xref: /linux/drivers/gpu/drm/v3d/v3d_perfmon.c (revision 442bc81bd344dc52c37d8f80b854cc6da062b2d0)
1 // SPDX-License-Identifier: GPL-2.0
2 /*
3  * Copyright (C) 2021 Raspberry Pi
4  */
5 
6 #include "v3d_drv.h"
7 #include "v3d_regs.h"
8 
9 #define V3D_PERFMONID_MIN	1
10 #define V3D_PERFMONID_MAX	U32_MAX
11 
12 static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
13 	{"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
14 	{"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
15 	{"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
16 	{"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
17 	{"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
18 	{"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
19 	{"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
20 	{"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
21 	{"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
22 	{"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
23 	{"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
24 	{"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
25 	{"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
26 	{"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
27 	{"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
28 	{"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
29 	{"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
30 	{"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
31 	{"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
32 	{"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
33 	{"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
34 	{"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
35 	{"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
36 	{"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
37 	{"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
38 	{"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
39 	{"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
40 	{"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
41 	{"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
42 	{"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
43 	{"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
44 	{"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
45 	{"CORE", "cycle-count", "[CORE] Cycle counter"},
46 	{"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
47 	{"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
48 	{"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
49 	{"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
50 	{"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
51 	{"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
52 	{"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
53 	{"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
54 	{"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
55 	{"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
56 	{"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
57 	{"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
58 	{"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
59 	{"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
60 	{"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
61 	{"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
62 	{"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
63 	{"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
64 	{"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
65 	{"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
66 	{"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
67 	{"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
68 	{"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
69 	{"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
70 	{"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
71 	{"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
72 	{"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
73 	{"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
74 	{"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
75 	{"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
76 	{"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
77 	{"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
78 	{"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
79 	{"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
80 	{"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
81 	{"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
82 	{"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
83 	{"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
84 	{"CORE", "core-memory-writes", "[CORE] Total memory writes"},
85 	{"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
86 	{"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
87 	{"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
88 	{"CORE", "core-memory-reads", "[CORE] Total memory reads"},
89 	{"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
90 	{"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
91 	{"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
92 	{"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
93 	{"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
94 	{"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
95 	{"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
96 	{"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
97 	{"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
98 	{"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
99 	{"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
100 };
101 
102 static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
103 	{"CORE", "cycle-count", "[CORE] Cycle counter"},
104 	{"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
105 	{"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
106 	{"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
107 	{"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
108 	{"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
109 	{"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
110 	{"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
111 	{"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
112 	{"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
113 	{"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
114 	{"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
115 	{"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
116 	{"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
117 	{"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
118 	{"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
119 	{"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
120 	{"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
121 	{"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
122 	{"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
123 	{"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
124 	{"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
125 	{"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
126 	{"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
127 	{"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
128 	{"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
129 	{"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
130 	{"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
131 	{"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
132 	{"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
133 	{"L2T", "L2T-local", "[L2T] Local mode access"},
134 	{"L2T", "L2T-writeback", "[L2T] Writeback"},
135 	{"L2T", "L2T-zero", "[L2T] Zero"},
136 	{"L2T", "L2T-merge", "[L2T] Merge"},
137 	{"L2T", "L2T-fill", "[L2T] Fill"},
138 	{"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
139 	{"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
140 	{"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
141 	{"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
142 	{"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
143 	{"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
144 	{"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
145 	{"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
146 	{"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
147 	{"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
148 	{"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
149 	{"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
150 	{"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
151 	{"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
152 	{"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
153 	{"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
154 	{"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
155 	{"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
156 	{"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
157 	{"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
158 	{"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
159 	{"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
160 	{"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
161 	{"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
162 	{"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
163 	{"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
164 	{"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
165 	{"CORE", "core-memory-writes", "[CORE] Total memory writes"},
166 	{"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
167 	{"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
168 	{"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
169 	{"CORE", "core-memory-reads", "[CORE] Total memory reads"},
170 	{"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
171 	{"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
172 	{"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
173 	{"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
174 	{"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
175 	{"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
176 	{"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
177 	{"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
178 	{"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
179 	{"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
180 	{"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
181 	{"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
182 	{"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
183 	{"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
184 	{"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
185 	{"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
186 	{"QPU", "QPU-active", "[QPU] Executed shader instruction"},
187 	{"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
188 	{"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
189 	{"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
190 	{"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
191 	{"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
192 	{"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
193 	{"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
194 	{"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
195 	{"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
196 };
197 
v3d_perfmon_init(struct v3d_dev * v3d)198 void v3d_perfmon_init(struct v3d_dev *v3d)
199 {
200 	const struct v3d_perf_counter_desc *counters = NULL;
201 	unsigned int max = 0;
202 
203 	if (v3d->ver >= 71) {
204 		counters = v3d_v71_performance_counters;
205 		max = ARRAY_SIZE(v3d_v71_performance_counters);
206 	} else if (v3d->ver >= 42) {
207 		counters = v3d_v42_performance_counters;
208 		max = ARRAY_SIZE(v3d_v42_performance_counters);
209 	}
210 
211 	v3d->perfmon_info.max_counters = max;
212 	v3d->perfmon_info.counters = counters;
213 }
214 
v3d_perfmon_get(struct v3d_perfmon * perfmon)215 void v3d_perfmon_get(struct v3d_perfmon *perfmon)
216 {
217 	if (perfmon)
218 		refcount_inc(&perfmon->refcnt);
219 }
220 
v3d_perfmon_put(struct v3d_perfmon * perfmon)221 void v3d_perfmon_put(struct v3d_perfmon *perfmon)
222 {
223 	if (perfmon && refcount_dec_and_test(&perfmon->refcnt)) {
224 		mutex_destroy(&perfmon->lock);
225 		kfree(perfmon);
226 	}
227 }
228 
v3d_perfmon_start(struct v3d_dev * v3d,struct v3d_perfmon * perfmon)229 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
230 {
231 	unsigned int i;
232 	u32 mask;
233 	u8 ncounters;
234 
235 	if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon))
236 		return;
237 
238 	ncounters = perfmon->ncounters;
239 	mask = GENMASK(ncounters - 1, 0);
240 
241 	for (i = 0; i < ncounters; i++) {
242 		u32 source = i / 4;
243 		u32 channel = V3D_SET_FIELD_VER(perfmon->counters[i], V3D_PCTR_S0,
244 						v3d->ver);
245 
246 		i++;
247 		channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
248 					     V3D_PCTR_S1, v3d->ver);
249 		i++;
250 		channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
251 					     V3D_PCTR_S2, v3d->ver);
252 		i++;
253 		channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
254 					     V3D_PCTR_S3, v3d->ver);
255 		V3D_CORE_WRITE(0, V3D_V4_PCTR_0_SRC_X(source), channel);
256 	}
257 
258 	V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask);
259 	V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask);
260 	V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask);
261 
262 	v3d->active_perfmon = perfmon;
263 }
264 
v3d_perfmon_stop(struct v3d_dev * v3d,struct v3d_perfmon * perfmon,bool capture)265 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
266 		      bool capture)
267 {
268 	unsigned int i;
269 
270 	if (!perfmon || !v3d->active_perfmon)
271 		return;
272 
273 	mutex_lock(&perfmon->lock);
274 	if (perfmon != v3d->active_perfmon) {
275 		mutex_unlock(&perfmon->lock);
276 		return;
277 	}
278 
279 	if (capture)
280 		for (i = 0; i < perfmon->ncounters; i++)
281 			perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i));
282 
283 	V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0);
284 
285 	v3d->active_perfmon = NULL;
286 	mutex_unlock(&perfmon->lock);
287 }
288 
v3d_perfmon_find(struct v3d_file_priv * v3d_priv,int id)289 struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id)
290 {
291 	struct v3d_perfmon *perfmon;
292 
293 	mutex_lock(&v3d_priv->perfmon.lock);
294 	perfmon = idr_find(&v3d_priv->perfmon.idr, id);
295 	v3d_perfmon_get(perfmon);
296 	mutex_unlock(&v3d_priv->perfmon.lock);
297 
298 	return perfmon;
299 }
300 
v3d_perfmon_open_file(struct v3d_file_priv * v3d_priv)301 void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv)
302 {
303 	mutex_init(&v3d_priv->perfmon.lock);
304 	idr_init_base(&v3d_priv->perfmon.idr, 1);
305 }
306 
v3d_perfmon_idr_del(int id,void * elem,void * data)307 static int v3d_perfmon_idr_del(int id, void *elem, void *data)
308 {
309 	struct v3d_perfmon *perfmon = elem;
310 	struct v3d_dev *v3d = (struct v3d_dev *)data;
311 
312 	/* If the active perfmon is being destroyed, stop it first */
313 	if (perfmon == v3d->active_perfmon)
314 		v3d_perfmon_stop(v3d, perfmon, false);
315 
316 	/* If the global perfmon is being destroyed, set it to NULL */
317 	cmpxchg(&v3d->global_perfmon, perfmon, NULL);
318 
319 	v3d_perfmon_put(perfmon);
320 
321 	return 0;
322 }
323 
v3d_perfmon_close_file(struct v3d_file_priv * v3d_priv)324 void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv)
325 {
326 	struct v3d_dev *v3d = v3d_priv->v3d;
327 
328 	mutex_lock(&v3d_priv->perfmon.lock);
329 	idr_for_each(&v3d_priv->perfmon.idr, v3d_perfmon_idr_del, v3d);
330 	idr_destroy(&v3d_priv->perfmon.idr);
331 	mutex_unlock(&v3d_priv->perfmon.lock);
332 	mutex_destroy(&v3d_priv->perfmon.lock);
333 }
334 
v3d_perfmon_create_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)335 int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
336 			     struct drm_file *file_priv)
337 {
338 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
339 	struct drm_v3d_perfmon_create *req = data;
340 	struct v3d_dev *v3d = v3d_priv->v3d;
341 	struct v3d_perfmon *perfmon;
342 	unsigned int i;
343 	int ret;
344 
345 	/* Number of monitored counters cannot exceed HW limits. */
346 	if (req->ncounters > DRM_V3D_MAX_PERF_COUNTERS ||
347 	    !req->ncounters)
348 		return -EINVAL;
349 
350 	/* Make sure all counters are valid. */
351 	for (i = 0; i < req->ncounters; i++) {
352 		if (req->counters[i] >= v3d->perfmon_info.max_counters)
353 			return -EINVAL;
354 	}
355 
356 	perfmon = kzalloc(struct_size(perfmon, values, req->ncounters),
357 			  GFP_KERNEL);
358 	if (!perfmon)
359 		return -ENOMEM;
360 
361 	for (i = 0; i < req->ncounters; i++)
362 		perfmon->counters[i] = req->counters[i];
363 
364 	perfmon->ncounters = req->ncounters;
365 
366 	refcount_set(&perfmon->refcnt, 1);
367 	mutex_init(&perfmon->lock);
368 
369 	mutex_lock(&v3d_priv->perfmon.lock);
370 	ret = idr_alloc(&v3d_priv->perfmon.idr, perfmon, V3D_PERFMONID_MIN,
371 			V3D_PERFMONID_MAX, GFP_KERNEL);
372 	mutex_unlock(&v3d_priv->perfmon.lock);
373 
374 	if (ret < 0) {
375 		mutex_destroy(&perfmon->lock);
376 		kfree(perfmon);
377 		return ret;
378 	}
379 
380 	req->id = ret;
381 
382 	return 0;
383 }
384 
v3d_perfmon_destroy_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)385 int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
386 			      struct drm_file *file_priv)
387 {
388 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
389 	struct drm_v3d_perfmon_destroy *req = data;
390 	struct v3d_dev *v3d = v3d_priv->v3d;
391 	struct v3d_perfmon *perfmon;
392 
393 	mutex_lock(&v3d_priv->perfmon.lock);
394 	perfmon = idr_remove(&v3d_priv->perfmon.idr, req->id);
395 	mutex_unlock(&v3d_priv->perfmon.lock);
396 
397 	if (!perfmon)
398 		return -EINVAL;
399 
400 	/* If the active perfmon is being destroyed, stop it first */
401 	if (perfmon == v3d->active_perfmon)
402 		v3d_perfmon_stop(v3d, perfmon, false);
403 
404 	/* If the global perfmon is being destroyed, set it to NULL */
405 	cmpxchg(&v3d->global_perfmon, perfmon, NULL);
406 
407 	v3d_perfmon_put(perfmon);
408 
409 	return 0;
410 }
411 
v3d_perfmon_get_values_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)412 int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
413 				 struct drm_file *file_priv)
414 {
415 	struct v3d_dev *v3d = to_v3d_dev(dev);
416 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
417 	struct drm_v3d_perfmon_get_values *req = data;
418 	struct v3d_perfmon *perfmon;
419 	int ret = 0;
420 
421 	if (req->pad != 0)
422 		return -EINVAL;
423 
424 	perfmon = v3d_perfmon_find(v3d_priv, req->id);
425 	if (!perfmon)
426 		return -EINVAL;
427 
428 	v3d_perfmon_stop(v3d, perfmon, true);
429 
430 	if (copy_to_user(u64_to_user_ptr(req->values_ptr), perfmon->values,
431 			 perfmon->ncounters * sizeof(u64)))
432 		ret = -EFAULT;
433 
434 	v3d_perfmon_put(perfmon);
435 
436 	return ret;
437 }
438 
v3d_perfmon_get_counter_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)439 int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
440 				  struct drm_file *file_priv)
441 {
442 	struct drm_v3d_perfmon_get_counter *req = data;
443 	struct v3d_dev *v3d = to_v3d_dev(dev);
444 	const struct v3d_perf_counter_desc *counter;
445 
446 	for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) {
447 		if (req->reserved[i] != 0)
448 			return -EINVAL;
449 	}
450 
451 	if (!v3d->perfmon_info.max_counters)
452 		return -EOPNOTSUPP;
453 
454 	/* Make sure that the counter ID is valid */
455 	if (req->counter >= v3d->perfmon_info.max_counters)
456 		return -EINVAL;
457 
458 	counter = &v3d->perfmon_info.counters[req->counter];
459 
460 	strscpy(req->name, counter->name, sizeof(req->name));
461 	strscpy(req->category, counter->category, sizeof(req->category));
462 	strscpy(req->description, counter->description, sizeof(req->description));
463 
464 	return 0;
465 }
466 
v3d_perfmon_set_global_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)467 int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
468 				 struct drm_file *file_priv)
469 {
470 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
471 	struct drm_v3d_perfmon_set_global *req = data;
472 	struct v3d_dev *v3d = to_v3d_dev(dev);
473 	struct v3d_perfmon *perfmon;
474 
475 	if (req->flags & ~DRM_V3D_PERFMON_CLEAR_GLOBAL)
476 		return -EINVAL;
477 
478 	perfmon = v3d_perfmon_find(v3d_priv, req->id);
479 	if (!perfmon)
480 		return -EINVAL;
481 
482 	/* If the request is to clear the global performance monitor */
483 	if (req->flags & DRM_V3D_PERFMON_CLEAR_GLOBAL) {
484 		if (!v3d->global_perfmon)
485 			return -EINVAL;
486 
487 		xchg(&v3d->global_perfmon, NULL);
488 
489 		return 0;
490 	}
491 
492 	if (cmpxchg(&v3d->global_perfmon, NULL, perfmon))
493 		return -EBUSY;
494 
495 	return 0;
496 }
497