H A D | math_efp.c | diff 28fbf1d540920ad6722fa6ac15237a307932bc9b Mon Nov 04 17:54:46 CET 2013 Joseph Myers <joseph@codesourcery.com> powerpc: fix e500 SPE float to integer and fixed-point conversions
The e500 SPE floating-point emulation code has several problems in how it handles conversions to integer and fixed-point fractional types.
There are the following 20 relevant instructions. These can convert to signed or unsigned 32-bit integers, either rounding towards zero (as correct for C casts from floating-point to integer) or according to the current rounding mode, or to signed or unsigned 32-bit fixed-point values (values in the range [-1, 1) or [0, 1)). For conversion from double precision there are also instructions to convert to 64-bit integers, rounding towards zero, although as far as I know those instructions are completely theoretical (they are only defined for implementations that support both SPE and classic 64-bit, and I'm not aware of any such hardware even though the architecture definition permits that combination).
#define EFSCTUI 0x2d4 #define EFSCTSI 0x2d5 #define EFSCTUF 0x2d6 #define EFSCTSF 0x2d7 #define EFSCTUIZ 0x2d8 #define EFSCTSIZ 0x2da
#define EVFSCTUI 0x294 #define EVFSCTSI 0x295 #define EVFSCTUF 0x296 #define EVFSCTSF 0x297 #define EVFSCTUIZ 0x298 #define EVFSCTSIZ 0x29a
#define EFDCTUIDZ 0x2ea #define EFDCTSIDZ 0x2eb
#define EFDCTUI 0x2f4 #define EFDCTSI 0x2f5 #define EFDCTUF 0x2f6 #define EFDCTSF 0x2f7 #define EFDCTUIZ 0x2f8 #define EFDCTSIZ 0x2fa
The emulation code, for the instructions that come in variants rounding either towards zero or according to the current rounding direction, uses "if (func & 0x4)" as a condition for using _FP_ROUND (otherwise _FP_ROUND_ZERO is used). The condition is correct, but the code it controls isn't. Whether _FP_ROUND or _FP_ROUND_ZERO is used makes no difference, as the effect of those soft-fp macros is to round an intermediate floating-point result using the low three bits (the last one sticky) of the working format. As these operations are dealing with a freshly unpacked floating-point input, those low bits are zero and no rounding occurs. The emulation code then uses the FP_TO_INT_* macros for the actual integer conversion, with the effect of always rounding towards zero; for rounding according to the current rounding direction, it should be using FP_TO_INT_ROUND_*.
The instructions in question have semantics defined (in the Power ISA documents) for out-of-range values and NaNs: out-of-range values saturate and NaNs are converted to zero. The emulation does nothing to follow those semantics for NaNs (the soft-fp handling is to treat them as infinities), and messes up the saturation semantics. For single-precision conversion to integers, (((func & 0x3) != 0) || SB_s) is the condition used for doing a signed conversion. The first part is correct, but the second isn't: negative numbers should result in saturation to 0 when converted to unsigned. Double-precision conversion to 64-bit integers correctly uses ((func & 0x1) == 0). Double-precision conversion to 32-bit integers uses (((func & 0x3) != 0) || DB_s), with correct first part and incorrect second part. And vector float conversion to integers uses (((func & 0x3) != 0) || SB0_s) (and similar for the other vector element), where the sign bit check is again wrong.
The incorrect handling of negative numbers converted to unsigned was introduced in commit afc0a07d4a283599ac3a6a31d7454e9baaeccca0. The rationale given there was a C testcase with cast from float to unsigned int. Conversion of out-of-range floating-point numbers to integer types in C is undefined behavior in the base standard, defined in Annex F to produce an unspecified value. That is, the C testcase used to justify that patch is incorrect - there is no ISO C requirement for a particular value resulting from this conversion - and in any case, the correct semantics for such emulation are the semantics for the instruction (unsigned saturation, which is what it does in hardware when the emulation is disabled).
The conversion to fixed-point values has its own problems. That code doesn't try to do a full emulation; it relies on the trap handler only being called for arguments that are infinities, NaNs, subnormal or out of range. That's fine, but the logic ((vb.wp[1] >> 23) == 0xff && ((vb.wp[1] & 0x7fffff) > 0)) for NaN detection won't detect negative NaNs as being NaNs (the same applies for the double-precision case), and subnormals are mapped to 0 rather than respecting the rounding mode; the code should also explicitly raise the "invalid" exception. The code for vectors works by executing the scalar float instruction with the trapping disabled, meaning at least subnormals won't be handled correctly.
As well as all those problems in the main emulation code, the rounding handler - used to emulate rounding upward and downward when not supported in hardware and when no higher priority exception occurred - has its own problems.
* It gets called in some cases even for the instructions rounding to zero, and then acts according to the current rounding mode when it should just leave alone the truncated result provided by hardware.
* It presumes that the result is a single-precision, double-precision or single-precision vector as appropriate for the instruction type, determines the sign of the result accordingly, and then adjusts the result based on that sign and the rounding mode.
- In the single-precision cases at least the sign determination for an integer result is the same as for a floating-point result; in the double-precision case, converted to 32-bit integer or fixed point, the sign of a double-precision value is in the high part of the register but it's the low part of the register that has the result of the conversion.
- If the result is unsigned fixed-point, its sign may be wrongly determined as negative (does not actually cause problems, because inexact unsigned fixed-point results with the high bit set can only appear when converting from double, in which case the sign determination is instead wrongly using the high part of the register).
- If the sign of the result is correctly determined as negative, any adjustment required to change the truncated result to one correct for the rounding mode should be in the opposite direction for two's-complement integers as for sign-magnitude floating-point values.
- And if the integer result is zero, the correct sign can only be determined by examining the original operand, and not at all (as far as I can tell) if the operand and result are the same register.
This patch fixes all these problems (as far as possible, given the inability to determine the correct sign in the rounding handler when the truncated result is 0, the conversion is to a signed type and the truncated result has overwritten the original operand). Conversion to fixed-point now uses full emulation, and does not use "asm" in the vector case; the semantics are exactly those of converting to integer according to the current rounding direction, once the exponent has been adjusted, so the code makes such an adjustment then uses the FP_TO_INT_ROUND macros.
The testcase I used for verifying that the instructions (other than the theoretical conversions to 64-bit integers) produce the correct results is at <http://lkml.org/lkml/2013/10/8/708>.
Signed-off-by: Joseph Myers <joseph@codesourcery.com> Signed-off-by: Scott Wood <scottwood@freescale.com>
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