Searched full:a5xx (Results 1 – 6 of 6) sorted by relevance
9 <value name="VS_DEALLOC" value="0x00" variants="A2XX-A5XX"/>10 <value name="PS_DEALLOC" value="0x01" variants="A2XX-A5XX"/>11 <value name="VS_DONE_TS" value="0x02" variants="A2XX-A5XX"/>12 <value name="PS_DONE_TS" value="0x03" variants="A2XX-A5XX"/>27 <!-- Not sure that these 4 events don't have the same meaning as on A5XX+ -->49 <value name="VS_FETCH_DONE" value="0x1b" variants="A2XX-A5XX"/>52 <!-- a5xx events -->53 <value name="WT_DONE_TS" value="0x08" variants="A5XX-A6XX"/>54 <value name="START_FRAGMENT_CTRS" value="0x0d" variants="A5XX-"/>55 <value name="STOP_FRAGMENT_CTRS" value="0x0e" variants="A5XX-"/>[all …]
11 <value name="A5XX" value="5"/>366 <doc>Address mode for a5xx+</doc>373 Line mode for a5xx+
177 <!-- probably same as a5xx -->
815 <domain name="A5XX" width="32">2504 Starting with a5xx, position/psize outputs from shader end up in the
153 DECLARE_ADRENO_GPULIST(a5xx);
13 #include "a5xx.xml.h"