1 //===- SpillPlacement.cpp - Optimal Spill Code Placement ------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements the spill code placement analysis.
10 //
11 // Each edge bundle corresponds to a node in a Hopfield network. Constraints on
12 // basic blocks are weighted by the block frequency and added to become the node
13 // bias.
14 //
15 // Transparent basic blocks have the variable live through, but don't care if it
16 // is spilled or in a register. These blocks become connections in the Hopfield
17 // network, again weighted by block frequency.
18 //
19 // The Hopfield network minimizes (possibly locally) its energy function:
20 //
21 // E = -sum_n V_n * ( B_n + sum_{n, m linked by b} V_m * F_b )
22 //
23 // The energy function represents the expected spill code execution frequency,
24 // or the cost of spilling. This is a Lyapunov function which never increases
25 // when a node is updated. It is guaranteed to converge to a local minimum.
26 //
27 //===----------------------------------------------------------------------===//
28
29 #include "SpillPlacement.h"
30 #include "llvm/ADT/BitVector.h"
31 #include "llvm/CodeGen/EdgeBundles.h"
32 #include "llvm/CodeGen/MachineBasicBlock.h"
33 #include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
34 #include "llvm/CodeGen/MachineFunction.h"
35 #include "llvm/CodeGen/Passes.h"
36 #include "llvm/InitializePasses.h"
37 #include "llvm/Pass.h"
38 #include <algorithm>
39 #include <cassert>
40 #include <cstdint>
41 #include <utility>
42
43 using namespace llvm;
44
45 #define DEBUG_TYPE "spill-code-placement"
46
47 char SpillPlacement::ID = 0;
48
49 char &llvm::SpillPlacementID = SpillPlacement::ID;
50
51 INITIALIZE_PASS_BEGIN(SpillPlacement, DEBUG_TYPE,
52 "Spill Code Placement Analysis", true, true)
INITIALIZE_PASS_DEPENDENCY(EdgeBundles)53 INITIALIZE_PASS_DEPENDENCY(EdgeBundles)
54 INITIALIZE_PASS_END(SpillPlacement, DEBUG_TYPE,
55 "Spill Code Placement Analysis", true, true)
56
57 void SpillPlacement::getAnalysisUsage(AnalysisUsage &AU) const {
58 AU.setPreservesAll();
59 AU.addRequired<MachineBlockFrequencyInfoWrapperPass>();
60 AU.addRequiredTransitive<EdgeBundles>();
61 MachineFunctionPass::getAnalysisUsage(AU);
62 }
63
64 /// Node - Each edge bundle corresponds to a Hopfield node.
65 ///
66 /// The node contains precomputed frequency data that only depends on the CFG,
67 /// but Bias and Links are computed each time placeSpills is called.
68 ///
69 /// The node Value is positive when the variable should be in a register. The
70 /// value can change when linked nodes change, but convergence is very fast
71 /// because all weights are positive.
72 struct SpillPlacement::Node {
73 /// BiasN - Sum of blocks that prefer a spill.
74 BlockFrequency BiasN;
75
76 /// BiasP - Sum of blocks that prefer a register.
77 BlockFrequency BiasP;
78
79 /// Value - Output value of this node computed from the Bias and links.
80 /// This is always on of the values {-1, 0, 1}. A positive number means the
81 /// variable should go in a register through this bundle.
82 int Value;
83
84 using LinkVector = SmallVector<std::pair<BlockFrequency, unsigned>, 4>;
85
86 /// Links - (Weight, BundleNo) for all transparent blocks connecting to other
87 /// bundles. The weights are all positive block frequencies.
88 LinkVector Links;
89
90 /// SumLinkWeights - Cached sum of the weights of all links + ThresHold.
91 BlockFrequency SumLinkWeights;
92
93 /// preferReg - Return true when this node prefers to be in a register.
preferRegSpillPlacement::Node94 bool preferReg() const {
95 // Undecided nodes (Value==0) go on the stack.
96 return Value > 0;
97 }
98
99 /// mustSpill - Return True if this node is so biased that it must spill.
mustSpillSpillPlacement::Node100 bool mustSpill() const {
101 // We must spill if Bias < -sum(weights) or the MustSpill flag was set.
102 // BiasN is saturated when MustSpill is set, make sure this still returns
103 // true when the RHS saturates. Note that SumLinkWeights includes Threshold.
104 return BiasN >= BiasP + SumLinkWeights;
105 }
106
107 /// clear - Reset per-query data, but preserve frequencies that only depend on
108 /// the CFG.
clearSpillPlacement::Node109 void clear(BlockFrequency Threshold) {
110 BiasN = BlockFrequency(0);
111 BiasP = BlockFrequency(0);
112 Value = 0;
113 SumLinkWeights = Threshold;
114 Links.clear();
115 }
116
117 /// addLink - Add a link to bundle b with weight w.
addLinkSpillPlacement::Node118 void addLink(unsigned b, BlockFrequency w) {
119 // Update cached sum.
120 SumLinkWeights += w;
121
122 // There can be multiple links to the same bundle, add them up.
123 for (std::pair<BlockFrequency, unsigned> &L : Links)
124 if (L.second == b) {
125 L.first += w;
126 return;
127 }
128 // This must be the first link to b.
129 Links.push_back(std::make_pair(w, b));
130 }
131
132 /// addBias - Bias this node.
addBiasSpillPlacement::Node133 void addBias(BlockFrequency freq, BorderConstraint direction) {
134 switch (direction) {
135 default:
136 break;
137 case PrefReg:
138 BiasP += freq;
139 break;
140 case PrefSpill:
141 BiasN += freq;
142 break;
143 case MustSpill:
144 BiasN = BlockFrequency::max();
145 break;
146 }
147 }
148
149 /// update - Recompute Value from Bias and Links. Return true when node
150 /// preference changes.
updateSpillPlacement::Node151 bool update(const Node nodes[], BlockFrequency Threshold) {
152 // Compute the weighted sum of inputs.
153 BlockFrequency SumN = BiasN;
154 BlockFrequency SumP = BiasP;
155 for (std::pair<BlockFrequency, unsigned> &L : Links) {
156 if (nodes[L.second].Value == -1)
157 SumN += L.first;
158 else if (nodes[L.second].Value == 1)
159 SumP += L.first;
160 }
161
162 // Each weighted sum is going to be less than the total frequency of the
163 // bundle. Ideally, we should simply set Value = sign(SumP - SumN), but we
164 // will add a dead zone around 0 for two reasons:
165 //
166 // 1. It avoids arbitrary bias when all links are 0 as is possible during
167 // initial iterations.
168 // 2. It helps tame rounding errors when the links nominally sum to 0.
169 //
170 bool Before = preferReg();
171 if (SumN >= SumP + Threshold)
172 Value = -1;
173 else if (SumP >= SumN + Threshold)
174 Value = 1;
175 else
176 Value = 0;
177 return Before != preferReg();
178 }
179
getDissentingNeighborsSpillPlacement::Node180 void getDissentingNeighbors(SparseSet<unsigned> &List,
181 const Node nodes[]) const {
182 for (const auto &Elt : Links) {
183 unsigned n = Elt.second;
184 // Neighbors that already have the same value are not going to
185 // change because of this node changing.
186 if (Value != nodes[n].Value)
187 List.insert(n);
188 }
189 }
190 };
191
runOnMachineFunction(MachineFunction & mf)192 bool SpillPlacement::runOnMachineFunction(MachineFunction &mf) {
193 MF = &mf;
194 bundles = &getAnalysis<EdgeBundles>();
195
196 assert(!nodes && "Leaking node array");
197 nodes = new Node[bundles->getNumBundles()];
198 TodoList.clear();
199 TodoList.setUniverse(bundles->getNumBundles());
200
201 // Compute total ingoing and outgoing block frequencies for all bundles.
202 BlockFrequencies.resize(mf.getNumBlockIDs());
203 MBFI = &getAnalysis<MachineBlockFrequencyInfoWrapperPass>().getMBFI();
204 setThreshold(MBFI->getEntryFreq());
205 for (auto &I : mf) {
206 unsigned Num = I.getNumber();
207 BlockFrequencies[Num] = MBFI->getBlockFreq(&I);
208 }
209
210 // We never change the function.
211 return false;
212 }
213
releaseMemory()214 void SpillPlacement::releaseMemory() {
215 delete[] nodes;
216 nodes = nullptr;
217 TodoList.clear();
218 }
219
220 /// activate - mark node n as active if it wasn't already.
activate(unsigned n)221 void SpillPlacement::activate(unsigned n) {
222 TodoList.insert(n);
223 if (ActiveNodes->test(n))
224 return;
225 ActiveNodes->set(n);
226 nodes[n].clear(Threshold);
227
228 // Very large bundles usually come from big switches, indirect branches,
229 // landing pads, or loops with many 'continue' statements. It is difficult to
230 // allocate registers when so many different blocks are involved.
231 //
232 // Give a small negative bias to large bundles such that a substantial
233 // fraction of the connected blocks need to be interested before we consider
234 // expanding the region through the bundle. This helps compile time by
235 // limiting the number of blocks visited and the number of links in the
236 // Hopfield network.
237 if (bundles->getBlocks(n).size() > 100) {
238 nodes[n].BiasP = BlockFrequency(0);
239 BlockFrequency BiasN = MBFI->getEntryFreq();
240 BiasN >>= 4;
241 nodes[n].BiasN = BiasN;
242 }
243 }
244
245 /// Set the threshold for a given entry frequency.
246 ///
247 /// Set the threshold relative to \c Entry. Since the threshold is used as a
248 /// bound on the open interval (-Threshold;Threshold), 1 is the minimum
249 /// threshold.
setThreshold(BlockFrequency Entry)250 void SpillPlacement::setThreshold(BlockFrequency Entry) {
251 // Apparently 2 is a good threshold when Entry==2^14, but we need to scale
252 // it. Divide by 2^13, rounding as appropriate.
253 uint64_t Freq = Entry.getFrequency();
254 uint64_t Scaled = (Freq >> 13) + bool(Freq & (1 << 12));
255 Threshold = BlockFrequency(std::max(UINT64_C(1), Scaled));
256 }
257
258 /// addConstraints - Compute node biases and weights from a set of constraints.
259 /// Set a bit in NodeMask for each active node.
addConstraints(ArrayRef<BlockConstraint> LiveBlocks)260 void SpillPlacement::addConstraints(ArrayRef<BlockConstraint> LiveBlocks) {
261 for (const BlockConstraint &LB : LiveBlocks) {
262 BlockFrequency Freq = BlockFrequencies[LB.Number];
263
264 // Live-in to block?
265 if (LB.Entry != DontCare) {
266 unsigned ib = bundles->getBundle(LB.Number, false);
267 activate(ib);
268 nodes[ib].addBias(Freq, LB.Entry);
269 }
270
271 // Live-out from block?
272 if (LB.Exit != DontCare) {
273 unsigned ob = bundles->getBundle(LB.Number, true);
274 activate(ob);
275 nodes[ob].addBias(Freq, LB.Exit);
276 }
277 }
278 }
279
280 /// addPrefSpill - Same as addConstraints(PrefSpill)
addPrefSpill(ArrayRef<unsigned> Blocks,bool Strong)281 void SpillPlacement::addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong) {
282 for (unsigned B : Blocks) {
283 BlockFrequency Freq = BlockFrequencies[B];
284 if (Strong)
285 Freq += Freq;
286 unsigned ib = bundles->getBundle(B, false);
287 unsigned ob = bundles->getBundle(B, true);
288 activate(ib);
289 activate(ob);
290 nodes[ib].addBias(Freq, PrefSpill);
291 nodes[ob].addBias(Freq, PrefSpill);
292 }
293 }
294
addLinks(ArrayRef<unsigned> Links)295 void SpillPlacement::addLinks(ArrayRef<unsigned> Links) {
296 for (unsigned Number : Links) {
297 unsigned ib = bundles->getBundle(Number, false);
298 unsigned ob = bundles->getBundle(Number, true);
299
300 // Ignore self-loops.
301 if (ib == ob)
302 continue;
303 activate(ib);
304 activate(ob);
305 BlockFrequency Freq = BlockFrequencies[Number];
306 nodes[ib].addLink(ob, Freq);
307 nodes[ob].addLink(ib, Freq);
308 }
309 }
310
scanActiveBundles()311 bool SpillPlacement::scanActiveBundles() {
312 RecentPositive.clear();
313 for (unsigned n : ActiveNodes->set_bits()) {
314 update(n);
315 // A node that must spill, or a node without any links is not going to
316 // change its value ever again, so exclude it from iterations.
317 if (nodes[n].mustSpill())
318 continue;
319 if (nodes[n].preferReg())
320 RecentPositive.push_back(n);
321 }
322 return !RecentPositive.empty();
323 }
324
update(unsigned n)325 bool SpillPlacement::update(unsigned n) {
326 if (!nodes[n].update(nodes, Threshold))
327 return false;
328 nodes[n].getDissentingNeighbors(TodoList, nodes);
329 return true;
330 }
331
332 /// iterate - Repeatedly update the Hopfield nodes until stability or the
333 /// maximum number of iterations is reached.
iterate()334 void SpillPlacement::iterate() {
335 // We do not need to push those node in the todolist.
336 // They are already been proceeded as part of the previous iteration.
337 RecentPositive.clear();
338
339 // Since the last iteration, the todolist have been augmented by calls
340 // to addConstraints, addLinks, and co.
341 // Update the network energy starting at this new frontier.
342 // The call to ::update will add the nodes that changed into the todolist.
343 unsigned Limit = bundles->getNumBundles() * 10;
344 while(Limit-- > 0 && !TodoList.empty()) {
345 unsigned n = TodoList.pop_back_val();
346 if (!update(n))
347 continue;
348 if (nodes[n].preferReg())
349 RecentPositive.push_back(n);
350 }
351 }
352
prepare(BitVector & RegBundles)353 void SpillPlacement::prepare(BitVector &RegBundles) {
354 RecentPositive.clear();
355 TodoList.clear();
356 // Reuse RegBundles as our ActiveNodes vector.
357 ActiveNodes = &RegBundles;
358 ActiveNodes->clear();
359 ActiveNodes->resize(bundles->getNumBundles());
360 }
361
362 bool
finish()363 SpillPlacement::finish() {
364 assert(ActiveNodes && "Call prepare() first");
365
366 // Write preferences back to ActiveNodes.
367 bool Perfect = true;
368 for (unsigned n : ActiveNodes->set_bits())
369 if (!nodes[n].preferReg()) {
370 ActiveNodes->reset(n);
371 Perfect = false;
372 }
373 ActiveNodes = nullptr;
374 return Perfect;
375 }
376
print(raw_ostream & OS) const377 void SpillPlacement::BlockConstraint::print(raw_ostream &OS) const {
378 auto toString = [](BorderConstraint C) -> StringRef {
379 switch(C) {
380 case DontCare: return "DontCare";
381 case PrefReg: return "PrefReg";
382 case PrefSpill: return "PrefSpill";
383 case PrefBoth: return "PrefBoth";
384 case MustSpill: return "MustSpill";
385 };
386 llvm_unreachable("uncovered switch");
387 };
388
389 dbgs() << "{" << Number << ", "
390 << toString(Entry) << ", "
391 << toString(Exit) << ", "
392 << (ChangesValue ? "changes" : "no change") << "}";
393 }
394
dump() const395 void SpillPlacement::BlockConstraint::dump() const {
396 print(dbgs());
397 dbgs() << "\n";
398 }
399