xref: /linux/drivers/gpu/drm/v3d/v3d_sched.c (revision 3fd6c59042dbba50391e30862beac979491145fe)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3 
4 /**
5  * DOC: Broadcom V3D scheduling
6  *
7  * The shared DRM GPU scheduler is used to coordinate submitting jobs
8  * to the hardware.  Each DRM fd (roughly a client process) gets its
9  * own scheduler entity, which will process jobs in order.  The GPU
10  * scheduler will round-robin between clients to submit the next job.
11  *
12  * For simplicity, and in order to keep latency low for interactive
13  * jobs when bulk background jobs are queued up, we submit a new job
14  * to the HW only when it has completed the last one, instead of
15  * filling up the CT[01]Q FIFOs with jobs.  Similarly, we use
16  * drm_sched_job_add_dependency() to manage the dependency between bin and
17  * render, instead of having the clients submit jobs using the HW's
18  * semaphores to interlock between them.
19  */
20 
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23 
24 #include <drm/drm_syncobj.h>
25 
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29 
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31 
32 static struct v3d_job *
to_v3d_job(struct drm_sched_job * sched_job)33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35 	return container_of(sched_job, struct v3d_job, base);
36 }
37 
38 static struct v3d_bin_job *
to_bin_job(struct drm_sched_job * sched_job)39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41 	return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43 
44 static struct v3d_render_job *
to_render_job(struct drm_sched_job * sched_job)45 to_render_job(struct drm_sched_job *sched_job)
46 {
47 	return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49 
50 static struct v3d_tfu_job *
to_tfu_job(struct drm_sched_job * sched_job)51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53 	return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55 
56 static struct v3d_csd_job *
to_csd_job(struct drm_sched_job * sched_job)57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59 	return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61 
62 static struct v3d_cpu_job *
to_cpu_job(struct drm_sched_job * sched_job)63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65 	return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67 
68 static void
v3d_sched_job_free(struct drm_sched_job * sched_job)69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71 	struct v3d_job *job = to_v3d_job(sched_job);
72 
73 	v3d_job_cleanup(job);
74 }
75 
76 void
v3d_timestamp_query_info_free(struct v3d_timestamp_query_info * query_info,unsigned int count)77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
78 			      unsigned int count)
79 {
80 	if (query_info->queries) {
81 		unsigned int i;
82 
83 		for (i = 0; i < count; i++)
84 			drm_syncobj_put(query_info->queries[i].syncobj);
85 
86 		kvfree(query_info->queries);
87 	}
88 }
89 
90 void
v3d_performance_query_info_free(struct v3d_performance_query_info * query_info,unsigned int count)91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
92 				unsigned int count)
93 {
94 	if (query_info->queries) {
95 		unsigned int i;
96 
97 		for (i = 0; i < count; i++) {
98 			drm_syncobj_put(query_info->queries[i].syncobj);
99 			kvfree(query_info->queries[i].kperfmon_ids);
100 		}
101 
102 		kvfree(query_info->queries);
103 	}
104 }
105 
106 static void
v3d_cpu_job_free(struct drm_sched_job * sched_job)107 v3d_cpu_job_free(struct drm_sched_job *sched_job)
108 {
109 	struct v3d_cpu_job *job = to_cpu_job(sched_job);
110 
111 	v3d_timestamp_query_info_free(&job->timestamp_query,
112 				      job->timestamp_query.count);
113 
114 	v3d_performance_query_info_free(&job->performance_query,
115 					job->performance_query.count);
116 
117 	v3d_job_cleanup(&job->base);
118 }
119 
120 static void
v3d_switch_perfmon(struct v3d_dev * v3d,struct v3d_job * job)121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
122 {
123 	if (job->perfmon != v3d->active_perfmon)
124 		v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
125 
126 	if (job->perfmon && v3d->active_perfmon != job->perfmon)
127 		v3d_perfmon_start(v3d, job->perfmon);
128 }
129 
130 static void
v3d_job_start_stats(struct v3d_job * job,enum v3d_queue queue)131 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
132 {
133 	struct v3d_dev *v3d = job->v3d;
134 	struct v3d_file_priv *file = job->file->driver_priv;
135 	struct v3d_stats *global_stats = &v3d->queue[queue].stats;
136 	struct v3d_stats *local_stats = &file->stats[queue];
137 	u64 now = local_clock();
138 	unsigned long flags;
139 
140 	/*
141 	 * We only need to disable local interrupts to appease lockdep who
142 	 * otherwise would think v3d_job_start_stats vs v3d_stats_update has an
143 	 * unsafe in-irq vs no-irq-off usage problem. This is a false positive
144 	 * because all the locks are per queue and stats type, and all jobs are
145 	 * completely one at a time serialised. More specifically:
146 	 *
147 	 * 1. Locks for GPU queues are updated from interrupt handlers under a
148 	 *    spin lock and started here with preemption disabled.
149 	 *
150 	 * 2. Locks for CPU queues are updated from the worker with preemption
151 	 *    disabled and equally started here with preemption disabled.
152 	 *
153 	 * Therefore both are consistent.
154 	 *
155 	 * 3. Because next job can only be queued after the previous one has
156 	 *    been signaled, and locks are per queue, there is also no scope for
157 	 *    the start part to race with the update part.
158 	 */
159 	if (IS_ENABLED(CONFIG_LOCKDEP))
160 		local_irq_save(flags);
161 	else
162 		preempt_disable();
163 
164 	write_seqcount_begin(&local_stats->lock);
165 	local_stats->start_ns = now;
166 	write_seqcount_end(&local_stats->lock);
167 
168 	write_seqcount_begin(&global_stats->lock);
169 	global_stats->start_ns = now;
170 	write_seqcount_end(&global_stats->lock);
171 
172 	if (IS_ENABLED(CONFIG_LOCKDEP))
173 		local_irq_restore(flags);
174 	else
175 		preempt_enable();
176 }
177 
178 static void
v3d_stats_update(struct v3d_stats * stats,u64 now)179 v3d_stats_update(struct v3d_stats *stats, u64 now)
180 {
181 	write_seqcount_begin(&stats->lock);
182 	stats->enabled_ns += now - stats->start_ns;
183 	stats->jobs_completed++;
184 	stats->start_ns = 0;
185 	write_seqcount_end(&stats->lock);
186 }
187 
188 void
v3d_job_update_stats(struct v3d_job * job,enum v3d_queue queue)189 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
190 {
191 	struct v3d_dev *v3d = job->v3d;
192 	struct v3d_file_priv *file = job->file->driver_priv;
193 	struct v3d_stats *global_stats = &v3d->queue[queue].stats;
194 	struct v3d_stats *local_stats = &file->stats[queue];
195 	u64 now = local_clock();
196 	unsigned long flags;
197 
198 	/* See comment in v3d_job_start_stats() */
199 	if (IS_ENABLED(CONFIG_LOCKDEP))
200 		local_irq_save(flags);
201 	else
202 		preempt_disable();
203 
204 	v3d_stats_update(local_stats, now);
205 	v3d_stats_update(global_stats, now);
206 
207 	if (IS_ENABLED(CONFIG_LOCKDEP))
208 		local_irq_restore(flags);
209 	else
210 		preempt_enable();
211 }
212 
v3d_bin_job_run(struct drm_sched_job * sched_job)213 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
214 {
215 	struct v3d_bin_job *job = to_bin_job(sched_job);
216 	struct v3d_dev *v3d = job->base.v3d;
217 	struct drm_device *dev = &v3d->drm;
218 	struct dma_fence *fence;
219 	unsigned long irqflags;
220 
221 	if (unlikely(job->base.base.s_fence->finished.error))
222 		return NULL;
223 
224 	/* Lock required around bin_job update vs
225 	 * v3d_overflow_mem_work().
226 	 */
227 	spin_lock_irqsave(&v3d->job_lock, irqflags);
228 	v3d->bin_job = job;
229 	/* Clear out the overflow allocation, so we don't
230 	 * reuse the overflow attached to a previous job.
231 	 */
232 	V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
233 	spin_unlock_irqrestore(&v3d->job_lock, irqflags);
234 
235 	v3d_invalidate_caches(v3d);
236 
237 	fence = v3d_fence_create(v3d, V3D_BIN);
238 	if (IS_ERR(fence))
239 		return NULL;
240 
241 	if (job->base.irq_fence)
242 		dma_fence_put(job->base.irq_fence);
243 	job->base.irq_fence = dma_fence_get(fence);
244 
245 	trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
246 			    job->start, job->end);
247 
248 	v3d_job_start_stats(&job->base, V3D_BIN);
249 	v3d_switch_perfmon(v3d, &job->base);
250 
251 	/* Set the current and end address of the control list.
252 	 * Writing the end register is what starts the job.
253 	 */
254 	if (job->qma) {
255 		V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
256 		V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
257 	}
258 	if (job->qts) {
259 		V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
260 			       V3D_CLE_CT0QTS_ENABLE |
261 			       job->qts);
262 	}
263 	V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
264 	V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
265 
266 	return fence;
267 }
268 
v3d_render_job_run(struct drm_sched_job * sched_job)269 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
270 {
271 	struct v3d_render_job *job = to_render_job(sched_job);
272 	struct v3d_dev *v3d = job->base.v3d;
273 	struct drm_device *dev = &v3d->drm;
274 	struct dma_fence *fence;
275 
276 	if (unlikely(job->base.base.s_fence->finished.error))
277 		return NULL;
278 
279 	v3d->render_job = job;
280 
281 	/* Can we avoid this flush?  We need to be careful of
282 	 * scheduling, though -- imagine job0 rendering to texture and
283 	 * job1 reading, and them being executed as bin0, bin1,
284 	 * render0, render1, so that render1's flush at bin time
285 	 * wasn't enough.
286 	 */
287 	v3d_invalidate_caches(v3d);
288 
289 	fence = v3d_fence_create(v3d, V3D_RENDER);
290 	if (IS_ERR(fence))
291 		return NULL;
292 
293 	if (job->base.irq_fence)
294 		dma_fence_put(job->base.irq_fence);
295 	job->base.irq_fence = dma_fence_get(fence);
296 
297 	trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
298 			    job->start, job->end);
299 
300 	v3d_job_start_stats(&job->base, V3D_RENDER);
301 	v3d_switch_perfmon(v3d, &job->base);
302 
303 	/* XXX: Set the QCFG */
304 
305 	/* Set the current and end address of the control list.
306 	 * Writing the end register is what starts the job.
307 	 */
308 	V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
309 	V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
310 
311 	return fence;
312 }
313 
314 static struct dma_fence *
v3d_tfu_job_run(struct drm_sched_job * sched_job)315 v3d_tfu_job_run(struct drm_sched_job *sched_job)
316 {
317 	struct v3d_tfu_job *job = to_tfu_job(sched_job);
318 	struct v3d_dev *v3d = job->base.v3d;
319 	struct drm_device *dev = &v3d->drm;
320 	struct dma_fence *fence;
321 
322 	fence = v3d_fence_create(v3d, V3D_TFU);
323 	if (IS_ERR(fence))
324 		return NULL;
325 
326 	v3d->tfu_job = job;
327 	if (job->base.irq_fence)
328 		dma_fence_put(job->base.irq_fence);
329 	job->base.irq_fence = dma_fence_get(fence);
330 
331 	trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
332 
333 	v3d_job_start_stats(&job->base, V3D_TFU);
334 
335 	V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
336 	V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
337 	V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
338 	V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
339 	V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
340 	if (v3d->ver >= 71)
341 		V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
342 	V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
343 	V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
344 	if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
345 		V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
346 		V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
347 		V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
348 	}
349 	/* ICFG kicks off the job. */
350 	V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
351 
352 	return fence;
353 }
354 
355 static struct dma_fence *
v3d_csd_job_run(struct drm_sched_job * sched_job)356 v3d_csd_job_run(struct drm_sched_job *sched_job)
357 {
358 	struct v3d_csd_job *job = to_csd_job(sched_job);
359 	struct v3d_dev *v3d = job->base.v3d;
360 	struct drm_device *dev = &v3d->drm;
361 	struct dma_fence *fence;
362 	int i, csd_cfg0_reg;
363 
364 	v3d->csd_job = job;
365 
366 	v3d_invalidate_caches(v3d);
367 
368 	fence = v3d_fence_create(v3d, V3D_CSD);
369 	if (IS_ERR(fence))
370 		return NULL;
371 
372 	if (job->base.irq_fence)
373 		dma_fence_put(job->base.irq_fence);
374 	job->base.irq_fence = dma_fence_get(fence);
375 
376 	trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
377 
378 	v3d_job_start_stats(&job->base, V3D_CSD);
379 	v3d_switch_perfmon(v3d, &job->base);
380 
381 	csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
382 	for (i = 1; i <= 6; i++)
383 		V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
384 
385 	/* Although V3D 7.1 has an eighth configuration register, we are not
386 	 * using it. Therefore, make sure it remains unused.
387 	 *
388 	 * XXX: Set the CFG7 register
389 	 */
390 	if (v3d->ver >= 71)
391 		V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
392 
393 	/* CFG0 write kicks off the job. */
394 	V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
395 
396 	return fence;
397 }
398 
399 static void
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job * job)400 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
401 {
402 	struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
403 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
404 	struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
405 	struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
406 	u32 *wg_counts;
407 
408 	v3d_get_bo_vaddr(bo);
409 	v3d_get_bo_vaddr(indirect);
410 
411 	wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
412 
413 	if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
414 		return;
415 
416 	args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
417 	args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
418 	args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
419 	args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
420 		       (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
421 
422 	for (int i = 0; i < 3; i++) {
423 		/* 0xffffffff indicates that the uniform rewrite is not needed */
424 		if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
425 			u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
426 			((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
427 		}
428 	}
429 
430 	v3d_put_bo_vaddr(indirect);
431 	v3d_put_bo_vaddr(bo);
432 }
433 
434 static void
v3d_timestamp_query(struct v3d_cpu_job * job)435 v3d_timestamp_query(struct v3d_cpu_job *job)
436 {
437 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
438 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
439 	u8 *value_addr;
440 
441 	v3d_get_bo_vaddr(bo);
442 
443 	for (int i = 0; i < timestamp_query->count; i++) {
444 		value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
445 		*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
446 
447 		drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
448 					  job->base.done_fence);
449 	}
450 
451 	v3d_put_bo_vaddr(bo);
452 }
453 
454 static void
v3d_reset_timestamp_queries(struct v3d_cpu_job * job)455 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
456 {
457 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
458 	struct v3d_timestamp_query *queries = timestamp_query->queries;
459 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
460 	u8 *value_addr;
461 
462 	v3d_get_bo_vaddr(bo);
463 
464 	for (int i = 0; i < timestamp_query->count; i++) {
465 		value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
466 		*((u64 *)value_addr) = 0;
467 
468 		drm_syncobj_replace_fence(queries[i].syncobj, NULL);
469 	}
470 
471 	v3d_put_bo_vaddr(bo);
472 }
473 
write_to_buffer_32(u32 * dst,unsigned int idx,u32 value)474 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
475 {
476 	dst[idx] = value;
477 }
478 
write_to_buffer_64(u64 * dst,unsigned int idx,u64 value)479 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
480 {
481 	dst[idx] = value;
482 }
483 
484 static void
write_to_buffer(void * dst,unsigned int idx,bool do_64bit,u64 value)485 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
486 {
487 	if (do_64bit)
488 		write_to_buffer_64(dst, idx, value);
489 	else
490 		write_to_buffer_32(dst, idx, value);
491 }
492 
493 static void
v3d_copy_query_results(struct v3d_cpu_job * job)494 v3d_copy_query_results(struct v3d_cpu_job *job)
495 {
496 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
497 	struct v3d_timestamp_query *queries = timestamp_query->queries;
498 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
499 	struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
500 	struct v3d_copy_query_results_info *copy = &job->copy;
501 	struct dma_fence *fence;
502 	u8 *query_addr;
503 	bool available, write_result;
504 	u8 *data;
505 	int i;
506 
507 	v3d_get_bo_vaddr(bo);
508 	v3d_get_bo_vaddr(timestamp);
509 
510 	data = ((u8 *)bo->vaddr) + copy->offset;
511 
512 	for (i = 0; i < timestamp_query->count; i++) {
513 		fence = drm_syncobj_fence_get(queries[i].syncobj);
514 		available = fence ? dma_fence_is_signaled(fence) : false;
515 
516 		write_result = available || copy->do_partial;
517 		if (write_result) {
518 			query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
519 			write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
520 		}
521 
522 		if (copy->availability_bit)
523 			write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
524 
525 		data += copy->stride;
526 
527 		dma_fence_put(fence);
528 	}
529 
530 	v3d_put_bo_vaddr(timestamp);
531 	v3d_put_bo_vaddr(bo);
532 }
533 
534 static void
v3d_reset_performance_queries(struct v3d_cpu_job * job)535 v3d_reset_performance_queries(struct v3d_cpu_job *job)
536 {
537 	struct v3d_performance_query_info *performance_query = &job->performance_query;
538 	struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
539 	struct v3d_dev *v3d = job->base.v3d;
540 	struct v3d_perfmon *perfmon;
541 
542 	for (int i = 0; i < performance_query->count; i++) {
543 		for (int j = 0; j < performance_query->nperfmons; j++) {
544 			perfmon = v3d_perfmon_find(v3d_priv,
545 						   performance_query->queries[i].kperfmon_ids[j]);
546 			if (!perfmon) {
547 				DRM_DEBUG("Failed to find perfmon.");
548 				continue;
549 			}
550 
551 			v3d_perfmon_stop(v3d, perfmon, false);
552 
553 			memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
554 
555 			v3d_perfmon_put(perfmon);
556 		}
557 
558 		drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
559 	}
560 }
561 
562 static void
v3d_write_performance_query_result(struct v3d_cpu_job * job,void * data,unsigned int query)563 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
564 				   unsigned int query)
565 {
566 	struct v3d_performance_query_info *performance_query =
567 						&job->performance_query;
568 	struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
569 	struct v3d_performance_query *perf_query =
570 			&performance_query->queries[query];
571 	struct v3d_dev *v3d = job->base.v3d;
572 	unsigned int i, j, offset;
573 
574 	for (i = 0, offset = 0;
575 	     i < performance_query->nperfmons;
576 	     i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
577 		struct v3d_perfmon *perfmon;
578 
579 		perfmon = v3d_perfmon_find(v3d_priv,
580 					   perf_query->kperfmon_ids[i]);
581 		if (!perfmon) {
582 			DRM_DEBUG("Failed to find perfmon.");
583 			continue;
584 		}
585 
586 		v3d_perfmon_stop(v3d, perfmon, true);
587 
588 		if (job->copy.do_64bit) {
589 			for (j = 0; j < perfmon->ncounters; j++)
590 				write_to_buffer_64(data, offset + j,
591 						   perfmon->values[j]);
592 		} else {
593 			for (j = 0; j < perfmon->ncounters; j++)
594 				write_to_buffer_32(data, offset + j,
595 						   perfmon->values[j]);
596 		}
597 
598 		v3d_perfmon_put(perfmon);
599 	}
600 }
601 
602 static void
v3d_copy_performance_query(struct v3d_cpu_job * job)603 v3d_copy_performance_query(struct v3d_cpu_job *job)
604 {
605 	struct v3d_performance_query_info *performance_query = &job->performance_query;
606 	struct v3d_copy_query_results_info *copy = &job->copy;
607 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
608 	struct dma_fence *fence;
609 	bool available, write_result;
610 	u8 *data;
611 
612 	v3d_get_bo_vaddr(bo);
613 
614 	data = ((u8 *)bo->vaddr) + copy->offset;
615 
616 	for (int i = 0; i < performance_query->count; i++) {
617 		fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
618 		available = fence ? dma_fence_is_signaled(fence) : false;
619 
620 		write_result = available || copy->do_partial;
621 		if (write_result)
622 			v3d_write_performance_query_result(job, data, i);
623 
624 		if (copy->availability_bit)
625 			write_to_buffer(data, performance_query->ncounters,
626 					copy->do_64bit, available ? 1u : 0u);
627 
628 		data += copy->stride;
629 
630 		dma_fence_put(fence);
631 	}
632 
633 	v3d_put_bo_vaddr(bo);
634 }
635 
636 static const v3d_cpu_job_fn cpu_job_function[] = {
637 	[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
638 	[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
639 	[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
640 	[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
641 	[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
642 	[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
643 };
644 
645 static struct dma_fence *
v3d_cpu_job_run(struct drm_sched_job * sched_job)646 v3d_cpu_job_run(struct drm_sched_job *sched_job)
647 {
648 	struct v3d_cpu_job *job = to_cpu_job(sched_job);
649 	struct v3d_dev *v3d = job->base.v3d;
650 
651 	v3d->cpu_job = job;
652 
653 	if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
654 		DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
655 		return NULL;
656 	}
657 
658 	v3d_job_start_stats(&job->base, V3D_CPU);
659 	trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
660 
661 	cpu_job_function[job->job_type](job);
662 
663 	trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
664 	v3d_job_update_stats(&job->base, V3D_CPU);
665 
666 	return NULL;
667 }
668 
669 static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job * sched_job)670 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
671 {
672 	struct v3d_job *job = to_v3d_job(sched_job);
673 	struct v3d_dev *v3d = job->v3d;
674 
675 	v3d_job_start_stats(job, V3D_CACHE_CLEAN);
676 
677 	v3d_clean_caches(v3d);
678 
679 	v3d_job_update_stats(job, V3D_CACHE_CLEAN);
680 
681 	return NULL;
682 }
683 
684 static enum drm_gpu_sched_stat
v3d_gpu_reset_for_timeout(struct v3d_dev * v3d,struct drm_sched_job * sched_job)685 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
686 {
687 	enum v3d_queue q;
688 
689 	mutex_lock(&v3d->reset_lock);
690 
691 	/* block scheduler */
692 	for (q = 0; q < V3D_MAX_QUEUES; q++)
693 		drm_sched_stop(&v3d->queue[q].sched, sched_job);
694 
695 	if (sched_job)
696 		drm_sched_increase_karma(sched_job);
697 
698 	/* get the GPU back into the init state */
699 	v3d_reset(v3d);
700 
701 	for (q = 0; q < V3D_MAX_QUEUES; q++)
702 		drm_sched_resubmit_jobs(&v3d->queue[q].sched);
703 
704 	/* Unblock schedulers and restart their jobs. */
705 	for (q = 0; q < V3D_MAX_QUEUES; q++) {
706 		drm_sched_start(&v3d->queue[q].sched, 0);
707 	}
708 
709 	mutex_unlock(&v3d->reset_lock);
710 
711 	return DRM_GPU_SCHED_STAT_NOMINAL;
712 }
713 
714 /* If the current address or return address have changed, then the GPU
715  * has probably made progress and we should delay the reset.  This
716  * could fail if the GPU got in an infinite loop in the CL, but that
717  * is pretty unlikely outside of an i-g-t testcase.
718  */
719 static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job * sched_job,enum v3d_queue q,u32 * timedout_ctca,u32 * timedout_ctra)720 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
721 		    u32 *timedout_ctca, u32 *timedout_ctra)
722 {
723 	struct v3d_job *job = to_v3d_job(sched_job);
724 	struct v3d_dev *v3d = job->v3d;
725 	u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
726 	u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
727 
728 	if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
729 		*timedout_ctca = ctca;
730 		*timedout_ctra = ctra;
731 		return DRM_GPU_SCHED_STAT_NOMINAL;
732 	}
733 
734 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
735 }
736 
737 static enum drm_gpu_sched_stat
v3d_bin_job_timedout(struct drm_sched_job * sched_job)738 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
739 {
740 	struct v3d_bin_job *job = to_bin_job(sched_job);
741 
742 	return v3d_cl_job_timedout(sched_job, V3D_BIN,
743 				   &job->timedout_ctca, &job->timedout_ctra);
744 }
745 
746 static enum drm_gpu_sched_stat
v3d_render_job_timedout(struct drm_sched_job * sched_job)747 v3d_render_job_timedout(struct drm_sched_job *sched_job)
748 {
749 	struct v3d_render_job *job = to_render_job(sched_job);
750 
751 	return v3d_cl_job_timedout(sched_job, V3D_RENDER,
752 				   &job->timedout_ctca, &job->timedout_ctra);
753 }
754 
755 static enum drm_gpu_sched_stat
v3d_generic_job_timedout(struct drm_sched_job * sched_job)756 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
757 {
758 	struct v3d_job *job = to_v3d_job(sched_job);
759 
760 	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
761 }
762 
763 static enum drm_gpu_sched_stat
v3d_csd_job_timedout(struct drm_sched_job * sched_job)764 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
765 {
766 	struct v3d_csd_job *job = to_csd_job(sched_job);
767 	struct v3d_dev *v3d = job->base.v3d;
768 	u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
769 
770 	/* If we've made progress, skip reset and let the timer get
771 	 * rearmed.
772 	 */
773 	if (job->timedout_batches != batches) {
774 		job->timedout_batches = batches;
775 		return DRM_GPU_SCHED_STAT_NOMINAL;
776 	}
777 
778 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
779 }
780 
781 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
782 	.run_job = v3d_bin_job_run,
783 	.timedout_job = v3d_bin_job_timedout,
784 	.free_job = v3d_sched_job_free,
785 };
786 
787 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
788 	.run_job = v3d_render_job_run,
789 	.timedout_job = v3d_render_job_timedout,
790 	.free_job = v3d_sched_job_free,
791 };
792 
793 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
794 	.run_job = v3d_tfu_job_run,
795 	.timedout_job = v3d_generic_job_timedout,
796 	.free_job = v3d_sched_job_free,
797 };
798 
799 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
800 	.run_job = v3d_csd_job_run,
801 	.timedout_job = v3d_csd_job_timedout,
802 	.free_job = v3d_sched_job_free
803 };
804 
805 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
806 	.run_job = v3d_cache_clean_job_run,
807 	.timedout_job = v3d_generic_job_timedout,
808 	.free_job = v3d_sched_job_free
809 };
810 
811 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
812 	.run_job = v3d_cpu_job_run,
813 	.timedout_job = v3d_generic_job_timedout,
814 	.free_job = v3d_cpu_job_free
815 };
816 
817 int
v3d_sched_init(struct v3d_dev * v3d)818 v3d_sched_init(struct v3d_dev *v3d)
819 {
820 	int hw_jobs_limit = 1;
821 	int job_hang_limit = 0;
822 	int hang_limit_ms = 500;
823 	int ret;
824 
825 	ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
826 			     &v3d_bin_sched_ops, NULL,
827 			     DRM_SCHED_PRIORITY_COUNT,
828 			     hw_jobs_limit, job_hang_limit,
829 			     msecs_to_jiffies(hang_limit_ms), NULL,
830 			     NULL, "v3d_bin", v3d->drm.dev);
831 	if (ret)
832 		return ret;
833 
834 	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
835 			     &v3d_render_sched_ops, NULL,
836 			     DRM_SCHED_PRIORITY_COUNT,
837 			     hw_jobs_limit, job_hang_limit,
838 			     msecs_to_jiffies(hang_limit_ms), NULL,
839 			     NULL, "v3d_render", v3d->drm.dev);
840 	if (ret)
841 		goto fail;
842 
843 	ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
844 			     &v3d_tfu_sched_ops, NULL,
845 			     DRM_SCHED_PRIORITY_COUNT,
846 			     hw_jobs_limit, job_hang_limit,
847 			     msecs_to_jiffies(hang_limit_ms), NULL,
848 			     NULL, "v3d_tfu", v3d->drm.dev);
849 	if (ret)
850 		goto fail;
851 
852 	if (v3d_has_csd(v3d)) {
853 		ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
854 				     &v3d_csd_sched_ops, NULL,
855 				     DRM_SCHED_PRIORITY_COUNT,
856 				     hw_jobs_limit, job_hang_limit,
857 				     msecs_to_jiffies(hang_limit_ms), NULL,
858 				     NULL, "v3d_csd", v3d->drm.dev);
859 		if (ret)
860 			goto fail;
861 
862 		ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
863 				     &v3d_cache_clean_sched_ops, NULL,
864 				     DRM_SCHED_PRIORITY_COUNT,
865 				     hw_jobs_limit, job_hang_limit,
866 				     msecs_to_jiffies(hang_limit_ms), NULL,
867 				     NULL, "v3d_cache_clean", v3d->drm.dev);
868 		if (ret)
869 			goto fail;
870 	}
871 
872 	ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
873 			     &v3d_cpu_sched_ops, NULL,
874 			     DRM_SCHED_PRIORITY_COUNT,
875 			     1, job_hang_limit,
876 			     msecs_to_jiffies(hang_limit_ms), NULL,
877 			     NULL, "v3d_cpu", v3d->drm.dev);
878 	if (ret)
879 		goto fail;
880 
881 	return 0;
882 
883 fail:
884 	v3d_sched_fini(v3d);
885 	return ret;
886 }
887 
888 void
v3d_sched_fini(struct v3d_dev * v3d)889 v3d_sched_fini(struct v3d_dev *v3d)
890 {
891 	enum v3d_queue q;
892 
893 	for (q = 0; q < V3D_MAX_QUEUES; q++) {
894 		if (v3d->queue[q].sched.ready)
895 			drm_sched_fini(&v3d->queue[q].sched);
896 	}
897 }
898