1 //===- llvm/Support/DebugCounter.h - Debug counter support ------*- C++ -*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 /// \file 9 /// This file provides an implementation of debug counters. Debug 10 /// counters are a tool that let you narrow down a miscompilation to a specific 11 /// thing happening. 12 /// 13 /// To give a use case: Imagine you have a file, very large, and you 14 /// are trying to understand the minimal transformation that breaks it. Bugpoint 15 /// and bisection is often helpful here in narrowing it down to a specific pass, 16 /// but it's still a very large file, and a very complicated pass to try to 17 /// debug. That is where debug counting steps in. You can instrument the pass 18 /// with a debug counter before it does a certain thing, and depending on the 19 /// counts, it will either execute that thing or not. The debug counter itself 20 /// consists of a list of chunks (inclusive numeric ranges). `shouldExecute` 21 /// returns true iff the list is empty or the current count is in one of the 22 /// chunks. 23 /// 24 /// Note that a counter set to a negative number will always execute. For a 25 /// concrete example, during predicateinfo creation, the renaming pass replaces 26 /// each use with a renamed use. 27 //// 28 /// If I use DEBUG_COUNTER to create a counter called "predicateinfo", and 29 /// variable name RenameCounter, and then instrument this renaming with a debug 30 /// counter, like so: 31 /// 32 /// if (!DebugCounter::shouldExecute(RenameCounter) 33 /// <continue or return or whatever not executing looks like> 34 /// 35 /// Now I can, from the command line, make it rename or not rename certain uses 36 /// by setting the chunk list. 37 /// So for example 38 /// bin/opt -debug-counter=predicateinfo=47 39 /// will skip renaming the first 47 uses, then rename one, then skip the rest. 40 //===----------------------------------------------------------------------===// 41 42 #ifndef LLVM_SUPPORT_DEBUGCOUNTER_H 43 #define LLVM_SUPPORT_DEBUGCOUNTER_H 44 45 #include "llvm/ADT/ArrayRef.h" 46 #include "llvm/ADT/DenseMap.h" 47 #include "llvm/ADT/StringRef.h" 48 #include "llvm/ADT/UniqueVector.h" 49 #include "llvm/Support/Debug.h" 50 #include <string> 51 52 namespace llvm { 53 54 class raw_ostream; 55 56 class DebugCounter { 57 public: 58 struct Chunk { 59 int64_t Begin; 60 int64_t End; 61 void print(llvm::raw_ostream &OS); containsChunk62 bool contains(int64_t Idx) { return Idx >= Begin && Idx <= End; } 63 }; 64 65 static void printChunks(raw_ostream &OS, ArrayRef<Chunk>); 66 67 /// Return true on parsing error and print the error message on the 68 /// llvm::errs() 69 static bool parseChunks(StringRef Str, SmallVector<Chunk> &Res); 70 71 /// Returns a reference to the singleton instance. 72 static DebugCounter &instance(); 73 74 // Used by the command line option parser to push a new value it parsed. 75 void push_back(const std::string &); 76 77 // Register a counter with the specified name. 78 // 79 // FIXME: Currently, counter registration is required to happen before command 80 // line option parsing. The main reason to register counters is to produce a 81 // nice list of them on the command line, but i'm not sure this is worth it. registerCounter(StringRef Name,StringRef Desc)82 static unsigned registerCounter(StringRef Name, StringRef Desc) { 83 return instance().addCounter(std::string(Name), std::string(Desc)); 84 } 85 static bool shouldExecuteImpl(unsigned CounterName); 86 shouldExecute(unsigned CounterName)87 inline static bool shouldExecute(unsigned CounterName) { 88 if (!isCountingEnabled()) 89 return true; 90 return shouldExecuteImpl(CounterName); 91 } 92 93 // Return true if a given counter had values set (either programatically or on 94 // the command line). This will return true even if those values are 95 // currently in a state where the counter will always execute. isCounterSet(unsigned ID)96 static bool isCounterSet(unsigned ID) { 97 return instance().Counters[ID].IsSet; 98 } 99 100 struct CounterState { 101 int64_t Count; 102 uint64_t ChunkIdx; 103 }; 104 105 // Return the state of a counter. This only works for set counters. getCounterState(unsigned ID)106 static CounterState getCounterState(unsigned ID) { 107 auto &Us = instance(); 108 auto Result = Us.Counters.find(ID); 109 assert(Result != Us.Counters.end() && "Asking about a non-set counter"); 110 return {Result->second.Count, Result->second.CurrChunkIdx}; 111 } 112 113 // Set a registered counter to a given state. setCounterState(unsigned ID,CounterState State)114 static void setCounterState(unsigned ID, CounterState State) { 115 auto &Us = instance(); 116 auto &Counter = Us.Counters[ID]; 117 Counter.Count = State.Count; 118 Counter.CurrChunkIdx = State.ChunkIdx; 119 } 120 121 // Dump or print the current counter set into llvm::dbgs(). 122 LLVM_DUMP_METHOD void dump() const; 123 124 void print(raw_ostream &OS) const; 125 126 // Get the counter ID for a given named counter, or return 0 if none is found. getCounterId(const std::string & Name)127 unsigned getCounterId(const std::string &Name) const { 128 return RegisteredCounters.idFor(Name); 129 } 130 131 // Return the number of registered counters. getNumCounters()132 unsigned int getNumCounters() const { return RegisteredCounters.size(); } 133 134 // Return the name and description of the counter with the given ID. getCounterInfo(unsigned ID)135 std::pair<std::string, std::string> getCounterInfo(unsigned ID) const { 136 return std::make_pair(RegisteredCounters[ID], Counters.lookup(ID).Desc); 137 } 138 139 // Iterate through the registered counters 140 typedef UniqueVector<std::string> CounterVector; begin()141 CounterVector::const_iterator begin() const { 142 return RegisteredCounters.begin(); 143 } end()144 CounterVector::const_iterator end() const { return RegisteredCounters.end(); } 145 146 // Force-enables counting all DebugCounters. 147 // 148 // Since DebugCounters are incompatible with threading (not only do they not 149 // make sense, but we'll also see data races), this should only be used in 150 // contexts where we're certain we won't spawn threads. enableAllCounters()151 static void enableAllCounters() { instance().Enabled = true; } 152 isCountingEnabled()153 static bool isCountingEnabled() { 154 // Compile to nothing when debugging is off 155 #ifdef NDEBUG 156 return false; 157 #else 158 return instance().Enabled || instance().ShouldPrintCounter; 159 #endif 160 } 161 162 protected: addCounter(const std::string & Name,const std::string & Desc)163 unsigned addCounter(const std::string &Name, const std::string &Desc) { 164 unsigned Result = RegisteredCounters.insert(Name); 165 Counters[Result] = {}; 166 Counters[Result].Desc = Desc; 167 return Result; 168 } 169 // Struct to store counter info. 170 struct CounterInfo { 171 int64_t Count = 0; 172 uint64_t CurrChunkIdx = 0; 173 bool IsSet = false; 174 std::string Desc; 175 SmallVector<Chunk> Chunks; 176 }; 177 178 DenseMap<unsigned, CounterInfo> Counters; 179 CounterVector RegisteredCounters; 180 181 // Whether we should do DebugCounting at all. DebugCounters aren't 182 // thread-safe, so this should always be false in multithreaded scenarios. 183 bool Enabled = false; 184 185 bool ShouldPrintCounter = false; 186 187 bool BreakOnLast = false; 188 }; 189 190 #define DEBUG_COUNTER(VARNAME, COUNTERNAME, DESC) \ 191 static const unsigned VARNAME = \ 192 DebugCounter::registerCounter(COUNTERNAME, DESC) 193 194 } // namespace llvm 195 #endif 196