xref: /linux/drivers/gpu/drm/v3d/v3d_sched.c (revision 2c142b63c8ee982cdfdba49a616027c266294838)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3 
4 /**
5  * DOC: Broadcom V3D scheduling
6  *
7  * The shared DRM GPU scheduler is used to coordinate submitting jobs
8  * to the hardware. Each DRM fd (roughly a client process) gets its
9  * own scheduler entity, which will process jobs in order. The GPU
10  * scheduler will schedule the clients with a FIFO scheduling algorithm.
11  *
12  * For simplicity, and in order to keep latency low for interactive
13  * jobs when bulk background jobs are queued up, we submit a new job
14  * to the HW only when it has completed the last one, instead of
15  * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
16  * `drm_sched_job_add_dependency()` to manage the dependency between bin
17  * and render, instead of having the clients submit jobs using the HW's
18  * semaphores to interlock between them.
19  */
20 
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23 
24 #include <drm/drm_print.h>
25 #include <drm/drm_syncobj.h>
26 
27 #include "v3d_drv.h"
28 #include "v3d_regs.h"
29 #include "v3d_trace.h"
30 
31 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
32 
33 static struct v3d_job *
to_v3d_job(struct drm_sched_job * sched_job)34 to_v3d_job(struct drm_sched_job *sched_job)
35 {
36 	return container_of(sched_job, struct v3d_job, base);
37 }
38 
39 static struct v3d_bin_job *
to_bin_job(struct drm_sched_job * sched_job)40 to_bin_job(struct drm_sched_job *sched_job)
41 {
42 	return container_of(sched_job, struct v3d_bin_job, base.base);
43 }
44 
45 static struct v3d_render_job *
to_render_job(struct drm_sched_job * sched_job)46 to_render_job(struct drm_sched_job *sched_job)
47 {
48 	return container_of(sched_job, struct v3d_render_job, base.base);
49 }
50 
51 static struct v3d_tfu_job *
to_tfu_job(struct drm_sched_job * sched_job)52 to_tfu_job(struct drm_sched_job *sched_job)
53 {
54 	return container_of(sched_job, struct v3d_tfu_job, base.base);
55 }
56 
57 static struct v3d_csd_job *
to_csd_job(struct drm_sched_job * sched_job)58 to_csd_job(struct drm_sched_job *sched_job)
59 {
60 	return container_of(sched_job, struct v3d_csd_job, base.base);
61 }
62 
63 static struct v3d_cpu_job *
to_cpu_job(struct drm_sched_job * sched_job)64 to_cpu_job(struct drm_sched_job *sched_job)
65 {
66 	return container_of(sched_job, struct v3d_cpu_job, base.base);
67 }
68 
v3d_stats_release(struct kref * refcount)69 void v3d_stats_release(struct kref *refcount)
70 {
71 	struct v3d_stats *stats = container_of(refcount, typeof(*stats), refcount);
72 
73 	kfree(stats);
74 }
75 
v3d_stats_alloc(void)76 struct v3d_stats *v3d_stats_alloc(void)
77 {
78 	struct v3d_stats *stats;
79 
80 	stats = kzalloc_obj(*stats);
81 	if (!stats)
82 		return NULL;
83 
84 	kref_init(&stats->refcount);
85 	seqcount_init(&stats->lock);
86 
87 	return stats;
88 }
89 
90 static void
v3d_sched_job_free(struct drm_sched_job * sched_job)91 v3d_sched_job_free(struct drm_sched_job *sched_job)
92 {
93 	struct v3d_job *job = to_v3d_job(sched_job);
94 
95 	v3d_job_cleanup(job);
96 }
97 
98 void
v3d_timestamp_query_info_free(struct v3d_timestamp_query_info * query_info,unsigned int count)99 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
100 			      unsigned int count)
101 {
102 	if (query_info->queries) {
103 		unsigned int i;
104 
105 		for (i = 0; i < count; i++)
106 			drm_syncobj_put(query_info->queries[i].syncobj);
107 
108 		kvfree(query_info->queries);
109 	}
110 }
111 
112 void
v3d_performance_query_info_free(struct v3d_performance_query_info * query_info,unsigned int count)113 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
114 				unsigned int count)
115 {
116 	if (query_info->queries) {
117 		unsigned int i;
118 
119 		for (i = 0; i < count; i++) {
120 			drm_syncobj_put(query_info->queries[i].syncobj);
121 			kvfree(query_info->queries[i].kperfmon_ids);
122 		}
123 
124 		kvfree(query_info->queries);
125 	}
126 }
127 
128 static void
v3d_switch_perfmon(struct v3d_dev * v3d,struct v3d_job * job)129 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
130 {
131 	struct v3d_perfmon *perfmon = v3d->global_perfmon;
132 
133 	if (!perfmon)
134 		perfmon = job->perfmon;
135 
136 	if (perfmon == v3d->active_perfmon)
137 		return;
138 
139 	if (perfmon != v3d->active_perfmon)
140 		v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
141 
142 	if (perfmon && v3d->active_perfmon != perfmon)
143 		v3d_perfmon_start(v3d, perfmon);
144 }
145 
146 static void
v3d_stats_start(struct v3d_stats * stats,u64 now)147 v3d_stats_start(struct v3d_stats *stats, u64 now)
148 {
149 	raw_write_seqcount_begin(&stats->lock);
150 	stats->start_ns = now;
151 	raw_write_seqcount_end(&stats->lock);
152 }
153 
154 static void
v3d_job_start_stats(struct v3d_job * job)155 v3d_job_start_stats(struct v3d_job *job)
156 {
157 	u64 now = local_clock();
158 
159 	preempt_disable();
160 	v3d_stats_start(job->client_stats, now);
161 	v3d_stats_start(job->global_stats, now);
162 	preempt_enable();
163 }
164 
165 static void
v3d_stats_update(struct v3d_stats * stats,u64 now)166 v3d_stats_update(struct v3d_stats *stats, u64 now)
167 {
168 	raw_write_seqcount_begin(&stats->lock);
169 	stats->enabled_ns += now - stats->start_ns;
170 	stats->jobs_completed++;
171 	stats->start_ns = 0;
172 	raw_write_seqcount_end(&stats->lock);
173 }
174 
175 void
v3d_job_update_stats(struct v3d_job * job)176 v3d_job_update_stats(struct v3d_job *job)
177 {
178 	u64 now = local_clock();
179 
180 	preempt_disable();
181 	v3d_stats_update(job->client_stats, now);
182 	v3d_stats_update(job->global_stats, now);
183 	preempt_enable();
184 }
185 
v3d_bin_job_run(struct drm_sched_job * sched_job)186 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
187 {
188 	struct v3d_bin_job *job = to_bin_job(sched_job);
189 	struct v3d_dev *v3d = job->base.v3d;
190 	struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
191 	struct drm_device *dev = &v3d->drm;
192 	struct dma_fence *fence;
193 	unsigned long irqflags;
194 
195 	if (unlikely(job->base.base.s_fence->finished.error)) {
196 		spin_lock_irqsave(&queue->queue_lock, irqflags);
197 		queue->active_job = NULL;
198 		spin_unlock_irqrestore(&queue->queue_lock, irqflags);
199 		return NULL;
200 	}
201 
202 	/* Lock required around bin_job update vs
203 	 * v3d_overflow_mem_work().
204 	 */
205 	spin_lock_irqsave(&queue->queue_lock, irqflags);
206 	queue->active_job = &job->base;
207 	/* Clear out the overflow allocation, so we don't
208 	 * reuse the overflow attached to a previous job.
209 	 */
210 	V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
211 	spin_unlock_irqrestore(&queue->queue_lock, irqflags);
212 
213 	v3d_invalidate_caches(v3d);
214 
215 	fence = v3d_fence_create(v3d, V3D_BIN);
216 	if (IS_ERR(fence))
217 		return NULL;
218 
219 	if (job->base.irq_fence)
220 		dma_fence_put(job->base.irq_fence);
221 	job->base.irq_fence = dma_fence_get(fence);
222 
223 	trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
224 			    job->start, job->end);
225 
226 	v3d_job_start_stats(&job->base);
227 	v3d_switch_perfmon(v3d, &job->base);
228 
229 	/* Set the current and end address of the control list.
230 	 * Writing the end register is what starts the job.
231 	 */
232 	if (job->qma) {
233 		V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
234 		V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
235 	}
236 	if (job->qts) {
237 		V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
238 			       V3D_CLE_CT0QTS_ENABLE |
239 			       job->qts);
240 	}
241 	V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
242 	V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
243 
244 	return fence;
245 }
246 
v3d_render_job_run(struct drm_sched_job * sched_job)247 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
248 {
249 	struct v3d_render_job *job = to_render_job(sched_job);
250 	struct v3d_dev *v3d = job->base.v3d;
251 	struct drm_device *dev = &v3d->drm;
252 	struct dma_fence *fence;
253 
254 	if (unlikely(job->base.base.s_fence->finished.error)) {
255 		v3d->queue[V3D_RENDER].active_job = NULL;
256 		return NULL;
257 	}
258 
259 	v3d->queue[V3D_RENDER].active_job = &job->base;
260 
261 	/* Can we avoid this flush?  We need to be careful of
262 	 * scheduling, though -- imagine job0 rendering to texture and
263 	 * job1 reading, and them being executed as bin0, bin1,
264 	 * render0, render1, so that render1's flush at bin time
265 	 * wasn't enough.
266 	 */
267 	v3d_invalidate_caches(v3d);
268 
269 	fence = v3d_fence_create(v3d, V3D_RENDER);
270 	if (IS_ERR(fence))
271 		return NULL;
272 
273 	if (job->base.irq_fence)
274 		dma_fence_put(job->base.irq_fence);
275 	job->base.irq_fence = dma_fence_get(fence);
276 
277 	trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
278 			    job->start, job->end);
279 
280 	v3d_job_start_stats(&job->base);
281 	v3d_switch_perfmon(v3d, &job->base);
282 
283 	/* XXX: Set the QCFG */
284 
285 	/* Set the current and end address of the control list.
286 	 * Writing the end register is what starts the job.
287 	 */
288 	V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
289 	V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
290 
291 	return fence;
292 }
293 
294 static struct dma_fence *
v3d_tfu_job_run(struct drm_sched_job * sched_job)295 v3d_tfu_job_run(struct drm_sched_job *sched_job)
296 {
297 	struct v3d_tfu_job *job = to_tfu_job(sched_job);
298 	struct v3d_dev *v3d = job->base.v3d;
299 	struct drm_device *dev = &v3d->drm;
300 	struct dma_fence *fence;
301 
302 	if (unlikely(job->base.base.s_fence->finished.error)) {
303 		v3d->queue[V3D_TFU].active_job = NULL;
304 		return NULL;
305 	}
306 
307 	v3d->queue[V3D_TFU].active_job = &job->base;
308 
309 	fence = v3d_fence_create(v3d, V3D_TFU);
310 	if (IS_ERR(fence))
311 		return NULL;
312 
313 	if (job->base.irq_fence)
314 		dma_fence_put(job->base.irq_fence);
315 	job->base.irq_fence = dma_fence_get(fence);
316 
317 	trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
318 
319 	v3d_job_start_stats(&job->base);
320 
321 	V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
322 	V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
323 	V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
324 	V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
325 	V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
326 	if (v3d->ver >= V3D_GEN_71)
327 		V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
328 	V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
329 	V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
330 	if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
331 		V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
332 		V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
333 		V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
334 	}
335 	/* ICFG kicks off the job. */
336 	V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
337 
338 	return fence;
339 }
340 
341 static struct dma_fence *
v3d_csd_job_run(struct drm_sched_job * sched_job)342 v3d_csd_job_run(struct drm_sched_job *sched_job)
343 {
344 	struct v3d_csd_job *job = to_csd_job(sched_job);
345 	struct v3d_dev *v3d = job->base.v3d;
346 	struct drm_device *dev = &v3d->drm;
347 	struct dma_fence *fence;
348 	int i, csd_cfg0_reg;
349 
350 	if (unlikely(job->base.base.s_fence->finished.error)) {
351 		v3d->queue[V3D_CSD].active_job = NULL;
352 		return NULL;
353 	}
354 
355 	v3d->queue[V3D_CSD].active_job = &job->base;
356 
357 	v3d_invalidate_caches(v3d);
358 
359 	fence = v3d_fence_create(v3d, V3D_CSD);
360 	if (IS_ERR(fence))
361 		return NULL;
362 
363 	if (job->base.irq_fence)
364 		dma_fence_put(job->base.irq_fence);
365 	job->base.irq_fence = dma_fence_get(fence);
366 
367 	trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
368 
369 	v3d_job_start_stats(&job->base);
370 	v3d_switch_perfmon(v3d, &job->base);
371 
372 	csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
373 	for (i = 1; i <= 6; i++)
374 		V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
375 
376 	/* Although V3D 7.1 has an eighth configuration register, we are not
377 	 * using it. Therefore, make sure it remains unused.
378 	 *
379 	 * XXX: Set the CFG7 register
380 	 */
381 	if (v3d->ver >= V3D_GEN_71)
382 		V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
383 
384 	/* CFG0 write kicks off the job. */
385 	V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
386 
387 	return fence;
388 }
389 
390 static void
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job * job)391 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
392 {
393 	struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
394 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
395 	struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
396 	struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
397 	struct v3d_dev *v3d = job->base.v3d;
398 	u32 num_batches, *wg_counts;
399 
400 	v3d_get_bo_vaddr(bo);
401 	v3d_get_bo_vaddr(indirect);
402 
403 	wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
404 
405 	if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
406 		return;
407 
408 	args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
409 	args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
410 	args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
411 
412 	num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
413 		      (wg_counts[0] * wg_counts[1] * wg_counts[2]);
414 
415 	/* V3D 7.1.6 and later don't subtract 1 from the number of batches */
416 	if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
417 		args->cfg[4] = num_batches - 1;
418 	else
419 		args->cfg[4] = num_batches;
420 
421 	WARN_ON(args->cfg[4] == ~0);
422 
423 	for (int i = 0; i < 3; i++) {
424 		/* 0xffffffff indicates that the uniform rewrite is not needed */
425 		if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
426 			u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
427 			((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
428 		}
429 	}
430 
431 	v3d_put_bo_vaddr(indirect);
432 	v3d_put_bo_vaddr(bo);
433 }
434 
435 static void
v3d_timestamp_query(struct v3d_cpu_job * job)436 v3d_timestamp_query(struct v3d_cpu_job *job)
437 {
438 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
439 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
440 	u8 *value_addr;
441 
442 	v3d_get_bo_vaddr(bo);
443 
444 	for (int i = 0; i < timestamp_query->count; i++) {
445 		value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
446 		*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
447 
448 		drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
449 					  job->base.done_fence);
450 	}
451 
452 	v3d_put_bo_vaddr(bo);
453 }
454 
455 static void
v3d_reset_timestamp_queries(struct v3d_cpu_job * job)456 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
457 {
458 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
459 	struct v3d_timestamp_query *queries = timestamp_query->queries;
460 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
461 	u8 *value_addr;
462 
463 	v3d_get_bo_vaddr(bo);
464 
465 	for (int i = 0; i < timestamp_query->count; i++) {
466 		value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
467 		*((u64 *)value_addr) = 0;
468 
469 		drm_syncobj_replace_fence(queries[i].syncobj, NULL);
470 	}
471 
472 	v3d_put_bo_vaddr(bo);
473 }
474 
write_to_buffer_32(u32 * dst,unsigned int idx,u32 value)475 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
476 {
477 	dst[idx] = value;
478 }
479 
write_to_buffer_64(u64 * dst,unsigned int idx,u64 value)480 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
481 {
482 	dst[idx] = value;
483 }
484 
485 static void
write_to_buffer(void * dst,unsigned int idx,bool do_64bit,u64 value)486 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
487 {
488 	if (do_64bit)
489 		write_to_buffer_64(dst, idx, value);
490 	else
491 		write_to_buffer_32(dst, idx, value);
492 }
493 
494 static void
v3d_copy_query_results(struct v3d_cpu_job * job)495 v3d_copy_query_results(struct v3d_cpu_job *job)
496 {
497 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
498 	struct v3d_timestamp_query *queries = timestamp_query->queries;
499 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
500 	struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
501 	struct v3d_copy_query_results_info *copy = &job->copy;
502 	struct dma_fence *fence;
503 	u8 *query_addr;
504 	bool available, write_result;
505 	u8 *data;
506 	int i;
507 
508 	v3d_get_bo_vaddr(bo);
509 	v3d_get_bo_vaddr(timestamp);
510 
511 	data = ((u8 *)bo->vaddr) + copy->offset;
512 
513 	for (i = 0; i < timestamp_query->count; i++) {
514 		fence = drm_syncobj_fence_get(queries[i].syncobj);
515 		available = fence ? dma_fence_is_signaled(fence) : false;
516 
517 		write_result = available || copy->do_partial;
518 		if (write_result) {
519 			query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
520 			write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
521 		}
522 
523 		if (copy->availability_bit)
524 			write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
525 
526 		data += copy->stride;
527 
528 		dma_fence_put(fence);
529 	}
530 
531 	v3d_put_bo_vaddr(timestamp);
532 	v3d_put_bo_vaddr(bo);
533 }
534 
535 static void
v3d_reset_performance_queries(struct v3d_cpu_job * job)536 v3d_reset_performance_queries(struct v3d_cpu_job *job)
537 {
538 	struct v3d_performance_query_info *performance_query = &job->performance_query;
539 	struct v3d_file_priv *v3d_priv = job->base.file_priv;
540 	struct v3d_dev *v3d = job->base.v3d;
541 	struct v3d_perfmon *perfmon;
542 
543 	for (int i = 0; i < performance_query->count; i++) {
544 		for (int j = 0; j < performance_query->nperfmons; j++) {
545 			perfmon = v3d_perfmon_find(v3d_priv,
546 						   performance_query->queries[i].kperfmon_ids[j]);
547 			if (!perfmon) {
548 				drm_dbg(&v3d->drm, "Failed to find perfmon.");
549 				continue;
550 			}
551 
552 			v3d_perfmon_stop(v3d, perfmon, false);
553 
554 			memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
555 
556 			v3d_perfmon_put(perfmon);
557 		}
558 
559 		drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
560 	}
561 }
562 
563 static void
v3d_write_performance_query_result(struct v3d_cpu_job * job,void * data,unsigned int query)564 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
565 				   unsigned int query)
566 {
567 	struct v3d_performance_query_info *performance_query =
568 						&job->performance_query;
569 	struct v3d_file_priv *v3d_priv = job->base.file_priv;
570 	struct v3d_performance_query *perf_query =
571 			&performance_query->queries[query];
572 	struct v3d_dev *v3d = job->base.v3d;
573 	unsigned int i, j, offset;
574 
575 	for (i = 0, offset = 0;
576 	     i < performance_query->nperfmons;
577 	     i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
578 		struct v3d_perfmon *perfmon;
579 
580 		perfmon = v3d_perfmon_find(v3d_priv,
581 					   perf_query->kperfmon_ids[i]);
582 		if (!perfmon) {
583 			drm_dbg(&v3d->drm, "Failed to find perfmon.");
584 			continue;
585 		}
586 
587 		v3d_perfmon_stop(v3d, perfmon, true);
588 
589 		if (job->copy.do_64bit) {
590 			for (j = 0; j < perfmon->ncounters; j++)
591 				write_to_buffer_64(data, offset + j,
592 						   perfmon->values[j]);
593 		} else {
594 			for (j = 0; j < perfmon->ncounters; j++)
595 				write_to_buffer_32(data, offset + j,
596 						   perfmon->values[j]);
597 		}
598 
599 		v3d_perfmon_put(perfmon);
600 	}
601 }
602 
603 static void
v3d_copy_performance_query(struct v3d_cpu_job * job)604 v3d_copy_performance_query(struct v3d_cpu_job *job)
605 {
606 	struct v3d_performance_query_info *performance_query = &job->performance_query;
607 	struct v3d_copy_query_results_info *copy = &job->copy;
608 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
609 	struct dma_fence *fence;
610 	bool available, write_result;
611 	u8 *data;
612 
613 	v3d_get_bo_vaddr(bo);
614 
615 	data = ((u8 *)bo->vaddr) + copy->offset;
616 
617 	for (int i = 0; i < performance_query->count; i++) {
618 		fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
619 		available = fence ? dma_fence_is_signaled(fence) : false;
620 
621 		write_result = available || copy->do_partial;
622 		if (write_result)
623 			v3d_write_performance_query_result(job, data, i);
624 
625 		if (copy->availability_bit)
626 			write_to_buffer(data, performance_query->ncounters,
627 					copy->do_64bit, available ? 1u : 0u);
628 
629 		data += copy->stride;
630 
631 		dma_fence_put(fence);
632 	}
633 
634 	v3d_put_bo_vaddr(bo);
635 }
636 
637 static const v3d_cpu_job_fn cpu_job_function[] = {
638 	[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
639 	[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
640 	[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
641 	[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
642 	[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
643 	[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
644 };
645 
646 static struct dma_fence *
v3d_cpu_job_run(struct drm_sched_job * sched_job)647 v3d_cpu_job_run(struct drm_sched_job *sched_job)
648 {
649 	struct v3d_cpu_job *job = to_cpu_job(sched_job);
650 	struct v3d_dev *v3d = job->base.v3d;
651 
652 	if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
653 		drm_dbg(&v3d->drm, "Unknown CPU job: %d\n", job->job_type);
654 		return NULL;
655 	}
656 
657 	v3d_job_start_stats(&job->base);
658 	trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
659 
660 	cpu_job_function[job->job_type](job);
661 
662 	trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
663 	v3d_job_update_stats(&job->base);
664 
665 	/* Synchronous operation, so no fence to wait on. */
666 	return NULL;
667 }
668 
669 static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job * sched_job)670 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
671 {
672 	struct v3d_job *job = to_v3d_job(sched_job);
673 	struct v3d_dev *v3d = job->v3d;
674 
675 	v3d_job_start_stats(job);
676 
677 	v3d_clean_caches(v3d);
678 
679 	v3d_job_update_stats(job);
680 
681 	/* Synchronous operation, so no fence to wait on. */
682 	return NULL;
683 }
684 
685 static enum drm_gpu_sched_stat
v3d_gpu_reset_for_timeout(struct v3d_dev * v3d,struct drm_sched_job * sched_job,enum v3d_queue q)686 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job,
687 			  enum v3d_queue q)
688 {
689 	struct v3d_job *job = to_v3d_job(sched_job);
690 	enum v3d_queue i;
691 
692 	mutex_lock(&v3d->reset_lock);
693 
694 	/* block scheduler */
695 	for (i = 0; i < V3D_MAX_QUEUES; i++)
696 		drm_sched_stop(&v3d->queue[i].sched, sched_job);
697 
698 	if (sched_job)
699 		drm_sched_increase_karma(sched_job);
700 
701 	/* get the GPU back into the init state */
702 	v3d_reset(v3d);
703 
704 	atomic_inc(&v3d->reset_counter);
705 	atomic_inc(&job->client_stats->reset_counter);
706 
707 	for (i = 0; i < V3D_MAX_QUEUES; i++)
708 		drm_sched_resubmit_jobs(&v3d->queue[i].sched);
709 
710 	/* Unblock schedulers and restart their jobs. */
711 	for (i = 0; i < V3D_MAX_QUEUES; i++)
712 		drm_sched_start(&v3d->queue[i].sched, 0);
713 
714 	mutex_unlock(&v3d->reset_lock);
715 
716 	return DRM_GPU_SCHED_STAT_RESET;
717 }
718 
719 static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job * sched_job,enum v3d_queue q,u32 * timedout_ctca,u32 * timedout_ctra)720 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
721 		    u32 *timedout_ctca, u32 *timedout_ctra)
722 {
723 	struct v3d_job *job = to_v3d_job(sched_job);
724 	struct v3d_dev *v3d = job->v3d;
725 	u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
726 	u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
727 
728 	/* If the current address or return address have changed, then the GPU
729 	 * has probably made progress and we should delay the reset. This
730 	 * could fail if the GPU got in an infinite loop in the CL, but that
731 	 * is pretty unlikely outside of an i-g-t testcase.
732 	 */
733 	if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
734 		*timedout_ctca = ctca;
735 		*timedout_ctra = ctra;
736 
737 		return DRM_GPU_SCHED_STAT_NO_HANG;
738 	}
739 
740 	return v3d_gpu_reset_for_timeout(v3d, sched_job, q);
741 }
742 
743 static enum drm_gpu_sched_stat
v3d_bin_job_timedout(struct drm_sched_job * sched_job)744 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
745 {
746 	struct v3d_bin_job *job = to_bin_job(sched_job);
747 
748 	return v3d_cl_job_timedout(sched_job, V3D_BIN,
749 				   &job->timedout_ctca, &job->timedout_ctra);
750 }
751 
752 static enum drm_gpu_sched_stat
v3d_render_job_timedout(struct drm_sched_job * sched_job)753 v3d_render_job_timedout(struct drm_sched_job *sched_job)
754 {
755 	struct v3d_render_job *job = to_render_job(sched_job);
756 
757 	return v3d_cl_job_timedout(sched_job, V3D_RENDER,
758 				   &job->timedout_ctca, &job->timedout_ctra);
759 }
760 
761 static enum drm_gpu_sched_stat
v3d_tfu_job_timedout(struct drm_sched_job * sched_job)762 v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
763 {
764 	struct v3d_job *job = to_v3d_job(sched_job);
765 
766 	return v3d_gpu_reset_for_timeout(job->v3d, sched_job, V3D_TFU);
767 }
768 
769 static enum drm_gpu_sched_stat
v3d_csd_job_timedout(struct drm_sched_job * sched_job)770 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
771 {
772 	struct v3d_csd_job *job = to_csd_job(sched_job);
773 	struct v3d_dev *v3d = job->base.v3d;
774 	u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
775 
776 	/* If we've made progress, skip reset, add the job to the pending
777 	 * list, and let the timer get rearmed.
778 	 */
779 	if (job->timedout_batches != batches) {
780 		job->timedout_batches = batches;
781 
782 		return DRM_GPU_SCHED_STAT_NO_HANG;
783 	}
784 
785 	return v3d_gpu_reset_for_timeout(v3d, sched_job, V3D_CSD);
786 }
787 
788 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
789 	.run_job = v3d_bin_job_run,
790 	.timedout_job = v3d_bin_job_timedout,
791 	.free_job = v3d_sched_job_free,
792 };
793 
794 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
795 	.run_job = v3d_render_job_run,
796 	.timedout_job = v3d_render_job_timedout,
797 	.free_job = v3d_sched_job_free,
798 };
799 
800 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
801 	.run_job = v3d_tfu_job_run,
802 	.timedout_job = v3d_tfu_job_timedout,
803 	.free_job = v3d_sched_job_free,
804 };
805 
806 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
807 	.run_job = v3d_csd_job_run,
808 	.timedout_job = v3d_csd_job_timedout,
809 	.free_job = v3d_sched_job_free
810 };
811 
812 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
813 	.run_job = v3d_cache_clean_job_run,
814 	.free_job = v3d_sched_job_free
815 };
816 
817 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
818 	.run_job = v3d_cpu_job_run,
819 	.free_job = v3d_sched_job_free
820 };
821 
822 static int
v3d_queue_sched_init(struct v3d_dev * v3d,const struct drm_sched_backend_ops * ops,enum v3d_queue queue,const char * name)823 v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
824 		     enum v3d_queue queue, const char *name)
825 {
826 	struct drm_sched_init_args args = {
827 		.num_rqs = DRM_SCHED_PRIORITY_COUNT,
828 		.credit_limit = 1,
829 		.timeout = msecs_to_jiffies(500),
830 		.dev = v3d->drm.dev,
831 	};
832 
833 	args.ops = ops;
834 	args.name = name;
835 
836 	return drm_sched_init(&v3d->queue[queue].sched, &args);
837 }
838 
839 int
v3d_sched_init(struct v3d_dev * v3d)840 v3d_sched_init(struct v3d_dev *v3d)
841 {
842 	int ret;
843 
844 	ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
845 	if (ret)
846 		return ret;
847 
848 	ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
849 				   "v3d_render");
850 	if (ret)
851 		goto fail;
852 
853 	ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
854 	if (ret)
855 		goto fail;
856 
857 	if (v3d_has_csd(v3d)) {
858 		ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
859 					   "v3d_csd");
860 		if (ret)
861 			goto fail;
862 
863 		ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
864 					   V3D_CACHE_CLEAN, "v3d_cache_clean");
865 		if (ret)
866 			goto fail;
867 	}
868 
869 	ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
870 	if (ret)
871 		goto fail;
872 
873 	return 0;
874 
875 fail:
876 	v3d_sched_fini(v3d);
877 	return ret;
878 }
879 
880 void
v3d_sched_fini(struct v3d_dev * v3d)881 v3d_sched_fini(struct v3d_dev *v3d)
882 {
883 	enum v3d_queue q;
884 
885 	for (q = 0; q < V3D_MAX_QUEUES; q++) {
886 		if (v3d->queue[q].sched.ready)
887 			drm_sched_fini(&v3d->queue[q].sched);
888 	}
889 }
890