xref: /linux/drivers/gpu/drm/v3d/v3d_sched.c (revision 42b16d3ac371a2fac9b6f08fd75f23f34ba3955a)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3 
4 /**
5  * DOC: Broadcom V3D scheduling
6  *
7  * The shared DRM GPU scheduler is used to coordinate submitting jobs
8  * to the hardware.  Each DRM fd (roughly a client process) gets its
9  * own scheduler entity, which will process jobs in order.  The GPU
10  * scheduler will round-robin between clients to submit the next job.
11  *
12  * For simplicity, and in order to keep latency low for interactive
13  * jobs when bulk background jobs are queued up, we submit a new job
14  * to the HW only when it has completed the last one, instead of
15  * filling up the CT[01]Q FIFOs with jobs.  Similarly, we use
16  * drm_sched_job_add_dependency() to manage the dependency between bin and
17  * render, instead of having the clients submit jobs using the HW's
18  * semaphores to interlock between them.
19  */
20 
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23 
24 #include <drm/drm_syncobj.h>
25 
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29 
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31 
32 static struct v3d_job *
to_v3d_job(struct drm_sched_job * sched_job)33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35 	return container_of(sched_job, struct v3d_job, base);
36 }
37 
38 static struct v3d_bin_job *
to_bin_job(struct drm_sched_job * sched_job)39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41 	return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43 
44 static struct v3d_render_job *
to_render_job(struct drm_sched_job * sched_job)45 to_render_job(struct drm_sched_job *sched_job)
46 {
47 	return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49 
50 static struct v3d_tfu_job *
to_tfu_job(struct drm_sched_job * sched_job)51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53 	return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55 
56 static struct v3d_csd_job *
to_csd_job(struct drm_sched_job * sched_job)57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59 	return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61 
62 static struct v3d_cpu_job *
to_cpu_job(struct drm_sched_job * sched_job)63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65 	return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67 
68 static void
v3d_sched_job_free(struct drm_sched_job * sched_job)69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71 	struct v3d_job *job = to_v3d_job(sched_job);
72 
73 	v3d_job_cleanup(job);
74 }
75 
76 void
v3d_timestamp_query_info_free(struct v3d_timestamp_query_info * query_info,unsigned int count)77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
78 			      unsigned int count)
79 {
80 	if (query_info->queries) {
81 		unsigned int i;
82 
83 		for (i = 0; i < count; i++)
84 			drm_syncobj_put(query_info->queries[i].syncobj);
85 
86 		kvfree(query_info->queries);
87 	}
88 }
89 
90 void
v3d_performance_query_info_free(struct v3d_performance_query_info * query_info,unsigned int count)91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
92 				unsigned int count)
93 {
94 	if (query_info->queries) {
95 		unsigned int i;
96 
97 		for (i = 0; i < count; i++) {
98 			drm_syncobj_put(query_info->queries[i].syncobj);
99 			kvfree(query_info->queries[i].kperfmon_ids);
100 		}
101 
102 		kvfree(query_info->queries);
103 	}
104 }
105 
106 static void
v3d_cpu_job_free(struct drm_sched_job * sched_job)107 v3d_cpu_job_free(struct drm_sched_job *sched_job)
108 {
109 	struct v3d_cpu_job *job = to_cpu_job(sched_job);
110 
111 	v3d_timestamp_query_info_free(&job->timestamp_query,
112 				      job->timestamp_query.count);
113 
114 	v3d_performance_query_info_free(&job->performance_query,
115 					job->performance_query.count);
116 
117 	v3d_job_cleanup(&job->base);
118 }
119 
120 static void
v3d_switch_perfmon(struct v3d_dev * v3d,struct v3d_job * job)121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
122 {
123 	if (job->perfmon != v3d->active_perfmon)
124 		v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
125 
126 	if (job->perfmon && v3d->active_perfmon != job->perfmon)
127 		v3d_perfmon_start(v3d, job->perfmon);
128 }
129 
130 static void
v3d_job_start_stats(struct v3d_job * job,enum v3d_queue queue)131 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
132 {
133 	struct v3d_dev *v3d = job->v3d;
134 	struct v3d_file_priv *file = job->file->driver_priv;
135 	struct v3d_stats *global_stats = &v3d->queue[queue].stats;
136 	struct v3d_stats *local_stats = &file->stats[queue];
137 	u64 now = local_clock();
138 
139 	preempt_disable();
140 
141 	write_seqcount_begin(&local_stats->lock);
142 	local_stats->start_ns = now;
143 	write_seqcount_end(&local_stats->lock);
144 
145 	write_seqcount_begin(&global_stats->lock);
146 	global_stats->start_ns = now;
147 	write_seqcount_end(&global_stats->lock);
148 
149 	preempt_enable();
150 }
151 
152 static void
v3d_stats_update(struct v3d_stats * stats,u64 now)153 v3d_stats_update(struct v3d_stats *stats, u64 now)
154 {
155 	write_seqcount_begin(&stats->lock);
156 	stats->enabled_ns += now - stats->start_ns;
157 	stats->jobs_completed++;
158 	stats->start_ns = 0;
159 	write_seqcount_end(&stats->lock);
160 }
161 
162 void
v3d_job_update_stats(struct v3d_job * job,enum v3d_queue queue)163 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
164 {
165 	struct v3d_dev *v3d = job->v3d;
166 	struct v3d_file_priv *file = job->file->driver_priv;
167 	struct v3d_stats *global_stats = &v3d->queue[queue].stats;
168 	struct v3d_stats *local_stats = &file->stats[queue];
169 	u64 now = local_clock();
170 
171 	preempt_disable();
172 	v3d_stats_update(local_stats, now);
173 	v3d_stats_update(global_stats, now);
174 	preempt_enable();
175 }
176 
v3d_bin_job_run(struct drm_sched_job * sched_job)177 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
178 {
179 	struct v3d_bin_job *job = to_bin_job(sched_job);
180 	struct v3d_dev *v3d = job->base.v3d;
181 	struct drm_device *dev = &v3d->drm;
182 	struct dma_fence *fence;
183 	unsigned long irqflags;
184 
185 	if (unlikely(job->base.base.s_fence->finished.error))
186 		return NULL;
187 
188 	/* Lock required around bin_job update vs
189 	 * v3d_overflow_mem_work().
190 	 */
191 	spin_lock_irqsave(&v3d->job_lock, irqflags);
192 	v3d->bin_job = job;
193 	/* Clear out the overflow allocation, so we don't
194 	 * reuse the overflow attached to a previous job.
195 	 */
196 	V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
197 	spin_unlock_irqrestore(&v3d->job_lock, irqflags);
198 
199 	v3d_invalidate_caches(v3d);
200 
201 	fence = v3d_fence_create(v3d, V3D_BIN);
202 	if (IS_ERR(fence))
203 		return NULL;
204 
205 	if (job->base.irq_fence)
206 		dma_fence_put(job->base.irq_fence);
207 	job->base.irq_fence = dma_fence_get(fence);
208 
209 	trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
210 			    job->start, job->end);
211 
212 	v3d_job_start_stats(&job->base, V3D_BIN);
213 	v3d_switch_perfmon(v3d, &job->base);
214 
215 	/* Set the current and end address of the control list.
216 	 * Writing the end register is what starts the job.
217 	 */
218 	if (job->qma) {
219 		V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
220 		V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
221 	}
222 	if (job->qts) {
223 		V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
224 			       V3D_CLE_CT0QTS_ENABLE |
225 			       job->qts);
226 	}
227 	V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
228 	V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
229 
230 	return fence;
231 }
232 
v3d_render_job_run(struct drm_sched_job * sched_job)233 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
234 {
235 	struct v3d_render_job *job = to_render_job(sched_job);
236 	struct v3d_dev *v3d = job->base.v3d;
237 	struct drm_device *dev = &v3d->drm;
238 	struct dma_fence *fence;
239 
240 	if (unlikely(job->base.base.s_fence->finished.error))
241 		return NULL;
242 
243 	v3d->render_job = job;
244 
245 	/* Can we avoid this flush?  We need to be careful of
246 	 * scheduling, though -- imagine job0 rendering to texture and
247 	 * job1 reading, and them being executed as bin0, bin1,
248 	 * render0, render1, so that render1's flush at bin time
249 	 * wasn't enough.
250 	 */
251 	v3d_invalidate_caches(v3d);
252 
253 	fence = v3d_fence_create(v3d, V3D_RENDER);
254 	if (IS_ERR(fence))
255 		return NULL;
256 
257 	if (job->base.irq_fence)
258 		dma_fence_put(job->base.irq_fence);
259 	job->base.irq_fence = dma_fence_get(fence);
260 
261 	trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
262 			    job->start, job->end);
263 
264 	v3d_job_start_stats(&job->base, V3D_RENDER);
265 	v3d_switch_perfmon(v3d, &job->base);
266 
267 	/* XXX: Set the QCFG */
268 
269 	/* Set the current and end address of the control list.
270 	 * Writing the end register is what starts the job.
271 	 */
272 	V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
273 	V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
274 
275 	return fence;
276 }
277 
278 static struct dma_fence *
v3d_tfu_job_run(struct drm_sched_job * sched_job)279 v3d_tfu_job_run(struct drm_sched_job *sched_job)
280 {
281 	struct v3d_tfu_job *job = to_tfu_job(sched_job);
282 	struct v3d_dev *v3d = job->base.v3d;
283 	struct drm_device *dev = &v3d->drm;
284 	struct dma_fence *fence;
285 
286 	fence = v3d_fence_create(v3d, V3D_TFU);
287 	if (IS_ERR(fence))
288 		return NULL;
289 
290 	v3d->tfu_job = job;
291 	if (job->base.irq_fence)
292 		dma_fence_put(job->base.irq_fence);
293 	job->base.irq_fence = dma_fence_get(fence);
294 
295 	trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
296 
297 	v3d_job_start_stats(&job->base, V3D_TFU);
298 
299 	V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
300 	V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
301 	V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
302 	V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
303 	V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
304 	if (v3d->ver >= 71)
305 		V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
306 	V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
307 	V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
308 	if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
309 		V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
310 		V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
311 		V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
312 	}
313 	/* ICFG kicks off the job. */
314 	V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
315 
316 	return fence;
317 }
318 
319 static struct dma_fence *
v3d_csd_job_run(struct drm_sched_job * sched_job)320 v3d_csd_job_run(struct drm_sched_job *sched_job)
321 {
322 	struct v3d_csd_job *job = to_csd_job(sched_job);
323 	struct v3d_dev *v3d = job->base.v3d;
324 	struct drm_device *dev = &v3d->drm;
325 	struct dma_fence *fence;
326 	int i, csd_cfg0_reg;
327 
328 	v3d->csd_job = job;
329 
330 	v3d_invalidate_caches(v3d);
331 
332 	fence = v3d_fence_create(v3d, V3D_CSD);
333 	if (IS_ERR(fence))
334 		return NULL;
335 
336 	if (job->base.irq_fence)
337 		dma_fence_put(job->base.irq_fence);
338 	job->base.irq_fence = dma_fence_get(fence);
339 
340 	trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
341 
342 	v3d_job_start_stats(&job->base, V3D_CSD);
343 	v3d_switch_perfmon(v3d, &job->base);
344 
345 	csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
346 	for (i = 1; i <= 6; i++)
347 		V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
348 
349 	/* Although V3D 7.1 has an eighth configuration register, we are not
350 	 * using it. Therefore, make sure it remains unused.
351 	 *
352 	 * XXX: Set the CFG7 register
353 	 */
354 	if (v3d->ver >= 71)
355 		V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
356 
357 	/* CFG0 write kicks off the job. */
358 	V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
359 
360 	return fence;
361 }
362 
363 static void
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job * job)364 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
365 {
366 	struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
367 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
368 	struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
369 	struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
370 	u32 *wg_counts;
371 
372 	v3d_get_bo_vaddr(bo);
373 	v3d_get_bo_vaddr(indirect);
374 
375 	wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
376 
377 	if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
378 		return;
379 
380 	args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
381 	args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
382 	args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
383 	args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
384 		       (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
385 
386 	for (int i = 0; i < 3; i++) {
387 		/* 0xffffffff indicates that the uniform rewrite is not needed */
388 		if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
389 			u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
390 			((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
391 		}
392 	}
393 
394 	v3d_put_bo_vaddr(indirect);
395 	v3d_put_bo_vaddr(bo);
396 }
397 
398 static void
v3d_timestamp_query(struct v3d_cpu_job * job)399 v3d_timestamp_query(struct v3d_cpu_job *job)
400 {
401 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
402 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
403 	u8 *value_addr;
404 
405 	v3d_get_bo_vaddr(bo);
406 
407 	for (int i = 0; i < timestamp_query->count; i++) {
408 		value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
409 		*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
410 
411 		drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
412 					  job->base.done_fence);
413 	}
414 
415 	v3d_put_bo_vaddr(bo);
416 }
417 
418 static void
v3d_reset_timestamp_queries(struct v3d_cpu_job * job)419 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
420 {
421 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
422 	struct v3d_timestamp_query *queries = timestamp_query->queries;
423 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
424 	u8 *value_addr;
425 
426 	v3d_get_bo_vaddr(bo);
427 
428 	for (int i = 0; i < timestamp_query->count; i++) {
429 		value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
430 		*((u64 *)value_addr) = 0;
431 
432 		drm_syncobj_replace_fence(queries[i].syncobj, NULL);
433 	}
434 
435 	v3d_put_bo_vaddr(bo);
436 }
437 
write_to_buffer_32(u32 * dst,unsigned int idx,u32 value)438 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
439 {
440 	dst[idx] = value;
441 }
442 
write_to_buffer_64(u64 * dst,unsigned int idx,u64 value)443 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
444 {
445 	dst[idx] = value;
446 }
447 
448 static void
write_to_buffer(void * dst,unsigned int idx,bool do_64bit,u64 value)449 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
450 {
451 	if (do_64bit)
452 		write_to_buffer_64(dst, idx, value);
453 	else
454 		write_to_buffer_32(dst, idx, value);
455 }
456 
457 static void
v3d_copy_query_results(struct v3d_cpu_job * job)458 v3d_copy_query_results(struct v3d_cpu_job *job)
459 {
460 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
461 	struct v3d_timestamp_query *queries = timestamp_query->queries;
462 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
463 	struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
464 	struct v3d_copy_query_results_info *copy = &job->copy;
465 	struct dma_fence *fence;
466 	u8 *query_addr;
467 	bool available, write_result;
468 	u8 *data;
469 	int i;
470 
471 	v3d_get_bo_vaddr(bo);
472 	v3d_get_bo_vaddr(timestamp);
473 
474 	data = ((u8 *)bo->vaddr) + copy->offset;
475 
476 	for (i = 0; i < timestamp_query->count; i++) {
477 		fence = drm_syncobj_fence_get(queries[i].syncobj);
478 		available = fence ? dma_fence_is_signaled(fence) : false;
479 
480 		write_result = available || copy->do_partial;
481 		if (write_result) {
482 			query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
483 			write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
484 		}
485 
486 		if (copy->availability_bit)
487 			write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
488 
489 		data += copy->stride;
490 
491 		dma_fence_put(fence);
492 	}
493 
494 	v3d_put_bo_vaddr(timestamp);
495 	v3d_put_bo_vaddr(bo);
496 }
497 
498 static void
v3d_reset_performance_queries(struct v3d_cpu_job * job)499 v3d_reset_performance_queries(struct v3d_cpu_job *job)
500 {
501 	struct v3d_performance_query_info *performance_query = &job->performance_query;
502 	struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
503 	struct v3d_dev *v3d = job->base.v3d;
504 	struct v3d_perfmon *perfmon;
505 
506 	for (int i = 0; i < performance_query->count; i++) {
507 		for (int j = 0; j < performance_query->nperfmons; j++) {
508 			perfmon = v3d_perfmon_find(v3d_priv,
509 						   performance_query->queries[i].kperfmon_ids[j]);
510 			if (!perfmon) {
511 				DRM_DEBUG("Failed to find perfmon.");
512 				continue;
513 			}
514 
515 			v3d_perfmon_stop(v3d, perfmon, false);
516 
517 			memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
518 
519 			v3d_perfmon_put(perfmon);
520 		}
521 
522 		drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
523 	}
524 }
525 
526 static void
v3d_write_performance_query_result(struct v3d_cpu_job * job,void * data,unsigned int query)527 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
528 				   unsigned int query)
529 {
530 	struct v3d_performance_query_info *performance_query =
531 						&job->performance_query;
532 	struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
533 	struct v3d_performance_query *perf_query =
534 			&performance_query->queries[query];
535 	struct v3d_dev *v3d = job->base.v3d;
536 	unsigned int i, j, offset;
537 
538 	for (i = 0, offset = 0;
539 	     i < performance_query->nperfmons;
540 	     i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
541 		struct v3d_perfmon *perfmon;
542 
543 		perfmon = v3d_perfmon_find(v3d_priv,
544 					   perf_query->kperfmon_ids[i]);
545 		if (!perfmon) {
546 			DRM_DEBUG("Failed to find perfmon.");
547 			continue;
548 		}
549 
550 		v3d_perfmon_stop(v3d, perfmon, true);
551 
552 		if (job->copy.do_64bit) {
553 			for (j = 0; j < perfmon->ncounters; j++)
554 				write_to_buffer_64(data, offset + j,
555 						   perfmon->values[j]);
556 		} else {
557 			for (j = 0; j < perfmon->ncounters; j++)
558 				write_to_buffer_32(data, offset + j,
559 						   perfmon->values[j]);
560 		}
561 
562 		v3d_perfmon_put(perfmon);
563 	}
564 }
565 
566 static void
v3d_copy_performance_query(struct v3d_cpu_job * job)567 v3d_copy_performance_query(struct v3d_cpu_job *job)
568 {
569 	struct v3d_performance_query_info *performance_query = &job->performance_query;
570 	struct v3d_copy_query_results_info *copy = &job->copy;
571 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
572 	struct dma_fence *fence;
573 	bool available, write_result;
574 	u8 *data;
575 
576 	v3d_get_bo_vaddr(bo);
577 
578 	data = ((u8 *)bo->vaddr) + copy->offset;
579 
580 	for (int i = 0; i < performance_query->count; i++) {
581 		fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
582 		available = fence ? dma_fence_is_signaled(fence) : false;
583 
584 		write_result = available || copy->do_partial;
585 		if (write_result)
586 			v3d_write_performance_query_result(job, data, i);
587 
588 		if (copy->availability_bit)
589 			write_to_buffer(data, performance_query->ncounters,
590 					copy->do_64bit, available ? 1u : 0u);
591 
592 		data += copy->stride;
593 
594 		dma_fence_put(fence);
595 	}
596 
597 	v3d_put_bo_vaddr(bo);
598 }
599 
600 static const v3d_cpu_job_fn cpu_job_function[] = {
601 	[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
602 	[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
603 	[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
604 	[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
605 	[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
606 	[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
607 };
608 
609 static struct dma_fence *
v3d_cpu_job_run(struct drm_sched_job * sched_job)610 v3d_cpu_job_run(struct drm_sched_job *sched_job)
611 {
612 	struct v3d_cpu_job *job = to_cpu_job(sched_job);
613 	struct v3d_dev *v3d = job->base.v3d;
614 
615 	v3d->cpu_job = job;
616 
617 	if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
618 		DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
619 		return NULL;
620 	}
621 
622 	v3d_job_start_stats(&job->base, V3D_CPU);
623 	trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
624 
625 	cpu_job_function[job->job_type](job);
626 
627 	trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
628 	v3d_job_update_stats(&job->base, V3D_CPU);
629 
630 	return NULL;
631 }
632 
633 static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job * sched_job)634 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
635 {
636 	struct v3d_job *job = to_v3d_job(sched_job);
637 	struct v3d_dev *v3d = job->v3d;
638 
639 	v3d_job_start_stats(job, V3D_CACHE_CLEAN);
640 
641 	v3d_clean_caches(v3d);
642 
643 	v3d_job_update_stats(job, V3D_CACHE_CLEAN);
644 
645 	return NULL;
646 }
647 
648 static enum drm_gpu_sched_stat
v3d_gpu_reset_for_timeout(struct v3d_dev * v3d,struct drm_sched_job * sched_job)649 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
650 {
651 	enum v3d_queue q;
652 
653 	mutex_lock(&v3d->reset_lock);
654 
655 	/* block scheduler */
656 	for (q = 0; q < V3D_MAX_QUEUES; q++)
657 		drm_sched_stop(&v3d->queue[q].sched, sched_job);
658 
659 	if (sched_job)
660 		drm_sched_increase_karma(sched_job);
661 
662 	/* get the GPU back into the init state */
663 	v3d_reset(v3d);
664 
665 	for (q = 0; q < V3D_MAX_QUEUES; q++)
666 		drm_sched_resubmit_jobs(&v3d->queue[q].sched);
667 
668 	/* Unblock schedulers and restart their jobs. */
669 	for (q = 0; q < V3D_MAX_QUEUES; q++) {
670 		drm_sched_start(&v3d->queue[q].sched);
671 	}
672 
673 	mutex_unlock(&v3d->reset_lock);
674 
675 	return DRM_GPU_SCHED_STAT_NOMINAL;
676 }
677 
678 /* If the current address or return address have changed, then the GPU
679  * has probably made progress and we should delay the reset.  This
680  * could fail if the GPU got in an infinite loop in the CL, but that
681  * is pretty unlikely outside of an i-g-t testcase.
682  */
683 static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job * sched_job,enum v3d_queue q,u32 * timedout_ctca,u32 * timedout_ctra)684 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
685 		    u32 *timedout_ctca, u32 *timedout_ctra)
686 {
687 	struct v3d_job *job = to_v3d_job(sched_job);
688 	struct v3d_dev *v3d = job->v3d;
689 	u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
690 	u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
691 
692 	if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
693 		*timedout_ctca = ctca;
694 		*timedout_ctra = ctra;
695 		return DRM_GPU_SCHED_STAT_NOMINAL;
696 	}
697 
698 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
699 }
700 
701 static enum drm_gpu_sched_stat
v3d_bin_job_timedout(struct drm_sched_job * sched_job)702 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
703 {
704 	struct v3d_bin_job *job = to_bin_job(sched_job);
705 
706 	return v3d_cl_job_timedout(sched_job, V3D_BIN,
707 				   &job->timedout_ctca, &job->timedout_ctra);
708 }
709 
710 static enum drm_gpu_sched_stat
v3d_render_job_timedout(struct drm_sched_job * sched_job)711 v3d_render_job_timedout(struct drm_sched_job *sched_job)
712 {
713 	struct v3d_render_job *job = to_render_job(sched_job);
714 
715 	return v3d_cl_job_timedout(sched_job, V3D_RENDER,
716 				   &job->timedout_ctca, &job->timedout_ctra);
717 }
718 
719 static enum drm_gpu_sched_stat
v3d_generic_job_timedout(struct drm_sched_job * sched_job)720 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
721 {
722 	struct v3d_job *job = to_v3d_job(sched_job);
723 
724 	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
725 }
726 
727 static enum drm_gpu_sched_stat
v3d_csd_job_timedout(struct drm_sched_job * sched_job)728 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
729 {
730 	struct v3d_csd_job *job = to_csd_job(sched_job);
731 	struct v3d_dev *v3d = job->base.v3d;
732 	u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
733 
734 	/* If we've made progress, skip reset and let the timer get
735 	 * rearmed.
736 	 */
737 	if (job->timedout_batches != batches) {
738 		job->timedout_batches = batches;
739 		return DRM_GPU_SCHED_STAT_NOMINAL;
740 	}
741 
742 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
743 }
744 
745 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
746 	.run_job = v3d_bin_job_run,
747 	.timedout_job = v3d_bin_job_timedout,
748 	.free_job = v3d_sched_job_free,
749 };
750 
751 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
752 	.run_job = v3d_render_job_run,
753 	.timedout_job = v3d_render_job_timedout,
754 	.free_job = v3d_sched_job_free,
755 };
756 
757 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
758 	.run_job = v3d_tfu_job_run,
759 	.timedout_job = v3d_generic_job_timedout,
760 	.free_job = v3d_sched_job_free,
761 };
762 
763 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
764 	.run_job = v3d_csd_job_run,
765 	.timedout_job = v3d_csd_job_timedout,
766 	.free_job = v3d_sched_job_free
767 };
768 
769 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
770 	.run_job = v3d_cache_clean_job_run,
771 	.timedout_job = v3d_generic_job_timedout,
772 	.free_job = v3d_sched_job_free
773 };
774 
775 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
776 	.run_job = v3d_cpu_job_run,
777 	.timedout_job = v3d_generic_job_timedout,
778 	.free_job = v3d_cpu_job_free
779 };
780 
781 int
v3d_sched_init(struct v3d_dev * v3d)782 v3d_sched_init(struct v3d_dev *v3d)
783 {
784 	int hw_jobs_limit = 1;
785 	int job_hang_limit = 0;
786 	int hang_limit_ms = 500;
787 	int ret;
788 
789 	ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
790 			     &v3d_bin_sched_ops, NULL,
791 			     DRM_SCHED_PRIORITY_COUNT,
792 			     hw_jobs_limit, job_hang_limit,
793 			     msecs_to_jiffies(hang_limit_ms), NULL,
794 			     NULL, "v3d_bin", v3d->drm.dev);
795 	if (ret)
796 		return ret;
797 
798 	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
799 			     &v3d_render_sched_ops, NULL,
800 			     DRM_SCHED_PRIORITY_COUNT,
801 			     hw_jobs_limit, job_hang_limit,
802 			     msecs_to_jiffies(hang_limit_ms), NULL,
803 			     NULL, "v3d_render", v3d->drm.dev);
804 	if (ret)
805 		goto fail;
806 
807 	ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
808 			     &v3d_tfu_sched_ops, NULL,
809 			     DRM_SCHED_PRIORITY_COUNT,
810 			     hw_jobs_limit, job_hang_limit,
811 			     msecs_to_jiffies(hang_limit_ms), NULL,
812 			     NULL, "v3d_tfu", v3d->drm.dev);
813 	if (ret)
814 		goto fail;
815 
816 	if (v3d_has_csd(v3d)) {
817 		ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
818 				     &v3d_csd_sched_ops, NULL,
819 				     DRM_SCHED_PRIORITY_COUNT,
820 				     hw_jobs_limit, job_hang_limit,
821 				     msecs_to_jiffies(hang_limit_ms), NULL,
822 				     NULL, "v3d_csd", v3d->drm.dev);
823 		if (ret)
824 			goto fail;
825 
826 		ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
827 				     &v3d_cache_clean_sched_ops, NULL,
828 				     DRM_SCHED_PRIORITY_COUNT,
829 				     hw_jobs_limit, job_hang_limit,
830 				     msecs_to_jiffies(hang_limit_ms), NULL,
831 				     NULL, "v3d_cache_clean", v3d->drm.dev);
832 		if (ret)
833 			goto fail;
834 	}
835 
836 	ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
837 			     &v3d_cpu_sched_ops, NULL,
838 			     DRM_SCHED_PRIORITY_COUNT,
839 			     1, job_hang_limit,
840 			     msecs_to_jiffies(hang_limit_ms), NULL,
841 			     NULL, "v3d_cpu", v3d->drm.dev);
842 	if (ret)
843 		goto fail;
844 
845 	return 0;
846 
847 fail:
848 	v3d_sched_fini(v3d);
849 	return ret;
850 }
851 
852 void
v3d_sched_fini(struct v3d_dev * v3d)853 v3d_sched_fini(struct v3d_dev *v3d)
854 {
855 	enum v3d_queue q;
856 
857 	for (q = 0; q < V3D_MAX_QUEUES; q++) {
858 		if (v3d->queue[q].sched.ready)
859 			drm_sched_fini(&v3d->queue[q].sched);
860 	}
861 }
862