Searched full:sprites (Results 1 – 4 of 4) sorted by relevance
14 The display engine backend exposes layers and sprites to the system.
37 non-cursor planes. Some drivers refer to these types of planes as "sprites"
267 display of sprites, I use the following policy on horizontal panning and409 #define BPC2_PF2P2 (0x0020) /* PF2 priority wrt sprites */432 #define BPC3_BRDRSPRT (0x0002) /* Sprites in border? */1089 * Pixel modes for Bitplanes and Sprites1105 * Fetch modes for Bitplanes and Sprites
410 * moves are a no-op, we only need to upload new cursor sprites. in vbox_cursor_atomic_update()