1 //===- RegisterScavenging.cpp - Machine register scavenging ---------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 /// \file
10 /// This file implements the machine register scavenger. It can provide
11 /// information, such as unused registers, at any point in a machine basic
12 /// block. It also provides a mechanism to make registers available by evicting
13 /// them to spill slots.
14 //
15 //===----------------------------------------------------------------------===//
16
17 #include "llvm/CodeGen/RegisterScavenging.h"
18 #include "llvm/ADT/ArrayRef.h"
19 #include "llvm/ADT/BitVector.h"
20 #include "llvm/ADT/SmallVector.h"
21 #include "llvm/ADT/Statistic.h"
22 #include "llvm/CodeGen/LiveRegUnits.h"
23 #include "llvm/CodeGen/MachineBasicBlock.h"
24 #include "llvm/CodeGen/MachineFrameInfo.h"
25 #include "llvm/CodeGen/MachineFunction.h"
26 #include "llvm/CodeGen/MachineFunctionPass.h"
27 #include "llvm/CodeGen/MachineInstr.h"
28 #include "llvm/CodeGen/MachineOperand.h"
29 #include "llvm/CodeGen/MachineRegisterInfo.h"
30 #include "llvm/CodeGen/TargetFrameLowering.h"
31 #include "llvm/CodeGen/TargetInstrInfo.h"
32 #include "llvm/CodeGen/TargetRegisterInfo.h"
33 #include "llvm/CodeGen/TargetSubtargetInfo.h"
34 #include "llvm/InitializePasses.h"
35 #include "llvm/Pass.h"
36 #include "llvm/Support/Debug.h"
37 #include "llvm/Support/ErrorHandling.h"
38 #include "llvm/Support/raw_ostream.h"
39 #include <cassert>
40 #include <iterator>
41 #include <limits>
42 #include <utility>
43
44 using namespace llvm;
45
46 #define DEBUG_TYPE "reg-scavenging"
47
48 STATISTIC(NumScavengedRegs, "Number of frame index regs scavenged");
49
setRegUsed(Register Reg,LaneBitmask LaneMask)50 void RegScavenger::setRegUsed(Register Reg, LaneBitmask LaneMask) {
51 LiveUnits.addRegMasked(Reg, LaneMask);
52 }
53
init(MachineBasicBlock & MBB)54 void RegScavenger::init(MachineBasicBlock &MBB) {
55 MachineFunction &MF = *MBB.getParent();
56 TII = MF.getSubtarget().getInstrInfo();
57 TRI = MF.getSubtarget().getRegisterInfo();
58 MRI = &MF.getRegInfo();
59 LiveUnits.init(*TRI);
60
61 this->MBB = &MBB;
62
63 for (ScavengedInfo &SI : Scavenged) {
64 SI.Reg = 0;
65 SI.Restore = nullptr;
66 }
67 }
68
enterBasicBlock(MachineBasicBlock & MBB)69 void RegScavenger::enterBasicBlock(MachineBasicBlock &MBB) {
70 init(MBB);
71 LiveUnits.addLiveIns(MBB);
72 MBBI = MBB.begin();
73 }
74
enterBasicBlockEnd(MachineBasicBlock & MBB)75 void RegScavenger::enterBasicBlockEnd(MachineBasicBlock &MBB) {
76 init(MBB);
77 LiveUnits.addLiveOuts(MBB);
78 MBBI = MBB.end();
79 }
80
backward()81 void RegScavenger::backward() {
82 const MachineInstr &MI = *--MBBI;
83 LiveUnits.stepBackward(MI);
84
85 // Expire scavenge spill frameindex uses.
86 for (ScavengedInfo &I : Scavenged) {
87 if (I.Restore == &MI) {
88 I.Reg = 0;
89 I.Restore = nullptr;
90 }
91 }
92 }
93
isRegUsed(Register Reg,bool includeReserved) const94 bool RegScavenger::isRegUsed(Register Reg, bool includeReserved) const {
95 if (isReserved(Reg))
96 return includeReserved;
97 return !LiveUnits.available(Reg);
98 }
99
FindUnusedReg(const TargetRegisterClass * RC) const100 Register RegScavenger::FindUnusedReg(const TargetRegisterClass *RC) const {
101 for (Register Reg : *RC) {
102 if (!isRegUsed(Reg)) {
103 LLVM_DEBUG(dbgs() << "Scavenger found unused reg: " << printReg(Reg, TRI)
104 << "\n");
105 return Reg;
106 }
107 }
108 return 0;
109 }
110
getRegsAvailable(const TargetRegisterClass * RC)111 BitVector RegScavenger::getRegsAvailable(const TargetRegisterClass *RC) {
112 BitVector Mask(TRI->getNumRegs());
113 for (Register Reg : *RC)
114 if (!isRegUsed(Reg))
115 Mask.set(Reg.id());
116 return Mask;
117 }
118
119 /// Given the bitvector \p Available of free register units at position
120 /// \p From. Search backwards to find a register that is part of \p
121 /// Candidates and not used/clobbered until the point \p To. If there is
122 /// multiple candidates continue searching and pick the one that is not used/
123 /// clobbered for the longest time.
124 /// Returns the register and the earliest position we know it to be free or
125 /// the position MBB.end() if no register is available.
126 static std::pair<MCPhysReg, MachineBasicBlock::iterator>
findSurvivorBackwards(const MachineRegisterInfo & MRI,MachineBasicBlock::iterator From,MachineBasicBlock::iterator To,const LiveRegUnits & LiveOut,ArrayRef<MCPhysReg> AllocationOrder,bool RestoreAfter)127 findSurvivorBackwards(const MachineRegisterInfo &MRI,
128 MachineBasicBlock::iterator From, MachineBasicBlock::iterator To,
129 const LiveRegUnits &LiveOut, ArrayRef<MCPhysReg> AllocationOrder,
130 bool RestoreAfter) {
131 bool FoundTo = false;
132 MCPhysReg Survivor = 0;
133 MachineBasicBlock::iterator Pos;
134 MachineBasicBlock &MBB = *From->getParent();
135 unsigned InstrLimit = 25;
136 unsigned InstrCountDown = InstrLimit;
137 const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
138 LiveRegUnits Used(TRI);
139
140 assert(From->getParent() == To->getParent() &&
141 "Target instruction is in other than current basic block, use "
142 "enterBasicBlockEnd first");
143
144 for (MachineBasicBlock::iterator I = From;; --I) {
145 const MachineInstr &MI = *I;
146
147 Used.accumulate(MI);
148
149 if (I == To) {
150 // See if one of the registers in RC wasn't used so far.
151 for (MCPhysReg Reg : AllocationOrder) {
152 if (!MRI.isReserved(Reg) && Used.available(Reg) &&
153 LiveOut.available(Reg))
154 return std::make_pair(Reg, MBB.end());
155 }
156 // Otherwise we will continue up to InstrLimit instructions to find
157 // the register which is not defined/used for the longest time.
158 FoundTo = true;
159 Pos = To;
160 // Note: It was fine so far to start our search at From, however now that
161 // we have to spill, and can only place the restore after From then
162 // add the regs used/defed by std::next(From) to the set.
163 if (RestoreAfter)
164 Used.accumulate(*std::next(From));
165 }
166 if (FoundTo) {
167 // Don't search to FrameSetup instructions if we were searching from
168 // Non-FrameSetup instructions. Otherwise, the spill position may point
169 // before FrameSetup instructions.
170 if (!From->getFlag(MachineInstr::FrameSetup) &&
171 MI.getFlag(MachineInstr::FrameSetup))
172 break;
173
174 if (Survivor == 0 || !Used.available(Survivor)) {
175 MCPhysReg AvilableReg = 0;
176 for (MCPhysReg Reg : AllocationOrder) {
177 if (!MRI.isReserved(Reg) && Used.available(Reg)) {
178 AvilableReg = Reg;
179 break;
180 }
181 }
182 if (AvilableReg == 0)
183 break;
184 Survivor = AvilableReg;
185 }
186 if (--InstrCountDown == 0)
187 break;
188
189 // Keep searching when we find a vreg since the spilled register will
190 // be usefull for this other vreg as well later.
191 bool FoundVReg = false;
192 for (const MachineOperand &MO : MI.operands()) {
193 if (MO.isReg() && MO.getReg().isVirtual()) {
194 FoundVReg = true;
195 break;
196 }
197 }
198 if (FoundVReg) {
199 InstrCountDown = InstrLimit;
200 Pos = I;
201 }
202 if (I == MBB.begin())
203 break;
204 }
205 assert(I != MBB.begin() && "Did not find target instruction while "
206 "iterating backwards");
207 }
208
209 return std::make_pair(Survivor, Pos);
210 }
211
getFrameIndexOperandNum(MachineInstr & MI)212 static unsigned getFrameIndexOperandNum(MachineInstr &MI) {
213 unsigned i = 0;
214 while (!MI.getOperand(i).isFI()) {
215 ++i;
216 assert(i < MI.getNumOperands() && "Instr doesn't have FrameIndex operand!");
217 }
218 return i;
219 }
220
221 RegScavenger::ScavengedInfo &
spill(Register Reg,const TargetRegisterClass & RC,int SPAdj,MachineBasicBlock::iterator Before,MachineBasicBlock::iterator & UseMI)222 RegScavenger::spill(Register Reg, const TargetRegisterClass &RC, int SPAdj,
223 MachineBasicBlock::iterator Before,
224 MachineBasicBlock::iterator &UseMI) {
225 // Find an available scavenging slot with size and alignment matching
226 // the requirements of the class RC.
227 const MachineFunction &MF = *Before->getMF();
228 const MachineFrameInfo &MFI = MF.getFrameInfo();
229 unsigned NeedSize = TRI->getSpillSize(RC);
230 Align NeedAlign = TRI->getSpillAlign(RC);
231
232 unsigned SI = Scavenged.size(), Diff = std::numeric_limits<unsigned>::max();
233 int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd();
234 for (unsigned I = 0; I < Scavenged.size(); ++I) {
235 if (Scavenged[I].Reg != 0)
236 continue;
237 // Verify that this slot is valid for this register.
238 int FI = Scavenged[I].FrameIndex;
239 if (FI < FIB || FI >= FIE)
240 continue;
241 unsigned S = MFI.getObjectSize(FI);
242 Align A = MFI.getObjectAlign(FI);
243 if (NeedSize > S || NeedAlign > A)
244 continue;
245 // Avoid wasting slots with large size and/or large alignment. Pick one
246 // that is the best fit for this register class (in street metric).
247 // Picking a larger slot than necessary could happen if a slot for a
248 // larger register is reserved before a slot for a smaller one. When
249 // trying to spill a smaller register, the large slot would be found
250 // first, thus making it impossible to spill the larger register later.
251 unsigned D = (S - NeedSize) + (A.value() - NeedAlign.value());
252 if (D < Diff) {
253 SI = I;
254 Diff = D;
255 }
256 }
257
258 if (SI == Scavenged.size()) {
259 // We need to scavenge a register but have no spill slot, the target
260 // must know how to do it (if not, we'll assert below).
261 Scavenged.push_back(ScavengedInfo(FIE));
262 }
263
264 // Avoid infinite regress
265 Scavenged[SI].Reg = Reg;
266
267 // If the target knows how to save/restore the register, let it do so;
268 // otherwise, use the emergency stack spill slot.
269 if (!TRI->saveScavengerRegister(*MBB, Before, UseMI, &RC, Reg)) {
270 // Spill the scavenged register before \p Before.
271 int FI = Scavenged[SI].FrameIndex;
272 if (FI < FIB || FI >= FIE) {
273 report_fatal_error(Twine("Error while trying to spill ") +
274 TRI->getName(Reg) + " from class " +
275 TRI->getRegClassName(&RC) +
276 ": Cannot scavenge register without an emergency "
277 "spill slot!");
278 }
279 TII->storeRegToStackSlot(*MBB, Before, Reg, true, FI, &RC, TRI, Register());
280 MachineBasicBlock::iterator II = std::prev(Before);
281
282 unsigned FIOperandNum = getFrameIndexOperandNum(*II);
283 TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
284
285 // Restore the scavenged register before its use (or first terminator).
286 TII->loadRegFromStackSlot(*MBB, UseMI, Reg, FI, &RC, TRI, Register());
287 II = std::prev(UseMI);
288
289 FIOperandNum = getFrameIndexOperandNum(*II);
290 TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
291 }
292 return Scavenged[SI];
293 }
294
scavengeRegisterBackwards(const TargetRegisterClass & RC,MachineBasicBlock::iterator To,bool RestoreAfter,int SPAdj,bool AllowSpill)295 Register RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC,
296 MachineBasicBlock::iterator To,
297 bool RestoreAfter, int SPAdj,
298 bool AllowSpill) {
299 const MachineBasicBlock &MBB = *To->getParent();
300 const MachineFunction &MF = *MBB.getParent();
301
302 // Find the register whose use is furthest away.
303 MachineBasicBlock::iterator UseMI;
304 ArrayRef<MCPhysReg> AllocationOrder = RC.getRawAllocationOrder(MF);
305 std::pair<MCPhysReg, MachineBasicBlock::iterator> P = findSurvivorBackwards(
306 *MRI, std::prev(MBBI), To, LiveUnits, AllocationOrder, RestoreAfter);
307 MCPhysReg Reg = P.first;
308 MachineBasicBlock::iterator SpillBefore = P.second;
309 // Found an available register?
310 if (Reg != 0 && SpillBefore == MBB.end()) {
311 LLVM_DEBUG(dbgs() << "Scavenged free register: " << printReg(Reg, TRI)
312 << '\n');
313 return Reg;
314 }
315
316 if (!AllowSpill)
317 return 0;
318
319 assert(Reg != 0 && "No register left to scavenge!");
320
321 MachineBasicBlock::iterator ReloadBefore =
322 RestoreAfter ? std::next(MBBI) : MBBI;
323 if (ReloadBefore != MBB.end())
324 LLVM_DEBUG(dbgs() << "Reload before: " << *ReloadBefore << '\n');
325 ScavengedInfo &Scavenged = spill(Reg, RC, SPAdj, SpillBefore, ReloadBefore);
326 Scavenged.Restore = &*std::prev(SpillBefore);
327 LiveUnits.removeReg(Reg);
328 LLVM_DEBUG(dbgs() << "Scavenged register with spill: " << printReg(Reg, TRI)
329 << " until " << *SpillBefore);
330 return Reg;
331 }
332
333 /// Allocate a register for the virtual register \p VReg. The last use of
334 /// \p VReg is around the current position of the register scavenger \p RS.
335 /// \p ReserveAfter controls whether the scavenged register needs to be reserved
336 /// after the current instruction, otherwise it will only be reserved before the
337 /// current instruction.
scavengeVReg(MachineRegisterInfo & MRI,RegScavenger & RS,Register VReg,bool ReserveAfter)338 static Register scavengeVReg(MachineRegisterInfo &MRI, RegScavenger &RS,
339 Register VReg, bool ReserveAfter) {
340 const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
341 #ifndef NDEBUG
342 // Verify that all definitions and uses are in the same basic block.
343 const MachineBasicBlock *CommonMBB = nullptr;
344 // Real definition for the reg, re-definitions are not considered.
345 const MachineInstr *RealDef = nullptr;
346 for (MachineOperand &MO : MRI.reg_nodbg_operands(VReg)) {
347 MachineBasicBlock *MBB = MO.getParent()->getParent();
348 if (CommonMBB == nullptr)
349 CommonMBB = MBB;
350 assert(MBB == CommonMBB && "All defs+uses must be in the same basic block");
351 if (MO.isDef()) {
352 const MachineInstr &MI = *MO.getParent();
353 if (!MI.readsRegister(VReg, &TRI)) {
354 assert((!RealDef || RealDef == &MI) &&
355 "Can have at most one definition which is not a redefinition");
356 RealDef = &MI;
357 }
358 }
359 }
360 assert(RealDef != nullptr && "Must have at least 1 Def");
361 #endif
362
363 // We should only have one definition of the register. However to accommodate
364 // the requirements of two address code we also allow definitions in
365 // subsequent instructions provided they also read the register. That way
366 // we get a single contiguous lifetime.
367 //
368 // Definitions in MRI.def_begin() are unordered, search for the first.
369 MachineRegisterInfo::def_iterator FirstDef = llvm::find_if(
370 MRI.def_operands(VReg), [VReg, &TRI](const MachineOperand &MO) {
371 return !MO.getParent()->readsRegister(VReg, &TRI);
372 });
373 assert(FirstDef != MRI.def_end() &&
374 "Must have one definition that does not redefine vreg");
375 MachineInstr &DefMI = *FirstDef->getParent();
376
377 // The register scavenger will report a free register inserting an emergency
378 // spill/reload if necessary.
379 int SPAdj = 0;
380 const TargetRegisterClass &RC = *MRI.getRegClass(VReg);
381 Register SReg = RS.scavengeRegisterBackwards(RC, DefMI.getIterator(),
382 ReserveAfter, SPAdj);
383 MRI.replaceRegWith(VReg, SReg);
384 ++NumScavengedRegs;
385 return SReg;
386 }
387
388 /// Allocate (scavenge) vregs inside a single basic block.
389 /// Returns true if the target spill callback created new vregs and a 2nd pass
390 /// is necessary.
scavengeFrameVirtualRegsInBlock(MachineRegisterInfo & MRI,RegScavenger & RS,MachineBasicBlock & MBB)391 static bool scavengeFrameVirtualRegsInBlock(MachineRegisterInfo &MRI,
392 RegScavenger &RS,
393 MachineBasicBlock &MBB) {
394 const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
395 RS.enterBasicBlockEnd(MBB);
396
397 unsigned InitialNumVirtRegs = MRI.getNumVirtRegs();
398 bool NextInstructionReadsVReg = false;
399 for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ) {
400 // Move RegScavenger to the position between *std::prev(I) and *I.
401 RS.backward(I);
402 --I;
403
404 // Look for unassigned vregs in the uses of *std::next(I).
405 if (NextInstructionReadsVReg) {
406 MachineBasicBlock::iterator N = std::next(I);
407 const MachineInstr &NMI = *N;
408 for (const MachineOperand &MO : NMI.operands()) {
409 if (!MO.isReg())
410 continue;
411 Register Reg = MO.getReg();
412 // We only care about virtual registers and ignore virtual registers
413 // created by the target callbacks in the process (those will be handled
414 // in a scavenging round).
415 if (!Reg.isVirtual() || Reg.virtRegIndex() >= InitialNumVirtRegs)
416 continue;
417 if (!MO.readsReg())
418 continue;
419
420 Register SReg = scavengeVReg(MRI, RS, Reg, true);
421 N->addRegisterKilled(SReg, &TRI, false);
422 RS.setRegUsed(SReg);
423 }
424 }
425
426 // Look for unassigned vregs in the defs of *I.
427 NextInstructionReadsVReg = false;
428 const MachineInstr &MI = *I;
429 for (const MachineOperand &MO : MI.operands()) {
430 if (!MO.isReg())
431 continue;
432 Register Reg = MO.getReg();
433 // Only vregs, no newly created vregs (see above).
434 if (!Reg.isVirtual() || Reg.virtRegIndex() >= InitialNumVirtRegs)
435 continue;
436 // We have to look at all operands anyway so we can precalculate here
437 // whether there is a reading operand. This allows use to skip the use
438 // step in the next iteration if there was none.
439 assert(!MO.isInternalRead() && "Cannot assign inside bundles");
440 assert((!MO.isUndef() || MO.isDef()) && "Cannot handle undef uses");
441 if (MO.readsReg()) {
442 NextInstructionReadsVReg = true;
443 }
444 if (MO.isDef()) {
445 Register SReg = scavengeVReg(MRI, RS, Reg, false);
446 I->addRegisterDead(SReg, &TRI, false);
447 }
448 }
449 }
450 #ifndef NDEBUG
451 for (const MachineOperand &MO : MBB.front().operands()) {
452 if (!MO.isReg() || !MO.getReg().isVirtual())
453 continue;
454 assert(!MO.isInternalRead() && "Cannot assign inside bundles");
455 assert((!MO.isUndef() || MO.isDef()) && "Cannot handle undef uses");
456 assert(!MO.readsReg() && "Vreg use in first instruction not allowed");
457 }
458 #endif
459
460 return MRI.getNumVirtRegs() != InitialNumVirtRegs;
461 }
462
scavengeFrameVirtualRegs(MachineFunction & MF,RegScavenger & RS)463 void llvm::scavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger &RS) {
464 // FIXME: Iterating over the instruction stream is unnecessary. We can simply
465 // iterate over the vreg use list, which at this point only contains machine
466 // operands for which eliminateFrameIndex need a new scratch reg.
467 MachineRegisterInfo &MRI = MF.getRegInfo();
468 // Shortcut.
469 if (MRI.getNumVirtRegs() == 0) {
470 MF.getProperties().setNoVRegs();
471 return;
472 }
473
474 // Run through the instructions and find any virtual registers.
475 for (MachineBasicBlock &MBB : MF) {
476 if (MBB.empty())
477 continue;
478
479 bool Again = scavengeFrameVirtualRegsInBlock(MRI, RS, MBB);
480 if (Again) {
481 LLVM_DEBUG(dbgs() << "Warning: Required two scavenging passes for block "
482 << MBB.getName() << '\n');
483 Again = scavengeFrameVirtualRegsInBlock(MRI, RS, MBB);
484 // The target required a 2nd run (because it created new vregs while
485 // spilling). Refuse to do another pass to keep compiletime in check.
486 if (Again)
487 report_fatal_error("Incomplete scavenging after 2nd pass");
488 }
489 }
490
491 MRI.clearVirtRegs();
492 MF.getProperties().setNoVRegs();
493 }
494
495 namespace {
496
497 /// This class runs register scavenging independ of the PrologEpilogInserter.
498 /// This is used in for testing.
499 class ScavengerTest : public MachineFunctionPass {
500 public:
501 static char ID;
502
ScavengerTest()503 ScavengerTest() : MachineFunctionPass(ID) {}
504
runOnMachineFunction(MachineFunction & MF)505 bool runOnMachineFunction(MachineFunction &MF) override {
506 const TargetSubtargetInfo &STI = MF.getSubtarget();
507 const TargetFrameLowering &TFL = *STI.getFrameLowering();
508
509 RegScavenger RS;
510 // Let's hope that calling those outside of PrologEpilogueInserter works
511 // well enough to initialize the scavenger with some emergency spillslots
512 // for the target.
513 BitVector SavedRegs;
514 TFL.determineCalleeSaves(MF, SavedRegs, &RS);
515 TFL.processFunctionBeforeFrameFinalized(MF, &RS);
516
517 // Let's scavenge the current function
518 scavengeFrameVirtualRegs(MF, RS);
519 return true;
520 }
521 };
522
523 } // end anonymous namespace
524
525 char ScavengerTest::ID;
526
527 INITIALIZE_PASS(ScavengerTest, "scavenger-test",
528 "Scavenge virtual registers inside basic blocks", false, false)
529