1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3
4 /**
5 * DOC: Broadcom V3D scheduling
6 *
7 * The shared DRM GPU scheduler is used to coordinate submitting jobs
8 * to the hardware. Each DRM fd (roughly a client process) gets its
9 * own scheduler entity, which will process jobs in order. The GPU
10 * scheduler will schedule the clients with a FIFO scheduling algorithm.
11 *
12 * For simplicity, and in order to keep latency low for interactive
13 * jobs when bulk background jobs are queued up, we submit a new job
14 * to the HW only when it has completed the last one, instead of
15 * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
16 * `drm_sched_job_add_dependency()` to manage the dependency between bin
17 * and render, instead of having the clients submit jobs using the HW's
18 * semaphores to interlock between them.
19 */
20
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23
24 #include <drm/drm_syncobj.h>
25
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31
32 static struct v3d_job *
to_v3d_job(struct drm_sched_job * sched_job)33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35 return container_of(sched_job, struct v3d_job, base);
36 }
37
38 static struct v3d_bin_job *
to_bin_job(struct drm_sched_job * sched_job)39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41 return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43
44 static struct v3d_render_job *
to_render_job(struct drm_sched_job * sched_job)45 to_render_job(struct drm_sched_job *sched_job)
46 {
47 return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49
50 static struct v3d_tfu_job *
to_tfu_job(struct drm_sched_job * sched_job)51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53 return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55
56 static struct v3d_csd_job *
to_csd_job(struct drm_sched_job * sched_job)57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59 return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61
62 static struct v3d_cpu_job *
to_cpu_job(struct drm_sched_job * sched_job)63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65 return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67
68 static void
v3d_sched_job_free(struct drm_sched_job * sched_job)69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71 struct v3d_job *job = to_v3d_job(sched_job);
72
73 v3d_job_cleanup(job);
74 }
75
76 void
v3d_timestamp_query_info_free(struct v3d_timestamp_query_info * query_info,unsigned int count)77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
78 unsigned int count)
79 {
80 if (query_info->queries) {
81 unsigned int i;
82
83 for (i = 0; i < count; i++)
84 drm_syncobj_put(query_info->queries[i].syncobj);
85
86 kvfree(query_info->queries);
87 }
88 }
89
90 void
v3d_performance_query_info_free(struct v3d_performance_query_info * query_info,unsigned int count)91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
92 unsigned int count)
93 {
94 if (query_info->queries) {
95 unsigned int i;
96
97 for (i = 0; i < count; i++) {
98 drm_syncobj_put(query_info->queries[i].syncobj);
99 kvfree(query_info->queries[i].kperfmon_ids);
100 }
101
102 kvfree(query_info->queries);
103 }
104 }
105
106 static void
v3d_cpu_job_free(struct drm_sched_job * sched_job)107 v3d_cpu_job_free(struct drm_sched_job *sched_job)
108 {
109 struct v3d_cpu_job *job = to_cpu_job(sched_job);
110
111 v3d_timestamp_query_info_free(&job->timestamp_query,
112 job->timestamp_query.count);
113
114 v3d_performance_query_info_free(&job->performance_query,
115 job->performance_query.count);
116
117 v3d_job_cleanup(&job->base);
118 }
119
120 static void
v3d_switch_perfmon(struct v3d_dev * v3d,struct v3d_job * job)121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
122 {
123 struct v3d_perfmon *perfmon = v3d->global_perfmon;
124
125 if (!perfmon)
126 perfmon = job->perfmon;
127
128 if (perfmon == v3d->active_perfmon)
129 return;
130
131 if (perfmon != v3d->active_perfmon)
132 v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
133
134 if (perfmon && v3d->active_perfmon != perfmon)
135 v3d_perfmon_start(v3d, perfmon);
136 }
137
138 static void
v3d_job_start_stats(struct v3d_job * job,enum v3d_queue queue)139 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
140 {
141 struct v3d_dev *v3d = job->v3d;
142 struct v3d_file_priv *file = job->file->driver_priv;
143 struct v3d_stats *global_stats = &v3d->queue[queue].stats;
144 struct v3d_stats *local_stats = &file->stats[queue];
145 u64 now = local_clock();
146 unsigned long flags;
147
148 /*
149 * We only need to disable local interrupts to appease lockdep who
150 * otherwise would think v3d_job_start_stats vs v3d_stats_update has an
151 * unsafe in-irq vs no-irq-off usage problem. This is a false positive
152 * because all the locks are per queue and stats type, and all jobs are
153 * completely one at a time serialised. More specifically:
154 *
155 * 1. Locks for GPU queues are updated from interrupt handlers under a
156 * spin lock and started here with preemption disabled.
157 *
158 * 2. Locks for CPU queues are updated from the worker with preemption
159 * disabled and equally started here with preemption disabled.
160 *
161 * Therefore both are consistent.
162 *
163 * 3. Because next job can only be queued after the previous one has
164 * been signaled, and locks are per queue, there is also no scope for
165 * the start part to race with the update part.
166 */
167 if (IS_ENABLED(CONFIG_LOCKDEP))
168 local_irq_save(flags);
169 else
170 preempt_disable();
171
172 write_seqcount_begin(&local_stats->lock);
173 local_stats->start_ns = now;
174 write_seqcount_end(&local_stats->lock);
175
176 write_seqcount_begin(&global_stats->lock);
177 global_stats->start_ns = now;
178 write_seqcount_end(&global_stats->lock);
179
180 if (IS_ENABLED(CONFIG_LOCKDEP))
181 local_irq_restore(flags);
182 else
183 preempt_enable();
184 }
185
186 static void
v3d_stats_update(struct v3d_stats * stats,u64 now)187 v3d_stats_update(struct v3d_stats *stats, u64 now)
188 {
189 write_seqcount_begin(&stats->lock);
190 stats->enabled_ns += now - stats->start_ns;
191 stats->jobs_completed++;
192 stats->start_ns = 0;
193 write_seqcount_end(&stats->lock);
194 }
195
196 void
v3d_job_update_stats(struct v3d_job * job,enum v3d_queue queue)197 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
198 {
199 struct v3d_dev *v3d = job->v3d;
200 struct v3d_file_priv *file = job->file->driver_priv;
201 struct v3d_stats *global_stats = &v3d->queue[queue].stats;
202 u64 now = local_clock();
203 unsigned long flags;
204
205 /* See comment in v3d_job_start_stats() */
206 if (IS_ENABLED(CONFIG_LOCKDEP))
207 local_irq_save(flags);
208 else
209 preempt_disable();
210
211 /* Don't update the local stats if the file context has already closed */
212 if (file)
213 v3d_stats_update(&file->stats[queue], now);
214 else
215 drm_dbg(&v3d->drm, "The file descriptor was closed before job completion\n");
216
217 v3d_stats_update(global_stats, now);
218
219 if (IS_ENABLED(CONFIG_LOCKDEP))
220 local_irq_restore(flags);
221 else
222 preempt_enable();
223 }
224
v3d_bin_job_run(struct drm_sched_job * sched_job)225 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
226 {
227 struct v3d_bin_job *job = to_bin_job(sched_job);
228 struct v3d_dev *v3d = job->base.v3d;
229 struct drm_device *dev = &v3d->drm;
230 struct dma_fence *fence;
231 unsigned long irqflags;
232
233 if (unlikely(job->base.base.s_fence->finished.error)) {
234 spin_lock_irqsave(&v3d->job_lock, irqflags);
235 v3d->bin_job = NULL;
236 spin_unlock_irqrestore(&v3d->job_lock, irqflags);
237 return NULL;
238 }
239
240 /* Lock required around bin_job update vs
241 * v3d_overflow_mem_work().
242 */
243 spin_lock_irqsave(&v3d->job_lock, irqflags);
244 v3d->bin_job = job;
245 /* Clear out the overflow allocation, so we don't
246 * reuse the overflow attached to a previous job.
247 */
248 V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
249 spin_unlock_irqrestore(&v3d->job_lock, irqflags);
250
251 v3d_invalidate_caches(v3d);
252
253 fence = v3d_fence_create(v3d, V3D_BIN);
254 if (IS_ERR(fence))
255 return NULL;
256
257 if (job->base.irq_fence)
258 dma_fence_put(job->base.irq_fence);
259 job->base.irq_fence = dma_fence_get(fence);
260
261 trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
262 job->start, job->end);
263
264 v3d_job_start_stats(&job->base, V3D_BIN);
265 v3d_switch_perfmon(v3d, &job->base);
266
267 /* Set the current and end address of the control list.
268 * Writing the end register is what starts the job.
269 */
270 if (job->qma) {
271 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
272 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
273 }
274 if (job->qts) {
275 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
276 V3D_CLE_CT0QTS_ENABLE |
277 job->qts);
278 }
279 V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
280 V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
281
282 return fence;
283 }
284
v3d_render_job_run(struct drm_sched_job * sched_job)285 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
286 {
287 struct v3d_render_job *job = to_render_job(sched_job);
288 struct v3d_dev *v3d = job->base.v3d;
289 struct drm_device *dev = &v3d->drm;
290 struct dma_fence *fence;
291
292 if (unlikely(job->base.base.s_fence->finished.error)) {
293 v3d->render_job = NULL;
294 return NULL;
295 }
296
297 v3d->render_job = job;
298
299 /* Can we avoid this flush? We need to be careful of
300 * scheduling, though -- imagine job0 rendering to texture and
301 * job1 reading, and them being executed as bin0, bin1,
302 * render0, render1, so that render1's flush at bin time
303 * wasn't enough.
304 */
305 v3d_invalidate_caches(v3d);
306
307 fence = v3d_fence_create(v3d, V3D_RENDER);
308 if (IS_ERR(fence))
309 return NULL;
310
311 if (job->base.irq_fence)
312 dma_fence_put(job->base.irq_fence);
313 job->base.irq_fence = dma_fence_get(fence);
314
315 trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
316 job->start, job->end);
317
318 v3d_job_start_stats(&job->base, V3D_RENDER);
319 v3d_switch_perfmon(v3d, &job->base);
320
321 /* XXX: Set the QCFG */
322
323 /* Set the current and end address of the control list.
324 * Writing the end register is what starts the job.
325 */
326 V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
327 V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
328
329 return fence;
330 }
331
332 static struct dma_fence *
v3d_tfu_job_run(struct drm_sched_job * sched_job)333 v3d_tfu_job_run(struct drm_sched_job *sched_job)
334 {
335 struct v3d_tfu_job *job = to_tfu_job(sched_job);
336 struct v3d_dev *v3d = job->base.v3d;
337 struct drm_device *dev = &v3d->drm;
338 struct dma_fence *fence;
339
340 if (unlikely(job->base.base.s_fence->finished.error)) {
341 v3d->tfu_job = NULL;
342 return NULL;
343 }
344
345 v3d->tfu_job = job;
346
347 fence = v3d_fence_create(v3d, V3D_TFU);
348 if (IS_ERR(fence))
349 return NULL;
350
351 if (job->base.irq_fence)
352 dma_fence_put(job->base.irq_fence);
353 job->base.irq_fence = dma_fence_get(fence);
354
355 trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
356
357 v3d_job_start_stats(&job->base, V3D_TFU);
358
359 V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
360 V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
361 V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
362 V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
363 V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
364 if (v3d->ver >= V3D_GEN_71)
365 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
366 V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
367 V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
368 if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
369 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
370 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
371 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
372 }
373 /* ICFG kicks off the job. */
374 V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
375
376 return fence;
377 }
378
379 static struct dma_fence *
v3d_csd_job_run(struct drm_sched_job * sched_job)380 v3d_csd_job_run(struct drm_sched_job *sched_job)
381 {
382 struct v3d_csd_job *job = to_csd_job(sched_job);
383 struct v3d_dev *v3d = job->base.v3d;
384 struct drm_device *dev = &v3d->drm;
385 struct dma_fence *fence;
386 int i, csd_cfg0_reg;
387
388 if (unlikely(job->base.base.s_fence->finished.error)) {
389 v3d->csd_job = NULL;
390 return NULL;
391 }
392
393 v3d->csd_job = job;
394
395 v3d_invalidate_caches(v3d);
396
397 fence = v3d_fence_create(v3d, V3D_CSD);
398 if (IS_ERR(fence))
399 return NULL;
400
401 if (job->base.irq_fence)
402 dma_fence_put(job->base.irq_fence);
403 job->base.irq_fence = dma_fence_get(fence);
404
405 trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
406
407 v3d_job_start_stats(&job->base, V3D_CSD);
408 v3d_switch_perfmon(v3d, &job->base);
409
410 csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
411 for (i = 1; i <= 6; i++)
412 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
413
414 /* Although V3D 7.1 has an eighth configuration register, we are not
415 * using it. Therefore, make sure it remains unused.
416 *
417 * XXX: Set the CFG7 register
418 */
419 if (v3d->ver >= V3D_GEN_71)
420 V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
421
422 /* CFG0 write kicks off the job. */
423 V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
424
425 return fence;
426 }
427
428 static void
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job * job)429 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
430 {
431 struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
432 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
433 struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
434 struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
435 struct v3d_dev *v3d = job->base.v3d;
436 u32 num_batches, *wg_counts;
437
438 v3d_get_bo_vaddr(bo);
439 v3d_get_bo_vaddr(indirect);
440
441 wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
442
443 if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
444 return;
445
446 args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
447 args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
448 args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
449
450 num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
451 (wg_counts[0] * wg_counts[1] * wg_counts[2]);
452
453 /* V3D 7.1.6 and later don't subtract 1 from the number of batches */
454 if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
455 args->cfg[4] = num_batches - 1;
456 else
457 args->cfg[4] = num_batches;
458
459 WARN_ON(args->cfg[4] == ~0);
460
461 for (int i = 0; i < 3; i++) {
462 /* 0xffffffff indicates that the uniform rewrite is not needed */
463 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
464 u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
465 ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
466 }
467 }
468
469 v3d_put_bo_vaddr(indirect);
470 v3d_put_bo_vaddr(bo);
471 }
472
473 static void
v3d_timestamp_query(struct v3d_cpu_job * job)474 v3d_timestamp_query(struct v3d_cpu_job *job)
475 {
476 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
477 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
478 u8 *value_addr;
479
480 v3d_get_bo_vaddr(bo);
481
482 for (int i = 0; i < timestamp_query->count; i++) {
483 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
484 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
485
486 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
487 job->base.done_fence);
488 }
489
490 v3d_put_bo_vaddr(bo);
491 }
492
493 static void
v3d_reset_timestamp_queries(struct v3d_cpu_job * job)494 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
495 {
496 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
497 struct v3d_timestamp_query *queries = timestamp_query->queries;
498 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
499 u8 *value_addr;
500
501 v3d_get_bo_vaddr(bo);
502
503 for (int i = 0; i < timestamp_query->count; i++) {
504 value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
505 *((u64 *)value_addr) = 0;
506
507 drm_syncobj_replace_fence(queries[i].syncobj, NULL);
508 }
509
510 v3d_put_bo_vaddr(bo);
511 }
512
write_to_buffer_32(u32 * dst,unsigned int idx,u32 value)513 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
514 {
515 dst[idx] = value;
516 }
517
write_to_buffer_64(u64 * dst,unsigned int idx,u64 value)518 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
519 {
520 dst[idx] = value;
521 }
522
523 static void
write_to_buffer(void * dst,unsigned int idx,bool do_64bit,u64 value)524 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
525 {
526 if (do_64bit)
527 write_to_buffer_64(dst, idx, value);
528 else
529 write_to_buffer_32(dst, idx, value);
530 }
531
532 static void
v3d_copy_query_results(struct v3d_cpu_job * job)533 v3d_copy_query_results(struct v3d_cpu_job *job)
534 {
535 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
536 struct v3d_timestamp_query *queries = timestamp_query->queries;
537 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
538 struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
539 struct v3d_copy_query_results_info *copy = &job->copy;
540 struct dma_fence *fence;
541 u8 *query_addr;
542 bool available, write_result;
543 u8 *data;
544 int i;
545
546 v3d_get_bo_vaddr(bo);
547 v3d_get_bo_vaddr(timestamp);
548
549 data = ((u8 *)bo->vaddr) + copy->offset;
550
551 for (i = 0; i < timestamp_query->count; i++) {
552 fence = drm_syncobj_fence_get(queries[i].syncobj);
553 available = fence ? dma_fence_is_signaled(fence) : false;
554
555 write_result = available || copy->do_partial;
556 if (write_result) {
557 query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
558 write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
559 }
560
561 if (copy->availability_bit)
562 write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
563
564 data += copy->stride;
565
566 dma_fence_put(fence);
567 }
568
569 v3d_put_bo_vaddr(timestamp);
570 v3d_put_bo_vaddr(bo);
571 }
572
573 static void
v3d_reset_performance_queries(struct v3d_cpu_job * job)574 v3d_reset_performance_queries(struct v3d_cpu_job *job)
575 {
576 struct v3d_performance_query_info *performance_query = &job->performance_query;
577 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
578 struct v3d_dev *v3d = job->base.v3d;
579 struct v3d_perfmon *perfmon;
580
581 for (int i = 0; i < performance_query->count; i++) {
582 for (int j = 0; j < performance_query->nperfmons; j++) {
583 perfmon = v3d_perfmon_find(v3d_priv,
584 performance_query->queries[i].kperfmon_ids[j]);
585 if (!perfmon) {
586 DRM_DEBUG("Failed to find perfmon.");
587 continue;
588 }
589
590 v3d_perfmon_stop(v3d, perfmon, false);
591
592 memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
593
594 v3d_perfmon_put(perfmon);
595 }
596
597 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
598 }
599 }
600
601 static void
v3d_write_performance_query_result(struct v3d_cpu_job * job,void * data,unsigned int query)602 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
603 unsigned int query)
604 {
605 struct v3d_performance_query_info *performance_query =
606 &job->performance_query;
607 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
608 struct v3d_performance_query *perf_query =
609 &performance_query->queries[query];
610 struct v3d_dev *v3d = job->base.v3d;
611 unsigned int i, j, offset;
612
613 for (i = 0, offset = 0;
614 i < performance_query->nperfmons;
615 i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
616 struct v3d_perfmon *perfmon;
617
618 perfmon = v3d_perfmon_find(v3d_priv,
619 perf_query->kperfmon_ids[i]);
620 if (!perfmon) {
621 DRM_DEBUG("Failed to find perfmon.");
622 continue;
623 }
624
625 v3d_perfmon_stop(v3d, perfmon, true);
626
627 if (job->copy.do_64bit) {
628 for (j = 0; j < perfmon->ncounters; j++)
629 write_to_buffer_64(data, offset + j,
630 perfmon->values[j]);
631 } else {
632 for (j = 0; j < perfmon->ncounters; j++)
633 write_to_buffer_32(data, offset + j,
634 perfmon->values[j]);
635 }
636
637 v3d_perfmon_put(perfmon);
638 }
639 }
640
641 static void
v3d_copy_performance_query(struct v3d_cpu_job * job)642 v3d_copy_performance_query(struct v3d_cpu_job *job)
643 {
644 struct v3d_performance_query_info *performance_query = &job->performance_query;
645 struct v3d_copy_query_results_info *copy = &job->copy;
646 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
647 struct dma_fence *fence;
648 bool available, write_result;
649 u8 *data;
650
651 v3d_get_bo_vaddr(bo);
652
653 data = ((u8 *)bo->vaddr) + copy->offset;
654
655 for (int i = 0; i < performance_query->count; i++) {
656 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
657 available = fence ? dma_fence_is_signaled(fence) : false;
658
659 write_result = available || copy->do_partial;
660 if (write_result)
661 v3d_write_performance_query_result(job, data, i);
662
663 if (copy->availability_bit)
664 write_to_buffer(data, performance_query->ncounters,
665 copy->do_64bit, available ? 1u : 0u);
666
667 data += copy->stride;
668
669 dma_fence_put(fence);
670 }
671
672 v3d_put_bo_vaddr(bo);
673 }
674
675 static const v3d_cpu_job_fn cpu_job_function[] = {
676 [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
677 [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
678 [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
679 [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
680 [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
681 [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
682 };
683
684 static struct dma_fence *
v3d_cpu_job_run(struct drm_sched_job * sched_job)685 v3d_cpu_job_run(struct drm_sched_job *sched_job)
686 {
687 struct v3d_cpu_job *job = to_cpu_job(sched_job);
688 struct v3d_dev *v3d = job->base.v3d;
689
690 if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
691 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
692 return NULL;
693 }
694
695 v3d_job_start_stats(&job->base, V3D_CPU);
696 trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
697
698 cpu_job_function[job->job_type](job);
699
700 trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
701 v3d_job_update_stats(&job->base, V3D_CPU);
702
703 return NULL;
704 }
705
706 static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job * sched_job)707 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
708 {
709 struct v3d_job *job = to_v3d_job(sched_job);
710 struct v3d_dev *v3d = job->v3d;
711
712 v3d_job_start_stats(job, V3D_CACHE_CLEAN);
713
714 v3d_clean_caches(v3d);
715
716 v3d_job_update_stats(job, V3D_CACHE_CLEAN);
717
718 return NULL;
719 }
720
721 static enum drm_gpu_sched_stat
v3d_gpu_reset_for_timeout(struct v3d_dev * v3d,struct drm_sched_job * sched_job)722 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
723 {
724 enum v3d_queue q;
725
726 mutex_lock(&v3d->reset_lock);
727
728 /* block scheduler */
729 for (q = 0; q < V3D_MAX_QUEUES; q++)
730 drm_sched_stop(&v3d->queue[q].sched, sched_job);
731
732 if (sched_job)
733 drm_sched_increase_karma(sched_job);
734
735 /* get the GPU back into the init state */
736 v3d_reset(v3d);
737
738 for (q = 0; q < V3D_MAX_QUEUES; q++)
739 drm_sched_resubmit_jobs(&v3d->queue[q].sched);
740
741 /* Unblock schedulers and restart their jobs. */
742 for (q = 0; q < V3D_MAX_QUEUES; q++) {
743 drm_sched_start(&v3d->queue[q].sched, 0);
744 }
745
746 mutex_unlock(&v3d->reset_lock);
747
748 return DRM_GPU_SCHED_STAT_NOMINAL;
749 }
750
751 static void
v3d_sched_skip_reset(struct drm_sched_job * sched_job)752 v3d_sched_skip_reset(struct drm_sched_job *sched_job)
753 {
754 struct drm_gpu_scheduler *sched = sched_job->sched;
755
756 spin_lock(&sched->job_list_lock);
757 list_add(&sched_job->list, &sched->pending_list);
758 spin_unlock(&sched->job_list_lock);
759 }
760
761 static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job * sched_job,enum v3d_queue q,u32 * timedout_ctca,u32 * timedout_ctra)762 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
763 u32 *timedout_ctca, u32 *timedout_ctra)
764 {
765 struct v3d_job *job = to_v3d_job(sched_job);
766 struct v3d_dev *v3d = job->v3d;
767 u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
768 u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
769
770 /* If the current address or return address have changed, then the GPU
771 * has probably made progress and we should delay the reset. This
772 * could fail if the GPU got in an infinite loop in the CL, but that
773 * is pretty unlikely outside of an i-g-t testcase.
774 */
775 if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
776 *timedout_ctca = ctca;
777 *timedout_ctra = ctra;
778
779 v3d_sched_skip_reset(sched_job);
780 return DRM_GPU_SCHED_STAT_NOMINAL;
781 }
782
783 return v3d_gpu_reset_for_timeout(v3d, sched_job);
784 }
785
786 static enum drm_gpu_sched_stat
v3d_bin_job_timedout(struct drm_sched_job * sched_job)787 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
788 {
789 struct v3d_bin_job *job = to_bin_job(sched_job);
790
791 return v3d_cl_job_timedout(sched_job, V3D_BIN,
792 &job->timedout_ctca, &job->timedout_ctra);
793 }
794
795 static enum drm_gpu_sched_stat
v3d_render_job_timedout(struct drm_sched_job * sched_job)796 v3d_render_job_timedout(struct drm_sched_job *sched_job)
797 {
798 struct v3d_render_job *job = to_render_job(sched_job);
799
800 return v3d_cl_job_timedout(sched_job, V3D_RENDER,
801 &job->timedout_ctca, &job->timedout_ctra);
802 }
803
804 static enum drm_gpu_sched_stat
v3d_generic_job_timedout(struct drm_sched_job * sched_job)805 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
806 {
807 struct v3d_job *job = to_v3d_job(sched_job);
808
809 return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
810 }
811
812 static enum drm_gpu_sched_stat
v3d_csd_job_timedout(struct drm_sched_job * sched_job)813 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
814 {
815 struct v3d_csd_job *job = to_csd_job(sched_job);
816 struct v3d_dev *v3d = job->base.v3d;
817 u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
818
819 /* If we've made progress, skip reset, add the job to the pending
820 * list, and let the timer get rearmed.
821 */
822 if (job->timedout_batches != batches) {
823 job->timedout_batches = batches;
824
825 v3d_sched_skip_reset(sched_job);
826 return DRM_GPU_SCHED_STAT_NOMINAL;
827 }
828
829 return v3d_gpu_reset_for_timeout(v3d, sched_job);
830 }
831
832 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
833 .run_job = v3d_bin_job_run,
834 .timedout_job = v3d_bin_job_timedout,
835 .free_job = v3d_sched_job_free,
836 };
837
838 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
839 .run_job = v3d_render_job_run,
840 .timedout_job = v3d_render_job_timedout,
841 .free_job = v3d_sched_job_free,
842 };
843
844 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
845 .run_job = v3d_tfu_job_run,
846 .timedout_job = v3d_generic_job_timedout,
847 .free_job = v3d_sched_job_free,
848 };
849
850 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
851 .run_job = v3d_csd_job_run,
852 .timedout_job = v3d_csd_job_timedout,
853 .free_job = v3d_sched_job_free
854 };
855
856 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
857 .run_job = v3d_cache_clean_job_run,
858 .timedout_job = v3d_generic_job_timedout,
859 .free_job = v3d_sched_job_free
860 };
861
862 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
863 .run_job = v3d_cpu_job_run,
864 .timedout_job = v3d_generic_job_timedout,
865 .free_job = v3d_cpu_job_free
866 };
867
868 static int
v3d_queue_sched_init(struct v3d_dev * v3d,const struct drm_sched_backend_ops * ops,enum v3d_queue queue,const char * name)869 v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
870 enum v3d_queue queue, const char *name)
871 {
872 struct drm_sched_init_args args = {
873 .num_rqs = DRM_SCHED_PRIORITY_COUNT,
874 .credit_limit = 1,
875 .timeout = msecs_to_jiffies(500),
876 .dev = v3d->drm.dev,
877 };
878
879 args.ops = ops;
880 args.name = name;
881
882 return drm_sched_init(&v3d->queue[queue].sched, &args);
883 }
884
885 int
v3d_sched_init(struct v3d_dev * v3d)886 v3d_sched_init(struct v3d_dev *v3d)
887 {
888 int ret;
889
890 ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
891 if (ret)
892 return ret;
893
894 ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
895 "v3d_render");
896 if (ret)
897 goto fail;
898
899 ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
900 if (ret)
901 goto fail;
902
903 if (v3d_has_csd(v3d)) {
904 ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
905 "v3d_csd");
906 if (ret)
907 goto fail;
908
909 ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
910 V3D_CACHE_CLEAN, "v3d_cache_clean");
911 if (ret)
912 goto fail;
913 }
914
915 ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
916 if (ret)
917 goto fail;
918
919 return 0;
920
921 fail:
922 v3d_sched_fini(v3d);
923 return ret;
924 }
925
926 void
v3d_sched_fini(struct v3d_dev * v3d)927 v3d_sched_fini(struct v3d_dev *v3d)
928 {
929 enum v3d_queue q;
930
931 for (q = 0; q < V3D_MAX_QUEUES; q++) {
932 if (v3d->queue[q].sched.ready)
933 drm_sched_fini(&v3d->queue[q].sched);
934 }
935 }
936