1template <typename SBClass> void PushSBClass(lua_State *L, SBClass *obj); 2 3void PushSBClass(lua_State *L, lldb::SBFrame *frame_sb) { 4 SWIG_NewPointerObj(L, frame_sb, SWIGTYPE_p_lldb__SBFrame, 0); 5} 6 7void PushSBClass(lua_State *L, 8 lldb::SBBreakpointLocation *breakpoint_location_sb) { 9 SWIG_NewPointerObj(L, breakpoint_location_sb, 10 SWIGTYPE_p_lldb__SBBreakpointLocation, 0); 11} 12 13void PushSBClass(lua_State *L, lldb::SBWatchpoint *watchpoint_sb) { 14 SWIG_NewPointerObj(L, watchpoint_sb, SWIGTYPE_p_lldb__SBWatchpoint, 0); 15} 16 17void PushSBClass(lua_State *L, lldb::SBStructuredData *structured_data_sb) { 18 SWIG_NewPointerObj(L, structured_data_sb, SWIGTYPE_p_lldb__SBStructuredData, 19 0); 20} 21