word, with preemption 462 * already disabled. 463 * @sbq: Bitmap queue to allocate from. 464 * @shallow_depth: The maximum number of bits to allocate from the queue. 465 * See sbitmap_get_shallow(). 466 * 467 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after 468 * initializing @sbq. 469 * 470 * Return: Non-negative allocated bit number if successful, -1 otherwise. 471 */ 472 int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, 473 unsigned int shallow_depth); 474 475 /** 476 * sbitmap_queue_get() - Try to allocate a free bit from a &struct 477 * sbitmap_queue. 478 * @sbq: Bitmap queue to allocate from. 479 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to 480 * sbitmap_queue_clear()). 481 * 482 * Return: Non-negative allocated bit number if successful, -1 otherwise. 483 */ 484 static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, 485 unsigned int *cpu) 486 { 487 int nr; 488 489 *cpu = get_cpu(); 490 nr = __sbitmap_queue_get(sbq); 491 put_cpu(); 492 return nr; 493 } 494 495 /** 496 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the 497 * minimum shallow depth that will be used. 498 * @sbq: Bitmap queue in question. 499 * @min_shallow_depth: The minimum shallow depth that will be passed to 500 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). 501 * 502 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size 503 * depends on the depth of the bitmap. Since the shallow allocation functions 504 * effectively operate with a different depth, the shallow depth must be taken 505 * into account when calculating the batch size. This function must be called 506 * with the minimum shallow depth that will be used. Failure to do so can result 507 * in missed wakeups. 508 */ 509 void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, 510 unsigned int min_shallow_depth); 511 512 /** 513 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a 514 * &struct sbitmap_queue. 515 * @sbq: Bitmap to free from. 516 * @nr: Bit number to free. 517 * @cpu: CPU the bit was allocated on. 518 */ 519 void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, 520 unsigned int cpu); 521 522 /** 523 * sbitmap_queue_clear_batch() - Free a batch of allocated bits 524 * &struct sbitmap_queue. 525 * @sbq: Bitmap to free from. 526 * @offset: offset for each tag in array 527 * @tags: array of tags 528 * @nr_tags: number of tags in array 529 */ 530 void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset, 531 int *tags, int nr_tags); 532 533 static inline int sbq_index_inc(int index) 534 { 535 return (index + 1) & (SBQ_WAIT_QUEUES - 1); 536 } 537 538 static inline void sbq_index_atomic_inc(atomic_t *index) 539 { 540 int old = atomic_read(index); 541 int new = sbq_index_inc(old); 542 atomic_cmpxchg(index, old, new); 543 } 544 545 /** 546 * sbq_wait_ptr() - Get the next wait queue to use for a &struct 547 * sbitmap_queue. 548 * @sbq: Bitmap queue to wait on. 549 * @wait_index: A counter per "user" of @sbq. 550 * 551 * Return: Next wait queue to be used 552 */ 553 static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, 554 atomic_t *wait_index) 555 { 556 struct sbq_wait_state *ws; 557 558 ws = &sbq->ws[atomic_read(wait_index)]; 559 sbq_index_atomic_inc(wait_index); 560 return ws; 561 } 562 563 /** 564 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct 565 * sbitmap_queue. 566 * @sbq: Bitmap queue to wake up. 567 */ 568 void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); 569 570 /** 571 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue 572 * on a &struct sbitmap_queue. 573 * @sbq: Bitmap queue to wake up. 574 * @nr: Number of bits cleared. 575 */ 576 void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr); 577 578 /** 579 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct 580 * seq_file. 581 * @sbq: Bitmap queue to show. 582 * @m: struct seq_file to write to. 583 * 584 * This is intended for debugging. The format may change at any time. 585 */ 586 void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m); 587 588 struct sbq_wait { 589 struct sbitmap_queue *sbq; /* if set, sbq_wait is accounted */ 590 struct wait_queue_entry wait; 591 }; 592 593 #define DEFINE_SBQ_WAIT(name) \ 594 struct sbq_wait name = { \ 595 .sbq = NULL, \ 596 .wait = { \ 597 .private = current, \ 598 .func = autoremove_wake_function, \ 599 .entry = LIST_HEAD_INIT((name).wait.entry), \ 600 } \ 601 } 602 603 /* 604 * Wrapper around prepare_to_wait_exclusive(), which maintains some extra 605 * internal state. 606 */ 607 void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq, 608 struct sbq_wait_state *ws, 609 struct sbq_wait *sbq_wait, int state); 610 611 /* 612 * Must be paired with sbitmap_prepare_to_wait(). 613 */ 614 void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, 615 struct sbq_wait *sbq_wait); 616 617 /* 618 * Wrapper around add_wait_queue(), which maintains some extra internal state 619 */ 620 void sbitmap_add_wait_queue(struct sbitmap_queue *sbq, 621 struct sbq_wait_state *ws, 622 struct sbq_wait *sbq_wait); 623 624 /* 625 * Must be paired with sbitmap_add_wait_queue() 626 */ 627 void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait); 628 629 #endif /* __LINUX_SCALE_BITMAP_H */ 630