xref: /freebsd/contrib/llvm-project/llvm/lib/CodeGen/SpillPlacement.cpp (revision 0fca6ea1d4eea4c934cfff25ac9ee8ad6fe95583)
1 //===- SpillPlacement.cpp - Optimal Spill Code Placement ------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements the spill code placement analysis.
10 //
11 // Each edge bundle corresponds to a node in a Hopfield network. Constraints on
12 // basic blocks are weighted by the block frequency and added to become the node
13 // bias.
14 //
15 // Transparent basic blocks have the variable live through, but don't care if it
16 // is spilled or in a register. These blocks become connections in the Hopfield
17 // network, again weighted by block frequency.
18 //
19 // The Hopfield network minimizes (possibly locally) its energy function:
20 //
21 //   E = -sum_n V_n * ( B_n + sum_{n, m linked by b} V_m * F_b )
22 //
23 // The energy function represents the expected spill code execution frequency,
24 // or the cost of spilling. This is a Lyapunov function which never increases
25 // when a node is updated. It is guaranteed to converge to a local minimum.
26 //
27 //===----------------------------------------------------------------------===//
28 
29 #include "SpillPlacement.h"
30 #include "llvm/ADT/BitVector.h"
31 #include "llvm/CodeGen/EdgeBundles.h"
32 #include "llvm/CodeGen/MachineBasicBlock.h"
33 #include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
34 #include "llvm/CodeGen/MachineFunction.h"
35 #include "llvm/CodeGen/Passes.h"
36 #include "llvm/InitializePasses.h"
37 #include "llvm/Pass.h"
38 #include <algorithm>
39 #include <cassert>
40 #include <cstdint>
41 #include <utility>
42 
43 using namespace llvm;
44 
45 #define DEBUG_TYPE "spill-code-placement"
46 
47 char SpillPlacement::ID = 0;
48 
49 char &llvm::SpillPlacementID = SpillPlacement::ID;
50 
51 INITIALIZE_PASS_BEGIN(SpillPlacement, DEBUG_TYPE,
52                       "Spill Code Placement Analysis", true, true)
INITIALIZE_PASS_DEPENDENCY(EdgeBundles)53 INITIALIZE_PASS_DEPENDENCY(EdgeBundles)
54 INITIALIZE_PASS_END(SpillPlacement, DEBUG_TYPE,
55                     "Spill Code Placement Analysis", true, true)
56 
57 void SpillPlacement::getAnalysisUsage(AnalysisUsage &AU) const {
58   AU.setPreservesAll();
59   AU.addRequired<MachineBlockFrequencyInfoWrapperPass>();
60   AU.addRequiredTransitive<EdgeBundles>();
61   MachineFunctionPass::getAnalysisUsage(AU);
62 }
63 
64 /// Node - Each edge bundle corresponds to a Hopfield node.
65 ///
66 /// The node contains precomputed frequency data that only depends on the CFG,
67 /// but Bias and Links are computed each time placeSpills is called.
68 ///
69 /// The node Value is positive when the variable should be in a register. The
70 /// value can change when linked nodes change, but convergence is very fast
71 /// because all weights are positive.
72 struct SpillPlacement::Node {
73   /// BiasN - Sum of blocks that prefer a spill.
74   BlockFrequency BiasN;
75 
76   /// BiasP - Sum of blocks that prefer a register.
77   BlockFrequency BiasP;
78 
79   /// Value - Output value of this node computed from the Bias and links.
80   /// This is always on of the values {-1, 0, 1}. A positive number means the
81   /// variable should go in a register through this bundle.
82   int Value;
83 
84   using LinkVector = SmallVector<std::pair<BlockFrequency, unsigned>, 4>;
85 
86   /// Links - (Weight, BundleNo) for all transparent blocks connecting to other
87   /// bundles. The weights are all positive block frequencies.
88   LinkVector Links;
89 
90   /// SumLinkWeights - Cached sum of the weights of all links + ThresHold.
91   BlockFrequency SumLinkWeights;
92 
93   /// preferReg - Return true when this node prefers to be in a register.
preferRegSpillPlacement::Node94   bool preferReg() const {
95     // Undecided nodes (Value==0) go on the stack.
96     return Value > 0;
97   }
98 
99   /// mustSpill - Return True if this node is so biased that it must spill.
mustSpillSpillPlacement::Node100   bool mustSpill() const {
101     // We must spill if Bias < -sum(weights) or the MustSpill flag was set.
102     // BiasN is saturated when MustSpill is set, make sure this still returns
103     // true when the RHS saturates. Note that SumLinkWeights includes Threshold.
104     return BiasN >= BiasP + SumLinkWeights;
105   }
106 
107   /// clear - Reset per-query data, but preserve frequencies that only depend on
108   /// the CFG.
clearSpillPlacement::Node109   void clear(BlockFrequency Threshold) {
110     BiasN = BlockFrequency(0);
111     BiasP = BlockFrequency(0);
112     Value = 0;
113     SumLinkWeights = Threshold;
114     Links.clear();
115   }
116 
117   /// addLink - Add a link to bundle b with weight w.
addLinkSpillPlacement::Node118   void addLink(unsigned b, BlockFrequency w) {
119     // Update cached sum.
120     SumLinkWeights += w;
121 
122     // There can be multiple links to the same bundle, add them up.
123     for (std::pair<BlockFrequency, unsigned> &L : Links)
124       if (L.second == b) {
125         L.first += w;
126         return;
127       }
128     // This must be the first link to b.
129     Links.push_back(std::make_pair(w, b));
130   }
131 
132   /// addBias - Bias this node.
addBiasSpillPlacement::Node133   void addBias(BlockFrequency freq, BorderConstraint direction) {
134     switch (direction) {
135     default:
136       break;
137     case PrefReg:
138       BiasP += freq;
139       break;
140     case PrefSpill:
141       BiasN += freq;
142       break;
143     case MustSpill:
144       BiasN = BlockFrequency::max();
145       break;
146     }
147   }
148 
149   /// update - Recompute Value from Bias and Links. Return true when node
150   /// preference changes.
updateSpillPlacement::Node151   bool update(const Node nodes[], BlockFrequency Threshold) {
152     // Compute the weighted sum of inputs.
153     BlockFrequency SumN = BiasN;
154     BlockFrequency SumP = BiasP;
155     for (std::pair<BlockFrequency, unsigned> &L : Links) {
156       if (nodes[L.second].Value == -1)
157         SumN += L.first;
158       else if (nodes[L.second].Value == 1)
159         SumP += L.first;
160     }
161 
162     // Each weighted sum is going to be less than the total frequency of the
163     // bundle. Ideally, we should simply set Value = sign(SumP - SumN), but we
164     // will add a dead zone around 0 for two reasons:
165     //
166     //  1. It avoids arbitrary bias when all links are 0 as is possible during
167     //     initial iterations.
168     //  2. It helps tame rounding errors when the links nominally sum to 0.
169     //
170     bool Before = preferReg();
171     if (SumN >= SumP + Threshold)
172       Value = -1;
173     else if (SumP >= SumN + Threshold)
174       Value = 1;
175     else
176       Value = 0;
177     return Before != preferReg();
178   }
179 
getDissentingNeighborsSpillPlacement::Node180   void getDissentingNeighbors(SparseSet<unsigned> &List,
181                               const Node nodes[]) const {
182     for (const auto &Elt : Links) {
183       unsigned n = Elt.second;
184       // Neighbors that already have the same value are not going to
185       // change because of this node changing.
186       if (Value != nodes[n].Value)
187         List.insert(n);
188     }
189   }
190 };
191 
runOnMachineFunction(MachineFunction & mf)192 bool SpillPlacement::runOnMachineFunction(MachineFunction &mf) {
193   MF = &mf;
194   bundles = &getAnalysis<EdgeBundles>();
195 
196   assert(!nodes && "Leaking node array");
197   nodes = new Node[bundles->getNumBundles()];
198   TodoList.clear();
199   TodoList.setUniverse(bundles->getNumBundles());
200 
201   // Compute total ingoing and outgoing block frequencies for all bundles.
202   BlockFrequencies.resize(mf.getNumBlockIDs());
203   MBFI = &getAnalysis<MachineBlockFrequencyInfoWrapperPass>().getMBFI();
204   setThreshold(MBFI->getEntryFreq());
205   for (auto &I : mf) {
206     unsigned Num = I.getNumber();
207     BlockFrequencies[Num] = MBFI->getBlockFreq(&I);
208   }
209 
210   // We never change the function.
211   return false;
212 }
213 
releaseMemory()214 void SpillPlacement::releaseMemory() {
215   delete[] nodes;
216   nodes = nullptr;
217   TodoList.clear();
218 }
219 
220 /// activate - mark node n as active if it wasn't already.
activate(unsigned n)221 void SpillPlacement::activate(unsigned n) {
222   TodoList.insert(n);
223   if (ActiveNodes->test(n))
224     return;
225   ActiveNodes->set(n);
226   nodes[n].clear(Threshold);
227 
228   // Very large bundles usually come from big switches, indirect branches,
229   // landing pads, or loops with many 'continue' statements. It is difficult to
230   // allocate registers when so many different blocks are involved.
231   //
232   // Give a small negative bias to large bundles such that a substantial
233   // fraction of the connected blocks need to be interested before we consider
234   // expanding the region through the bundle. This helps compile time by
235   // limiting the number of blocks visited and the number of links in the
236   // Hopfield network.
237   if (bundles->getBlocks(n).size() > 100) {
238     nodes[n].BiasP = BlockFrequency(0);
239     BlockFrequency BiasN = MBFI->getEntryFreq();
240     BiasN >>= 4;
241     nodes[n].BiasN = BiasN;
242   }
243 }
244 
245 /// Set the threshold for a given entry frequency.
246 ///
247 /// Set the threshold relative to \c Entry.  Since the threshold is used as a
248 /// bound on the open interval (-Threshold;Threshold), 1 is the minimum
249 /// threshold.
setThreshold(BlockFrequency Entry)250 void SpillPlacement::setThreshold(BlockFrequency Entry) {
251   // Apparently 2 is a good threshold when Entry==2^14, but we need to scale
252   // it.  Divide by 2^13, rounding as appropriate.
253   uint64_t Freq = Entry.getFrequency();
254   uint64_t Scaled = (Freq >> 13) + bool(Freq & (1 << 12));
255   Threshold = BlockFrequency(std::max(UINT64_C(1), Scaled));
256 }
257 
258 /// addConstraints - Compute node biases and weights from a set of constraints.
259 /// Set a bit in NodeMask for each active node.
addConstraints(ArrayRef<BlockConstraint> LiveBlocks)260 void SpillPlacement::addConstraints(ArrayRef<BlockConstraint> LiveBlocks) {
261   for (const BlockConstraint &LB : LiveBlocks) {
262     BlockFrequency Freq = BlockFrequencies[LB.Number];
263 
264     // Live-in to block?
265     if (LB.Entry != DontCare) {
266       unsigned ib = bundles->getBundle(LB.Number, false);
267       activate(ib);
268       nodes[ib].addBias(Freq, LB.Entry);
269     }
270 
271     // Live-out from block?
272     if (LB.Exit != DontCare) {
273       unsigned ob = bundles->getBundle(LB.Number, true);
274       activate(ob);
275       nodes[ob].addBias(Freq, LB.Exit);
276     }
277   }
278 }
279 
280 /// addPrefSpill - Same as addConstraints(PrefSpill)
addPrefSpill(ArrayRef<unsigned> Blocks,bool Strong)281 void SpillPlacement::addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong) {
282   for (unsigned B : Blocks) {
283     BlockFrequency Freq = BlockFrequencies[B];
284     if (Strong)
285       Freq += Freq;
286     unsigned ib = bundles->getBundle(B, false);
287     unsigned ob = bundles->getBundle(B, true);
288     activate(ib);
289     activate(ob);
290     nodes[ib].addBias(Freq, PrefSpill);
291     nodes[ob].addBias(Freq, PrefSpill);
292   }
293 }
294 
addLinks(ArrayRef<unsigned> Links)295 void SpillPlacement::addLinks(ArrayRef<unsigned> Links) {
296   for (unsigned Number : Links) {
297     unsigned ib = bundles->getBundle(Number, false);
298     unsigned ob = bundles->getBundle(Number, true);
299 
300     // Ignore self-loops.
301     if (ib == ob)
302       continue;
303     activate(ib);
304     activate(ob);
305     BlockFrequency Freq = BlockFrequencies[Number];
306     nodes[ib].addLink(ob, Freq);
307     nodes[ob].addLink(ib, Freq);
308   }
309 }
310 
scanActiveBundles()311 bool SpillPlacement::scanActiveBundles() {
312   RecentPositive.clear();
313   for (unsigned n : ActiveNodes->set_bits()) {
314     update(n);
315     // A node that must spill, or a node without any links is not going to
316     // change its value ever again, so exclude it from iterations.
317     if (nodes[n].mustSpill())
318       continue;
319     if (nodes[n].preferReg())
320       RecentPositive.push_back(n);
321   }
322   return !RecentPositive.empty();
323 }
324 
update(unsigned n)325 bool SpillPlacement::update(unsigned n) {
326   if (!nodes[n].update(nodes, Threshold))
327     return false;
328   nodes[n].getDissentingNeighbors(TodoList, nodes);
329   return true;
330 }
331 
332 /// iterate - Repeatedly update the Hopfield nodes until stability or the
333 /// maximum number of iterations is reached.
iterate()334 void SpillPlacement::iterate() {
335   // We do not need to push those node in the todolist.
336   // They are already been proceeded as part of the previous iteration.
337   RecentPositive.clear();
338 
339   // Since the last iteration, the todolist have been augmented by calls
340   // to addConstraints, addLinks, and co.
341   // Update the network energy starting at this new frontier.
342   // The call to ::update will add the nodes that changed into the todolist.
343   unsigned Limit = bundles->getNumBundles() * 10;
344   while(Limit-- > 0 && !TodoList.empty()) {
345     unsigned n = TodoList.pop_back_val();
346     if (!update(n))
347       continue;
348     if (nodes[n].preferReg())
349       RecentPositive.push_back(n);
350   }
351 }
352 
prepare(BitVector & RegBundles)353 void SpillPlacement::prepare(BitVector &RegBundles) {
354   RecentPositive.clear();
355   TodoList.clear();
356   // Reuse RegBundles as our ActiveNodes vector.
357   ActiveNodes = &RegBundles;
358   ActiveNodes->clear();
359   ActiveNodes->resize(bundles->getNumBundles());
360 }
361 
362 bool
finish()363 SpillPlacement::finish() {
364   assert(ActiveNodes && "Call prepare() first");
365 
366   // Write preferences back to ActiveNodes.
367   bool Perfect = true;
368   for (unsigned n : ActiveNodes->set_bits())
369     if (!nodes[n].preferReg()) {
370       ActiveNodes->reset(n);
371       Perfect = false;
372     }
373   ActiveNodes = nullptr;
374   return Perfect;
375 }
376 
print(raw_ostream & OS) const377 void SpillPlacement::BlockConstraint::print(raw_ostream &OS) const {
378   auto toString = [](BorderConstraint C) -> StringRef {
379     switch(C) {
380     case DontCare: return "DontCare";
381     case PrefReg: return "PrefReg";
382     case PrefSpill: return "PrefSpill";
383     case PrefBoth: return "PrefBoth";
384     case MustSpill: return "MustSpill";
385     };
386     llvm_unreachable("uncovered switch");
387   };
388 
389   dbgs() << "{" << Number << ", "
390          << toString(Entry) << ", "
391          << toString(Exit) << ", "
392          << (ChangesValue ? "changes" : "no change") << "}";
393 }
394 
dump() const395 void SpillPlacement::BlockConstraint::dump() const {
396   print(dbgs());
397   dbgs() << "\n";
398 }
399