Searched defs:should_be_trait (Results 1 – 1 of 1) sorted by relevance
709 _U_SINT should_be_trait = ((_U_SINT)style & 1); in UnityAssertFloatSpecial() local871 _U_SINT should_be_trait = ((_U_SINT)style & 1); in UnityAssertDoubleSpecial() local