1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3
4 /**
5 * DOC: Broadcom V3D scheduling
6 *
7 * The shared DRM GPU scheduler is used to coordinate submitting jobs
8 * to the hardware. Each DRM fd (roughly a client process) gets its
9 * own scheduler entity, which will process jobs in order. The GPU
10 * scheduler will round-robin between clients to submit the next job.
11 *
12 * For simplicity, and in order to keep latency low for interactive
13 * jobs when bulk background jobs are queued up, we submit a new job
14 * to the HW only when it has completed the last one, instead of
15 * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
16 * drm_sched_job_add_dependency() to manage the dependency between bin and
17 * render, instead of having the clients submit jobs using the HW's
18 * semaphores to interlock between them.
19 */
20
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23
24 #include <drm/drm_syncobj.h>
25
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31
32 static struct v3d_job *
to_v3d_job(struct drm_sched_job * sched_job)33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35 return container_of(sched_job, struct v3d_job, base);
36 }
37
38 static struct v3d_bin_job *
to_bin_job(struct drm_sched_job * sched_job)39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41 return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43
44 static struct v3d_render_job *
to_render_job(struct drm_sched_job * sched_job)45 to_render_job(struct drm_sched_job *sched_job)
46 {
47 return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49
50 static struct v3d_tfu_job *
to_tfu_job(struct drm_sched_job * sched_job)51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53 return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55
56 static struct v3d_csd_job *
to_csd_job(struct drm_sched_job * sched_job)57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59 return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61
62 static struct v3d_cpu_job *
to_cpu_job(struct drm_sched_job * sched_job)63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65 return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67
68 static void
v3d_sched_job_free(struct drm_sched_job * sched_job)69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71 struct v3d_job *job = to_v3d_job(sched_job);
72
73 v3d_job_cleanup(job);
74 }
75
76 void
v3d_timestamp_query_info_free(struct v3d_timestamp_query_info * query_info,unsigned int count)77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
78 unsigned int count)
79 {
80 if (query_info->queries) {
81 unsigned int i;
82
83 for (i = 0; i < count; i++)
84 drm_syncobj_put(query_info->queries[i].syncobj);
85
86 kvfree(query_info->queries);
87 }
88 }
89
90 void
v3d_performance_query_info_free(struct v3d_performance_query_info * query_info,unsigned int count)91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
92 unsigned int count)
93 {
94 if (query_info->queries) {
95 unsigned int i;
96
97 for (i = 0; i < count; i++) {
98 drm_syncobj_put(query_info->queries[i].syncobj);
99 kvfree(query_info->queries[i].kperfmon_ids);
100 }
101
102 kvfree(query_info->queries);
103 }
104 }
105
106 static void
v3d_cpu_job_free(struct drm_sched_job * sched_job)107 v3d_cpu_job_free(struct drm_sched_job *sched_job)
108 {
109 struct v3d_cpu_job *job = to_cpu_job(sched_job);
110
111 v3d_timestamp_query_info_free(&job->timestamp_query,
112 job->timestamp_query.count);
113
114 v3d_performance_query_info_free(&job->performance_query,
115 job->performance_query.count);
116
117 v3d_job_cleanup(&job->base);
118 }
119
120 static void
v3d_switch_perfmon(struct v3d_dev * v3d,struct v3d_job * job)121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
122 {
123 if (job->perfmon != v3d->active_perfmon)
124 v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
125
126 if (job->perfmon && v3d->active_perfmon != job->perfmon)
127 v3d_perfmon_start(v3d, job->perfmon);
128 }
129
130 static void
v3d_job_start_stats(struct v3d_job * job,enum v3d_queue queue)131 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
132 {
133 struct v3d_dev *v3d = job->v3d;
134 struct v3d_file_priv *file = job->file->driver_priv;
135 struct v3d_stats *global_stats = &v3d->queue[queue].stats;
136 struct v3d_stats *local_stats = &file->stats[queue];
137 u64 now = local_clock();
138
139 preempt_disable();
140
141 write_seqcount_begin(&local_stats->lock);
142 local_stats->start_ns = now;
143 write_seqcount_end(&local_stats->lock);
144
145 write_seqcount_begin(&global_stats->lock);
146 global_stats->start_ns = now;
147 write_seqcount_end(&global_stats->lock);
148
149 preempt_enable();
150 }
151
152 static void
v3d_stats_update(struct v3d_stats * stats,u64 now)153 v3d_stats_update(struct v3d_stats *stats, u64 now)
154 {
155 write_seqcount_begin(&stats->lock);
156 stats->enabled_ns += now - stats->start_ns;
157 stats->jobs_completed++;
158 stats->start_ns = 0;
159 write_seqcount_end(&stats->lock);
160 }
161
162 void
v3d_job_update_stats(struct v3d_job * job,enum v3d_queue queue)163 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
164 {
165 struct v3d_dev *v3d = job->v3d;
166 struct v3d_file_priv *file = job->file->driver_priv;
167 struct v3d_stats *global_stats = &v3d->queue[queue].stats;
168 struct v3d_stats *local_stats = &file->stats[queue];
169 u64 now = local_clock();
170
171 preempt_disable();
172 v3d_stats_update(local_stats, now);
173 v3d_stats_update(global_stats, now);
174 preempt_enable();
175 }
176
v3d_bin_job_run(struct drm_sched_job * sched_job)177 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
178 {
179 struct v3d_bin_job *job = to_bin_job(sched_job);
180 struct v3d_dev *v3d = job->base.v3d;
181 struct drm_device *dev = &v3d->drm;
182 struct dma_fence *fence;
183 unsigned long irqflags;
184
185 if (unlikely(job->base.base.s_fence->finished.error))
186 return NULL;
187
188 /* Lock required around bin_job update vs
189 * v3d_overflow_mem_work().
190 */
191 spin_lock_irqsave(&v3d->job_lock, irqflags);
192 v3d->bin_job = job;
193 /* Clear out the overflow allocation, so we don't
194 * reuse the overflow attached to a previous job.
195 */
196 V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
197 spin_unlock_irqrestore(&v3d->job_lock, irqflags);
198
199 v3d_invalidate_caches(v3d);
200
201 fence = v3d_fence_create(v3d, V3D_BIN);
202 if (IS_ERR(fence))
203 return NULL;
204
205 if (job->base.irq_fence)
206 dma_fence_put(job->base.irq_fence);
207 job->base.irq_fence = dma_fence_get(fence);
208
209 trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
210 job->start, job->end);
211
212 v3d_job_start_stats(&job->base, V3D_BIN);
213 v3d_switch_perfmon(v3d, &job->base);
214
215 /* Set the current and end address of the control list.
216 * Writing the end register is what starts the job.
217 */
218 if (job->qma) {
219 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
220 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
221 }
222 if (job->qts) {
223 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
224 V3D_CLE_CT0QTS_ENABLE |
225 job->qts);
226 }
227 V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
228 V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
229
230 return fence;
231 }
232
v3d_render_job_run(struct drm_sched_job * sched_job)233 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
234 {
235 struct v3d_render_job *job = to_render_job(sched_job);
236 struct v3d_dev *v3d = job->base.v3d;
237 struct drm_device *dev = &v3d->drm;
238 struct dma_fence *fence;
239
240 if (unlikely(job->base.base.s_fence->finished.error))
241 return NULL;
242
243 v3d->render_job = job;
244
245 /* Can we avoid this flush? We need to be careful of
246 * scheduling, though -- imagine job0 rendering to texture and
247 * job1 reading, and them being executed as bin0, bin1,
248 * render0, render1, so that render1's flush at bin time
249 * wasn't enough.
250 */
251 v3d_invalidate_caches(v3d);
252
253 fence = v3d_fence_create(v3d, V3D_RENDER);
254 if (IS_ERR(fence))
255 return NULL;
256
257 if (job->base.irq_fence)
258 dma_fence_put(job->base.irq_fence);
259 job->base.irq_fence = dma_fence_get(fence);
260
261 trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
262 job->start, job->end);
263
264 v3d_job_start_stats(&job->base, V3D_RENDER);
265 v3d_switch_perfmon(v3d, &job->base);
266
267 /* XXX: Set the QCFG */
268
269 /* Set the current and end address of the control list.
270 * Writing the end register is what starts the job.
271 */
272 V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
273 V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
274
275 return fence;
276 }
277
278 static struct dma_fence *
v3d_tfu_job_run(struct drm_sched_job * sched_job)279 v3d_tfu_job_run(struct drm_sched_job *sched_job)
280 {
281 struct v3d_tfu_job *job = to_tfu_job(sched_job);
282 struct v3d_dev *v3d = job->base.v3d;
283 struct drm_device *dev = &v3d->drm;
284 struct dma_fence *fence;
285
286 fence = v3d_fence_create(v3d, V3D_TFU);
287 if (IS_ERR(fence))
288 return NULL;
289
290 v3d->tfu_job = job;
291 if (job->base.irq_fence)
292 dma_fence_put(job->base.irq_fence);
293 job->base.irq_fence = dma_fence_get(fence);
294
295 trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
296
297 v3d_job_start_stats(&job->base, V3D_TFU);
298
299 V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
300 V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
301 V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
302 V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
303 V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
304 if (v3d->ver >= 71)
305 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
306 V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
307 V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
308 if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
309 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
310 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
311 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
312 }
313 /* ICFG kicks off the job. */
314 V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
315
316 return fence;
317 }
318
319 static struct dma_fence *
v3d_csd_job_run(struct drm_sched_job * sched_job)320 v3d_csd_job_run(struct drm_sched_job *sched_job)
321 {
322 struct v3d_csd_job *job = to_csd_job(sched_job);
323 struct v3d_dev *v3d = job->base.v3d;
324 struct drm_device *dev = &v3d->drm;
325 struct dma_fence *fence;
326 int i, csd_cfg0_reg;
327
328 v3d->csd_job = job;
329
330 v3d_invalidate_caches(v3d);
331
332 fence = v3d_fence_create(v3d, V3D_CSD);
333 if (IS_ERR(fence))
334 return NULL;
335
336 if (job->base.irq_fence)
337 dma_fence_put(job->base.irq_fence);
338 job->base.irq_fence = dma_fence_get(fence);
339
340 trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
341
342 v3d_job_start_stats(&job->base, V3D_CSD);
343 v3d_switch_perfmon(v3d, &job->base);
344
345 csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
346 for (i = 1; i <= 6; i++)
347 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
348
349 /* Although V3D 7.1 has an eighth configuration register, we are not
350 * using it. Therefore, make sure it remains unused.
351 *
352 * XXX: Set the CFG7 register
353 */
354 if (v3d->ver >= 71)
355 V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
356
357 /* CFG0 write kicks off the job. */
358 V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
359
360 return fence;
361 }
362
363 static void
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job * job)364 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
365 {
366 struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
367 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
368 struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
369 struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
370 u32 *wg_counts;
371
372 v3d_get_bo_vaddr(bo);
373 v3d_get_bo_vaddr(indirect);
374
375 wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
376
377 if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
378 return;
379
380 args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
381 args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
382 args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
383 args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
384 (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
385
386 for (int i = 0; i < 3; i++) {
387 /* 0xffffffff indicates that the uniform rewrite is not needed */
388 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
389 u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
390 ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
391 }
392 }
393
394 v3d_put_bo_vaddr(indirect);
395 v3d_put_bo_vaddr(bo);
396 }
397
398 static void
v3d_timestamp_query(struct v3d_cpu_job * job)399 v3d_timestamp_query(struct v3d_cpu_job *job)
400 {
401 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
402 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
403 u8 *value_addr;
404
405 v3d_get_bo_vaddr(bo);
406
407 for (int i = 0; i < timestamp_query->count; i++) {
408 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
409 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
410
411 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
412 job->base.done_fence);
413 }
414
415 v3d_put_bo_vaddr(bo);
416 }
417
418 static void
v3d_reset_timestamp_queries(struct v3d_cpu_job * job)419 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
420 {
421 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
422 struct v3d_timestamp_query *queries = timestamp_query->queries;
423 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
424 u8 *value_addr;
425
426 v3d_get_bo_vaddr(bo);
427
428 for (int i = 0; i < timestamp_query->count; i++) {
429 value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
430 *((u64 *)value_addr) = 0;
431
432 drm_syncobj_replace_fence(queries[i].syncobj, NULL);
433 }
434
435 v3d_put_bo_vaddr(bo);
436 }
437
write_to_buffer_32(u32 * dst,unsigned int idx,u32 value)438 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
439 {
440 dst[idx] = value;
441 }
442
write_to_buffer_64(u64 * dst,unsigned int idx,u64 value)443 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
444 {
445 dst[idx] = value;
446 }
447
448 static void
write_to_buffer(void * dst,unsigned int idx,bool do_64bit,u64 value)449 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
450 {
451 if (do_64bit)
452 write_to_buffer_64(dst, idx, value);
453 else
454 write_to_buffer_32(dst, idx, value);
455 }
456
457 static void
v3d_copy_query_results(struct v3d_cpu_job * job)458 v3d_copy_query_results(struct v3d_cpu_job *job)
459 {
460 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
461 struct v3d_timestamp_query *queries = timestamp_query->queries;
462 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
463 struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
464 struct v3d_copy_query_results_info *copy = &job->copy;
465 struct dma_fence *fence;
466 u8 *query_addr;
467 bool available, write_result;
468 u8 *data;
469 int i;
470
471 v3d_get_bo_vaddr(bo);
472 v3d_get_bo_vaddr(timestamp);
473
474 data = ((u8 *)bo->vaddr) + copy->offset;
475
476 for (i = 0; i < timestamp_query->count; i++) {
477 fence = drm_syncobj_fence_get(queries[i].syncobj);
478 available = fence ? dma_fence_is_signaled(fence) : false;
479
480 write_result = available || copy->do_partial;
481 if (write_result) {
482 query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
483 write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
484 }
485
486 if (copy->availability_bit)
487 write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
488
489 data += copy->stride;
490
491 dma_fence_put(fence);
492 }
493
494 v3d_put_bo_vaddr(timestamp);
495 v3d_put_bo_vaddr(bo);
496 }
497
498 static void
v3d_reset_performance_queries(struct v3d_cpu_job * job)499 v3d_reset_performance_queries(struct v3d_cpu_job *job)
500 {
501 struct v3d_performance_query_info *performance_query = &job->performance_query;
502 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
503 struct v3d_dev *v3d = job->base.v3d;
504 struct v3d_perfmon *perfmon;
505
506 for (int i = 0; i < performance_query->count; i++) {
507 for (int j = 0; j < performance_query->nperfmons; j++) {
508 perfmon = v3d_perfmon_find(v3d_priv,
509 performance_query->queries[i].kperfmon_ids[j]);
510 if (!perfmon) {
511 DRM_DEBUG("Failed to find perfmon.");
512 continue;
513 }
514
515 v3d_perfmon_stop(v3d, perfmon, false);
516
517 memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
518
519 v3d_perfmon_put(perfmon);
520 }
521
522 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
523 }
524 }
525
526 static void
v3d_write_performance_query_result(struct v3d_cpu_job * job,void * data,unsigned int query)527 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
528 unsigned int query)
529 {
530 struct v3d_performance_query_info *performance_query =
531 &job->performance_query;
532 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
533 struct v3d_performance_query *perf_query =
534 &performance_query->queries[query];
535 struct v3d_dev *v3d = job->base.v3d;
536 unsigned int i, j, offset;
537
538 for (i = 0, offset = 0;
539 i < performance_query->nperfmons;
540 i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
541 struct v3d_perfmon *perfmon;
542
543 perfmon = v3d_perfmon_find(v3d_priv,
544 perf_query->kperfmon_ids[i]);
545 if (!perfmon) {
546 DRM_DEBUG("Failed to find perfmon.");
547 continue;
548 }
549
550 v3d_perfmon_stop(v3d, perfmon, true);
551
552 if (job->copy.do_64bit) {
553 for (j = 0; j < perfmon->ncounters; j++)
554 write_to_buffer_64(data, offset + j,
555 perfmon->values[j]);
556 } else {
557 for (j = 0; j < perfmon->ncounters; j++)
558 write_to_buffer_32(data, offset + j,
559 perfmon->values[j]);
560 }
561
562 v3d_perfmon_put(perfmon);
563 }
564 }
565
566 static void
v3d_copy_performance_query(struct v3d_cpu_job * job)567 v3d_copy_performance_query(struct v3d_cpu_job *job)
568 {
569 struct v3d_performance_query_info *performance_query = &job->performance_query;
570 struct v3d_copy_query_results_info *copy = &job->copy;
571 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
572 struct dma_fence *fence;
573 bool available, write_result;
574 u8 *data;
575
576 v3d_get_bo_vaddr(bo);
577
578 data = ((u8 *)bo->vaddr) + copy->offset;
579
580 for (int i = 0; i < performance_query->count; i++) {
581 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
582 available = fence ? dma_fence_is_signaled(fence) : false;
583
584 write_result = available || copy->do_partial;
585 if (write_result)
586 v3d_write_performance_query_result(job, data, i);
587
588 if (copy->availability_bit)
589 write_to_buffer(data, performance_query->ncounters,
590 copy->do_64bit, available ? 1u : 0u);
591
592 data += copy->stride;
593
594 dma_fence_put(fence);
595 }
596
597 v3d_put_bo_vaddr(bo);
598 }
599
600 static const v3d_cpu_job_fn cpu_job_function[] = {
601 [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
602 [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
603 [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
604 [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
605 [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
606 [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
607 };
608
609 static struct dma_fence *
v3d_cpu_job_run(struct drm_sched_job * sched_job)610 v3d_cpu_job_run(struct drm_sched_job *sched_job)
611 {
612 struct v3d_cpu_job *job = to_cpu_job(sched_job);
613 struct v3d_dev *v3d = job->base.v3d;
614
615 v3d->cpu_job = job;
616
617 if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
618 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
619 return NULL;
620 }
621
622 v3d_job_start_stats(&job->base, V3D_CPU);
623 trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
624
625 cpu_job_function[job->job_type](job);
626
627 trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
628 v3d_job_update_stats(&job->base, V3D_CPU);
629
630 return NULL;
631 }
632
633 static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job * sched_job)634 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
635 {
636 struct v3d_job *job = to_v3d_job(sched_job);
637 struct v3d_dev *v3d = job->v3d;
638
639 v3d_job_start_stats(job, V3D_CACHE_CLEAN);
640
641 v3d_clean_caches(v3d);
642
643 v3d_job_update_stats(job, V3D_CACHE_CLEAN);
644
645 return NULL;
646 }
647
648 static enum drm_gpu_sched_stat
v3d_gpu_reset_for_timeout(struct v3d_dev * v3d,struct drm_sched_job * sched_job)649 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
650 {
651 enum v3d_queue q;
652
653 mutex_lock(&v3d->reset_lock);
654
655 /* block scheduler */
656 for (q = 0; q < V3D_MAX_QUEUES; q++)
657 drm_sched_stop(&v3d->queue[q].sched, sched_job);
658
659 if (sched_job)
660 drm_sched_increase_karma(sched_job);
661
662 /* get the GPU back into the init state */
663 v3d_reset(v3d);
664
665 for (q = 0; q < V3D_MAX_QUEUES; q++)
666 drm_sched_resubmit_jobs(&v3d->queue[q].sched);
667
668 /* Unblock schedulers and restart their jobs. */
669 for (q = 0; q < V3D_MAX_QUEUES; q++) {
670 drm_sched_start(&v3d->queue[q].sched);
671 }
672
673 mutex_unlock(&v3d->reset_lock);
674
675 return DRM_GPU_SCHED_STAT_NOMINAL;
676 }
677
678 /* If the current address or return address have changed, then the GPU
679 * has probably made progress and we should delay the reset. This
680 * could fail if the GPU got in an infinite loop in the CL, but that
681 * is pretty unlikely outside of an i-g-t testcase.
682 */
683 static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job * sched_job,enum v3d_queue q,u32 * timedout_ctca,u32 * timedout_ctra)684 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
685 u32 *timedout_ctca, u32 *timedout_ctra)
686 {
687 struct v3d_job *job = to_v3d_job(sched_job);
688 struct v3d_dev *v3d = job->v3d;
689 u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
690 u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
691
692 if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
693 *timedout_ctca = ctca;
694 *timedout_ctra = ctra;
695 return DRM_GPU_SCHED_STAT_NOMINAL;
696 }
697
698 return v3d_gpu_reset_for_timeout(v3d, sched_job);
699 }
700
701 static enum drm_gpu_sched_stat
v3d_bin_job_timedout(struct drm_sched_job * sched_job)702 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
703 {
704 struct v3d_bin_job *job = to_bin_job(sched_job);
705
706 return v3d_cl_job_timedout(sched_job, V3D_BIN,
707 &job->timedout_ctca, &job->timedout_ctra);
708 }
709
710 static enum drm_gpu_sched_stat
v3d_render_job_timedout(struct drm_sched_job * sched_job)711 v3d_render_job_timedout(struct drm_sched_job *sched_job)
712 {
713 struct v3d_render_job *job = to_render_job(sched_job);
714
715 return v3d_cl_job_timedout(sched_job, V3D_RENDER,
716 &job->timedout_ctca, &job->timedout_ctra);
717 }
718
719 static enum drm_gpu_sched_stat
v3d_generic_job_timedout(struct drm_sched_job * sched_job)720 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
721 {
722 struct v3d_job *job = to_v3d_job(sched_job);
723
724 return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
725 }
726
727 static enum drm_gpu_sched_stat
v3d_csd_job_timedout(struct drm_sched_job * sched_job)728 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
729 {
730 struct v3d_csd_job *job = to_csd_job(sched_job);
731 struct v3d_dev *v3d = job->base.v3d;
732 u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
733
734 /* If we've made progress, skip reset and let the timer get
735 * rearmed.
736 */
737 if (job->timedout_batches != batches) {
738 job->timedout_batches = batches;
739 return DRM_GPU_SCHED_STAT_NOMINAL;
740 }
741
742 return v3d_gpu_reset_for_timeout(v3d, sched_job);
743 }
744
745 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
746 .run_job = v3d_bin_job_run,
747 .timedout_job = v3d_bin_job_timedout,
748 .free_job = v3d_sched_job_free,
749 };
750
751 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
752 .run_job = v3d_render_job_run,
753 .timedout_job = v3d_render_job_timedout,
754 .free_job = v3d_sched_job_free,
755 };
756
757 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
758 .run_job = v3d_tfu_job_run,
759 .timedout_job = v3d_generic_job_timedout,
760 .free_job = v3d_sched_job_free,
761 };
762
763 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
764 .run_job = v3d_csd_job_run,
765 .timedout_job = v3d_csd_job_timedout,
766 .free_job = v3d_sched_job_free
767 };
768
769 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
770 .run_job = v3d_cache_clean_job_run,
771 .timedout_job = v3d_generic_job_timedout,
772 .free_job = v3d_sched_job_free
773 };
774
775 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
776 .run_job = v3d_cpu_job_run,
777 .timedout_job = v3d_generic_job_timedout,
778 .free_job = v3d_cpu_job_free
779 };
780
781 int
v3d_sched_init(struct v3d_dev * v3d)782 v3d_sched_init(struct v3d_dev *v3d)
783 {
784 int hw_jobs_limit = 1;
785 int job_hang_limit = 0;
786 int hang_limit_ms = 500;
787 int ret;
788
789 ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
790 &v3d_bin_sched_ops, NULL,
791 DRM_SCHED_PRIORITY_COUNT,
792 hw_jobs_limit, job_hang_limit,
793 msecs_to_jiffies(hang_limit_ms), NULL,
794 NULL, "v3d_bin", v3d->drm.dev);
795 if (ret)
796 return ret;
797
798 ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
799 &v3d_render_sched_ops, NULL,
800 DRM_SCHED_PRIORITY_COUNT,
801 hw_jobs_limit, job_hang_limit,
802 msecs_to_jiffies(hang_limit_ms), NULL,
803 NULL, "v3d_render", v3d->drm.dev);
804 if (ret)
805 goto fail;
806
807 ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
808 &v3d_tfu_sched_ops, NULL,
809 DRM_SCHED_PRIORITY_COUNT,
810 hw_jobs_limit, job_hang_limit,
811 msecs_to_jiffies(hang_limit_ms), NULL,
812 NULL, "v3d_tfu", v3d->drm.dev);
813 if (ret)
814 goto fail;
815
816 if (v3d_has_csd(v3d)) {
817 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
818 &v3d_csd_sched_ops, NULL,
819 DRM_SCHED_PRIORITY_COUNT,
820 hw_jobs_limit, job_hang_limit,
821 msecs_to_jiffies(hang_limit_ms), NULL,
822 NULL, "v3d_csd", v3d->drm.dev);
823 if (ret)
824 goto fail;
825
826 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
827 &v3d_cache_clean_sched_ops, NULL,
828 DRM_SCHED_PRIORITY_COUNT,
829 hw_jobs_limit, job_hang_limit,
830 msecs_to_jiffies(hang_limit_ms), NULL,
831 NULL, "v3d_cache_clean", v3d->drm.dev);
832 if (ret)
833 goto fail;
834 }
835
836 ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
837 &v3d_cpu_sched_ops, NULL,
838 DRM_SCHED_PRIORITY_COUNT,
839 1, job_hang_limit,
840 msecs_to_jiffies(hang_limit_ms), NULL,
841 NULL, "v3d_cpu", v3d->drm.dev);
842 if (ret)
843 goto fail;
844
845 return 0;
846
847 fail:
848 v3d_sched_fini(v3d);
849 return ret;
850 }
851
852 void
v3d_sched_fini(struct v3d_dev * v3d)853 v3d_sched_fini(struct v3d_dev *v3d)
854 {
855 enum v3d_queue q;
856
857 for (q = 0; q < V3D_MAX_QUEUES; q++) {
858 if (v3d->queue[q].sched.ready)
859 drm_sched_fini(&v3d->queue[q].sched);
860 }
861 }
862