Searched defs:is_complex (Results 1 – 14 of 14) sorted by relevance
308 bool is_complex; in SetReturnValueObject() local586 bool is_complex; in FlattenAggregateType() local694 bool is_complex; in GetReturnValueObjectImpl() local
315 bool is_complex; in SetReturnValueObject() local559 bool is_complex; in FlattenAggregateType() local670 bool is_complex; in GetReturnValueObjectImpl() local
201 bool is_complex; in SetReturnValueObject() local
1558 bool is_complex; in GetReturnValueObjectImpl() local1848 bool is_complex; in SetReturnValueObject() local
1703 bool is_complex; in SetReturnValueObject() local
718 bool is_complex; in SetReturnValueObject() local804 bool is_complex = false; in GetReturnValueObjectImpl() local
928 bool is_complex; in GetReturnValueObjectImpl() local
433 bool is_complex; in SetReturnValueObject() local699 bool is_complex; in GetReturnValueObjectImpl() local
312 bool is_complex; in SetReturnValueObject() local
396 bool is_complex; in SetReturnValueObject() local
481 bool is_complex = false; in GetReturnValueObjectSimple() local
568 bool is_complex = false; in GetReturnValueObjectSimple() local
333 bool is_complex = false; in IsFloat() local
3405 uint32_t &count, bool &is_complex) { in IsFloatingPointType()