1 /*-
2 * SPDX-License-Identifier: BSD-2-Clause
3 *
4 * Copyright 2020 Toomas Soome
5 * Copyright 2019 OmniOS Community Edition (OmniOSce) Association.
6 * Copyright 2020 RackTop Systems, Inc.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 */
29
30 /*
31 * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI
32 * GOP Blt, and allows us to fill the rectangle on screen, copy
33 * rectangle from video to buffer and buffer to video and video to video.
34 * Such implementation does allow us to have almost identical implementation
35 * for both BIOS VBE and UEFI.
36 *
37 * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red,
38 * Alpha) format, this allows us to only handle RGB data and not to worry
39 * about mixing RGB with indexed colors.
40 * Data exchange between memory buffer and video will translate BGRA
41 * and native format as following:
42 *
43 * 32-bit to/from 32-bit is trivial case.
44 * 32-bit to/from 24-bit is also simple - we just drop the alpha channel.
45 * 32-bit to/from 16-bit is more complicated, because we nee to handle
46 * data loss from 32-bit to 16-bit. While reading/writing from/to video, we
47 * need to apply masks of 16-bit color components. This will preserve
48 * colors for terminal text. For 32-bit truecolor PMG images, we need to
49 * translate 32-bit colors to 15/16 bit colors and this means data loss.
50 * There are different algorithms how to perform such color space reduction,
51 * we are currently using bitwise right shift to reduce color space and so far
52 * this technique seems to be sufficient (see also gfx_fb_putimage(), the
53 * end of for loop).
54 * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are
55 * indexed. From video, we do get color indexes, and we do translate
56 * color index values to RGB. To write to video, we again need to translate
57 * RGB to color index. Additionally, we need to translate between VGA and
58 * console colors.
59 *
60 * Our internal color data is represented using BGRA format. But the hardware
61 * used indexed colors for 8-bit colors (0-255) and for this mode we do
62 * need to perform translation to/from BGRA and index values.
63 *
64 * - paletteentry RGB <-> index -
65 * BGRA BUFFER <----/ \ - VIDEO
66 * \ /
67 * - RGB (16/24/32) -
68 *
69 * To perform index to RGB translation, we use palette table generated
70 * from when we set up 8-bit mode video. We cannot read palette data from
71 * the hardware, because not all hardware supports reading it.
72 *
73 * BGRA to index is implemented in rgb_to_color_index() by searching
74 * palette array for closest match of RBG values.
75 *
76 * Note: In 8-bit mode, We do store first 16 colors to palette registers
77 * in VGA color order, this serves two purposes; firstly,
78 * if palette update is not supported, we still have correct 16 colors.
79 * Secondly, the kernel does get correct 16 colors when some other boot
80 * loader is used. However, the palette map for 8-bit colors is using
81 * console color ordering - this does allow us to skip translation
82 * from VGA colors to console colors, while we are reading RGB data.
83 */
84
85 #include <sys/param.h>
86 #include <stand.h>
87 #include <teken.h>
88 #include <gfx_fb.h>
89 #include <sys/font.h>
90 #include <sys/splash.h>
91 #include <sys/linker.h>
92 #include <sys/module.h>
93 #include <sys/stdint.h>
94 #include <sys/endian.h>
95 #include <pnglite.h>
96 #include <bootstrap.h>
97 #include <lz4.h>
98 #if defined(EFI)
99 #include <efi.h>
100 #include <efilib.h>
101 #else
102 #include <vbe.h>
103 #endif
104
105 #include "modinfo.h"
106
107 /* VGA text mode does use bold font. */
108 #if !defined(VGA_8X16_FONT)
109 #define VGA_8X16_FONT "/boot/fonts/8x16b.fnt"
110 #endif
111 #if !defined(DEFAULT_8X16_FONT)
112 #define DEFAULT_8X16_FONT "/boot/fonts/8x16.fnt"
113 #endif
114
115 /*
116 * Must be sorted by font size in descending order
117 */
118 font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts);
119
120 #define DEFAULT_FONT_DATA font_data_8x16
121 extern vt_font_bitmap_data_t font_data_8x16;
122 teken_gfx_t gfx_state = { 0 };
123
124 static struct {
125 unsigned char r; /* Red percentage value. */
126 unsigned char g; /* Green percentage value. */
127 unsigned char b; /* Blue percentage value. */
128 } color_def[NCOLORS] = {
129 {0, 0, 0}, /* black */
130 {50, 0, 0}, /* dark red */
131 {0, 50, 0}, /* dark green */
132 {77, 63, 0}, /* dark yellow */
133 {20, 40, 64}, /* dark blue */
134 {50, 0, 50}, /* dark magenta */
135 {0, 50, 50}, /* dark cyan */
136 {75, 75, 75}, /* light gray */
137
138 {18, 20, 21}, /* dark gray */
139 {100, 0, 0}, /* light red */
140 {0, 100, 0}, /* light green */
141 {100, 100, 0}, /* light yellow */
142 {45, 62, 81}, /* light blue */
143 {100, 0, 100}, /* light magenta */
144 {0, 100, 100}, /* light cyan */
145 {100, 100, 100}, /* white */
146 };
147 uint32_t cmap[NCMAP];
148
149 /*
150 * Between console's palette and VGA's one:
151 * - blue and red are swapped (1 <-> 4)
152 * - yellow and cyan are swapped (3 <-> 6)
153 */
154 const int cons_to_vga_colors[NCOLORS] = {
155 0, 4, 2, 6, 1, 5, 3, 7,
156 8, 12, 10, 14, 9, 13, 11, 15
157 };
158
159 static const int vga_to_cons_colors[NCOLORS] = {
160 0, 1, 2, 3, 4, 5, 6, 7,
161 8, 9, 10, 11, 12, 13, 14, 15
162 };
163
164 /*
165 * It is reported very slow console draw in some systems.
166 * in order to exclude buggy gop->Blt(), we want option
167 * to use direct draw to framebuffer and avoid gop->Blt.
168 * Can be toggled with "gop" command.
169 */
170 bool ignore_gop_blt = false;
171
172 struct text_pixel *screen_buffer;
173 #if defined(EFI)
174 static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer;
175 #else
176 static struct paletteentry *GlyphBuffer;
177 #endif
178 static size_t GlyphBufferSize;
179
180 static bool insert_font(char *, FONT_FLAGS);
181 static int font_set(struct env_var *, int, const void *);
182 static void * allocate_glyphbuffer(uint32_t, uint32_t);
183 static void gfx_fb_cursor_draw(teken_gfx_t *, const teken_pos_t *, bool);
184
185 /*
186 * Initialize gfx framework.
187 */
188 void
gfx_framework_init(void)189 gfx_framework_init(void)
190 {
191 /*
192 * Setup font list to have builtin font.
193 */
194 (void) insert_font(NULL, FONT_BUILTIN);
195 gfx_interp_ref(); /* Draw in the gfx interpreter for this thing */
196 }
197
198 static uint8_t *
gfx_get_fb_address(void)199 gfx_get_fb_address(void)
200 {
201 return (ptov((uint32_t)gfx_state.tg_fb.fb_addr));
202 }
203
204 /*
205 * Utility function to parse gfx mode line strings.
206 */
207 bool
gfx_parse_mode_str(char * str,int * x,int * y,int * depth)208 gfx_parse_mode_str(char *str, int *x, int *y, int *depth)
209 {
210 char *p, *end;
211
212 errno = 0;
213 p = str;
214 *x = strtoul(p, &end, 0);
215 if (*x == 0 || errno != 0)
216 return (false);
217 if (*end != 'x')
218 return (false);
219 p = end + 1;
220 *y = strtoul(p, &end, 0);
221 if (*y == 0 || errno != 0)
222 return (false);
223 if (*end != 'x') {
224 *depth = -1; /* auto select */
225 } else {
226 p = end + 1;
227 *depth = strtoul(p, &end, 0);
228 if (*depth == 0 || errno != 0 || *end != '\0')
229 return (false);
230 }
231
232 return (true);
233 }
234
235 static uint32_t
rgb_color_map(uint8_t index,uint32_t rmax,int roffset,uint32_t gmax,int goffset,uint32_t bmax,int boffset)236 rgb_color_map(uint8_t index, uint32_t rmax, int roffset,
237 uint32_t gmax, int goffset, uint32_t bmax, int boffset)
238 {
239 uint32_t color, code, gray, level;
240
241 if (index < NCOLORS) {
242 #define CF(_f, _i) ((_f ## max * color_def[(_i)]._f / 100) << _f ## offset)
243 return (CF(r, index) | CF(g, index) | CF(b, index));
244 #undef CF
245 }
246
247 #define CF(_f, _c) ((_f ## max & _c) << _f ## offset)
248 /* 6x6x6 color cube */
249 if (index > 15 && index < 232) {
250 uint32_t red, green, blue;
251
252 for (red = 0; red < 6; red++) {
253 for (green = 0; green < 6; green++) {
254 for (blue = 0; blue < 6; blue++) {
255 code = 16 + (red * 36) +
256 (green * 6) + blue;
257 if (code != index)
258 continue;
259 red = red ? (red * 40 + 55) : 0;
260 green = green ? (green * 40 + 55) : 0;
261 blue = blue ? (blue * 40 + 55) : 0;
262 color = CF(r, red);
263 color |= CF(g, green);
264 color |= CF(b, blue);
265 return (color);
266 }
267 }
268 }
269 }
270
271 /* colors 232-255 are a grayscale ramp */
272 for (gray = 0; gray < 24; gray++) {
273 level = (gray * 10) + 8;
274 code = 232 + gray;
275 if (code == index)
276 break;
277 }
278 return (CF(r, level) | CF(g, level) | CF(b, level));
279 #undef CF
280 }
281
282 /*
283 * Support for color mapping.
284 * For 8, 24 and 32 bit depth, use mask size 8.
285 * 15/16 bit depth needs to use mask size from mode,
286 * or we will lose color information from 32-bit to 15/16 bit translation.
287 */
288 uint32_t
gfx_fb_color_map(uint8_t index)289 gfx_fb_color_map(uint8_t index)
290 {
291 int rmask, gmask, bmask;
292 int roff, goff, boff, bpp;
293
294 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
295 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
296 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
297 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
298
299 if (bpp == 2)
300 rmask = gfx_state.tg_fb.fb_mask_red >> roff;
301 else
302 rmask = 0xff;
303
304 if (bpp == 2)
305 gmask = gfx_state.tg_fb.fb_mask_green >> goff;
306 else
307 gmask = 0xff;
308
309 if (bpp == 2)
310 bmask = gfx_state.tg_fb.fb_mask_blue >> boff;
311 else
312 bmask = 0xff;
313
314 return (rgb_color_map(index, rmask, 16, gmask, 8, bmask, 0));
315 }
316
317 /*
318 * Get indexed color from RGB. This function is used to write data to video
319 * memory when the adapter is set to use indexed colors.
320 * Since UEFI does only support 32-bit colors, we do not implement it for
321 * UEFI because there is no need for it and we do not have palette array
322 * for UEFI.
323 */
324 static uint8_t
rgb_to_color_index(uint8_t r,uint8_t g,uint8_t b)325 rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b)
326 {
327 #if !defined(EFI)
328 uint32_t color, best, dist, k;
329 int diff;
330
331 color = 0;
332 best = 255 * 255 * 255;
333 for (k = 0; k < NCMAP; k++) {
334 diff = r - pe8[k].Red;
335 dist = diff * diff;
336 diff = g - pe8[k].Green;
337 dist += diff * diff;
338 diff = b - pe8[k].Blue;
339 dist += diff * diff;
340
341 /* Exact match, exit the loop */
342 if (dist == 0)
343 break;
344
345 if (dist < best) {
346 color = k;
347 best = dist;
348 }
349 }
350 if (k == NCMAP)
351 k = color;
352 return (k);
353 #else
354 (void) r;
355 (void) g;
356 (void) b;
357 return (0);
358 #endif
359 }
360
361 int
generate_cons_palette(uint32_t * palette,int format,uint32_t rmax,int roffset,uint32_t gmax,int goffset,uint32_t bmax,int boffset)362 generate_cons_palette(uint32_t *palette, int format,
363 uint32_t rmax, int roffset, uint32_t gmax, int goffset,
364 uint32_t bmax, int boffset)
365 {
366 int i;
367
368 switch (format) {
369 case COLOR_FORMAT_VGA:
370 for (i = 0; i < NCOLORS; i++)
371 palette[i] = cons_to_vga_colors[i];
372 for (; i < NCMAP; i++)
373 palette[i] = i;
374 break;
375 case COLOR_FORMAT_RGB:
376 for (i = 0; i < NCMAP; i++)
377 palette[i] = rgb_color_map(i, rmax, roffset,
378 gmax, goffset, bmax, boffset);
379 break;
380 default:
381 return (ENODEV);
382 }
383
384 return (0);
385 }
386
387 static void
gfx_mem_wr1(uint8_t * base,size_t size,uint32_t o,uint8_t v)388 gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v)
389 {
390
391 if (o >= size)
392 return;
393 *(uint8_t *)(base + o) = v;
394 }
395
396 static void
gfx_mem_wr2(uint8_t * base,size_t size,uint32_t o,uint16_t v)397 gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v)
398 {
399
400 if (o >= size)
401 return;
402 *(uint16_t *)(base + o) = v;
403 }
404
405 static void
gfx_mem_wr4(uint8_t * base,size_t size,uint32_t o,uint32_t v)406 gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v)
407 {
408
409 if (o >= size)
410 return;
411 *(uint32_t *)(base + o) = v;
412 }
413
gfxfb_blt_fill(void * BltBuffer,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)414 static int gfxfb_blt_fill(void *BltBuffer,
415 uint32_t DestinationX, uint32_t DestinationY,
416 uint32_t Width, uint32_t Height)
417 {
418 #if defined(EFI)
419 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
420 #else
421 struct paletteentry *p;
422 #endif
423 uint32_t data, bpp, pitch, y, x;
424 int roff, goff, boff;
425 size_t size;
426 off_t off;
427 uint8_t *destination;
428
429 if (BltBuffer == NULL)
430 return (EINVAL);
431
432 if (DestinationY + Height > gfx_state.tg_fb.fb_height)
433 return (EINVAL);
434
435 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
436 return (EINVAL);
437
438 if (Width == 0 || Height == 0)
439 return (EINVAL);
440
441 p = BltBuffer;
442 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
443 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
444 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
445
446 if (gfx_state.tg_fb.fb_bpp == 8) {
447 data = rgb_to_color_index(p->Red, p->Green, p->Blue);
448 } else {
449 data = (p->Red &
450 (gfx_state.tg_fb.fb_mask_red >> roff)) << roff;
451 data |= (p->Green &
452 (gfx_state.tg_fb.fb_mask_green >> goff)) << goff;
453 data |= (p->Blue &
454 (gfx_state.tg_fb.fb_mask_blue >> boff)) << boff;
455 }
456
457 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
458 pitch = gfx_state.tg_fb.fb_stride * bpp;
459 destination = gfx_get_fb_address();
460 size = gfx_state.tg_fb.fb_size;
461
462 for (y = DestinationY; y < Height + DestinationY; y++) {
463 off = y * pitch + DestinationX * bpp;
464 for (x = 0; x < Width; x++) {
465 switch (bpp) {
466 case 1:
467 gfx_mem_wr1(destination, size, off,
468 (data < NCOLORS) ?
469 cons_to_vga_colors[data] : data);
470 break;
471 case 2:
472 gfx_mem_wr2(destination, size, off, data);
473 break;
474 case 3:
475 gfx_mem_wr1(destination, size, off,
476 (data >> 16) & 0xff);
477 gfx_mem_wr1(destination, size, off + 1,
478 (data >> 8) & 0xff);
479 gfx_mem_wr1(destination, size, off + 2,
480 data & 0xff);
481 break;
482 case 4:
483 gfx_mem_wr4(destination, size, off, data);
484 break;
485 default:
486 return (EINVAL);
487 }
488 off += bpp;
489 }
490 }
491
492 return (0);
493 }
494
495 static int
gfxfb_blt_video_to_buffer(void * BltBuffer,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)496 gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
497 uint32_t DestinationX, uint32_t DestinationY,
498 uint32_t Width, uint32_t Height, uint32_t Delta)
499 {
500 #if defined(EFI)
501 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
502 #else
503 struct paletteentry *p;
504 #endif
505 uint32_t x, sy, dy;
506 uint32_t bpp, pitch, copybytes;
507 off_t off;
508 uint8_t *source, *destination, *sb;
509 uint8_t rm, rp, gm, gp, bm, bp;
510 bool bgra;
511
512 if (BltBuffer == NULL)
513 return (EINVAL);
514
515 if (SourceY + Height >
516 gfx_state.tg_fb.fb_height)
517 return (EINVAL);
518
519 if (SourceX + Width > gfx_state.tg_fb.fb_width)
520 return (EINVAL);
521
522 if (Width == 0 || Height == 0)
523 return (EINVAL);
524
525 if (Delta == 0)
526 Delta = Width * sizeof (*p);
527
528 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
529 pitch = gfx_state.tg_fb.fb_stride * bpp;
530
531 copybytes = Width * bpp;
532
533 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
534 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
535 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
536 rm = gfx_state.tg_fb.fb_mask_red >> rp;
537 gm = gfx_state.tg_fb.fb_mask_green >> gp;
538 bm = gfx_state.tg_fb.fb_mask_blue >> bp;
539
540 /* If FB pixel format is BGRA, we can use direct copy. */
541 bgra = bpp == 4 &&
542 ffs(rm) - 1 == 8 && rp == 16 &&
543 ffs(gm) - 1 == 8 && gp == 8 &&
544 ffs(bm) - 1 == 8 && bp == 0;
545
546 for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY;
547 sy++, dy++) {
548 off = sy * pitch + SourceX * bpp;
549 source = gfx_get_fb_address() + off;
550 destination = (uint8_t *)BltBuffer + dy * Delta +
551 DestinationX * sizeof (*p);
552
553 if (bgra) {
554 bcopy(source, destination, copybytes);
555 } else {
556 for (x = 0; x < Width; x++) {
557 uint32_t c = 0;
558
559 p = (void *)(destination + x * sizeof (*p));
560 sb = source + x * bpp;
561 switch (bpp) {
562 case 1:
563 c = *sb;
564 break;
565 case 2:
566 c = *(uint16_t *)sb;
567 break;
568 case 3:
569 c = sb[0] << 16 | sb[1] << 8 | sb[2];
570 break;
571 case 4:
572 c = *(uint32_t *)sb;
573 break;
574 default:
575 return (EINVAL);
576 }
577
578 if (bpp == 1) {
579 *(uint32_t *)p = gfx_fb_color_map(
580 (c < 16) ?
581 vga_to_cons_colors[c] : c);
582 } else {
583 p->Red = (c >> rp) & rm;
584 p->Green = (c >> gp) & gm;
585 p->Blue = (c >> bp) & bm;
586 p->Reserved = 0;
587 }
588 }
589 }
590 }
591
592 return (0);
593 }
594
595 static int
gfxfb_blt_buffer_to_video(void * BltBuffer,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)596 gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
597 uint32_t DestinationX, uint32_t DestinationY,
598 uint32_t Width, uint32_t Height, uint32_t Delta)
599 {
600 #if defined(EFI)
601 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
602 #else
603 struct paletteentry *p;
604 #endif
605 uint32_t x, sy, dy;
606 uint32_t bpp, pitch, copybytes;
607 off_t off;
608 uint8_t *source, *destination;
609 uint8_t rm, rp, gm, gp, bm, bp;
610 bool bgra;
611
612 if (BltBuffer == NULL)
613 return (EINVAL);
614
615 if (DestinationY + Height >
616 gfx_state.tg_fb.fb_height)
617 return (EINVAL);
618
619 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
620 return (EINVAL);
621
622 if (Width == 0 || Height == 0)
623 return (EINVAL);
624
625 if (Delta == 0)
626 Delta = Width * sizeof (*p);
627
628 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
629 pitch = gfx_state.tg_fb.fb_stride * bpp;
630
631 copybytes = Width * bpp;
632
633 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
634 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
635 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
636 rm = gfx_state.tg_fb.fb_mask_red >> rp;
637 gm = gfx_state.tg_fb.fb_mask_green >> gp;
638 bm = gfx_state.tg_fb.fb_mask_blue >> bp;
639
640 /* If FB pixel format is BGRA, we can use direct copy. */
641 bgra = bpp == 4 &&
642 ffs(rm) - 1 == 8 && rp == 16 &&
643 ffs(gm) - 1 == 8 && gp == 8 &&
644 ffs(bm) - 1 == 8 && bp == 0;
645
646 for (sy = SourceY, dy = DestinationY; sy < Height + SourceY;
647 sy++, dy++) {
648 off = dy * pitch + DestinationX * bpp;
649 destination = gfx_get_fb_address() + off;
650
651 if (bgra) {
652 source = (uint8_t *)BltBuffer + sy * Delta +
653 SourceX * sizeof (*p);
654 bcopy(source, destination, copybytes);
655 } else {
656 for (x = 0; x < Width; x++) {
657 uint32_t c;
658
659 p = (void *)((uint8_t *)BltBuffer +
660 sy * Delta +
661 (SourceX + x) * sizeof (*p));
662 if (bpp == 1) {
663 c = rgb_to_color_index(p->Red,
664 p->Green, p->Blue);
665 } else {
666 c = (p->Red & rm) << rp |
667 (p->Green & gm) << gp |
668 (p->Blue & bm) << bp;
669 }
670 off = x * bpp;
671 switch (bpp) {
672 case 1:
673 gfx_mem_wr1(destination, copybytes,
674 off, (c < 16) ?
675 cons_to_vga_colors[c] : c);
676 break;
677 case 2:
678 gfx_mem_wr2(destination, copybytes,
679 off, c);
680 break;
681 case 3:
682 gfx_mem_wr1(destination, copybytes,
683 off, (c >> 16) & 0xff);
684 gfx_mem_wr1(destination, copybytes,
685 off + 1, (c >> 8) & 0xff);
686 gfx_mem_wr1(destination, copybytes,
687 off + 2, c & 0xff);
688 break;
689 case 4:
690 gfx_mem_wr4(destination, copybytes,
691 x * bpp, c);
692 break;
693 default:
694 return (EINVAL);
695 }
696 }
697 }
698 }
699
700 return (0);
701 }
702
703 static int
gfxfb_blt_video_to_video(uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)704 gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY,
705 uint32_t DestinationX, uint32_t DestinationY,
706 uint32_t Width, uint32_t Height)
707 {
708 uint32_t bpp, copybytes;
709 int pitch;
710 uint8_t *source, *destination;
711 off_t off;
712
713 if (SourceY + Height >
714 gfx_state.tg_fb.fb_height)
715 return (EINVAL);
716
717 if (SourceX + Width > gfx_state.tg_fb.fb_width)
718 return (EINVAL);
719
720 if (DestinationY + Height >
721 gfx_state.tg_fb.fb_height)
722 return (EINVAL);
723
724 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
725 return (EINVAL);
726
727 if (Width == 0 || Height == 0)
728 return (EINVAL);
729
730 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
731 pitch = gfx_state.tg_fb.fb_stride * bpp;
732
733 copybytes = Width * bpp;
734
735 off = SourceY * pitch + SourceX * bpp;
736 source = gfx_get_fb_address() + off;
737 off = DestinationY * pitch + DestinationX * bpp;
738 destination = gfx_get_fb_address() + off;
739
740 if ((uintptr_t)destination > (uintptr_t)source) {
741 source += Height * pitch;
742 destination += Height * pitch;
743 pitch = -pitch;
744 }
745
746 while (Height-- > 0) {
747 bcopy(source, destination, copybytes);
748 source += pitch;
749 destination += pitch;
750 }
751
752 return (0);
753 }
754
755 static void
gfxfb_shadow_fill(uint32_t * BltBuffer,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)756 gfxfb_shadow_fill(uint32_t *BltBuffer,
757 uint32_t DestinationX, uint32_t DestinationY,
758 uint32_t Width, uint32_t Height)
759 {
760 uint32_t fbX, fbY;
761
762 if (gfx_state.tg_shadow_fb == NULL)
763 return;
764
765 fbX = gfx_state.tg_fb.fb_width;
766 fbY = gfx_state.tg_fb.fb_height;
767
768 if (BltBuffer == NULL)
769 return;
770
771 if (DestinationX + Width > fbX)
772 Width = fbX - DestinationX;
773
774 if (DestinationY + Height > fbY)
775 Height = fbY - DestinationY;
776
777 uint32_t y2 = Height + DestinationY;
778 for (uint32_t y1 = DestinationY; y1 < y2; y1++) {
779 uint32_t off = y1 * fbX + DestinationX;
780
781 for (uint32_t x = 0; x < Width; x++) {
782 gfx_state.tg_shadow_fb[off + x] = *BltBuffer;
783 }
784 }
785 }
786
787 int
gfxfb_blt(void * BltBuffer,GFXFB_BLT_OPERATION BltOperation,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)788 gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation,
789 uint32_t SourceX, uint32_t SourceY,
790 uint32_t DestinationX, uint32_t DestinationY,
791 uint32_t Width, uint32_t Height, uint32_t Delta)
792 {
793 int rv;
794 #if defined(EFI)
795 EFI_STATUS status;
796 EFI_GRAPHICS_OUTPUT *gop = gfx_state.tg_private;
797 EFI_TPL tpl;
798
799 /*
800 * We assume Blt() does work, if not, we will need to build exception
801 * list case by case. We only have boot services during part of our
802 * exectution. Once terminate boot services, these operations cannot be
803 * done as they are provided by protocols that disappear when exit
804 * boot services.
805 */
806 if (!ignore_gop_blt && gop != NULL && boot_services_active) {
807 tpl = BS->RaiseTPL(TPL_NOTIFY);
808 switch (BltOperation) {
809 case GfxFbBltVideoFill:
810 gfxfb_shadow_fill(BltBuffer, DestinationX,
811 DestinationY, Width, Height);
812 status = gop->Blt(gop, BltBuffer, EfiBltVideoFill,
813 SourceX, SourceY, DestinationX, DestinationY,
814 Width, Height, Delta);
815 break;
816
817 case GfxFbBltVideoToBltBuffer:
818 status = gop->Blt(gop, BltBuffer,
819 EfiBltVideoToBltBuffer,
820 SourceX, SourceY, DestinationX, DestinationY,
821 Width, Height, Delta);
822 break;
823
824 case GfxFbBltBufferToVideo:
825 status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo,
826 SourceX, SourceY, DestinationX, DestinationY,
827 Width, Height, Delta);
828 break;
829
830 case GfxFbBltVideoToVideo:
831 status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo,
832 SourceX, SourceY, DestinationX, DestinationY,
833 Width, Height, Delta);
834 break;
835
836 default:
837 status = EFI_INVALID_PARAMETER;
838 break;
839 }
840
841 switch (status) {
842 case EFI_SUCCESS:
843 rv = 0;
844 break;
845
846 case EFI_INVALID_PARAMETER:
847 rv = EINVAL;
848 break;
849
850 case EFI_DEVICE_ERROR:
851 default:
852 rv = EIO;
853 break;
854 }
855
856 BS->RestoreTPL(tpl);
857 return (rv);
858 }
859 #endif
860
861 switch (BltOperation) {
862 case GfxFbBltVideoFill:
863 gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY,
864 Width, Height);
865 rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY,
866 Width, Height);
867 break;
868
869 case GfxFbBltVideoToBltBuffer:
870 rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY,
871 DestinationX, DestinationY, Width, Height, Delta);
872 break;
873
874 case GfxFbBltBufferToVideo:
875 rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY,
876 DestinationX, DestinationY, Width, Height, Delta);
877 break;
878
879 case GfxFbBltVideoToVideo:
880 rv = gfxfb_blt_video_to_video(SourceX, SourceY,
881 DestinationX, DestinationY, Width, Height);
882 break;
883
884 default:
885 rv = EINVAL;
886 break;
887 }
888 return (rv);
889 }
890
891 void
gfx_bitblt_bitmap(teken_gfx_t * state,const uint8_t * glyph,const teken_attr_t * a,uint32_t alpha,bool cursor)892 gfx_bitblt_bitmap(teken_gfx_t *state, const uint8_t *glyph,
893 const teken_attr_t *a, uint32_t alpha, bool cursor)
894 {
895 uint32_t width, height;
896 uint32_t fgc, bgc, bpl, cc, o;
897 int bpp, bit, byte;
898 bool invert = false;
899
900 bpp = 4; /* We only generate BGRA */
901 width = state->tg_font.vf_width;
902 height = state->tg_font.vf_height;
903 bpl = (width + 7) / 8; /* Bytes per source line. */
904
905 fgc = a->ta_fgcolor;
906 bgc = a->ta_bgcolor;
907 if (a->ta_format & TF_BOLD)
908 fgc |= TC_LIGHT;
909 if (a->ta_format & TF_BLINK)
910 bgc |= TC_LIGHT;
911
912 fgc = gfx_fb_color_map(fgc);
913 bgc = gfx_fb_color_map(bgc);
914
915 if (a->ta_format & TF_REVERSE)
916 invert = !invert;
917 if (cursor)
918 invert = !invert;
919 if (invert) {
920 uint32_t tmp;
921
922 tmp = fgc;
923 fgc = bgc;
924 bgc = tmp;
925 }
926
927 alpha = alpha << 24;
928 fgc |= alpha;
929 bgc |= alpha;
930
931 for (uint32_t y = 0; y < height; y++) {
932 for (uint32_t x = 0; x < width; x++) {
933 byte = y * bpl + x / 8;
934 bit = 0x80 >> (x % 8);
935 o = y * width * bpp + x * bpp;
936 cc = glyph[byte] & bit ? fgc : bgc;
937
938 gfx_mem_wr4(state->tg_glyph,
939 state->tg_glyph_size, o, cc);
940 }
941 }
942 }
943
944 /*
945 * Draw prepared glyph on terminal point p.
946 */
947 static void
gfx_fb_printchar(teken_gfx_t * state,const teken_pos_t * p)948 gfx_fb_printchar(teken_gfx_t *state, const teken_pos_t *p)
949 {
950 unsigned x, y, width, height;
951
952 width = state->tg_font.vf_width;
953 height = state->tg_font.vf_height;
954 x = state->tg_origin.tp_col + p->tp_col * width;
955 y = state->tg_origin.tp_row + p->tp_row * height;
956
957 gfx_fb_cons_display(x, y, width, height, state->tg_glyph);
958 }
959
960 /*
961 * Store char with its attribute to buffer and put it on screen.
962 */
963 void
gfx_fb_putchar(void * arg,const teken_pos_t * p,teken_char_t c,const teken_attr_t * a)964 gfx_fb_putchar(void *arg, const teken_pos_t *p, teken_char_t c,
965 const teken_attr_t *a)
966 {
967 teken_gfx_t *state = arg;
968 const uint8_t *glyph;
969 int idx;
970
971 idx = p->tp_col + p->tp_row * state->tg_tp.tp_col;
972 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
973 return;
974
975 /* remove the cursor */
976 if (state->tg_cursor_visible)
977 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
978
979 screen_buffer[idx].c = c;
980 screen_buffer[idx].a = *a;
981
982 glyph = font_lookup(&state->tg_font, c, a);
983 gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
984 gfx_fb_printchar(state, p);
985
986 /* display the cursor */
987 if (state->tg_cursor_visible) {
988 const teken_pos_t *c;
989
990 c = teken_get_cursor(&state->tg_teken);
991 gfx_fb_cursor_draw(state, c, true);
992 }
993 }
994
995 void
gfx_fb_fill(void * arg,const teken_rect_t * r,teken_char_t c,const teken_attr_t * a)996 gfx_fb_fill(void *arg, const teken_rect_t *r, teken_char_t c,
997 const teken_attr_t *a)
998 {
999 teken_gfx_t *state = arg;
1000 const uint8_t *glyph;
1001 teken_pos_t p;
1002 struct text_pixel *row;
1003
1004 TSENTER();
1005
1006 /* remove the cursor */
1007 if (state->tg_cursor_visible)
1008 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1009
1010 glyph = font_lookup(&state->tg_font, c, a);
1011 gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
1012
1013 for (p.tp_row = r->tr_begin.tp_row; p.tp_row < r->tr_end.tp_row;
1014 p.tp_row++) {
1015 row = &screen_buffer[p.tp_row * state->tg_tp.tp_col];
1016 for (p.tp_col = r->tr_begin.tp_col;
1017 p.tp_col < r->tr_end.tp_col; p.tp_col++) {
1018 row[p.tp_col].c = c;
1019 row[p.tp_col].a = *a;
1020 gfx_fb_printchar(state, &p);
1021 }
1022 }
1023
1024 /* display the cursor */
1025 if (state->tg_cursor_visible) {
1026 const teken_pos_t *c;
1027
1028 c = teken_get_cursor(&state->tg_teken);
1029 gfx_fb_cursor_draw(state, c, true);
1030 }
1031
1032 TSEXIT();
1033 }
1034
1035 static void
gfx_fb_cursor_draw(teken_gfx_t * state,const teken_pos_t * pos,bool on)1036 gfx_fb_cursor_draw(teken_gfx_t *state, const teken_pos_t *pos, bool on)
1037 {
1038 const uint8_t *glyph;
1039 teken_pos_t p;
1040 int idx;
1041
1042 p = *pos;
1043 if (p.tp_col >= state->tg_tp.tp_col)
1044 p.tp_col = state->tg_tp.tp_col - 1;
1045 if (p.tp_row >= state->tg_tp.tp_row)
1046 p.tp_row = state->tg_tp.tp_row - 1;
1047 idx = p.tp_col + p.tp_row * state->tg_tp.tp_col;
1048 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
1049 return;
1050
1051 glyph = font_lookup(&state->tg_font, screen_buffer[idx].c,
1052 &screen_buffer[idx].a);
1053 gfx_bitblt_bitmap(state, glyph, &screen_buffer[idx].a, 0xff, on);
1054 gfx_fb_printchar(state, &p);
1055
1056 state->tg_cursor = p;
1057 }
1058
1059 void
gfx_fb_cursor(void * arg,const teken_pos_t * p)1060 gfx_fb_cursor(void *arg, const teken_pos_t *p)
1061 {
1062 teken_gfx_t *state = arg;
1063
1064 /* Switch cursor off in old location and back on in new. */
1065 if (state->tg_cursor_visible) {
1066 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1067 gfx_fb_cursor_draw(state, p, true);
1068 }
1069 }
1070
1071 void
gfx_fb_param(void * arg,int cmd,unsigned int value)1072 gfx_fb_param(void *arg, int cmd, unsigned int value)
1073 {
1074 teken_gfx_t *state = arg;
1075 const teken_pos_t *c;
1076
1077 switch (cmd) {
1078 case TP_SETLOCALCURSOR:
1079 /*
1080 * 0 means normal (usually block), 1 means hidden, and
1081 * 2 means blinking (always block) for compatibility with
1082 * syscons. We don't support any changes except hiding,
1083 * so must map 2 to 0.
1084 */
1085 value = (value == 1) ? 0 : 1;
1086 /* FALLTHROUGH */
1087 case TP_SHOWCURSOR:
1088 c = teken_get_cursor(&state->tg_teken);
1089 gfx_fb_cursor_draw(state, c, true);
1090 if (value != 0)
1091 state->tg_cursor_visible = true;
1092 else
1093 state->tg_cursor_visible = false;
1094 break;
1095 default:
1096 /* Not yet implemented */
1097 break;
1098 }
1099 }
1100
1101 bool
is_same_pixel(struct text_pixel * px1,struct text_pixel * px2)1102 is_same_pixel(struct text_pixel *px1, struct text_pixel *px2)
1103 {
1104 if (px1->c != px2->c)
1105 return (false);
1106
1107 /* Is there image stored? */
1108 if ((px1->a.ta_format & TF_IMAGE) ||
1109 (px2->a.ta_format & TF_IMAGE))
1110 return (false);
1111
1112 if (px1->a.ta_format != px2->a.ta_format)
1113 return (false);
1114 if (px1->a.ta_fgcolor != px2->a.ta_fgcolor)
1115 return (false);
1116 if (px1->a.ta_bgcolor != px2->a.ta_bgcolor)
1117 return (false);
1118
1119 return (true);
1120 }
1121
1122 static void
gfx_fb_copy_area(teken_gfx_t * state,const teken_rect_t * s,const teken_pos_t * d)1123 gfx_fb_copy_area(teken_gfx_t *state, const teken_rect_t *s,
1124 const teken_pos_t *d)
1125 {
1126 uint32_t sx, sy, dx, dy, width, height;
1127 uint32_t pitch, bytes;
1128 int step;
1129
1130 width = state->tg_font.vf_width;
1131 height = state->tg_font.vf_height;
1132
1133 sx = s->tr_begin.tp_col * width;
1134 sy = s->tr_begin.tp_row * height;
1135 dx = d->tp_col * width;
1136 dy = d->tp_row * height;
1137
1138 width *= (s->tr_end.tp_col - s->tr_begin.tp_col + 1);
1139
1140 /*
1141 * With no shadow fb, use video to video copy.
1142 */
1143 if (state->tg_shadow_fb == NULL) {
1144 (void) gfxfb_blt(NULL, GfxFbBltVideoToVideo,
1145 sx + state->tg_origin.tp_col,
1146 sy + state->tg_origin.tp_row,
1147 dx + state->tg_origin.tp_col,
1148 dy + state->tg_origin.tp_row,
1149 width, height, 0);
1150 return;
1151 }
1152
1153 /*
1154 * With shadow fb, we need to copy data on both shadow and video,
1155 * to preserve the consistency. We only read data from shadow fb.
1156 */
1157
1158 step = 1;
1159 pitch = state->tg_fb.fb_width;
1160 bytes = width * sizeof (*state->tg_shadow_fb);
1161
1162 /*
1163 * To handle overlapping areas, set up reverse copy here.
1164 */
1165 if (dy * pitch + dx > sy * pitch + sx) {
1166 sy += height;
1167 dy += height;
1168 step = -step;
1169 }
1170
1171 while (height-- > 0) {
1172 uint32_t *source = &state->tg_shadow_fb[sy * pitch + sx];
1173 uint32_t *destination = &state->tg_shadow_fb[dy * pitch + dx];
1174
1175 bcopy(source, destination, bytes);
1176 (void) gfxfb_blt(destination, GfxFbBltBufferToVideo,
1177 0, 0, dx + state->tg_origin.tp_col,
1178 dy + state->tg_origin.tp_row, width, 1, 0);
1179
1180 sy += step;
1181 dy += step;
1182 }
1183 }
1184
1185 static void
gfx_fb_copy_line(teken_gfx_t * state,int ncol,teken_pos_t * s,teken_pos_t * d)1186 gfx_fb_copy_line(teken_gfx_t *state, int ncol, teken_pos_t *s, teken_pos_t *d)
1187 {
1188 teken_rect_t sr;
1189 teken_pos_t dp;
1190 unsigned soffset, doffset;
1191 bool mark = false;
1192 int x;
1193
1194 soffset = s->tp_col + s->tp_row * state->tg_tp.tp_col;
1195 doffset = d->tp_col + d->tp_row * state->tg_tp.tp_col;
1196
1197 for (x = 0; x < ncol; x++) {
1198 if (is_same_pixel(&screen_buffer[soffset + x],
1199 &screen_buffer[doffset + x])) {
1200 if (mark) {
1201 gfx_fb_copy_area(state, &sr, &dp);
1202 mark = false;
1203 }
1204 } else {
1205 screen_buffer[doffset + x] = screen_buffer[soffset + x];
1206 if (mark) {
1207 /* update end point */
1208 sr.tr_end.tp_col = s->tp_col + x;
1209 } else {
1210 /* set up new rectangle */
1211 mark = true;
1212 sr.tr_begin.tp_col = s->tp_col + x;
1213 sr.tr_begin.tp_row = s->tp_row;
1214 sr.tr_end.tp_col = s->tp_col + x;
1215 sr.tr_end.tp_row = s->tp_row;
1216 dp.tp_col = d->tp_col + x;
1217 dp.tp_row = d->tp_row;
1218 }
1219 }
1220 }
1221 if (mark) {
1222 gfx_fb_copy_area(state, &sr, &dp);
1223 }
1224 }
1225
1226 void
gfx_fb_copy(void * arg,const teken_rect_t * r,const teken_pos_t * p)1227 gfx_fb_copy(void *arg, const teken_rect_t *r, const teken_pos_t *p)
1228 {
1229 teken_gfx_t *state = arg;
1230 unsigned doffset, soffset;
1231 teken_pos_t d, s;
1232 int nrow, ncol, y; /* Has to be signed - >= 0 comparison */
1233
1234 /*
1235 * Copying is a little tricky. We must make sure we do it in
1236 * correct order, to make sure we don't overwrite our own data.
1237 */
1238
1239 nrow = r->tr_end.tp_row - r->tr_begin.tp_row;
1240 ncol = r->tr_end.tp_col - r->tr_begin.tp_col;
1241
1242 if (p->tp_row + nrow > state->tg_tp.tp_row ||
1243 p->tp_col + ncol > state->tg_tp.tp_col)
1244 return;
1245
1246 soffset = r->tr_begin.tp_col + r->tr_begin.tp_row * state->tg_tp.tp_col;
1247 doffset = p->tp_col + p->tp_row * state->tg_tp.tp_col;
1248
1249 /* remove the cursor */
1250 if (state->tg_cursor_visible)
1251 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1252
1253 /*
1254 * Copy line by line.
1255 */
1256 if (doffset <= soffset) {
1257 s = r->tr_begin;
1258 d = *p;
1259 for (y = 0; y < nrow; y++) {
1260 s.tp_row = r->tr_begin.tp_row + y;
1261 d.tp_row = p->tp_row + y;
1262
1263 gfx_fb_copy_line(state, ncol, &s, &d);
1264 }
1265 } else {
1266 for (y = nrow - 1; y >= 0; y--) {
1267 s.tp_row = r->tr_begin.tp_row + y;
1268 d.tp_row = p->tp_row + y;
1269
1270 gfx_fb_copy_line(state, ncol, &s, &d);
1271 }
1272 }
1273
1274 /* display the cursor */
1275 if (state->tg_cursor_visible) {
1276 const teken_pos_t *c;
1277
1278 c = teken_get_cursor(&state->tg_teken);
1279 gfx_fb_cursor_draw(state, c, true);
1280 }
1281 }
1282
1283 /*
1284 * Implements alpha blending for RGBA data, could use pixels for arguments,
1285 * but byte stream seems more generic.
1286 * The generic alpha blending is:
1287 * blend = alpha * fg + (1.0 - alpha) * bg.
1288 * Since our alpha is not from range [0..1], we scale appropriately.
1289 */
1290 static uint8_t
alpha_blend(uint8_t fg,uint8_t bg,uint8_t alpha)1291 alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha)
1292 {
1293 uint16_t blend, h, l;
1294
1295 /* trivial corner cases */
1296 if (alpha == 0)
1297 return (bg);
1298 if (alpha == 0xFF)
1299 return (fg);
1300 blend = (alpha * fg + (0xFF - alpha) * bg);
1301 /* Division by 0xFF */
1302 h = blend >> 8;
1303 l = blend & 0xFF;
1304 if (h + l >= 0xFF)
1305 h++;
1306 return (h);
1307 }
1308
1309 /*
1310 * Implements alpha blending for RGBA data, could use pixels for arguments,
1311 * but byte stream seems more generic.
1312 * The generic alpha blending is:
1313 * blend = alpha * fg + (1.0 - alpha) * bg.
1314 * Since our alpha is not from range [0..1], we scale appropriately.
1315 */
1316 static void
bitmap_cpy(void * dst,void * src,uint32_t size)1317 bitmap_cpy(void *dst, void *src, uint32_t size)
1318 {
1319 #if defined(EFI)
1320 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd;
1321 #else
1322 struct paletteentry *ps, *pd;
1323 #endif
1324 uint32_t i;
1325 uint8_t a;
1326
1327 ps = src;
1328 pd = dst;
1329
1330 /*
1331 * we only implement alpha blending for depth 32.
1332 */
1333 for (i = 0; i < size; i ++) {
1334 a = ps[i].Reserved;
1335 pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a);
1336 pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a);
1337 pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a);
1338 pd[i].Reserved = a;
1339 }
1340 }
1341
1342 static void *
allocate_glyphbuffer(uint32_t width,uint32_t height)1343 allocate_glyphbuffer(uint32_t width, uint32_t height)
1344 {
1345 size_t size;
1346
1347 size = sizeof (*GlyphBuffer) * width * height;
1348 if (size != GlyphBufferSize) {
1349 free(GlyphBuffer);
1350 GlyphBuffer = malloc(size);
1351 if (GlyphBuffer == NULL)
1352 return (NULL);
1353 GlyphBufferSize = size;
1354 }
1355 return (GlyphBuffer);
1356 }
1357
1358 void
gfx_fb_cons_display(uint32_t x,uint32_t y,uint32_t width,uint32_t height,void * data)1359 gfx_fb_cons_display(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
1360 void *data)
1361 {
1362 #if defined(EFI)
1363 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, *p;
1364 #else
1365 struct paletteentry *buf, *p;
1366 #endif
1367 size_t size;
1368
1369 /*
1370 * If we do have shadow fb, we will use shadow to render data,
1371 * and copy shadow to video.
1372 */
1373 if (gfx_state.tg_shadow_fb != NULL) {
1374 uint32_t pitch = gfx_state.tg_fb.fb_width;
1375
1376 /* Copy rectangle line by line. */
1377 p = data;
1378 for (uint32_t sy = 0; sy < height; sy++) {
1379 buf = (void *)(gfx_state.tg_shadow_fb +
1380 (y - gfx_state.tg_origin.tp_row) * pitch +
1381 x - gfx_state.tg_origin.tp_col);
1382 bitmap_cpy(buf, &p[sy * width], width);
1383 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo,
1384 0, 0, x, y, width, 1, 0);
1385 y++;
1386 }
1387 return;
1388 }
1389
1390 /*
1391 * Common data to display is glyph, use preallocated
1392 * glyph buffer.
1393 */
1394 if (gfx_state.tg_glyph_size != GlyphBufferSize)
1395 (void) allocate_glyphbuffer(width, height);
1396
1397 size = width * height * sizeof(*buf);
1398 if (size == GlyphBufferSize)
1399 buf = GlyphBuffer;
1400 else
1401 buf = malloc(size);
1402 if (buf == NULL)
1403 return;
1404
1405 if (gfxfb_blt(buf, GfxFbBltVideoToBltBuffer, x, y, 0, 0,
1406 width, height, 0) == 0) {
1407 bitmap_cpy(buf, data, width * height);
1408 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y,
1409 width, height, 0);
1410 }
1411 if (buf != GlyphBuffer)
1412 free(buf);
1413 }
1414
1415 /*
1416 * Public graphics primitives.
1417 */
1418
1419 static int
isqrt(int num)1420 isqrt(int num)
1421 {
1422 int res = 0;
1423 int bit = 1 << 30;
1424
1425 /* "bit" starts at the highest power of four <= the argument. */
1426 while (bit > num)
1427 bit >>= 2;
1428
1429 while (bit != 0) {
1430 if (num >= res + bit) {
1431 num -= res + bit;
1432 res = (res >> 1) + bit;
1433 } else {
1434 res >>= 1;
1435 }
1436 bit >>= 2;
1437 }
1438 return (res);
1439 }
1440
1441 static uint32_t
gfx_fb_getcolor(void)1442 gfx_fb_getcolor(void)
1443 {
1444 uint32_t c;
1445 const teken_attr_t *ap;
1446
1447 ap = teken_get_curattr(&gfx_state.tg_teken);
1448 if (ap->ta_format & TF_REVERSE) {
1449 c = ap->ta_bgcolor;
1450 if (ap->ta_format & TF_BLINK)
1451 c |= TC_LIGHT;
1452 } else {
1453 c = ap->ta_fgcolor;
1454 if (ap->ta_format & TF_BOLD)
1455 c |= TC_LIGHT;
1456 }
1457
1458 return (gfx_fb_color_map(c));
1459 }
1460
1461 /* set pixel in framebuffer using gfx coordinates */
1462 void
gfx_fb_setpixel(uint32_t x,uint32_t y)1463 gfx_fb_setpixel(uint32_t x, uint32_t y)
1464 {
1465 uint32_t c;
1466
1467 if (gfx_state.tg_fb_type == FB_TEXT)
1468 return;
1469
1470 c = gfx_fb_getcolor();
1471
1472 if (x >= gfx_state.tg_fb.fb_width ||
1473 y >= gfx_state.tg_fb.fb_height)
1474 return;
1475
1476 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0);
1477 }
1478
1479 /*
1480 * draw rectangle in framebuffer using gfx coordinates.
1481 */
1482 void
gfx_fb_drawrect(uint32_t x1,uint32_t y1,uint32_t x2,uint32_t y2,uint32_t fill)1483 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
1484 uint32_t fill)
1485 {
1486 uint32_t c;
1487
1488 if (gfx_state.tg_fb_type == FB_TEXT)
1489 return;
1490
1491 c = gfx_fb_getcolor();
1492
1493 if (fill != 0) {
1494 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1,
1495 y2 - y1, 0);
1496 } else {
1497 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0);
1498 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0);
1499 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0);
1500 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0);
1501 }
1502 }
1503
1504 void
gfx_fb_line(uint32_t x0,uint32_t y0,uint32_t x1,uint32_t y1,uint32_t wd)1505 gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
1506 {
1507 int dx, sx, dy, sy;
1508 int err, e2, x2, y2, ed, width;
1509
1510 if (gfx_state.tg_fb_type == FB_TEXT)
1511 return;
1512
1513 width = wd;
1514 sx = x0 < x1? 1 : -1;
1515 sy = y0 < y1? 1 : -1;
1516 dx = x1 > x0? x1 - x0 : x0 - x1;
1517 dy = y1 > y0? y1 - y0 : y0 - y1;
1518 err = dx + dy;
1519 ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy);
1520
1521 for (;;) {
1522 gfx_fb_setpixel(x0, y0);
1523 e2 = err;
1524 x2 = x0;
1525 if ((e2 << 1) >= -dx) { /* x step */
1526 e2 += dy;
1527 y2 = y0;
1528 while (e2 < ed * width &&
1529 (y1 != (uint32_t)y2 || dx > dy)) {
1530 y2 += sy;
1531 gfx_fb_setpixel(x0, y2);
1532 e2 += dx;
1533 }
1534 if (x0 == x1)
1535 break;
1536 e2 = err;
1537 err -= dy;
1538 x0 += sx;
1539 }
1540 if ((e2 << 1) <= dy) { /* y step */
1541 e2 = dx-e2;
1542 while (e2 < ed * width &&
1543 (x1 != (uint32_t)x2 || dx < dy)) {
1544 x2 += sx;
1545 gfx_fb_setpixel(x2, y0);
1546 e2 += dy;
1547 }
1548 if (y0 == y1)
1549 break;
1550 err += dx;
1551 y0 += sy;
1552 }
1553 }
1554 }
1555
1556 /*
1557 * quadratic Bézier curve limited to gradients without sign change.
1558 */
1559 void
gfx_fb_bezier(uint32_t x0,uint32_t y0,uint32_t x1,uint32_t y1,uint32_t x2,uint32_t y2,uint32_t wd)1560 gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
1561 uint32_t y2, uint32_t wd)
1562 {
1563 int sx, sy, xx, yy, xy, width;
1564 int dx, dy, err, curvature;
1565 int i;
1566
1567 if (gfx_state.tg_fb_type == FB_TEXT)
1568 return;
1569
1570 width = wd;
1571 sx = x2 - x1;
1572 sy = y2 - y1;
1573 xx = x0 - x1;
1574 yy = y0 - y1;
1575 curvature = xx*sy - yy*sx;
1576
1577 if (sx*sx + sy*sy > xx*xx+yy*yy) {
1578 x2 = x0;
1579 x0 = sx + x1;
1580 y2 = y0;
1581 y0 = sy + y1;
1582 curvature = -curvature;
1583 }
1584 if (curvature != 0) {
1585 xx += sx;
1586 sx = x0 < x2? 1 : -1;
1587 xx *= sx;
1588 yy += sy;
1589 sy = y0 < y2? 1 : -1;
1590 yy *= sy;
1591 xy = (xx*yy) << 1;
1592 xx *= xx;
1593 yy *= yy;
1594 if (curvature * sx * sy < 0) {
1595 xx = -xx;
1596 yy = -yy;
1597 xy = -xy;
1598 curvature = -curvature;
1599 }
1600 dx = 4 * sy * curvature * (x1 - x0) + xx - xy;
1601 dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
1602 xx += xx;
1603 yy += yy;
1604 err = dx + dy + xy;
1605 do {
1606 for (i = 0; i <= width; i++)
1607 gfx_fb_setpixel(x0 + i, y0);
1608 if (x0 == x2 && y0 == y2)
1609 return; /* last pixel -> curve finished */
1610 y1 = 2 * err < dx;
1611 if (2 * err > dy) {
1612 x0 += sx;
1613 dx -= xy;
1614 dy += yy;
1615 err += dy;
1616 }
1617 if (y1 != 0) {
1618 y0 += sy;
1619 dy -= xy;
1620 dx += xx;
1621 err += dx;
1622 }
1623 } while (dy < dx); /* gradient negates -> algorithm fails */
1624 }
1625 gfx_fb_line(x0, y0, x2, y2, width);
1626 }
1627
1628 /*
1629 * draw rectangle using terminal coordinates and current foreground color.
1630 */
1631 void
gfx_term_drawrect(uint32_t ux1,uint32_t uy1,uint32_t ux2,uint32_t uy2)1632 gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2)
1633 {
1634 int x1, y1, x2, y2;
1635 int xshift, yshift;
1636 int width, i;
1637 uint32_t vf_width, vf_height;
1638 teken_rect_t r;
1639
1640 if (gfx_state.tg_fb_type == FB_TEXT)
1641 return;
1642
1643 vf_width = gfx_state.tg_font.vf_width;
1644 vf_height = gfx_state.tg_font.vf_height;
1645 width = vf_width / 4; /* line width */
1646 xshift = (vf_width - width) / 2;
1647 yshift = (vf_height - width) / 2;
1648
1649 /* Shift coordinates */
1650 if (ux1 != 0)
1651 ux1--;
1652 if (uy1 != 0)
1653 uy1--;
1654 ux2--;
1655 uy2--;
1656
1657 /* mark area used in terminal */
1658 r.tr_begin.tp_col = ux1;
1659 r.tr_begin.tp_row = uy1;
1660 r.tr_end.tp_col = ux2 + 1;
1661 r.tr_end.tp_row = uy2 + 1;
1662
1663 term_image_display(&gfx_state, &r);
1664
1665 /*
1666 * Draw horizontal lines width points thick, shifted from outer edge.
1667 */
1668 x1 = (ux1 + 1) * vf_width + gfx_state.tg_origin.tp_col;
1669 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1670 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1671 gfx_fb_drawrect(x1, y1, x2, y1 + width, 1);
1672 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1673 y2 += vf_height - yshift - width;
1674 gfx_fb_drawrect(x1, y2, x2, y2 + width, 1);
1675
1676 /*
1677 * Draw vertical lines width points thick, shifted from outer edge.
1678 */
1679 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1680 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1681 y1 += vf_height;
1682 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1683 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1684 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1685 x1 += vf_width - xshift - width;
1686 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1687
1688 /* Draw upper left corner. */
1689 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1690 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1691 y1 += vf_height;
1692
1693 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
1694 x2 += vf_width;
1695 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1696 for (i = 0; i <= width; i++)
1697 gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i);
1698
1699 /* Draw lower left corner. */
1700 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
1701 x1 += vf_width;
1702 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1703 y1 += vf_height - yshift;
1704 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1705 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1706 for (i = 0; i <= width; i++)
1707 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1708
1709 /* Draw upper right corner. */
1710 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1711 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1712 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1713 x2 += vf_width - xshift - width;
1714 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1715 y2 += vf_height;
1716 for (i = 0; i <= width; i++)
1717 gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i);
1718
1719 /* Draw lower right corner. */
1720 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1721 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1722 y1 += vf_height - yshift;
1723 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1724 x2 += vf_width - xshift - width;
1725 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1726 for (i = 0; i <= width; i++)
1727 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1728 }
1729
1730 int
gfx_fb_putimage(png_t * png,uint32_t ux1,uint32_t uy1,uint32_t ux2,uint32_t uy2,uint32_t flags)1731 gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2,
1732 uint32_t uy2, uint32_t flags)
1733 {
1734 #if defined(EFI)
1735 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
1736 #else
1737 struct paletteentry *p;
1738 #endif
1739 uint8_t *data;
1740 uint32_t i, j, x, y, fheight, fwidth;
1741 int rs, gs, bs;
1742 uint8_t r, g, b, a;
1743 bool scale = false;
1744 bool trace = false;
1745 teken_rect_t rect;
1746
1747 trace = (flags & FL_PUTIMAGE_DEBUG) != 0;
1748
1749 if (gfx_state.tg_fb_type == FB_TEXT) {
1750 if (trace)
1751 printf("Framebuffer not active.\n");
1752 return (1);
1753 }
1754
1755 if (png->color_type != PNG_TRUECOLOR_ALPHA) {
1756 if (trace)
1757 printf("Not truecolor image.\n");
1758 return (1);
1759 }
1760
1761 if (ux1 > gfx_state.tg_fb.fb_width ||
1762 uy1 > gfx_state.tg_fb.fb_height) {
1763 if (trace)
1764 printf("Top left coordinate off screen.\n");
1765 return (1);
1766 }
1767
1768 if (png->width > UINT16_MAX || png->height > UINT16_MAX) {
1769 if (trace)
1770 printf("Image too large.\n");
1771 return (1);
1772 }
1773
1774 if (png->width < 1 || png->height < 1) {
1775 if (trace)
1776 printf("Image too small.\n");
1777 return (1);
1778 }
1779
1780 /*
1781 * If 0 was passed for either ux2 or uy2, then calculate the missing
1782 * part of the bottom right coordinate.
1783 */
1784 scale = true;
1785 if (ux2 == 0 && uy2 == 0) {
1786 /* Both 0, use the native resolution of the image */
1787 ux2 = ux1 + png->width;
1788 uy2 = uy1 + png->height;
1789 scale = false;
1790 } else if (ux2 == 0) {
1791 /* Set ux2 from uy2/uy1 to maintain aspect ratio */
1792 ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height;
1793 } else if (uy2 == 0) {
1794 /* Set uy2 from ux2/ux1 to maintain aspect ratio */
1795 uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width;
1796 }
1797
1798 if (ux2 > gfx_state.tg_fb.fb_width ||
1799 uy2 > gfx_state.tg_fb.fb_height) {
1800 if (trace)
1801 printf("Bottom right coordinate off screen.\n");
1802 return (1);
1803 }
1804
1805 fwidth = ux2 - ux1;
1806 fheight = uy2 - uy1;
1807
1808 /*
1809 * If the original image dimensions have been passed explicitly,
1810 * disable scaling.
1811 */
1812 if (fwidth == png->width && fheight == png->height)
1813 scale = false;
1814
1815 if (ux1 == 0) {
1816 /*
1817 * No top left X co-ordinate (real coordinates start at 1),
1818 * place as far right as it will fit.
1819 */
1820 ux2 = gfx_state.tg_fb.fb_width - gfx_state.tg_origin.tp_col;
1821 ux1 = ux2 - fwidth;
1822 }
1823
1824 if (uy1 == 0) {
1825 /*
1826 * No top left Y co-ordinate (real coordinates start at 1),
1827 * place as far down as it will fit.
1828 */
1829 uy2 = gfx_state.tg_fb.fb_height - gfx_state.tg_origin.tp_row;
1830 uy1 = uy2 - fheight;
1831 }
1832
1833 if (ux1 >= ux2 || uy1 >= uy2) {
1834 if (trace)
1835 printf("Image dimensions reversed.\n");
1836 return (1);
1837 }
1838
1839 if (fwidth < 2 || fheight < 2) {
1840 if (trace)
1841 printf("Target area too small\n");
1842 return (1);
1843 }
1844
1845 if (trace)
1846 printf("Image %ux%u -> %ux%u @%ux%u\n",
1847 png->width, png->height, fwidth, fheight, ux1, uy1);
1848
1849 rect.tr_begin.tp_col = ux1 / gfx_state.tg_font.vf_width;
1850 rect.tr_begin.tp_row = uy1 / gfx_state.tg_font.vf_height;
1851 rect.tr_end.tp_col = (ux1 + fwidth) / gfx_state.tg_font.vf_width;
1852 rect.tr_end.tp_row = (uy1 + fheight) / gfx_state.tg_font.vf_height;
1853
1854 /*
1855 * mark area used in terminal
1856 */
1857 if (!(flags & FL_PUTIMAGE_NOSCROLL))
1858 term_image_display(&gfx_state, &rect);
1859
1860 if ((flags & FL_PUTIMAGE_BORDER))
1861 gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0);
1862
1863 data = malloc(fwidth * fheight * sizeof(*p));
1864 p = (void *)data;
1865 if (data == NULL) {
1866 if (trace)
1867 printf("Out of memory.\n");
1868 return (1);
1869 }
1870
1871 /*
1872 * Build image for our framebuffer.
1873 */
1874
1875 /* Helper to calculate the pixel index from the source png */
1876 #define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp)
1877
1878 /*
1879 * For each of the x and y directions, calculate the number of pixels
1880 * in the source image that correspond to a single pixel in the target.
1881 * Use fixed-point arithmetic with 16-bits for each of the integer and
1882 * fractional parts.
1883 */
1884 const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1);
1885 const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1);
1886
1887 rs = 8 - (fls(gfx_state.tg_fb.fb_mask_red) -
1888 ffs(gfx_state.tg_fb.fb_mask_red) + 1);
1889 gs = 8 - (fls(gfx_state.tg_fb.fb_mask_green) -
1890 ffs(gfx_state.tg_fb.fb_mask_green) + 1);
1891 bs = 8 - (fls(gfx_state.tg_fb.fb_mask_blue) -
1892 ffs(gfx_state.tg_fb.fb_mask_blue) + 1);
1893
1894 uint32_t hc = 0;
1895 for (y = 0; y < fheight; y++) {
1896 uint32_t hc2 = (hc >> 9) & 0x7f;
1897 uint32_t hc1 = 0x80 - hc2;
1898
1899 uint32_t offset_y = hc >> 16;
1900 uint32_t offset_y1 = offset_y + 1;
1901
1902 uint32_t wc = 0;
1903 for (x = 0; x < fwidth; x++) {
1904 uint32_t wc2 = (wc >> 9) & 0x7f;
1905 uint32_t wc1 = 0x80 - wc2;
1906
1907 uint32_t offset_x = wc >> 16;
1908 uint32_t offset_x1 = offset_x + 1;
1909
1910 /* Target pixel index */
1911 j = y * fwidth + x;
1912
1913 if (!scale) {
1914 i = GETPIXEL(x, y);
1915 r = png->image[i];
1916 g = png->image[i + 1];
1917 b = png->image[i + 2];
1918 a = png->image[i + 3];
1919 } else {
1920 uint8_t pixel[4];
1921
1922 uint32_t p00 = GETPIXEL(offset_x, offset_y);
1923 uint32_t p01 = GETPIXEL(offset_x, offset_y1);
1924 uint32_t p10 = GETPIXEL(offset_x1, offset_y);
1925 uint32_t p11 = GETPIXEL(offset_x1, offset_y1);
1926
1927 /*
1928 * Given a 2x2 array of pixels in the source
1929 * image, combine them to produce a single
1930 * value for the pixel in the target image.
1931 * Each column of pixels is combined using
1932 * a weighted average where the top and bottom
1933 * pixels contribute hc1 and hc2 respectively.
1934 * The calculation for bottom pixel pB and
1935 * top pixel pT is:
1936 * (pT * hc1 + pB * hc2) / (hc1 + hc2)
1937 * Once the values are determined for the two
1938 * columns of pixels, then the columns are
1939 * averaged together in the same way but using
1940 * wc1 and wc2 for the weightings.
1941 *
1942 * Since hc1 and hc2 are chosen so that
1943 * hc1 + hc2 == 128 (and same for wc1 + wc2),
1944 * the >> 14 below is a quick way to divide by
1945 * (hc1 + hc2) * (wc1 + wc2)
1946 */
1947 for (i = 0; i < 4; i++)
1948 pixel[i] = (
1949 (png->image[p00 + i] * hc1 +
1950 png->image[p01 + i] * hc2) * wc1 +
1951 (png->image[p10 + i] * hc1 +
1952 png->image[p11 + i] * hc2) * wc2)
1953 >> 14;
1954
1955 r = pixel[0];
1956 g = pixel[1];
1957 b = pixel[2];
1958 a = pixel[3];
1959 }
1960
1961 if (trace)
1962 printf("r/g/b: %x/%x/%x\n", r, g, b);
1963 /*
1964 * Rough colorspace reduction for 15/16 bit colors.
1965 */
1966 p[j].Red = r >> rs;
1967 p[j].Green = g >> gs;
1968 p[j].Blue = b >> bs;
1969 p[j].Reserved = a;
1970
1971 wc += wcstep;
1972 }
1973 hc += hcstep;
1974 }
1975
1976 gfx_fb_cons_display(ux1, uy1, fwidth, fheight, data);
1977 free(data);
1978 return (0);
1979 }
1980
1981 /*
1982 * Reset font flags to FONT_AUTO.
1983 */
1984 void
reset_font_flags(void)1985 reset_font_flags(void)
1986 {
1987 struct fontlist *fl;
1988
1989 STAILQ_FOREACH(fl, &fonts, font_next) {
1990 fl->font_flags = FONT_AUTO;
1991 }
1992 }
1993
1994 /* Return w^2 + h^2 or 0, if the dimensions are unknown */
1995 static unsigned
edid_diagonal_squared(void)1996 edid_diagonal_squared(void)
1997 {
1998 unsigned w, h;
1999
2000 if (edid_info == NULL)
2001 return (0);
2002
2003 w = edid_info->display.max_horizontal_image_size;
2004 h = edid_info->display.max_vertical_image_size;
2005
2006 /* If either one is 0, we have aspect ratio, not size */
2007 if (w == 0 || h == 0)
2008 return (0);
2009
2010 /*
2011 * some monitors encode the aspect ratio instead of the physical size.
2012 */
2013 if ((w == 16 && h == 9) || (w == 16 && h == 10) ||
2014 (w == 4 && h == 3) || (w == 5 && h == 4))
2015 return (0);
2016
2017 /*
2018 * translate cm to inch, note we scale by 100 here.
2019 */
2020 w = w * 100 / 254;
2021 h = h * 100 / 254;
2022
2023 /* Return w^2 + h^2 */
2024 return (w * w + h * h);
2025 }
2026
2027 /*
2028 * calculate pixels per inch.
2029 */
2030 static unsigned
gfx_get_ppi(void)2031 gfx_get_ppi(void)
2032 {
2033 unsigned dp, di;
2034
2035 di = edid_diagonal_squared();
2036 if (di == 0)
2037 return (0);
2038
2039 dp = gfx_state.tg_fb.fb_width *
2040 gfx_state.tg_fb.fb_width +
2041 gfx_state.tg_fb.fb_height *
2042 gfx_state.tg_fb.fb_height;
2043
2044 return (isqrt(dp / di));
2045 }
2046
2047 /*
2048 * Calculate font size from density independent pixels (dp):
2049 * ((16dp * ppi) / 160) * display_factor.
2050 * Here we are using fixed constants: 1dp == 160 ppi and
2051 * display_factor 2.
2052 *
2053 * We are rounding font size up and are searching for font which is
2054 * not smaller than calculated size value.
2055 */
2056 static vt_font_bitmap_data_t *
gfx_get_font(teken_unit_t rows,teken_unit_t cols,teken_unit_t height,teken_unit_t width)2057 gfx_get_font(teken_unit_t rows, teken_unit_t cols, teken_unit_t height,
2058 teken_unit_t width)
2059 {
2060 unsigned ppi, size;
2061 vt_font_bitmap_data_t *font = NULL;
2062 struct fontlist *fl, *next;
2063
2064 /* Text mode is not supported here. */
2065 if (gfx_state.tg_fb_type == FB_TEXT)
2066 return (NULL);
2067
2068 ppi = gfx_get_ppi();
2069 if (ppi == 0)
2070 return (NULL);
2071
2072 /*
2073 * We will search for 16dp font.
2074 * We are using scale up by 10 for roundup.
2075 */
2076 size = (16 * ppi * 10) / 160;
2077 /* Apply display factor 2. */
2078 size = roundup(size * 2, 10) / 10;
2079
2080 STAILQ_FOREACH(fl, &fonts, font_next) {
2081 /*
2082 * Skip too large fonts.
2083 */
2084 font = fl->font_data;
2085 if (height / font->vfbd_height < rows ||
2086 width / font->vfbd_width < cols)
2087 continue;
2088
2089 next = STAILQ_NEXT(fl, font_next);
2090
2091 /*
2092 * If this is last font or, if next font is smaller,
2093 * we have our font. Make sure, it actually is loaded.
2094 */
2095 if (next == NULL || next->font_data->vfbd_height < size) {
2096 if (font->vfbd_font == NULL ||
2097 fl->font_flags == FONT_RELOAD) {
2098 if (fl->font_load != NULL &&
2099 fl->font_name != NULL)
2100 font = fl->font_load(fl->font_name);
2101 }
2102 break;
2103 }
2104 font = NULL;
2105 }
2106
2107 return (font);
2108 }
2109
2110 static vt_font_bitmap_data_t *
set_font(teken_unit_t * rows,teken_unit_t * cols,teken_unit_t h,teken_unit_t w)2111 set_font(teken_unit_t *rows, teken_unit_t *cols, teken_unit_t h, teken_unit_t w)
2112 {
2113 vt_font_bitmap_data_t *font = NULL;
2114 struct fontlist *fl;
2115 unsigned height = h;
2116 unsigned width = w;
2117
2118 /*
2119 * First check for manually loaded font.
2120 */
2121 STAILQ_FOREACH(fl, &fonts, font_next) {
2122 if (fl->font_flags == FONT_MANUAL) {
2123 font = fl->font_data;
2124 if (font->vfbd_font == NULL && fl->font_load != NULL &&
2125 fl->font_name != NULL) {
2126 font = fl->font_load(fl->font_name);
2127 }
2128 if (font == NULL || font->vfbd_font == NULL)
2129 font = NULL;
2130 break;
2131 }
2132 }
2133
2134 if (font == NULL)
2135 font = gfx_get_font(*rows, *cols, h, w);
2136
2137 if (font != NULL) {
2138 *rows = height / font->vfbd_height;
2139 *cols = width / font->vfbd_width;
2140 return (font);
2141 }
2142
2143 /*
2144 * Find best font for these dimensions, or use default.
2145 * If height >= VT_FB_MAX_HEIGHT and width >= VT_FB_MAX_WIDTH,
2146 * do not use smaller font than our DEFAULT_FONT_DATA.
2147 */
2148 STAILQ_FOREACH(fl, &fonts, font_next) {
2149 font = fl->font_data;
2150 if ((*rows * font->vfbd_height <= height &&
2151 *cols * font->vfbd_width <= width) ||
2152 (height >= VT_FB_MAX_HEIGHT &&
2153 width >= VT_FB_MAX_WIDTH &&
2154 font->vfbd_height == DEFAULT_FONT_DATA.vfbd_height &&
2155 font->vfbd_width == DEFAULT_FONT_DATA.vfbd_width)) {
2156 if (font->vfbd_font == NULL ||
2157 fl->font_flags == FONT_RELOAD) {
2158 if (fl->font_load != NULL &&
2159 fl->font_name != NULL) {
2160 font = fl->font_load(fl->font_name);
2161 }
2162 if (font == NULL)
2163 continue;
2164 }
2165 *rows = height / font->vfbd_height;
2166 *cols = width / font->vfbd_width;
2167 break;
2168 }
2169 font = NULL;
2170 }
2171
2172 if (font == NULL) {
2173 /*
2174 * We have fonts sorted smallest last, try it before
2175 * falling back to builtin.
2176 */
2177 fl = STAILQ_LAST(&fonts, fontlist, font_next);
2178 if (fl != NULL && fl->font_load != NULL &&
2179 fl->font_name != NULL) {
2180 font = fl->font_load(fl->font_name);
2181 }
2182 if (font == NULL)
2183 font = &DEFAULT_FONT_DATA;
2184
2185 *rows = height / font->vfbd_height;
2186 *cols = width / font->vfbd_width;
2187 }
2188
2189 return (font);
2190 }
2191
2192 static void
cons_clear(void)2193 cons_clear(void)
2194 {
2195 char clear[] = { '\033', 'c' };
2196
2197 /* Reset terminal */
2198 teken_input(&gfx_state.tg_teken, clear, sizeof(clear));
2199 gfx_state.tg_functions->tf_param(&gfx_state, TP_SHOWCURSOR, 0);
2200 }
2201
2202 void
setup_font(teken_gfx_t * state,teken_unit_t height,teken_unit_t width)2203 setup_font(teken_gfx_t *state, teken_unit_t height, teken_unit_t width)
2204 {
2205 vt_font_bitmap_data_t *font_data;
2206 teken_pos_t *tp = &state->tg_tp;
2207 char env[8];
2208 int i;
2209
2210 /*
2211 * set_font() will select a appropriate sized font for
2212 * the number of rows and columns selected. If we don't
2213 * have a font that will fit, then it will use the
2214 * default builtin font and adjust the rows and columns
2215 * to fit on the screen.
2216 */
2217 font_data = set_font(&tp->tp_row, &tp->tp_col, height, width);
2218
2219 if (font_data == NULL)
2220 panic("out of memory");
2221
2222 for (i = 0; i < VFNT_MAPS; i++) {
2223 state->tg_font.vf_map[i] =
2224 font_data->vfbd_font->vf_map[i];
2225 state->tg_font.vf_map_count[i] =
2226 font_data->vfbd_font->vf_map_count[i];
2227 }
2228
2229 state->tg_font.vf_bytes = font_data->vfbd_font->vf_bytes;
2230 state->tg_font.vf_height = font_data->vfbd_font->vf_height;
2231 state->tg_font.vf_width = font_data->vfbd_font->vf_width;
2232
2233 snprintf(env, sizeof (env), "%ux%u",
2234 state->tg_font.vf_width, state->tg_font.vf_height);
2235 env_setenv("screen.font", EV_VOLATILE | EV_NOHOOK,
2236 env, font_set, env_nounset);
2237 }
2238
2239 /* Binary search for the glyph. Return 0 if not found. */
2240 static uint16_t
font_bisearch(const vfnt_map_t * map,uint32_t len,teken_char_t src)2241 font_bisearch(const vfnt_map_t *map, uint32_t len, teken_char_t src)
2242 {
2243 unsigned min, mid, max;
2244
2245 min = 0;
2246 max = len - 1;
2247
2248 /* Empty font map. */
2249 if (len == 0)
2250 return (0);
2251 /* Character below minimal entry. */
2252 if (src < map[0].vfm_src)
2253 return (0);
2254 /* Optimization: ASCII characters occur very often. */
2255 if (src <= map[0].vfm_src + map[0].vfm_len)
2256 return (src - map[0].vfm_src + map[0].vfm_dst);
2257 /* Character above maximum entry. */
2258 if (src > map[max].vfm_src + map[max].vfm_len)
2259 return (0);
2260
2261 /* Binary search. */
2262 while (max >= min) {
2263 mid = (min + max) / 2;
2264 if (src < map[mid].vfm_src)
2265 max = mid - 1;
2266 else if (src > map[mid].vfm_src + map[mid].vfm_len)
2267 min = mid + 1;
2268 else
2269 return (src - map[mid].vfm_src + map[mid].vfm_dst);
2270 }
2271
2272 return (0);
2273 }
2274
2275 /*
2276 * Return glyph bitmap. If glyph is not found, we will return bitmap
2277 * for the first (offset 0) glyph.
2278 */
2279 uint8_t *
font_lookup(const struct vt_font * vf,teken_char_t c,const teken_attr_t * a)2280 font_lookup(const struct vt_font *vf, teken_char_t c, const teken_attr_t *a)
2281 {
2282 uint16_t dst;
2283 size_t stride;
2284
2285 /* Substitute bold with normal if not found. */
2286 if (a->ta_format & TF_BOLD) {
2287 dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD],
2288 vf->vf_map_count[VFNT_MAP_BOLD], c);
2289 if (dst != 0)
2290 goto found;
2291 }
2292 dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL],
2293 vf->vf_map_count[VFNT_MAP_NORMAL], c);
2294
2295 found:
2296 stride = howmany(vf->vf_width, 8) * vf->vf_height;
2297 return (&vf->vf_bytes[dst * stride]);
2298 }
2299
2300 static int
load_mapping(int fd,struct vt_font * fp,int n)2301 load_mapping(int fd, struct vt_font *fp, int n)
2302 {
2303 size_t i, size;
2304 ssize_t rv;
2305 vfnt_map_t *mp;
2306
2307 if (fp->vf_map_count[n] == 0)
2308 return (0);
2309
2310 size = fp->vf_map_count[n] * sizeof(*mp);
2311 mp = malloc(size);
2312 if (mp == NULL)
2313 return (ENOMEM);
2314 fp->vf_map[n] = mp;
2315
2316 rv = read(fd, mp, size);
2317 if (rv < 0 || (size_t)rv != size) {
2318 free(fp->vf_map[n]);
2319 fp->vf_map[n] = NULL;
2320 return (EIO);
2321 }
2322
2323 for (i = 0; i < fp->vf_map_count[n]; i++) {
2324 mp[i].vfm_src = be32toh(mp[i].vfm_src);
2325 mp[i].vfm_dst = be16toh(mp[i].vfm_dst);
2326 mp[i].vfm_len = be16toh(mp[i].vfm_len);
2327 }
2328 return (0);
2329 }
2330
2331 static int
builtin_mapping(struct vt_font * fp,int n)2332 builtin_mapping(struct vt_font *fp, int n)
2333 {
2334 size_t size;
2335 struct vfnt_map *mp;
2336
2337 if (n >= VFNT_MAPS)
2338 return (EINVAL);
2339
2340 if (fp->vf_map_count[n] == 0)
2341 return (0);
2342
2343 size = fp->vf_map_count[n] * sizeof(*mp);
2344 mp = malloc(size);
2345 if (mp == NULL)
2346 return (ENOMEM);
2347 fp->vf_map[n] = mp;
2348
2349 memcpy(mp, DEFAULT_FONT_DATA.vfbd_font->vf_map[n], size);
2350 return (0);
2351 }
2352
2353 /*
2354 * Load font from builtin or from file.
2355 * We do need special case for builtin because the builtin font glyphs
2356 * are compressed and we do need to uncompress them.
2357 * Having single load_font() for both cases will help us to simplify
2358 * font switch handling.
2359 */
2360 static vt_font_bitmap_data_t *
load_font(char * path)2361 load_font(char *path)
2362 {
2363 int fd, i;
2364 uint32_t glyphs;
2365 struct font_header fh;
2366 struct fontlist *fl;
2367 vt_font_bitmap_data_t *bp;
2368 struct vt_font *fp;
2369 size_t size;
2370 ssize_t rv;
2371
2372 /* Get our entry from the font list. */
2373 STAILQ_FOREACH(fl, &fonts, font_next) {
2374 if (strcmp(fl->font_name, path) == 0)
2375 break;
2376 }
2377 if (fl == NULL)
2378 return (NULL); /* Should not happen. */
2379
2380 bp = fl->font_data;
2381 if (bp->vfbd_font != NULL && fl->font_flags != FONT_RELOAD)
2382 return (bp);
2383
2384 fd = -1;
2385 /*
2386 * Special case for builtin font.
2387 * Builtin font is the very first font we load, we do not have
2388 * previous loads to be released.
2389 */
2390 if (fl->font_flags == FONT_BUILTIN) {
2391 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL)
2392 return (NULL);
2393
2394 fp->vf_width = DEFAULT_FONT_DATA.vfbd_width;
2395 fp->vf_height = DEFAULT_FONT_DATA.vfbd_height;
2396
2397 fp->vf_bytes = malloc(DEFAULT_FONT_DATA.vfbd_uncompressed_size);
2398 if (fp->vf_bytes == NULL) {
2399 free(fp);
2400 return (NULL);
2401 }
2402
2403 bp->vfbd_uncompressed_size =
2404 DEFAULT_FONT_DATA.vfbd_uncompressed_size;
2405 bp->vfbd_compressed_size =
2406 DEFAULT_FONT_DATA.vfbd_compressed_size;
2407
2408 if (lz4_decompress(DEFAULT_FONT_DATA.vfbd_compressed_data,
2409 fp->vf_bytes,
2410 DEFAULT_FONT_DATA.vfbd_compressed_size,
2411 DEFAULT_FONT_DATA.vfbd_uncompressed_size, 0) != 0) {
2412 free(fp->vf_bytes);
2413 free(fp);
2414 return (NULL);
2415 }
2416
2417 for (i = 0; i < VFNT_MAPS; i++) {
2418 fp->vf_map_count[i] =
2419 DEFAULT_FONT_DATA.vfbd_font->vf_map_count[i];
2420 if (builtin_mapping(fp, i) != 0)
2421 goto free_done;
2422 }
2423
2424 bp->vfbd_font = fp;
2425 return (bp);
2426 }
2427
2428 fd = open(path, O_RDONLY);
2429 if (fd < 0)
2430 return (NULL);
2431
2432 size = sizeof(fh);
2433 rv = read(fd, &fh, size);
2434 if (rv < 0 || (size_t)rv != size) {
2435 bp = NULL;
2436 goto done;
2437 }
2438 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) {
2439 bp = NULL;
2440 goto done;
2441 }
2442 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) {
2443 bp = NULL;
2444 goto done;
2445 }
2446 for (i = 0; i < VFNT_MAPS; i++)
2447 fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]);
2448
2449 glyphs = be32toh(fh.fh_glyph_count);
2450 fp->vf_width = fh.fh_width;
2451 fp->vf_height = fh.fh_height;
2452
2453 size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs;
2454 bp->vfbd_uncompressed_size = size;
2455 if ((fp->vf_bytes = malloc(size)) == NULL)
2456 goto free_done;
2457
2458 rv = read(fd, fp->vf_bytes, size);
2459 if (rv < 0 || (size_t)rv != size)
2460 goto free_done;
2461 for (i = 0; i < VFNT_MAPS; i++) {
2462 if (load_mapping(fd, fp, i) != 0)
2463 goto free_done;
2464 }
2465
2466 /*
2467 * Reset builtin flag now as we have full font loaded.
2468 */
2469 if (fl->font_flags == FONT_BUILTIN)
2470 fl->font_flags = FONT_AUTO;
2471
2472 /*
2473 * Release previously loaded entries. We can do this now, as
2474 * the new font is loaded. Note, there can be no console
2475 * output till the new font is in place and teken is notified.
2476 * We do need to keep fl->font_data for glyph dimensions.
2477 */
2478 STAILQ_FOREACH(fl, &fonts, font_next) {
2479 if (fl->font_data->vfbd_font == NULL)
2480 continue;
2481
2482 for (i = 0; i < VFNT_MAPS; i++)
2483 free(fl->font_data->vfbd_font->vf_map[i]);
2484 free(fl->font_data->vfbd_font->vf_bytes);
2485 free(fl->font_data->vfbd_font);
2486 fl->font_data->vfbd_font = NULL;
2487 }
2488
2489 bp->vfbd_font = fp;
2490 bp->vfbd_compressed_size = 0;
2491
2492 done:
2493 if (fd != -1)
2494 close(fd);
2495 return (bp);
2496
2497 free_done:
2498 for (i = 0; i < VFNT_MAPS; i++)
2499 free(fp->vf_map[i]);
2500 free(fp->vf_bytes);
2501 free(fp);
2502 bp = NULL;
2503 goto done;
2504 }
2505
2506 struct name_entry {
2507 char *n_name;
2508 SLIST_ENTRY(name_entry) n_entry;
2509 };
2510
2511 SLIST_HEAD(name_list, name_entry);
2512
2513 /* Read font names from index file. */
2514 static struct name_list *
read_list(char * fonts)2515 read_list(char *fonts)
2516 {
2517 struct name_list *nl;
2518 struct name_entry *np;
2519 char *dir, *ptr;
2520 char buf[PATH_MAX];
2521 int fd, len;
2522
2523 TSENTER();
2524
2525 dir = strdup(fonts);
2526 if (dir == NULL)
2527 return (NULL);
2528
2529 ptr = strrchr(dir, '/');
2530 *ptr = '\0';
2531
2532 fd = open(fonts, O_RDONLY);
2533 if (fd < 0)
2534 return (NULL);
2535
2536 nl = malloc(sizeof(*nl));
2537 if (nl == NULL) {
2538 close(fd);
2539 return (nl);
2540 }
2541
2542 SLIST_INIT(nl);
2543 while ((len = fgetstr(buf, sizeof (buf), fd)) >= 0) {
2544 if (*buf == '#' || *buf == '\0')
2545 continue;
2546
2547 if (bcmp(buf, "MENU", 4) == 0)
2548 continue;
2549
2550 if (bcmp(buf, "FONT", 4) == 0)
2551 continue;
2552
2553 ptr = strchr(buf, ':');
2554 if (ptr == NULL)
2555 continue;
2556 else
2557 *ptr = '\0';
2558
2559 np = malloc(sizeof(*np));
2560 if (np == NULL) {
2561 close(fd);
2562 return (nl); /* return what we have */
2563 }
2564 if (asprintf(&np->n_name, "%s/%s", dir, buf) < 0) {
2565 free(np);
2566 close(fd);
2567 return (nl); /* return what we have */
2568 }
2569 SLIST_INSERT_HEAD(nl, np, n_entry);
2570 }
2571 close(fd);
2572 TSEXIT();
2573 return (nl);
2574 }
2575
2576 /*
2577 * Read the font properties and insert new entry into the list.
2578 * The font list is built in descending order.
2579 */
2580 static bool
insert_font(char * name,FONT_FLAGS flags)2581 insert_font(char *name, FONT_FLAGS flags)
2582 {
2583 struct font_header fh;
2584 struct fontlist *fp, *previous, *entry, *next;
2585 size_t size;
2586 ssize_t rv;
2587 int fd;
2588 char *font_name;
2589
2590 TSENTER();
2591
2592 font_name = NULL;
2593 if (flags == FONT_BUILTIN) {
2594 /*
2595 * We only install builtin font once, while setting up
2596 * initial console. Since this will happen very early,
2597 * we assume asprintf will not fail. Once we have access to
2598 * files, the builtin font will be replaced by font loaded
2599 * from file.
2600 */
2601 if (!STAILQ_EMPTY(&fonts))
2602 return (false);
2603
2604 fh.fh_width = DEFAULT_FONT_DATA.vfbd_width;
2605 fh.fh_height = DEFAULT_FONT_DATA.vfbd_height;
2606
2607 (void) asprintf(&font_name, "%dx%d",
2608 DEFAULT_FONT_DATA.vfbd_width,
2609 DEFAULT_FONT_DATA.vfbd_height);
2610 } else {
2611 fd = open(name, O_RDONLY);
2612 if (fd < 0)
2613 return (false);
2614 rv = read(fd, &fh, sizeof(fh));
2615 close(fd);
2616 if (rv < 0 || (size_t)rv != sizeof(fh))
2617 return (false);
2618
2619 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC,
2620 sizeof(fh.fh_magic)) != 0)
2621 return (false);
2622 font_name = strdup(name);
2623 }
2624
2625 if (font_name == NULL)
2626 return (false);
2627
2628 /*
2629 * If we have an entry with the same glyph dimensions, replace
2630 * the file name and mark us. We only support unique dimensions.
2631 */
2632 STAILQ_FOREACH(entry, &fonts, font_next) {
2633 if (fh.fh_width == entry->font_data->vfbd_width &&
2634 fh.fh_height == entry->font_data->vfbd_height) {
2635 free(entry->font_name);
2636 entry->font_name = font_name;
2637 entry->font_flags = FONT_RELOAD;
2638 TSEXIT();
2639 return (true);
2640 }
2641 }
2642
2643 fp = calloc(sizeof(*fp), 1);
2644 if (fp == NULL) {
2645 free(font_name);
2646 return (false);
2647 }
2648 fp->font_data = calloc(sizeof(*fp->font_data), 1);
2649 if (fp->font_data == NULL) {
2650 free(font_name);
2651 free(fp);
2652 return (false);
2653 }
2654 fp->font_name = font_name;
2655 fp->font_flags = flags;
2656 fp->font_load = load_font;
2657 fp->font_data->vfbd_width = fh.fh_width;
2658 fp->font_data->vfbd_height = fh.fh_height;
2659
2660 if (STAILQ_EMPTY(&fonts)) {
2661 STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2662 TSEXIT();
2663 return (true);
2664 }
2665
2666 previous = NULL;
2667 size = fp->font_data->vfbd_width * fp->font_data->vfbd_height;
2668
2669 STAILQ_FOREACH(entry, &fonts, font_next) {
2670 vt_font_bitmap_data_t *bd;
2671
2672 bd = entry->font_data;
2673 /* Should fp be inserted before the entry? */
2674 if (size > bd->vfbd_width * bd->vfbd_height) {
2675 if (previous == NULL) {
2676 STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2677 } else {
2678 STAILQ_INSERT_AFTER(&fonts, previous, fp,
2679 font_next);
2680 }
2681 TSEXIT();
2682 return (true);
2683 }
2684 next = STAILQ_NEXT(entry, font_next);
2685 if (next == NULL ||
2686 size > next->font_data->vfbd_width *
2687 next->font_data->vfbd_height) {
2688 STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next);
2689 TSEXIT();
2690 return (true);
2691 }
2692 previous = entry;
2693 }
2694 TSEXIT();
2695 return (true);
2696 }
2697
2698 static int
font_set(struct env_var * ev __unused,int flags __unused,const void * value)2699 font_set(struct env_var *ev __unused, int flags __unused, const void *value)
2700 {
2701 struct fontlist *fl;
2702 char *eptr;
2703 unsigned long x = 0, y = 0;
2704
2705 /*
2706 * Attempt to extract values from "XxY" string. In case of error,
2707 * we have unmaching glyph dimensions and will just output the
2708 * available values.
2709 */
2710 if (value != NULL) {
2711 x = strtoul(value, &eptr, 10);
2712 if (*eptr == 'x')
2713 y = strtoul(eptr + 1, &eptr, 10);
2714 }
2715 STAILQ_FOREACH(fl, &fonts, font_next) {
2716 if (fl->font_data->vfbd_width == x &&
2717 fl->font_data->vfbd_height == y)
2718 break;
2719 }
2720 if (fl != NULL) {
2721 /* Reset any FONT_MANUAL flag. */
2722 reset_font_flags();
2723
2724 /* Mark this font manually loaded */
2725 fl->font_flags = FONT_MANUAL;
2726 cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2727 return (CMD_OK);
2728 }
2729
2730 printf("Available fonts:\n");
2731 STAILQ_FOREACH(fl, &fonts, font_next) {
2732 printf(" %dx%d\n", fl->font_data->vfbd_width,
2733 fl->font_data->vfbd_height);
2734 }
2735 return (CMD_OK);
2736 }
2737
2738 void
bios_text_font(bool use_vga_font)2739 bios_text_font(bool use_vga_font)
2740 {
2741 if (use_vga_font)
2742 (void) insert_font(VGA_8X16_FONT, FONT_MANUAL);
2743 else
2744 (void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL);
2745 }
2746
2747 void
autoload_font(bool bios)2748 autoload_font(bool bios)
2749 {
2750 struct name_list *nl;
2751 struct name_entry *np;
2752
2753 TSENTER();
2754
2755 nl = read_list("/boot/fonts/INDEX.fonts");
2756 if (nl == NULL)
2757 return;
2758
2759 while (!SLIST_EMPTY(nl)) {
2760 np = SLIST_FIRST(nl);
2761 SLIST_REMOVE_HEAD(nl, n_entry);
2762 if (insert_font(np->n_name, FONT_AUTO) == false)
2763 printf("failed to add font: %s\n", np->n_name);
2764 free(np->n_name);
2765 free(np);
2766 }
2767
2768 /*
2769 * If vga text mode was requested, load vga.font (8x16 bold) font.
2770 */
2771 if (bios) {
2772 bios_text_font(true);
2773 }
2774
2775 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2776
2777 TSEXIT();
2778 }
2779
2780 COMMAND_SET(load_font, "loadfont", "load console font from file", command_font);
2781
2782 static int
command_font(int argc,char * argv[])2783 command_font(int argc, char *argv[])
2784 {
2785 int i, c, rc;
2786 struct fontlist *fl;
2787 vt_font_bitmap_data_t *bd;
2788 bool list;
2789
2790 list = false;
2791 optind = 1;
2792 optreset = 1;
2793 rc = CMD_OK;
2794
2795 while ((c = getopt(argc, argv, "l")) != -1) {
2796 switch (c) {
2797 case 'l':
2798 list = true;
2799 break;
2800 case '?':
2801 default:
2802 return (CMD_ERROR);
2803 }
2804 }
2805
2806 argc -= optind;
2807 argv += optind;
2808
2809 if (argc > 1 || (list && argc != 0)) {
2810 printf("Usage: loadfont [-l] | [file.fnt]\n");
2811 return (CMD_ERROR);
2812 }
2813
2814 if (list) {
2815 STAILQ_FOREACH(fl, &fonts, font_next) {
2816 printf("font %s: %dx%d%s\n", fl->font_name,
2817 fl->font_data->vfbd_width,
2818 fl->font_data->vfbd_height,
2819 fl->font_data->vfbd_font == NULL? "" : " loaded");
2820 }
2821 return (CMD_OK);
2822 }
2823
2824 /* Clear scren */
2825 cons_clear();
2826
2827 if (argc == 1) {
2828 char *name = argv[0];
2829
2830 if (insert_font(name, FONT_MANUAL) == false) {
2831 printf("loadfont error: failed to load: %s\n", name);
2832 return (CMD_ERROR);
2833 }
2834
2835 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2836 return (CMD_OK);
2837 }
2838
2839 if (argc == 0) {
2840 /*
2841 * Walk entire font list, release any loaded font, and set
2842 * autoload flag. The font list does have at least the builtin
2843 * default font.
2844 */
2845 STAILQ_FOREACH(fl, &fonts, font_next) {
2846 if (fl->font_data->vfbd_font != NULL) {
2847
2848 bd = fl->font_data;
2849 /*
2850 * Note the setup_font() is releasing
2851 * font bytes.
2852 */
2853 for (i = 0; i < VFNT_MAPS; i++)
2854 free(bd->vfbd_font->vf_map[i]);
2855 free(fl->font_data->vfbd_font);
2856 fl->font_data->vfbd_font = NULL;
2857 fl->font_data->vfbd_uncompressed_size = 0;
2858 fl->font_flags = FONT_AUTO;
2859 }
2860 }
2861 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2862 }
2863 return (rc);
2864 }
2865
2866 bool
gfx_get_edid_resolution(struct vesa_edid_info * edid,edid_res_list_t * res)2867 gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res)
2868 {
2869 struct resolution *rp, *p;
2870
2871 /*
2872 * Walk detailed timings tables (4).
2873 */
2874 if ((edid->display.supported_features
2875 & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) {
2876 /* Walk detailed timing descriptors (4) */
2877 for (int i = 0; i < DET_TIMINGS; i++) {
2878 /*
2879 * Reserved value 0 is not used for display descriptor.
2880 */
2881 if (edid->detailed_timings[i].pixel_clock == 0)
2882 continue;
2883 if ((rp = malloc(sizeof(*rp))) == NULL)
2884 continue;
2885 rp->width = GET_EDID_INFO_WIDTH(edid, i);
2886 rp->height = GET_EDID_INFO_HEIGHT(edid, i);
2887 if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS &&
2888 rp->height > 0 && rp->height <= EDID_MAX_LINES)
2889 TAILQ_INSERT_TAIL(res, rp, next);
2890 else
2891 free(rp);
2892 }
2893 }
2894
2895 /*
2896 * Walk standard timings list (8).
2897 */
2898 for (int i = 0; i < STD_TIMINGS; i++) {
2899 /* Is this field unused? */
2900 if (edid->standard_timings[i] == 0x0101)
2901 continue;
2902
2903 if ((rp = malloc(sizeof(*rp))) == NULL)
2904 continue;
2905
2906 rp->width = HSIZE(edid->standard_timings[i]);
2907 switch (RATIO(edid->standard_timings[i])) {
2908 case RATIO1_1:
2909 rp->height = HSIZE(edid->standard_timings[i]);
2910 if (edid->header.version > 1 ||
2911 edid->header.revision > 2) {
2912 rp->height = rp->height * 10 / 16;
2913 }
2914 break;
2915 case RATIO4_3:
2916 rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4;
2917 break;
2918 case RATIO5_4:
2919 rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5;
2920 break;
2921 case RATIO16_9:
2922 rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16;
2923 break;
2924 }
2925
2926 /*
2927 * Create resolution list in decreasing order, except keep
2928 * first entry (preferred timing mode).
2929 */
2930 TAILQ_FOREACH(p, res, next) {
2931 if (p->width * p->height < rp->width * rp->height) {
2932 /* Keep preferred mode first */
2933 if (TAILQ_FIRST(res) == p)
2934 TAILQ_INSERT_AFTER(res, p, rp, next);
2935 else
2936 TAILQ_INSERT_BEFORE(p, rp, next);
2937 break;
2938 }
2939 if (TAILQ_NEXT(p, next) == NULL) {
2940 TAILQ_INSERT_TAIL(res, rp, next);
2941 break;
2942 }
2943 }
2944 }
2945 return (!TAILQ_EMPTY(res));
2946 }
2947
2948 vm_offset_t
build_font_module(vm_offset_t addr)2949 build_font_module(vm_offset_t addr)
2950 {
2951 vt_font_bitmap_data_t *bd;
2952 struct vt_font *fd;
2953 struct preloaded_file *fp;
2954 size_t size;
2955 uint32_t checksum;
2956 int i;
2957 struct font_info fi;
2958 struct fontlist *fl;
2959 uint64_t fontp;
2960
2961 if (STAILQ_EMPTY(&fonts))
2962 return (addr);
2963
2964 /* We can't load first */
2965 if ((file_findfile(NULL, NULL)) == NULL) {
2966 printf("Can not load font module: %s\n",
2967 "the kernel is not loaded");
2968 return (addr);
2969 }
2970
2971 /* helper pointers */
2972 bd = NULL;
2973 STAILQ_FOREACH(fl, &fonts, font_next) {
2974 if (gfx_state.tg_font.vf_width == fl->font_data->vfbd_width &&
2975 gfx_state.tg_font.vf_height == fl->font_data->vfbd_height) {
2976 /*
2977 * Kernel does have better built in font.
2978 */
2979 if (fl->font_flags == FONT_BUILTIN)
2980 return (addr);
2981
2982 bd = fl->font_data;
2983 break;
2984 }
2985 }
2986 if (bd == NULL)
2987 return (addr);
2988 fd = bd->vfbd_font;
2989
2990 fi.fi_width = fd->vf_width;
2991 checksum = fi.fi_width;
2992 fi.fi_height = fd->vf_height;
2993 checksum += fi.fi_height;
2994 fi.fi_bitmap_size = bd->vfbd_uncompressed_size;
2995 checksum += fi.fi_bitmap_size;
2996
2997 size = roundup2(sizeof (struct font_info), 8);
2998 for (i = 0; i < VFNT_MAPS; i++) {
2999 fi.fi_map_count[i] = fd->vf_map_count[i];
3000 checksum += fi.fi_map_count[i];
3001 size += fd->vf_map_count[i] * sizeof (struct vfnt_map);
3002 size += roundup2(size, 8);
3003 }
3004 size += bd->vfbd_uncompressed_size;
3005
3006 fi.fi_checksum = -checksum;
3007
3008 fp = file_findfile(NULL, md_kerntype);
3009 if (fp == NULL)
3010 panic("can't find kernel file");
3011
3012 fontp = addr;
3013 addr += archsw.arch_copyin(&fi, addr, sizeof (struct font_info));
3014 addr = roundup2(addr, 8);
3015
3016 /* Copy maps. */
3017 for (i = 0; i < VFNT_MAPS; i++) {
3018 if (fd->vf_map_count[i] != 0) {
3019 addr += archsw.arch_copyin(fd->vf_map[i], addr,
3020 fd->vf_map_count[i] * sizeof (struct vfnt_map));
3021 addr = roundup2(addr, 8);
3022 }
3023 }
3024
3025 /* Copy the bitmap. */
3026 addr += archsw.arch_copyin(fd->vf_bytes, addr, fi.fi_bitmap_size);
3027
3028 /* Looks OK so far; populate control structure */
3029 file_addmetadata(fp, MODINFOMD_FONT, sizeof(fontp), &fontp);
3030 return (addr);
3031 }
3032
3033 vm_offset_t
build_splash_module(vm_offset_t addr)3034 build_splash_module(vm_offset_t addr)
3035 {
3036 struct preloaded_file *fp;
3037 struct splash_info si;
3038 const char *splash;
3039 png_t png;
3040 uint64_t splashp;
3041 int error;
3042
3043 /* We can't load first */
3044 if ((file_findfile(NULL, NULL)) == NULL) {
3045 printf("Can not load splash module: %s\n",
3046 "the kernel is not loaded");
3047 return (addr);
3048 }
3049
3050 fp = file_findfile(NULL, md_kerntype);
3051 if (fp == NULL)
3052 panic("can't find kernel file");
3053
3054 splash = getenv("splash");
3055 if (splash == NULL)
3056 return (addr);
3057
3058 /* Parse png */
3059 if ((error = png_open(&png, splash)) != PNG_NO_ERROR) {
3060 return (addr);
3061 }
3062
3063 si.si_width = png.width;
3064 si.si_height = png.height;
3065 si.si_depth = png.bpp;
3066 splashp = addr;
3067 addr += archsw.arch_copyin(&si, addr, sizeof (struct splash_info));
3068 addr = roundup2(addr, 8);
3069
3070 /* Copy the bitmap. */
3071 addr += archsw.arch_copyin(png.image, addr, png.png_datalen);
3072
3073 printf("Loading splash ok\n");
3074 file_addmetadata(fp, MODINFOMD_SPLASH, sizeof(splashp), &splashp);
3075 return (addr);
3076 }
3077