1 /*-
2 * SPDX-License-Identifier: BSD-2-Clause
3 *
4 * Copyright 2020 Toomas Soome
5 * Copyright 2019 OmniOS Community Edition (OmniOSce) Association.
6 * Copyright 2020 RackTop Systems, Inc.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 */
29
30 /*
31 * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI
32 * GOP Blt, and allows us to fill the rectangle on screen, copy
33 * rectangle from video to buffer and buffer to video and video to video.
34 * Such implementation does allow us to have almost identical implementation
35 * for both BIOS VBE and UEFI.
36 *
37 * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red,
38 * Alpha) format, this allows us to only handle RGB data and not to worry
39 * about mixing RGB with indexed colors.
40 * Data exchange between memory buffer and video will translate BGRA
41 * and native format as following:
42 *
43 * 32-bit to/from 32-bit is trivial case.
44 * 32-bit to/from 24-bit is also simple - we just drop the alpha channel.
45 * 32-bit to/from 16-bit is more complicated, because we nee to handle
46 * data loss from 32-bit to 16-bit. While reading/writing from/to video, we
47 * need to apply masks of 16-bit color components. This will preserve
48 * colors for terminal text. For 32-bit truecolor PMG images, we need to
49 * translate 32-bit colors to 15/16 bit colors and this means data loss.
50 * There are different algorithms how to perform such color space reduction,
51 * we are currently using bitwise right shift to reduce color space and so far
52 * this technique seems to be sufficient (see also gfx_fb_putimage(), the
53 * end of for loop).
54 * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are
55 * indexed. From video, we do get color indexes, and we do translate
56 * color index values to RGB. To write to video, we again need to translate
57 * RGB to color index. Additionally, we need to translate between VGA and
58 * console colors.
59 *
60 * Our internal color data is represented using BGRA format. But the hardware
61 * used indexed colors for 8-bit colors (0-255) and for this mode we do
62 * need to perform translation to/from BGRA and index values.
63 *
64 * - paletteentry RGB <-> index -
65 * BGRA BUFFER <----/ \ - VIDEO
66 * \ /
67 * - RGB (16/24/32) -
68 *
69 * To perform index to RGB translation, we use palette table generated
70 * from when we set up 8-bit mode video. We cannot read palette data from
71 * the hardware, because not all hardware supports reading it.
72 *
73 * BGRA to index is implemented in rgb_to_color_index() by searching
74 * palette array for closest match of RBG values.
75 *
76 * Note: In 8-bit mode, We do store first 16 colors to palette registers
77 * in VGA color order, this serves two purposes; firstly,
78 * if palette update is not supported, we still have correct 16 colors.
79 * Secondly, the kernel does get correct 16 colors when some other boot
80 * loader is used. However, the palette map for 8-bit colors is using
81 * console color ordering - this does allow us to skip translation
82 * from VGA colors to console colors, while we are reading RGB data.
83 */
84
85 #include <sys/param.h>
86 #include <stand.h>
87 #include <teken.h>
88 #include <gfx_fb.h>
89 #include <sys/font.h>
90 #include <sys/splash.h>
91 #include <sys/linker.h>
92 #include <sys/module.h>
93 #include <sys/stdint.h>
94 #include <sys/endian.h>
95 #include <pnglite.h>
96 #include <bootstrap.h>
97 #include <lz4.h>
98 #if defined(EFI)
99 #include <efi.h>
100 #include <efilib.h>
101 #else
102 #include <vbe.h>
103 #endif
104
105 #include "modinfo.h"
106
107 /* VGA text mode does use bold font. */
108 #if !defined(VGA_8X16_FONT)
109 #define VGA_8X16_FONT "/boot/fonts/8x16b.fnt"
110 #endif
111 #if !defined(DEFAULT_8X16_FONT)
112 #define DEFAULT_8X16_FONT "/boot/fonts/8x16.fnt"
113 #endif
114
115 /*
116 * Must be sorted by font size in descending order
117 */
118 font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts);
119
120 #define DEFAULT_FONT_DATA font_data_8x16
121 extern vt_font_bitmap_data_t font_data_8x16;
122 teken_gfx_t gfx_state = { 0 };
123
124 static struct {
125 unsigned char r; /* Red percentage value. */
126 unsigned char g; /* Green percentage value. */
127 unsigned char b; /* Blue percentage value. */
128 } color_def[NCOLORS] = {
129 {0, 0, 0}, /* black */
130 {50, 0, 0}, /* dark red */
131 {0, 50, 0}, /* dark green */
132 {77, 63, 0}, /* dark yellow */
133 {20, 40, 64}, /* dark blue */
134 {50, 0, 50}, /* dark magenta */
135 {0, 50, 50}, /* dark cyan */
136 {75, 75, 75}, /* light gray */
137
138 {18, 20, 21}, /* dark gray */
139 {100, 0, 0}, /* light red */
140 {0, 100, 0}, /* light green */
141 {100, 100, 0}, /* light yellow */
142 {45, 62, 81}, /* light blue */
143 {100, 0, 100}, /* light magenta */
144 {0, 100, 100}, /* light cyan */
145 {100, 100, 100}, /* white */
146 };
147 uint32_t cmap[NCMAP];
148
149 /*
150 * Between console's palette and VGA's one:
151 * - blue and red are swapped (1 <-> 4)
152 * - yellow and cyan are swapped (3 <-> 6)
153 */
154 const int cons_to_vga_colors[NCOLORS] = {
155 0, 4, 2, 6, 1, 5, 3, 7,
156 8, 12, 10, 14, 9, 13, 11, 15
157 };
158
159 static const int vga_to_cons_colors[NCOLORS] = {
160 0, 1, 2, 3, 4, 5, 6, 7,
161 8, 9, 10, 11, 12, 13, 14, 15
162 };
163
164 /*
165 * It is reported very slow console draw in some systems.
166 * in order to exclude buggy gop->Blt(), we want option
167 * to use direct draw to framebuffer and avoid gop->Blt.
168 * Can be toggled with "gop" command.
169 */
170 bool ignore_gop_blt = false;
171
172 struct text_pixel *screen_buffer;
173 #if defined(EFI)
174 static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer;
175 #else
176 static struct paletteentry *GlyphBuffer;
177 #endif
178 static size_t GlyphBufferSize;
179
180 static bool insert_font(char *, FONT_FLAGS);
181 static int font_set(struct env_var *, int, const void *);
182 static void * allocate_glyphbuffer(uint32_t, uint32_t);
183 static void gfx_fb_cursor_draw(teken_gfx_t *, const teken_pos_t *, bool);
184
185 /*
186 * Initialize gfx framework.
187 */
188 void
gfx_framework_init(void)189 gfx_framework_init(void)
190 {
191 /*
192 * Setup font list to have builtin font.
193 */
194 (void) insert_font(NULL, FONT_BUILTIN);
195 gfx_interp_ref(); /* Draw in the gfx interpreter for this thing */
196 }
197
198 static uint8_t *
gfx_get_fb_address(void)199 gfx_get_fb_address(void)
200 {
201 return (ptov((uint32_t)gfx_state.tg_fb.fb_addr));
202 }
203
204 /*
205 * Utility function to parse gfx mode line strings.
206 */
207 bool
gfx_parse_mode_str(char * str,int * x,int * y,int * depth)208 gfx_parse_mode_str(char *str, int *x, int *y, int *depth)
209 {
210 char *p, *end;
211
212 errno = 0;
213 p = str;
214 *x = strtoul(p, &end, 0);
215 if (*x == 0 || errno != 0)
216 return (false);
217 if (*end != 'x')
218 return (false);
219 p = end + 1;
220 *y = strtoul(p, &end, 0);
221 if (*y == 0 || errno != 0)
222 return (false);
223 if (*end != 'x') {
224 *depth = -1; /* auto select */
225 } else {
226 p = end + 1;
227 *depth = strtoul(p, &end, 0);
228 if (*depth == 0 || errno != 0 || *end != '\0')
229 return (false);
230 }
231
232 return (true);
233 }
234
235 /*
236 * Returns true if we set the color from pre-existing environment, false if
237 * just used existing defaults.
238 */
239 static bool
gfx_fb_evalcolor(const char * envname,teken_color_t * cattr,ev_sethook_t sethook,ev_unsethook_t unsethook)240 gfx_fb_evalcolor(const char *envname, teken_color_t *cattr,
241 ev_sethook_t sethook, ev_unsethook_t unsethook)
242 {
243 const char *ptr;
244 char env[10];
245 int eflags = EV_VOLATILE | EV_NOKENV;
246 bool from_env = false;
247
248 ptr = getenv(envname);
249 if (ptr != NULL) {
250 *cattr = strtol(ptr, NULL, 10);
251
252 /*
253 * If we can't unset the value, then it's probably hooked
254 * properly and we can just carry on. Otherwise, we want to
255 * reinitialize it so that we can hook it for the console that
256 * we're resetting defaults for.
257 */
258 if (unsetenv(envname) != 0)
259 return (true);
260 from_env = true;
261
262 /*
263 * If we're carrying over an existing value, we *do* want that
264 * to propagate to the kenv.
265 */
266 eflags &= ~EV_NOKENV;
267 }
268
269 snprintf(env, sizeof(env), "%d", *cattr);
270 env_setenv(envname, eflags, env, sethook, unsethook);
271
272 return (from_env);
273 }
274
275 void
gfx_fb_setcolors(teken_attr_t * attr,ev_sethook_t sethook,ev_unsethook_t unsethook)276 gfx_fb_setcolors(teken_attr_t *attr, ev_sethook_t sethook,
277 ev_unsethook_t unsethook)
278 {
279 bool need_setattr = false;
280
281 /*
282 * On first run, we setup an environment hook to process any color
283 * changes. If the env is already set, we pick up fg and bg color
284 * values from the environment.
285 */
286 if (gfx_fb_evalcolor("teken.fg_color", &attr->ta_fgcolor,
287 sethook, unsethook))
288 need_setattr = true;
289 if (gfx_fb_evalcolor("teken.bg_color", &attr->ta_bgcolor,
290 sethook, unsethook))
291 need_setattr = true;
292
293 if (need_setattr)
294 teken_set_defattr(&gfx_state.tg_teken, attr);
295 }
296
297 static uint32_t
rgb_color_map(uint8_t index,uint32_t rmax,int roffset,uint32_t gmax,int goffset,uint32_t bmax,int boffset)298 rgb_color_map(uint8_t index, uint32_t rmax, int roffset,
299 uint32_t gmax, int goffset, uint32_t bmax, int boffset)
300 {
301 uint32_t color, code, gray, level;
302
303 if (index < NCOLORS) {
304 #define CF(_f, _i) ((_f ## max * color_def[(_i)]._f / 100) << _f ## offset)
305 return (CF(r, index) | CF(g, index) | CF(b, index));
306 #undef CF
307 }
308
309 #define CF(_f, _c) ((_f ## max & _c) << _f ## offset)
310 /* 6x6x6 color cube */
311 if (index > 15 && index < 232) {
312 uint32_t red, green, blue;
313
314 for (red = 0; red < 6; red++) {
315 for (green = 0; green < 6; green++) {
316 for (blue = 0; blue < 6; blue++) {
317 code = 16 + (red * 36) +
318 (green * 6) + blue;
319 if (code != index)
320 continue;
321 red = red ? (red * 40 + 55) : 0;
322 green = green ? (green * 40 + 55) : 0;
323 blue = blue ? (blue * 40 + 55) : 0;
324 color = CF(r, red);
325 color |= CF(g, green);
326 color |= CF(b, blue);
327 return (color);
328 }
329 }
330 }
331 }
332
333 /* colors 232-255 are a grayscale ramp */
334 for (gray = 0; gray < 24; gray++) {
335 level = (gray * 10) + 8;
336 code = 232 + gray;
337 if (code == index)
338 break;
339 }
340 return (CF(r, level) | CF(g, level) | CF(b, level));
341 #undef CF
342 }
343
344 /*
345 * Support for color mapping.
346 * For 8, 24 and 32 bit depth, use mask size 8.
347 * 15/16 bit depth needs to use mask size from mode,
348 * or we will lose color information from 32-bit to 15/16 bit translation.
349 */
350 uint32_t
gfx_fb_color_map(uint8_t index)351 gfx_fb_color_map(uint8_t index)
352 {
353 int rmask, gmask, bmask;
354 int roff, goff, boff, bpp;
355
356 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
357 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
358 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
359 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
360
361 if (bpp == 2)
362 rmask = gfx_state.tg_fb.fb_mask_red >> roff;
363 else
364 rmask = 0xff;
365
366 if (bpp == 2)
367 gmask = gfx_state.tg_fb.fb_mask_green >> goff;
368 else
369 gmask = 0xff;
370
371 if (bpp == 2)
372 bmask = gfx_state.tg_fb.fb_mask_blue >> boff;
373 else
374 bmask = 0xff;
375
376 return (rgb_color_map(index, rmask, 16, gmask, 8, bmask, 0));
377 }
378
379 /*
380 * Get indexed color from RGB. This function is used to write data to video
381 * memory when the adapter is set to use indexed colors.
382 * Since UEFI does only support 32-bit colors, we do not implement it for
383 * UEFI because there is no need for it and we do not have palette array
384 * for UEFI.
385 */
386 static uint8_t
rgb_to_color_index(uint8_t r,uint8_t g,uint8_t b)387 rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b)
388 {
389 #if !defined(EFI)
390 uint32_t color, best, dist, k;
391 int diff;
392
393 color = 0;
394 best = 255 * 255 * 255;
395 for (k = 0; k < NCMAP; k++) {
396 diff = r - pe8[k].Red;
397 dist = diff * diff;
398 diff = g - pe8[k].Green;
399 dist += diff * diff;
400 diff = b - pe8[k].Blue;
401 dist += diff * diff;
402
403 /* Exact match, exit the loop */
404 if (dist == 0)
405 break;
406
407 if (dist < best) {
408 color = k;
409 best = dist;
410 }
411 }
412 if (k == NCMAP)
413 k = color;
414 return (k);
415 #else
416 (void) r;
417 (void) g;
418 (void) b;
419 return (0);
420 #endif
421 }
422
423 int
generate_cons_palette(uint32_t * palette,int format,uint32_t rmax,int roffset,uint32_t gmax,int goffset,uint32_t bmax,int boffset)424 generate_cons_palette(uint32_t *palette, int format,
425 uint32_t rmax, int roffset, uint32_t gmax, int goffset,
426 uint32_t bmax, int boffset)
427 {
428 int i;
429
430 switch (format) {
431 case COLOR_FORMAT_VGA:
432 for (i = 0; i < NCOLORS; i++)
433 palette[i] = cons_to_vga_colors[i];
434 for (; i < NCMAP; i++)
435 palette[i] = i;
436 break;
437 case COLOR_FORMAT_RGB:
438 for (i = 0; i < NCMAP; i++)
439 palette[i] = rgb_color_map(i, rmax, roffset,
440 gmax, goffset, bmax, boffset);
441 break;
442 default:
443 return (ENODEV);
444 }
445
446 return (0);
447 }
448
449 static void
gfx_mem_wr1(uint8_t * base,size_t size,uint32_t o,uint8_t v)450 gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v)
451 {
452
453 if (o >= size)
454 return;
455 *(uint8_t *)(base + o) = v;
456 }
457
458 static void
gfx_mem_wr2(uint8_t * base,size_t size,uint32_t o,uint16_t v)459 gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v)
460 {
461
462 if (o >= size)
463 return;
464 *(uint16_t *)(base + o) = v;
465 }
466
467 static void
gfx_mem_wr4(uint8_t * base,size_t size,uint32_t o,uint32_t v)468 gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v)
469 {
470
471 if (o >= size)
472 return;
473 *(uint32_t *)(base + o) = v;
474 }
475
gfxfb_blt_fill(void * BltBuffer,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)476 static int gfxfb_blt_fill(void *BltBuffer,
477 uint32_t DestinationX, uint32_t DestinationY,
478 uint32_t Width, uint32_t Height)
479 {
480 #if defined(EFI)
481 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
482 #else
483 struct paletteentry *p;
484 #endif
485 uint32_t data, bpp, pitch, y, x;
486 int roff, goff, boff;
487 size_t size;
488 off_t off;
489 uint8_t *destination;
490
491 if (BltBuffer == NULL)
492 return (EINVAL);
493
494 if (DestinationY + Height > gfx_state.tg_fb.fb_height)
495 return (EINVAL);
496
497 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
498 return (EINVAL);
499
500 if (Width == 0 || Height == 0)
501 return (EINVAL);
502
503 p = BltBuffer;
504 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
505 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
506 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
507
508 if (gfx_state.tg_fb.fb_bpp == 8) {
509 data = rgb_to_color_index(p->Red, p->Green, p->Blue);
510 } else {
511 data = (p->Red &
512 (gfx_state.tg_fb.fb_mask_red >> roff)) << roff;
513 data |= (p->Green &
514 (gfx_state.tg_fb.fb_mask_green >> goff)) << goff;
515 data |= (p->Blue &
516 (gfx_state.tg_fb.fb_mask_blue >> boff)) << boff;
517 }
518
519 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
520 pitch = gfx_state.tg_fb.fb_stride * bpp;
521 destination = gfx_get_fb_address();
522 size = gfx_state.tg_fb.fb_size;
523
524 for (y = DestinationY; y < Height + DestinationY; y++) {
525 off = y * pitch + DestinationX * bpp;
526 for (x = 0; x < Width; x++) {
527 switch (bpp) {
528 case 1:
529 gfx_mem_wr1(destination, size, off,
530 (data < NCOLORS) ?
531 cons_to_vga_colors[data] : data);
532 break;
533 case 2:
534 gfx_mem_wr2(destination, size, off, data);
535 break;
536 case 3:
537 gfx_mem_wr1(destination, size, off,
538 (data >> 16) & 0xff);
539 gfx_mem_wr1(destination, size, off + 1,
540 (data >> 8) & 0xff);
541 gfx_mem_wr1(destination, size, off + 2,
542 data & 0xff);
543 break;
544 case 4:
545 gfx_mem_wr4(destination, size, off, data);
546 break;
547 default:
548 return (EINVAL);
549 }
550 off += bpp;
551 }
552 }
553
554 return (0);
555 }
556
557 static int
gfxfb_blt_video_to_buffer(void * BltBuffer,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)558 gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
559 uint32_t DestinationX, uint32_t DestinationY,
560 uint32_t Width, uint32_t Height, uint32_t Delta)
561 {
562 #if defined(EFI)
563 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
564 #else
565 struct paletteentry *p;
566 #endif
567 uint32_t x, sy, dy;
568 uint32_t bpp, pitch, copybytes;
569 off_t off;
570 uint8_t *source, *destination, *sb;
571 uint8_t rm, rp, gm, gp, bm, bp;
572 bool bgra;
573
574 if (BltBuffer == NULL)
575 return (EINVAL);
576
577 if (SourceY + Height >
578 gfx_state.tg_fb.fb_height)
579 return (EINVAL);
580
581 if (SourceX + Width > gfx_state.tg_fb.fb_width)
582 return (EINVAL);
583
584 if (Width == 0 || Height == 0)
585 return (EINVAL);
586
587 if (Delta == 0)
588 Delta = Width * sizeof (*p);
589
590 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
591 pitch = gfx_state.tg_fb.fb_stride * bpp;
592
593 copybytes = Width * bpp;
594
595 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
596 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
597 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
598 rm = gfx_state.tg_fb.fb_mask_red >> rp;
599 gm = gfx_state.tg_fb.fb_mask_green >> gp;
600 bm = gfx_state.tg_fb.fb_mask_blue >> bp;
601
602 /* If FB pixel format is BGRA, we can use direct copy. */
603 bgra = bpp == 4 &&
604 ffs(rm) - 1 == 8 && rp == 16 &&
605 ffs(gm) - 1 == 8 && gp == 8 &&
606 ffs(bm) - 1 == 8 && bp == 0;
607
608 for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY;
609 sy++, dy++) {
610 off = sy * pitch + SourceX * bpp;
611 source = gfx_get_fb_address() + off;
612 destination = (uint8_t *)BltBuffer + dy * Delta +
613 DestinationX * sizeof (*p);
614
615 if (bgra) {
616 bcopy(source, destination, copybytes);
617 } else {
618 for (x = 0; x < Width; x++) {
619 uint32_t c = 0;
620
621 p = (void *)(destination + x * sizeof (*p));
622 sb = source + x * bpp;
623 switch (bpp) {
624 case 1:
625 c = *sb;
626 break;
627 case 2:
628 c = *(uint16_t *)sb;
629 break;
630 case 3:
631 c = sb[0] << 16 | sb[1] << 8 | sb[2];
632 break;
633 case 4:
634 c = *(uint32_t *)sb;
635 break;
636 default:
637 return (EINVAL);
638 }
639
640 if (bpp == 1) {
641 *(uint32_t *)p = gfx_fb_color_map(
642 (c < 16) ?
643 vga_to_cons_colors[c] : c);
644 } else {
645 p->Red = (c >> rp) & rm;
646 p->Green = (c >> gp) & gm;
647 p->Blue = (c >> bp) & bm;
648 p->Reserved = 0;
649 }
650 }
651 }
652 }
653
654 return (0);
655 }
656
657 static int
gfxfb_blt_buffer_to_video(void * BltBuffer,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)658 gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
659 uint32_t DestinationX, uint32_t DestinationY,
660 uint32_t Width, uint32_t Height, uint32_t Delta)
661 {
662 #if defined(EFI)
663 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
664 #else
665 struct paletteentry *p;
666 #endif
667 uint32_t x, sy, dy;
668 uint32_t bpp, pitch, copybytes;
669 off_t off;
670 uint8_t *source, *destination;
671 uint8_t rm, rp, gm, gp, bm, bp;
672 bool bgra;
673
674 if (BltBuffer == NULL)
675 return (EINVAL);
676
677 if (DestinationY + Height >
678 gfx_state.tg_fb.fb_height)
679 return (EINVAL);
680
681 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
682 return (EINVAL);
683
684 if (Width == 0 || Height == 0)
685 return (EINVAL);
686
687 if (Delta == 0)
688 Delta = Width * sizeof (*p);
689
690 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
691 pitch = gfx_state.tg_fb.fb_stride * bpp;
692
693 copybytes = Width * bpp;
694
695 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
696 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
697 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
698 rm = gfx_state.tg_fb.fb_mask_red >> rp;
699 gm = gfx_state.tg_fb.fb_mask_green >> gp;
700 bm = gfx_state.tg_fb.fb_mask_blue >> bp;
701
702 /* If FB pixel format is BGRA, we can use direct copy. */
703 bgra = bpp == 4 &&
704 ffs(rm) - 1 == 8 && rp == 16 &&
705 ffs(gm) - 1 == 8 && gp == 8 &&
706 ffs(bm) - 1 == 8 && bp == 0;
707
708 for (sy = SourceY, dy = DestinationY; sy < Height + SourceY;
709 sy++, dy++) {
710 off = dy * pitch + DestinationX * bpp;
711 destination = gfx_get_fb_address() + off;
712
713 if (bgra) {
714 source = (uint8_t *)BltBuffer + sy * Delta +
715 SourceX * sizeof (*p);
716 bcopy(source, destination, copybytes);
717 } else {
718 for (x = 0; x < Width; x++) {
719 uint32_t c;
720
721 p = (void *)((uint8_t *)BltBuffer +
722 sy * Delta +
723 (SourceX + x) * sizeof (*p));
724 if (bpp == 1) {
725 c = rgb_to_color_index(p->Red,
726 p->Green, p->Blue);
727 } else {
728 c = (p->Red & rm) << rp |
729 (p->Green & gm) << gp |
730 (p->Blue & bm) << bp;
731 }
732 off = x * bpp;
733 switch (bpp) {
734 case 1:
735 gfx_mem_wr1(destination, copybytes,
736 off, (c < 16) ?
737 cons_to_vga_colors[c] : c);
738 break;
739 case 2:
740 gfx_mem_wr2(destination, copybytes,
741 off, c);
742 break;
743 case 3:
744 gfx_mem_wr1(destination, copybytes,
745 off, (c >> 16) & 0xff);
746 gfx_mem_wr1(destination, copybytes,
747 off + 1, (c >> 8) & 0xff);
748 gfx_mem_wr1(destination, copybytes,
749 off + 2, c & 0xff);
750 break;
751 case 4:
752 gfx_mem_wr4(destination, copybytes,
753 x * bpp, c);
754 break;
755 default:
756 return (EINVAL);
757 }
758 }
759 }
760 }
761
762 return (0);
763 }
764
765 static int
gfxfb_blt_video_to_video(uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)766 gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY,
767 uint32_t DestinationX, uint32_t DestinationY,
768 uint32_t Width, uint32_t Height)
769 {
770 uint32_t bpp, copybytes;
771 int pitch;
772 uint8_t *source, *destination;
773 off_t off;
774
775 if (SourceY + Height >
776 gfx_state.tg_fb.fb_height)
777 return (EINVAL);
778
779 if (SourceX + Width > gfx_state.tg_fb.fb_width)
780 return (EINVAL);
781
782 if (DestinationY + Height >
783 gfx_state.tg_fb.fb_height)
784 return (EINVAL);
785
786 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
787 return (EINVAL);
788
789 if (Width == 0 || Height == 0)
790 return (EINVAL);
791
792 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
793 pitch = gfx_state.tg_fb.fb_stride * bpp;
794
795 copybytes = Width * bpp;
796
797 off = SourceY * pitch + SourceX * bpp;
798 source = gfx_get_fb_address() + off;
799 off = DestinationY * pitch + DestinationX * bpp;
800 destination = gfx_get_fb_address() + off;
801
802 if ((uintptr_t)destination > (uintptr_t)source) {
803 source += Height * pitch;
804 destination += Height * pitch;
805 pitch = -pitch;
806 }
807
808 while (Height-- > 0) {
809 bcopy(source, destination, copybytes);
810 source += pitch;
811 destination += pitch;
812 }
813
814 return (0);
815 }
816
817 static void
gfxfb_shadow_fill(uint32_t * BltBuffer,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)818 gfxfb_shadow_fill(uint32_t *BltBuffer,
819 uint32_t DestinationX, uint32_t DestinationY,
820 uint32_t Width, uint32_t Height)
821 {
822 uint32_t fbX, fbY;
823
824 if (gfx_state.tg_shadow_fb == NULL)
825 return;
826
827 fbX = gfx_state.tg_fb.fb_width;
828 fbY = gfx_state.tg_fb.fb_height;
829
830 if (BltBuffer == NULL)
831 return;
832
833 if (DestinationX + Width > fbX)
834 Width = fbX - DestinationX;
835
836 if (DestinationY + Height > fbY)
837 Height = fbY - DestinationY;
838
839 uint32_t y2 = Height + DestinationY;
840 for (uint32_t y1 = DestinationY; y1 < y2; y1++) {
841 uint32_t off = y1 * fbX + DestinationX;
842
843 for (uint32_t x = 0; x < Width; x++) {
844 gfx_state.tg_shadow_fb[off + x] = *BltBuffer;
845 }
846 }
847 }
848
849 int
gfxfb_blt(void * BltBuffer,GFXFB_BLT_OPERATION BltOperation,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)850 gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation,
851 uint32_t SourceX, uint32_t SourceY,
852 uint32_t DestinationX, uint32_t DestinationY,
853 uint32_t Width, uint32_t Height, uint32_t Delta)
854 {
855 int rv;
856 #if defined(EFI)
857 EFI_STATUS status;
858 EFI_GRAPHICS_OUTPUT *gop = gfx_state.tg_private;
859 EFI_TPL tpl;
860
861 /*
862 * We assume Blt() does work, if not, we will need to build exception
863 * list case by case. We only have boot services during part of our
864 * exectution. Once terminate boot services, these operations cannot be
865 * done as they are provided by protocols that disappear when exit
866 * boot services.
867 */
868 if (!ignore_gop_blt && gop != NULL && boot_services_active) {
869 tpl = BS->RaiseTPL(TPL_NOTIFY);
870 switch (BltOperation) {
871 case GfxFbBltVideoFill:
872 gfxfb_shadow_fill(BltBuffer, DestinationX,
873 DestinationY, Width, Height);
874 status = gop->Blt(gop, BltBuffer, EfiBltVideoFill,
875 SourceX, SourceY, DestinationX, DestinationY,
876 Width, Height, Delta);
877 break;
878
879 case GfxFbBltVideoToBltBuffer:
880 status = gop->Blt(gop, BltBuffer,
881 EfiBltVideoToBltBuffer,
882 SourceX, SourceY, DestinationX, DestinationY,
883 Width, Height, Delta);
884 break;
885
886 case GfxFbBltBufferToVideo:
887 status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo,
888 SourceX, SourceY, DestinationX, DestinationY,
889 Width, Height, Delta);
890 break;
891
892 case GfxFbBltVideoToVideo:
893 status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo,
894 SourceX, SourceY, DestinationX, DestinationY,
895 Width, Height, Delta);
896 break;
897
898 default:
899 status = EFI_INVALID_PARAMETER;
900 break;
901 }
902
903 switch (status) {
904 case EFI_SUCCESS:
905 rv = 0;
906 break;
907
908 case EFI_INVALID_PARAMETER:
909 rv = EINVAL;
910 break;
911
912 case EFI_DEVICE_ERROR:
913 default:
914 rv = EIO;
915 break;
916 }
917
918 BS->RestoreTPL(tpl);
919 return (rv);
920 }
921 #endif
922
923 switch (BltOperation) {
924 case GfxFbBltVideoFill:
925 gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY,
926 Width, Height);
927 rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY,
928 Width, Height);
929 break;
930
931 case GfxFbBltVideoToBltBuffer:
932 rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY,
933 DestinationX, DestinationY, Width, Height, Delta);
934 break;
935
936 case GfxFbBltBufferToVideo:
937 rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY,
938 DestinationX, DestinationY, Width, Height, Delta);
939 break;
940
941 case GfxFbBltVideoToVideo:
942 rv = gfxfb_blt_video_to_video(SourceX, SourceY,
943 DestinationX, DestinationY, Width, Height);
944 break;
945
946 default:
947 rv = EINVAL;
948 break;
949 }
950 return (rv);
951 }
952
953 void
gfx_bitblt_bitmap(teken_gfx_t * state,const uint8_t * glyph,const teken_attr_t * a,uint32_t alpha,bool cursor)954 gfx_bitblt_bitmap(teken_gfx_t *state, const uint8_t *glyph,
955 const teken_attr_t *a, uint32_t alpha, bool cursor)
956 {
957 uint32_t width, height;
958 uint32_t fgc, bgc, bpl, cc, o;
959 int bpp, bit, byte;
960 bool invert = false;
961
962 bpp = 4; /* We only generate BGRA */
963 width = state->tg_font.vf_width;
964 height = state->tg_font.vf_height;
965 bpl = (width + 7) / 8; /* Bytes per source line. */
966
967 fgc = a->ta_fgcolor;
968 bgc = a->ta_bgcolor;
969 if (a->ta_format & TF_BOLD)
970 fgc |= TC_LIGHT;
971 if (a->ta_format & TF_BLINK)
972 bgc |= TC_LIGHT;
973
974 fgc = gfx_fb_color_map(fgc);
975 bgc = gfx_fb_color_map(bgc);
976
977 if (a->ta_format & TF_REVERSE)
978 invert = !invert;
979 if (cursor)
980 invert = !invert;
981 if (invert) {
982 uint32_t tmp;
983
984 tmp = fgc;
985 fgc = bgc;
986 bgc = tmp;
987 }
988
989 alpha = alpha << 24;
990 fgc |= alpha;
991 bgc |= alpha;
992
993 for (uint32_t y = 0; y < height; y++) {
994 for (uint32_t x = 0; x < width; x++) {
995 byte = y * bpl + x / 8;
996 bit = 0x80 >> (x % 8);
997 o = y * width * bpp + x * bpp;
998 cc = glyph[byte] & bit ? fgc : bgc;
999
1000 gfx_mem_wr4(state->tg_glyph,
1001 state->tg_glyph_size, o, cc);
1002 }
1003 }
1004 }
1005
1006 /*
1007 * Draw prepared glyph on terminal point p.
1008 */
1009 static void
gfx_fb_printchar(teken_gfx_t * state,const teken_pos_t * p)1010 gfx_fb_printchar(teken_gfx_t *state, const teken_pos_t *p)
1011 {
1012 unsigned x, y, width, height;
1013
1014 width = state->tg_font.vf_width;
1015 height = state->tg_font.vf_height;
1016 x = state->tg_origin.tp_col + p->tp_col * width;
1017 y = state->tg_origin.tp_row + p->tp_row * height;
1018
1019 gfx_fb_cons_display(x, y, width, height, state->tg_glyph);
1020 }
1021
1022 /*
1023 * Store char with its attribute to buffer and put it on screen.
1024 */
1025 void
gfx_fb_putchar(void * arg,const teken_pos_t * p,teken_char_t c,const teken_attr_t * a)1026 gfx_fb_putchar(void *arg, const teken_pos_t *p, teken_char_t c,
1027 const teken_attr_t *a)
1028 {
1029 teken_gfx_t *state = arg;
1030 const uint8_t *glyph;
1031 int idx;
1032
1033 idx = p->tp_col + p->tp_row * state->tg_tp.tp_col;
1034 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
1035 return;
1036
1037 /* remove the cursor */
1038 if (state->tg_cursor_visible)
1039 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1040
1041 screen_buffer[idx].c = c;
1042 screen_buffer[idx].a = *a;
1043
1044 glyph = font_lookup(&state->tg_font, c, a);
1045 gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
1046 gfx_fb_printchar(state, p);
1047
1048 /* display the cursor */
1049 if (state->tg_cursor_visible) {
1050 const teken_pos_t *c;
1051
1052 c = teken_get_cursor(&state->tg_teken);
1053 gfx_fb_cursor_draw(state, c, true);
1054 }
1055 }
1056
1057 void
gfx_fb_fill(void * arg,const teken_rect_t * r,teken_char_t c,const teken_attr_t * a)1058 gfx_fb_fill(void *arg, const teken_rect_t *r, teken_char_t c,
1059 const teken_attr_t *a)
1060 {
1061 teken_gfx_t *state = arg;
1062 const uint8_t *glyph;
1063 teken_pos_t p;
1064 struct text_pixel *row;
1065
1066 TSENTER();
1067
1068 /* remove the cursor */
1069 if (state->tg_cursor_visible)
1070 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1071
1072 glyph = font_lookup(&state->tg_font, c, a);
1073 gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
1074
1075 for (p.tp_row = r->tr_begin.tp_row; p.tp_row < r->tr_end.tp_row;
1076 p.tp_row++) {
1077 row = &screen_buffer[p.tp_row * state->tg_tp.tp_col];
1078 for (p.tp_col = r->tr_begin.tp_col;
1079 p.tp_col < r->tr_end.tp_col; p.tp_col++) {
1080 row[p.tp_col].c = c;
1081 row[p.tp_col].a = *a;
1082 gfx_fb_printchar(state, &p);
1083 }
1084 }
1085
1086 /* display the cursor */
1087 if (state->tg_cursor_visible) {
1088 const teken_pos_t *c;
1089
1090 c = teken_get_cursor(&state->tg_teken);
1091 gfx_fb_cursor_draw(state, c, true);
1092 }
1093
1094 TSEXIT();
1095 }
1096
1097 static void
gfx_fb_cursor_draw(teken_gfx_t * state,const teken_pos_t * pos,bool on)1098 gfx_fb_cursor_draw(teken_gfx_t *state, const teken_pos_t *pos, bool on)
1099 {
1100 const uint8_t *glyph;
1101 teken_pos_t p;
1102 int idx;
1103
1104 p = *pos;
1105 if (p.tp_col >= state->tg_tp.tp_col)
1106 p.tp_col = state->tg_tp.tp_col - 1;
1107 if (p.tp_row >= state->tg_tp.tp_row)
1108 p.tp_row = state->tg_tp.tp_row - 1;
1109 idx = p.tp_col + p.tp_row * state->tg_tp.tp_col;
1110 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
1111 return;
1112
1113 glyph = font_lookup(&state->tg_font, screen_buffer[idx].c,
1114 &screen_buffer[idx].a);
1115 gfx_bitblt_bitmap(state, glyph, &screen_buffer[idx].a, 0xff, on);
1116 gfx_fb_printchar(state, &p);
1117
1118 state->tg_cursor = p;
1119 }
1120
1121 void
gfx_fb_cursor(void * arg,const teken_pos_t * p)1122 gfx_fb_cursor(void *arg, const teken_pos_t *p)
1123 {
1124 teken_gfx_t *state = arg;
1125
1126 /* Switch cursor off in old location and back on in new. */
1127 if (state->tg_cursor_visible) {
1128 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1129 gfx_fb_cursor_draw(state, p, true);
1130 }
1131 }
1132
1133 void
gfx_fb_param(void * arg,int cmd,unsigned int value)1134 gfx_fb_param(void *arg, int cmd, unsigned int value)
1135 {
1136 teken_gfx_t *state = arg;
1137 const teken_pos_t *c;
1138
1139 switch (cmd) {
1140 case TP_SETLOCALCURSOR:
1141 /*
1142 * 0 means normal (usually block), 1 means hidden, and
1143 * 2 means blinking (always block) for compatibility with
1144 * syscons. We don't support any changes except hiding,
1145 * so must map 2 to 0.
1146 */
1147 value = (value == 1) ? 0 : 1;
1148 /* FALLTHROUGH */
1149 case TP_SHOWCURSOR:
1150 c = teken_get_cursor(&state->tg_teken);
1151 gfx_fb_cursor_draw(state, c, true);
1152 if (value != 0)
1153 state->tg_cursor_visible = true;
1154 else
1155 state->tg_cursor_visible = false;
1156 break;
1157 default:
1158 /* Not yet implemented */
1159 break;
1160 }
1161 }
1162
1163 bool
is_same_pixel(struct text_pixel * px1,struct text_pixel * px2)1164 is_same_pixel(struct text_pixel *px1, struct text_pixel *px2)
1165 {
1166 if (px1->c != px2->c)
1167 return (false);
1168
1169 /* Is there image stored? */
1170 if ((px1->a.ta_format & TF_IMAGE) ||
1171 (px2->a.ta_format & TF_IMAGE))
1172 return (false);
1173
1174 if (px1->a.ta_format != px2->a.ta_format)
1175 return (false);
1176 if (px1->a.ta_fgcolor != px2->a.ta_fgcolor)
1177 return (false);
1178 if (px1->a.ta_bgcolor != px2->a.ta_bgcolor)
1179 return (false);
1180
1181 return (true);
1182 }
1183
1184 static void
gfx_fb_copy_area(teken_gfx_t * state,const teken_rect_t * s,const teken_pos_t * d)1185 gfx_fb_copy_area(teken_gfx_t *state, const teken_rect_t *s,
1186 const teken_pos_t *d)
1187 {
1188 uint32_t sx, sy, dx, dy, width, height;
1189 uint32_t pitch, bytes;
1190 int step;
1191
1192 width = state->tg_font.vf_width;
1193 height = state->tg_font.vf_height;
1194
1195 sx = s->tr_begin.tp_col * width;
1196 sy = s->tr_begin.tp_row * height;
1197 dx = d->tp_col * width;
1198 dy = d->tp_row * height;
1199
1200 width *= (s->tr_end.tp_col - s->tr_begin.tp_col + 1);
1201
1202 /*
1203 * With no shadow fb, use video to video copy.
1204 */
1205 if (state->tg_shadow_fb == NULL) {
1206 (void) gfxfb_blt(NULL, GfxFbBltVideoToVideo,
1207 sx + state->tg_origin.tp_col,
1208 sy + state->tg_origin.tp_row,
1209 dx + state->tg_origin.tp_col,
1210 dy + state->tg_origin.tp_row,
1211 width, height, 0);
1212 return;
1213 }
1214
1215 /*
1216 * With shadow fb, we need to copy data on both shadow and video,
1217 * to preserve the consistency. We only read data from shadow fb.
1218 */
1219
1220 step = 1;
1221 pitch = state->tg_fb.fb_width;
1222 bytes = width * sizeof (*state->tg_shadow_fb);
1223
1224 /*
1225 * To handle overlapping areas, set up reverse copy here.
1226 */
1227 if (dy * pitch + dx > sy * pitch + sx) {
1228 sy += height;
1229 dy += height;
1230 step = -step;
1231 }
1232
1233 while (height-- > 0) {
1234 uint32_t *source = &state->tg_shadow_fb[sy * pitch + sx];
1235 uint32_t *destination = &state->tg_shadow_fb[dy * pitch + dx];
1236
1237 bcopy(source, destination, bytes);
1238 (void) gfxfb_blt(destination, GfxFbBltBufferToVideo,
1239 0, 0, dx + state->tg_origin.tp_col,
1240 dy + state->tg_origin.tp_row, width, 1, 0);
1241
1242 sy += step;
1243 dy += step;
1244 }
1245 }
1246
1247 static void
gfx_fb_copy_line(teken_gfx_t * state,int ncol,teken_pos_t * s,teken_pos_t * d)1248 gfx_fb_copy_line(teken_gfx_t *state, int ncol, teken_pos_t *s, teken_pos_t *d)
1249 {
1250 teken_rect_t sr;
1251 teken_pos_t dp;
1252 unsigned soffset, doffset;
1253 bool mark = false;
1254 int x;
1255
1256 soffset = s->tp_col + s->tp_row * state->tg_tp.tp_col;
1257 doffset = d->tp_col + d->tp_row * state->tg_tp.tp_col;
1258
1259 for (x = 0; x < ncol; x++) {
1260 if (is_same_pixel(&screen_buffer[soffset + x],
1261 &screen_buffer[doffset + x])) {
1262 if (mark) {
1263 gfx_fb_copy_area(state, &sr, &dp);
1264 mark = false;
1265 }
1266 } else {
1267 screen_buffer[doffset + x] = screen_buffer[soffset + x];
1268 if (mark) {
1269 /* update end point */
1270 sr.tr_end.tp_col = s->tp_col + x;
1271 } else {
1272 /* set up new rectangle */
1273 mark = true;
1274 sr.tr_begin.tp_col = s->tp_col + x;
1275 sr.tr_begin.tp_row = s->tp_row;
1276 sr.tr_end.tp_col = s->tp_col + x;
1277 sr.tr_end.tp_row = s->tp_row;
1278 dp.tp_col = d->tp_col + x;
1279 dp.tp_row = d->tp_row;
1280 }
1281 }
1282 }
1283 if (mark) {
1284 gfx_fb_copy_area(state, &sr, &dp);
1285 }
1286 }
1287
1288 void
gfx_fb_copy(void * arg,const teken_rect_t * r,const teken_pos_t * p)1289 gfx_fb_copy(void *arg, const teken_rect_t *r, const teken_pos_t *p)
1290 {
1291 teken_gfx_t *state = arg;
1292 unsigned doffset, soffset;
1293 teken_pos_t d, s;
1294 int nrow, ncol, y; /* Has to be signed - >= 0 comparison */
1295
1296 /*
1297 * Copying is a little tricky. We must make sure we do it in
1298 * correct order, to make sure we don't overwrite our own data.
1299 */
1300
1301 nrow = r->tr_end.tp_row - r->tr_begin.tp_row;
1302 ncol = r->tr_end.tp_col - r->tr_begin.tp_col;
1303
1304 if (p->tp_row + nrow > state->tg_tp.tp_row ||
1305 p->tp_col + ncol > state->tg_tp.tp_col)
1306 return;
1307
1308 soffset = r->tr_begin.tp_col + r->tr_begin.tp_row * state->tg_tp.tp_col;
1309 doffset = p->tp_col + p->tp_row * state->tg_tp.tp_col;
1310
1311 /* remove the cursor */
1312 if (state->tg_cursor_visible)
1313 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1314
1315 /*
1316 * Copy line by line.
1317 */
1318 if (doffset <= soffset) {
1319 s = r->tr_begin;
1320 d = *p;
1321 for (y = 0; y < nrow; y++) {
1322 s.tp_row = r->tr_begin.tp_row + y;
1323 d.tp_row = p->tp_row + y;
1324
1325 gfx_fb_copy_line(state, ncol, &s, &d);
1326 }
1327 } else {
1328 for (y = nrow - 1; y >= 0; y--) {
1329 s.tp_row = r->tr_begin.tp_row + y;
1330 d.tp_row = p->tp_row + y;
1331
1332 gfx_fb_copy_line(state, ncol, &s, &d);
1333 }
1334 }
1335
1336 /* display the cursor */
1337 if (state->tg_cursor_visible) {
1338 const teken_pos_t *c;
1339
1340 c = teken_get_cursor(&state->tg_teken);
1341 gfx_fb_cursor_draw(state, c, true);
1342 }
1343 }
1344
1345 /*
1346 * Implements alpha blending for RGBA data, could use pixels for arguments,
1347 * but byte stream seems more generic.
1348 * The generic alpha blending is:
1349 * blend = alpha * fg + (1.0 - alpha) * bg.
1350 * Since our alpha is not from range [0..1], we scale appropriately.
1351 */
1352 static uint8_t
alpha_blend(uint8_t fg,uint8_t bg,uint8_t alpha)1353 alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha)
1354 {
1355 uint16_t blend, h, l;
1356
1357 /* trivial corner cases */
1358 if (alpha == 0)
1359 return (bg);
1360 if (alpha == 0xFF)
1361 return (fg);
1362 blend = (alpha * fg + (0xFF - alpha) * bg);
1363 /* Division by 0xFF */
1364 h = blend >> 8;
1365 l = blend & 0xFF;
1366 if (h + l >= 0xFF)
1367 h++;
1368 return (h);
1369 }
1370
1371 /*
1372 * Implements alpha blending for RGBA data, could use pixels for arguments,
1373 * but byte stream seems more generic.
1374 * The generic alpha blending is:
1375 * blend = alpha * fg + (1.0 - alpha) * bg.
1376 * Since our alpha is not from range [0..1], we scale appropriately.
1377 */
1378 static void
bitmap_cpy(void * dst,void * src,uint32_t size)1379 bitmap_cpy(void *dst, void *src, uint32_t size)
1380 {
1381 #if defined(EFI)
1382 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd;
1383 #else
1384 struct paletteentry *ps, *pd;
1385 #endif
1386 uint32_t i;
1387 uint8_t a;
1388
1389 ps = src;
1390 pd = dst;
1391
1392 /*
1393 * we only implement alpha blending for depth 32.
1394 */
1395 for (i = 0; i < size; i ++) {
1396 a = ps[i].Reserved;
1397 pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a);
1398 pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a);
1399 pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a);
1400 pd[i].Reserved = a;
1401 }
1402 }
1403
1404 static void *
allocate_glyphbuffer(uint32_t width,uint32_t height)1405 allocate_glyphbuffer(uint32_t width, uint32_t height)
1406 {
1407 size_t size;
1408
1409 size = sizeof (*GlyphBuffer) * width * height;
1410 if (size != GlyphBufferSize) {
1411 free(GlyphBuffer);
1412 GlyphBuffer = malloc(size);
1413 if (GlyphBuffer == NULL)
1414 return (NULL);
1415 GlyphBufferSize = size;
1416 }
1417 return (GlyphBuffer);
1418 }
1419
1420 void
gfx_fb_cons_display(uint32_t x,uint32_t y,uint32_t width,uint32_t height,void * data)1421 gfx_fb_cons_display(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
1422 void *data)
1423 {
1424 #if defined(EFI)
1425 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, *p;
1426 #else
1427 struct paletteentry *buf, *p;
1428 #endif
1429 size_t size;
1430
1431 /*
1432 * If we do have shadow fb, we will use shadow to render data,
1433 * and copy shadow to video.
1434 */
1435 if (gfx_state.tg_shadow_fb != NULL) {
1436 uint32_t pitch = gfx_state.tg_fb.fb_width;
1437
1438 /* Copy rectangle line by line. */
1439 p = data;
1440 for (uint32_t sy = 0; sy < height; sy++) {
1441 buf = (void *)(gfx_state.tg_shadow_fb +
1442 (y - gfx_state.tg_origin.tp_row) * pitch +
1443 x - gfx_state.tg_origin.tp_col);
1444 bitmap_cpy(buf, &p[sy * width], width);
1445 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo,
1446 0, 0, x, y, width, 1, 0);
1447 y++;
1448 }
1449 return;
1450 }
1451
1452 /*
1453 * Common data to display is glyph, use preallocated
1454 * glyph buffer.
1455 */
1456 if (gfx_state.tg_glyph_size != GlyphBufferSize)
1457 (void) allocate_glyphbuffer(width, height);
1458
1459 size = width * height * sizeof(*buf);
1460 if (size == GlyphBufferSize)
1461 buf = GlyphBuffer;
1462 else
1463 buf = malloc(size);
1464 if (buf == NULL)
1465 return;
1466
1467 if (gfxfb_blt(buf, GfxFbBltVideoToBltBuffer, x, y, 0, 0,
1468 width, height, 0) == 0) {
1469 bitmap_cpy(buf, data, width * height);
1470 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y,
1471 width, height, 0);
1472 }
1473 if (buf != GlyphBuffer)
1474 free(buf);
1475 }
1476
1477 /*
1478 * Public graphics primitives.
1479 */
1480
1481 static int
isqrt(int num)1482 isqrt(int num)
1483 {
1484 int res = 0;
1485 int bit = 1 << 30;
1486
1487 /* "bit" starts at the highest power of four <= the argument. */
1488 while (bit > num)
1489 bit >>= 2;
1490
1491 while (bit != 0) {
1492 if (num >= res + bit) {
1493 num -= res + bit;
1494 res = (res >> 1) + bit;
1495 } else {
1496 res >>= 1;
1497 }
1498 bit >>= 2;
1499 }
1500 return (res);
1501 }
1502
1503 static uint32_t
gfx_fb_getcolor(void)1504 gfx_fb_getcolor(void)
1505 {
1506 uint32_t c;
1507 const teken_attr_t *ap;
1508
1509 ap = teken_get_curattr(&gfx_state.tg_teken);
1510 if (ap->ta_format & TF_REVERSE) {
1511 c = ap->ta_bgcolor;
1512 if (ap->ta_format & TF_BLINK)
1513 c |= TC_LIGHT;
1514 } else {
1515 c = ap->ta_fgcolor;
1516 if (ap->ta_format & TF_BOLD)
1517 c |= TC_LIGHT;
1518 }
1519
1520 return (gfx_fb_color_map(c));
1521 }
1522
1523 /* set pixel in framebuffer using gfx coordinates */
1524 void
gfx_fb_setpixel(uint32_t x,uint32_t y)1525 gfx_fb_setpixel(uint32_t x, uint32_t y)
1526 {
1527 uint32_t c;
1528
1529 if (gfx_state.tg_fb_type == FB_TEXT)
1530 return;
1531
1532 c = gfx_fb_getcolor();
1533
1534 if (x >= gfx_state.tg_fb.fb_width ||
1535 y >= gfx_state.tg_fb.fb_height)
1536 return;
1537
1538 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0);
1539 }
1540
1541 /*
1542 * draw rectangle in framebuffer using gfx coordinates.
1543 */
1544 void
gfx_fb_drawrect(uint32_t x1,uint32_t y1,uint32_t x2,uint32_t y2,uint32_t fill)1545 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
1546 uint32_t fill)
1547 {
1548 uint32_t c;
1549
1550 if (gfx_state.tg_fb_type == FB_TEXT)
1551 return;
1552
1553 c = gfx_fb_getcolor();
1554
1555 if (fill != 0) {
1556 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1,
1557 y2 - y1, 0);
1558 } else {
1559 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0);
1560 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0);
1561 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0);
1562 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0);
1563 }
1564 }
1565
1566 void
gfx_fb_line(uint32_t x0,uint32_t y0,uint32_t x1,uint32_t y1,uint32_t wd)1567 gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
1568 {
1569 int dx, sx, dy, sy;
1570 int err, e2, x2, y2, ed, width;
1571
1572 if (gfx_state.tg_fb_type == FB_TEXT)
1573 return;
1574
1575 width = wd;
1576 sx = x0 < x1? 1 : -1;
1577 sy = y0 < y1? 1 : -1;
1578 dx = x1 > x0? x1 - x0 : x0 - x1;
1579 dy = y1 > y0? y1 - y0 : y0 - y1;
1580 err = dx + dy;
1581 ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy);
1582
1583 for (;;) {
1584 gfx_fb_setpixel(x0, y0);
1585 e2 = err;
1586 x2 = x0;
1587 if ((e2 << 1) >= -dx) { /* x step */
1588 e2 += dy;
1589 y2 = y0;
1590 while (e2 < ed * width &&
1591 (y1 != (uint32_t)y2 || dx > dy)) {
1592 y2 += sy;
1593 gfx_fb_setpixel(x0, y2);
1594 e2 += dx;
1595 }
1596 if (x0 == x1)
1597 break;
1598 e2 = err;
1599 err -= dy;
1600 x0 += sx;
1601 }
1602 if ((e2 << 1) <= dy) { /* y step */
1603 e2 = dx-e2;
1604 while (e2 < ed * width &&
1605 (x1 != (uint32_t)x2 || dx < dy)) {
1606 x2 += sx;
1607 gfx_fb_setpixel(x2, y0);
1608 e2 += dy;
1609 }
1610 if (y0 == y1)
1611 break;
1612 err += dx;
1613 y0 += sy;
1614 }
1615 }
1616 }
1617
1618 /*
1619 * quadratic Bézier curve limited to gradients without sign change.
1620 */
1621 void
gfx_fb_bezier(uint32_t x0,uint32_t y0,uint32_t x1,uint32_t y1,uint32_t x2,uint32_t y2,uint32_t wd)1622 gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
1623 uint32_t y2, uint32_t wd)
1624 {
1625 int sx, sy, xx, yy, xy, width;
1626 int dx, dy, err, curvature;
1627 int i;
1628
1629 if (gfx_state.tg_fb_type == FB_TEXT)
1630 return;
1631
1632 width = wd;
1633 sx = x2 - x1;
1634 sy = y2 - y1;
1635 xx = x0 - x1;
1636 yy = y0 - y1;
1637 curvature = xx*sy - yy*sx;
1638
1639 if (sx*sx + sy*sy > xx*xx+yy*yy) {
1640 x2 = x0;
1641 x0 = sx + x1;
1642 y2 = y0;
1643 y0 = sy + y1;
1644 curvature = -curvature;
1645 }
1646 if (curvature != 0) {
1647 xx += sx;
1648 sx = x0 < x2? 1 : -1;
1649 xx *= sx;
1650 yy += sy;
1651 sy = y0 < y2? 1 : -1;
1652 yy *= sy;
1653 xy = (xx*yy) << 1;
1654 xx *= xx;
1655 yy *= yy;
1656 if (curvature * sx * sy < 0) {
1657 xx = -xx;
1658 yy = -yy;
1659 xy = -xy;
1660 curvature = -curvature;
1661 }
1662 dx = 4 * sy * curvature * (x1 - x0) + xx - xy;
1663 dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
1664 xx += xx;
1665 yy += yy;
1666 err = dx + dy + xy;
1667 do {
1668 for (i = 0; i <= width; i++)
1669 gfx_fb_setpixel(x0 + i, y0);
1670 if (x0 == x2 && y0 == y2)
1671 return; /* last pixel -> curve finished */
1672 y1 = 2 * err < dx;
1673 if (2 * err > dy) {
1674 x0 += sx;
1675 dx -= xy;
1676 dy += yy;
1677 err += dy;
1678 }
1679 if (y1 != 0) {
1680 y0 += sy;
1681 dy -= xy;
1682 dx += xx;
1683 err += dx;
1684 }
1685 } while (dy < dx); /* gradient negates -> algorithm fails */
1686 }
1687 gfx_fb_line(x0, y0, x2, y2, width);
1688 }
1689
1690 /*
1691 * draw rectangle using terminal coordinates and current foreground color.
1692 */
1693 void
gfx_term_drawrect(uint32_t ux1,uint32_t uy1,uint32_t ux2,uint32_t uy2)1694 gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2)
1695 {
1696 int x1, y1, x2, y2;
1697 int xshift, yshift;
1698 int width, i;
1699 uint32_t vf_width, vf_height;
1700 teken_rect_t r;
1701
1702 if (gfx_state.tg_fb_type == FB_TEXT)
1703 return;
1704
1705 vf_width = gfx_state.tg_font.vf_width;
1706 vf_height = gfx_state.tg_font.vf_height;
1707 width = vf_width / 4; /* line width */
1708 xshift = (vf_width - width) / 2;
1709 yshift = (vf_height - width) / 2;
1710
1711 /* Shift coordinates */
1712 if (ux1 != 0)
1713 ux1--;
1714 if (uy1 != 0)
1715 uy1--;
1716 ux2--;
1717 uy2--;
1718
1719 /* mark area used in terminal */
1720 r.tr_begin.tp_col = ux1;
1721 r.tr_begin.tp_row = uy1;
1722 r.tr_end.tp_col = ux2 + 1;
1723 r.tr_end.tp_row = uy2 + 1;
1724
1725 term_image_display(&gfx_state, &r);
1726
1727 /*
1728 * Draw horizontal lines width points thick, shifted from outer edge.
1729 */
1730 x1 = (ux1 + 1) * vf_width + gfx_state.tg_origin.tp_col;
1731 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1732 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1733 gfx_fb_drawrect(x1, y1, x2, y1 + width, 1);
1734 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1735 y2 += vf_height - yshift - width;
1736 gfx_fb_drawrect(x1, y2, x2, y2 + width, 1);
1737
1738 /*
1739 * Draw vertical lines width points thick, shifted from outer edge.
1740 */
1741 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1742 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1743 y1 += vf_height;
1744 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1745 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1746 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1747 x1 += vf_width - xshift - width;
1748 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1749
1750 /* Draw upper left corner. */
1751 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1752 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1753 y1 += vf_height;
1754
1755 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
1756 x2 += vf_width;
1757 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1758 for (i = 0; i <= width; i++)
1759 gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i);
1760
1761 /* Draw lower left corner. */
1762 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
1763 x1 += vf_width;
1764 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1765 y1 += vf_height - yshift;
1766 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1767 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1768 for (i = 0; i <= width; i++)
1769 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1770
1771 /* Draw upper right corner. */
1772 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1773 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1774 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1775 x2 += vf_width - xshift - width;
1776 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1777 y2 += vf_height;
1778 for (i = 0; i <= width; i++)
1779 gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i);
1780
1781 /* Draw lower right corner. */
1782 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1783 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1784 y1 += vf_height - yshift;
1785 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1786 x2 += vf_width - xshift - width;
1787 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1788 for (i = 0; i <= width; i++)
1789 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1790 }
1791
1792 int
gfx_fb_putimage(png_t * png,uint32_t ux1,uint32_t uy1,uint32_t ux2,uint32_t uy2,uint32_t flags)1793 gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2,
1794 uint32_t uy2, uint32_t flags)
1795 {
1796 #if defined(EFI)
1797 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
1798 #else
1799 struct paletteentry *p;
1800 #endif
1801 uint8_t *data;
1802 uint32_t i, j, x, y, fheight, fwidth;
1803 int rs, gs, bs;
1804 uint8_t r, g, b, a;
1805 bool scale = false;
1806 bool trace = false;
1807 teken_rect_t rect;
1808
1809 trace = (flags & FL_PUTIMAGE_DEBUG) != 0;
1810
1811 if (gfx_state.tg_fb_type == FB_TEXT) {
1812 if (trace)
1813 printf("Framebuffer not active.\n");
1814 return (1);
1815 }
1816
1817 if (png->color_type != PNG_TRUECOLOR_ALPHA) {
1818 if (trace)
1819 printf("Not truecolor image.\n");
1820 return (1);
1821 }
1822
1823 if (ux1 > gfx_state.tg_fb.fb_width ||
1824 uy1 > gfx_state.tg_fb.fb_height) {
1825 if (trace)
1826 printf("Top left coordinate off screen.\n");
1827 return (1);
1828 }
1829
1830 if (png->width > UINT16_MAX || png->height > UINT16_MAX) {
1831 if (trace)
1832 printf("Image too large.\n");
1833 return (1);
1834 }
1835
1836 if (png->width < 1 || png->height < 1) {
1837 if (trace)
1838 printf("Image too small.\n");
1839 return (1);
1840 }
1841
1842 /*
1843 * If 0 was passed for either ux2 or uy2, then calculate the missing
1844 * part of the bottom right coordinate.
1845 */
1846 scale = true;
1847 if (ux2 == 0 && uy2 == 0) {
1848 /* Both 0, use the native resolution of the image */
1849 ux2 = ux1 + png->width;
1850 uy2 = uy1 + png->height;
1851 scale = false;
1852 } else if (ux2 == 0) {
1853 /* Set ux2 from uy2/uy1 to maintain aspect ratio */
1854 ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height;
1855 } else if (uy2 == 0) {
1856 /* Set uy2 from ux2/ux1 to maintain aspect ratio */
1857 uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width;
1858 }
1859
1860 if (ux2 > gfx_state.tg_fb.fb_width ||
1861 uy2 > gfx_state.tg_fb.fb_height) {
1862 if (trace)
1863 printf("Bottom right coordinate off screen.\n");
1864 return (1);
1865 }
1866
1867 fwidth = ux2 - ux1;
1868 fheight = uy2 - uy1;
1869
1870 /*
1871 * If the original image dimensions have been passed explicitly,
1872 * disable scaling.
1873 */
1874 if (fwidth == png->width && fheight == png->height)
1875 scale = false;
1876
1877 if (ux1 == 0) {
1878 /*
1879 * No top left X co-ordinate (real coordinates start at 1),
1880 * place as far right as it will fit.
1881 */
1882 ux2 = gfx_state.tg_fb.fb_width - gfx_state.tg_origin.tp_col;
1883 ux1 = ux2 - fwidth;
1884 }
1885
1886 if (uy1 == 0) {
1887 /*
1888 * No top left Y co-ordinate (real coordinates start at 1),
1889 * place as far down as it will fit.
1890 */
1891 uy2 = gfx_state.tg_fb.fb_height - gfx_state.tg_origin.tp_row;
1892 uy1 = uy2 - fheight;
1893 }
1894
1895 if (ux1 >= ux2 || uy1 >= uy2) {
1896 if (trace)
1897 printf("Image dimensions reversed.\n");
1898 return (1);
1899 }
1900
1901 if (fwidth < 2 || fheight < 2) {
1902 if (trace)
1903 printf("Target area too small\n");
1904 return (1);
1905 }
1906
1907 if (trace)
1908 printf("Image %ux%u -> %ux%u @%ux%u\n",
1909 png->width, png->height, fwidth, fheight, ux1, uy1);
1910
1911 rect.tr_begin.tp_col = ux1 / gfx_state.tg_font.vf_width;
1912 rect.tr_begin.tp_row = uy1 / gfx_state.tg_font.vf_height;
1913 rect.tr_end.tp_col = (ux1 + fwidth) / gfx_state.tg_font.vf_width;
1914 rect.tr_end.tp_row = (uy1 + fheight) / gfx_state.tg_font.vf_height;
1915
1916 /*
1917 * mark area used in terminal
1918 */
1919 if (!(flags & FL_PUTIMAGE_NOSCROLL))
1920 term_image_display(&gfx_state, &rect);
1921
1922 if ((flags & FL_PUTIMAGE_BORDER))
1923 gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0);
1924
1925 data = malloc(fwidth * fheight * sizeof(*p));
1926 p = (void *)data;
1927 if (data == NULL) {
1928 if (trace)
1929 printf("Out of memory.\n");
1930 return (1);
1931 }
1932
1933 /*
1934 * Build image for our framebuffer.
1935 */
1936
1937 /* Helper to calculate the pixel index from the source png */
1938 #define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp)
1939
1940 /*
1941 * For each of the x and y directions, calculate the number of pixels
1942 * in the source image that correspond to a single pixel in the target.
1943 * Use fixed-point arithmetic with 16-bits for each of the integer and
1944 * fractional parts.
1945 */
1946 const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1);
1947 const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1);
1948
1949 rs = 8 - (fls(gfx_state.tg_fb.fb_mask_red) -
1950 ffs(gfx_state.tg_fb.fb_mask_red) + 1);
1951 gs = 8 - (fls(gfx_state.tg_fb.fb_mask_green) -
1952 ffs(gfx_state.tg_fb.fb_mask_green) + 1);
1953 bs = 8 - (fls(gfx_state.tg_fb.fb_mask_blue) -
1954 ffs(gfx_state.tg_fb.fb_mask_blue) + 1);
1955
1956 uint32_t hc = 0;
1957 for (y = 0; y < fheight; y++) {
1958 uint32_t hc2 = (hc >> 9) & 0x7f;
1959 uint32_t hc1 = 0x80 - hc2;
1960
1961 uint32_t offset_y = hc >> 16;
1962 uint32_t offset_y1 = offset_y + 1;
1963
1964 uint32_t wc = 0;
1965 for (x = 0; x < fwidth; x++) {
1966 uint32_t wc2 = (wc >> 9) & 0x7f;
1967 uint32_t wc1 = 0x80 - wc2;
1968
1969 uint32_t offset_x = wc >> 16;
1970 uint32_t offset_x1 = offset_x + 1;
1971
1972 /* Target pixel index */
1973 j = y * fwidth + x;
1974
1975 if (!scale) {
1976 i = GETPIXEL(x, y);
1977 r = png->image[i];
1978 g = png->image[i + 1];
1979 b = png->image[i + 2];
1980 a = png->image[i + 3];
1981 } else {
1982 uint8_t pixel[4];
1983
1984 uint32_t p00 = GETPIXEL(offset_x, offset_y);
1985 uint32_t p01 = GETPIXEL(offset_x, offset_y1);
1986 uint32_t p10 = GETPIXEL(offset_x1, offset_y);
1987 uint32_t p11 = GETPIXEL(offset_x1, offset_y1);
1988
1989 /*
1990 * Given a 2x2 array of pixels in the source
1991 * image, combine them to produce a single
1992 * value for the pixel in the target image.
1993 * Each column of pixels is combined using
1994 * a weighted average where the top and bottom
1995 * pixels contribute hc1 and hc2 respectively.
1996 * The calculation for bottom pixel pB and
1997 * top pixel pT is:
1998 * (pT * hc1 + pB * hc2) / (hc1 + hc2)
1999 * Once the values are determined for the two
2000 * columns of pixels, then the columns are
2001 * averaged together in the same way but using
2002 * wc1 and wc2 for the weightings.
2003 *
2004 * Since hc1 and hc2 are chosen so that
2005 * hc1 + hc2 == 128 (and same for wc1 + wc2),
2006 * the >> 14 below is a quick way to divide by
2007 * (hc1 + hc2) * (wc1 + wc2)
2008 */
2009 for (i = 0; i < 4; i++)
2010 pixel[i] = (
2011 (png->image[p00 + i] * hc1 +
2012 png->image[p01 + i] * hc2) * wc1 +
2013 (png->image[p10 + i] * hc1 +
2014 png->image[p11 + i] * hc2) * wc2)
2015 >> 14;
2016
2017 r = pixel[0];
2018 g = pixel[1];
2019 b = pixel[2];
2020 a = pixel[3];
2021 }
2022
2023 if (trace)
2024 printf("r/g/b: %x/%x/%x\n", r, g, b);
2025 /*
2026 * Rough colorspace reduction for 15/16 bit colors.
2027 */
2028 p[j].Red = r >> rs;
2029 p[j].Green = g >> gs;
2030 p[j].Blue = b >> bs;
2031 p[j].Reserved = a;
2032
2033 wc += wcstep;
2034 }
2035 hc += hcstep;
2036 }
2037
2038 gfx_fb_cons_display(ux1, uy1, fwidth, fheight, data);
2039 free(data);
2040 return (0);
2041 }
2042
2043 /*
2044 * Reset font flags to FONT_AUTO.
2045 */
2046 void
reset_font_flags(void)2047 reset_font_flags(void)
2048 {
2049 struct fontlist *fl;
2050
2051 STAILQ_FOREACH(fl, &fonts, font_next) {
2052 fl->font_flags = FONT_AUTO;
2053 }
2054 }
2055
2056 /* Return w^2 + h^2 or 0, if the dimensions are unknown */
2057 static unsigned
edid_diagonal_squared(void)2058 edid_diagonal_squared(void)
2059 {
2060 unsigned w, h;
2061
2062 if (edid_info == NULL)
2063 return (0);
2064
2065 w = edid_info->display.max_horizontal_image_size;
2066 h = edid_info->display.max_vertical_image_size;
2067
2068 /* If either one is 0, we have aspect ratio, not size */
2069 if (w == 0 || h == 0)
2070 return (0);
2071
2072 /*
2073 * some monitors encode the aspect ratio instead of the physical size.
2074 */
2075 if ((w == 16 && h == 9) || (w == 16 && h == 10) ||
2076 (w == 4 && h == 3) || (w == 5 && h == 4))
2077 return (0);
2078
2079 /*
2080 * translate cm to inch, note we scale by 100 here.
2081 */
2082 w = w * 100 / 254;
2083 h = h * 100 / 254;
2084
2085 /* Return w^2 + h^2 */
2086 return (w * w + h * h);
2087 }
2088
2089 /*
2090 * calculate pixels per inch.
2091 */
2092 static unsigned
gfx_get_ppi(void)2093 gfx_get_ppi(void)
2094 {
2095 unsigned dp, di;
2096
2097 di = edid_diagonal_squared();
2098 if (di == 0)
2099 return (0);
2100
2101 dp = gfx_state.tg_fb.fb_width *
2102 gfx_state.tg_fb.fb_width +
2103 gfx_state.tg_fb.fb_height *
2104 gfx_state.tg_fb.fb_height;
2105
2106 return (isqrt(dp / di));
2107 }
2108
2109 /*
2110 * Calculate font size from density independent pixels (dp):
2111 * ((16dp * ppi) / 160) * display_factor.
2112 * Here we are using fixed constants: 1dp == 160 ppi and
2113 * display_factor 2.
2114 *
2115 * We are rounding font size up and are searching for font which is
2116 * not smaller than calculated size value.
2117 */
2118 static vt_font_bitmap_data_t *
gfx_get_font(teken_unit_t rows,teken_unit_t cols,teken_unit_t height,teken_unit_t width)2119 gfx_get_font(teken_unit_t rows, teken_unit_t cols, teken_unit_t height,
2120 teken_unit_t width)
2121 {
2122 unsigned ppi, size;
2123 vt_font_bitmap_data_t *font = NULL;
2124 struct fontlist *fl, *next;
2125
2126 /* Text mode is not supported here. */
2127 if (gfx_state.tg_fb_type == FB_TEXT)
2128 return (NULL);
2129
2130 ppi = gfx_get_ppi();
2131 if (ppi == 0)
2132 return (NULL);
2133
2134 /*
2135 * We will search for 16dp font.
2136 * We are using scale up by 10 for roundup.
2137 */
2138 size = (16 * ppi * 10) / 160;
2139 /* Apply display factor 2. */
2140 size = roundup(size * 2, 10) / 10;
2141
2142 STAILQ_FOREACH(fl, &fonts, font_next) {
2143 /*
2144 * Skip too large fonts.
2145 */
2146 font = fl->font_data;
2147 if (height / font->vfbd_height < rows ||
2148 width / font->vfbd_width < cols)
2149 continue;
2150
2151 next = STAILQ_NEXT(fl, font_next);
2152
2153 /*
2154 * If this is last font or, if next font is smaller,
2155 * we have our font. Make sure, it actually is loaded.
2156 */
2157 if (next == NULL || next->font_data->vfbd_height < size) {
2158 if (font->vfbd_font == NULL ||
2159 fl->font_flags == FONT_RELOAD) {
2160 if (fl->font_load != NULL &&
2161 fl->font_name != NULL)
2162 font = fl->font_load(fl->font_name);
2163 }
2164 break;
2165 }
2166 font = NULL;
2167 }
2168
2169 return (font);
2170 }
2171
2172 static vt_font_bitmap_data_t *
set_font(teken_unit_t * rows,teken_unit_t * cols,teken_unit_t h,teken_unit_t w)2173 set_font(teken_unit_t *rows, teken_unit_t *cols, teken_unit_t h, teken_unit_t w)
2174 {
2175 vt_font_bitmap_data_t *font = NULL;
2176 struct fontlist *fl;
2177 unsigned height = h;
2178 unsigned width = w;
2179
2180 /*
2181 * First check for manually loaded font.
2182 */
2183 STAILQ_FOREACH(fl, &fonts, font_next) {
2184 if (fl->font_flags == FONT_MANUAL) {
2185 font = fl->font_data;
2186 if (font->vfbd_font == NULL && fl->font_load != NULL &&
2187 fl->font_name != NULL) {
2188 font = fl->font_load(fl->font_name);
2189 }
2190 if (font == NULL || font->vfbd_font == NULL)
2191 font = NULL;
2192 break;
2193 }
2194 }
2195
2196 if (font == NULL)
2197 font = gfx_get_font(*rows, *cols, h, w);
2198
2199 if (font != NULL) {
2200 *rows = height / font->vfbd_height;
2201 *cols = width / font->vfbd_width;
2202 return (font);
2203 }
2204
2205 /*
2206 * Find best font for these dimensions, or use default.
2207 * If height >= VT_FB_MAX_HEIGHT and width >= VT_FB_MAX_WIDTH,
2208 * do not use smaller font than our DEFAULT_FONT_DATA.
2209 */
2210 STAILQ_FOREACH(fl, &fonts, font_next) {
2211 font = fl->font_data;
2212 if ((*rows * font->vfbd_height <= height &&
2213 *cols * font->vfbd_width <= width) ||
2214 (height >= VT_FB_MAX_HEIGHT &&
2215 width >= VT_FB_MAX_WIDTH &&
2216 font->vfbd_height == DEFAULT_FONT_DATA.vfbd_height &&
2217 font->vfbd_width == DEFAULT_FONT_DATA.vfbd_width)) {
2218 if (font->vfbd_font == NULL ||
2219 fl->font_flags == FONT_RELOAD) {
2220 if (fl->font_load != NULL &&
2221 fl->font_name != NULL) {
2222 font = fl->font_load(fl->font_name);
2223 }
2224 if (font == NULL)
2225 continue;
2226 }
2227 *rows = height / font->vfbd_height;
2228 *cols = width / font->vfbd_width;
2229 break;
2230 }
2231 font = NULL;
2232 }
2233
2234 if (font == NULL) {
2235 /*
2236 * We have fonts sorted smallest last, try it before
2237 * falling back to builtin.
2238 */
2239 fl = STAILQ_LAST(&fonts, fontlist, font_next);
2240 if (fl != NULL && fl->font_load != NULL &&
2241 fl->font_name != NULL) {
2242 font = fl->font_load(fl->font_name);
2243 }
2244 if (font == NULL)
2245 font = &DEFAULT_FONT_DATA;
2246
2247 *rows = height / font->vfbd_height;
2248 *cols = width / font->vfbd_width;
2249 }
2250
2251 return (font);
2252 }
2253
2254 static void
cons_clear(void)2255 cons_clear(void)
2256 {
2257 char clear[] = { '\033', 'c' };
2258
2259 /* Reset terminal */
2260 teken_input(&gfx_state.tg_teken, clear, sizeof(clear));
2261 gfx_state.tg_functions->tf_param(&gfx_state, TP_SHOWCURSOR, 0);
2262 }
2263
2264 void
setup_font(teken_gfx_t * state,teken_unit_t height,teken_unit_t width)2265 setup_font(teken_gfx_t *state, teken_unit_t height, teken_unit_t width)
2266 {
2267 vt_font_bitmap_data_t *font_data;
2268 teken_pos_t *tp = &state->tg_tp;
2269 char env[8];
2270 int i;
2271
2272 /*
2273 * set_font() will select a appropriate sized font for
2274 * the number of rows and columns selected. If we don't
2275 * have a font that will fit, then it will use the
2276 * default builtin font and adjust the rows and columns
2277 * to fit on the screen.
2278 */
2279 font_data = set_font(&tp->tp_row, &tp->tp_col, height, width);
2280
2281 if (font_data == NULL)
2282 panic("out of memory");
2283
2284 for (i = 0; i < VFNT_MAPS; i++) {
2285 state->tg_font.vf_map[i] =
2286 font_data->vfbd_font->vf_map[i];
2287 state->tg_font.vf_map_count[i] =
2288 font_data->vfbd_font->vf_map_count[i];
2289 }
2290
2291 state->tg_font.vf_bytes = font_data->vfbd_font->vf_bytes;
2292 state->tg_font.vf_height = font_data->vfbd_font->vf_height;
2293 state->tg_font.vf_width = font_data->vfbd_font->vf_width;
2294
2295 snprintf(env, sizeof (env), "%ux%u",
2296 state->tg_font.vf_width, state->tg_font.vf_height);
2297 env_setenv("screen.font", EV_VOLATILE | EV_NOHOOK,
2298 env, font_set, env_nounset);
2299 }
2300
2301 /* Binary search for the glyph. Return 0 if not found. */
2302 static uint16_t
font_bisearch(const vfnt_map_t * map,uint32_t len,teken_char_t src)2303 font_bisearch(const vfnt_map_t *map, uint32_t len, teken_char_t src)
2304 {
2305 unsigned min, mid, max;
2306
2307 min = 0;
2308 max = len - 1;
2309
2310 /* Empty font map. */
2311 if (len == 0)
2312 return (0);
2313 /* Character below minimal entry. */
2314 if (src < map[0].vfm_src)
2315 return (0);
2316 /* Optimization: ASCII characters occur very often. */
2317 if (src <= map[0].vfm_src + map[0].vfm_len)
2318 return (src - map[0].vfm_src + map[0].vfm_dst);
2319 /* Character above maximum entry. */
2320 if (src > map[max].vfm_src + map[max].vfm_len)
2321 return (0);
2322
2323 /* Binary search. */
2324 while (max >= min) {
2325 mid = (min + max) / 2;
2326 if (src < map[mid].vfm_src)
2327 max = mid - 1;
2328 else if (src > map[mid].vfm_src + map[mid].vfm_len)
2329 min = mid + 1;
2330 else
2331 return (src - map[mid].vfm_src + map[mid].vfm_dst);
2332 }
2333
2334 return (0);
2335 }
2336
2337 /*
2338 * Return glyph bitmap. If glyph is not found, we will return bitmap
2339 * for the first (offset 0) glyph.
2340 */
2341 uint8_t *
font_lookup(const struct vt_font * vf,teken_char_t c,const teken_attr_t * a)2342 font_lookup(const struct vt_font *vf, teken_char_t c, const teken_attr_t *a)
2343 {
2344 uint16_t dst;
2345 size_t stride;
2346
2347 /* Substitute bold with normal if not found. */
2348 if (a->ta_format & TF_BOLD) {
2349 dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD],
2350 vf->vf_map_count[VFNT_MAP_BOLD], c);
2351 if (dst != 0)
2352 goto found;
2353 }
2354 dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL],
2355 vf->vf_map_count[VFNT_MAP_NORMAL], c);
2356
2357 found:
2358 stride = howmany(vf->vf_width, 8) * vf->vf_height;
2359 return (&vf->vf_bytes[dst * stride]);
2360 }
2361
2362 static int
load_mapping(int fd,struct vt_font * fp,int n)2363 load_mapping(int fd, struct vt_font *fp, int n)
2364 {
2365 size_t i, size;
2366 ssize_t rv;
2367 vfnt_map_t *mp;
2368
2369 if (fp->vf_map_count[n] == 0)
2370 return (0);
2371
2372 size = fp->vf_map_count[n] * sizeof(*mp);
2373 mp = malloc(size);
2374 if (mp == NULL)
2375 return (ENOMEM);
2376 fp->vf_map[n] = mp;
2377
2378 rv = read(fd, mp, size);
2379 if (rv < 0 || (size_t)rv != size) {
2380 free(fp->vf_map[n]);
2381 fp->vf_map[n] = NULL;
2382 return (EIO);
2383 }
2384
2385 for (i = 0; i < fp->vf_map_count[n]; i++) {
2386 mp[i].vfm_src = be32toh(mp[i].vfm_src);
2387 mp[i].vfm_dst = be16toh(mp[i].vfm_dst);
2388 mp[i].vfm_len = be16toh(mp[i].vfm_len);
2389 }
2390 return (0);
2391 }
2392
2393 static int
builtin_mapping(struct vt_font * fp,int n)2394 builtin_mapping(struct vt_font *fp, int n)
2395 {
2396 size_t size;
2397 struct vfnt_map *mp;
2398
2399 if (n >= VFNT_MAPS)
2400 return (EINVAL);
2401
2402 if (fp->vf_map_count[n] == 0)
2403 return (0);
2404
2405 size = fp->vf_map_count[n] * sizeof(*mp);
2406 mp = malloc(size);
2407 if (mp == NULL)
2408 return (ENOMEM);
2409 fp->vf_map[n] = mp;
2410
2411 memcpy(mp, DEFAULT_FONT_DATA.vfbd_font->vf_map[n], size);
2412 return (0);
2413 }
2414
2415 /*
2416 * Load font from builtin or from file.
2417 * We do need special case for builtin because the builtin font glyphs
2418 * are compressed and we do need to uncompress them.
2419 * Having single load_font() for both cases will help us to simplify
2420 * font switch handling.
2421 */
2422 static vt_font_bitmap_data_t *
load_font(char * path)2423 load_font(char *path)
2424 {
2425 int fd, i;
2426 uint32_t glyphs;
2427 struct font_header fh;
2428 struct fontlist *fl;
2429 vt_font_bitmap_data_t *bp;
2430 struct vt_font *fp;
2431 size_t size;
2432 ssize_t rv;
2433
2434 /* Get our entry from the font list. */
2435 STAILQ_FOREACH(fl, &fonts, font_next) {
2436 if (strcmp(fl->font_name, path) == 0)
2437 break;
2438 }
2439 if (fl == NULL)
2440 return (NULL); /* Should not happen. */
2441
2442 bp = fl->font_data;
2443 if (bp->vfbd_font != NULL && fl->font_flags != FONT_RELOAD)
2444 return (bp);
2445
2446 fd = -1;
2447 /*
2448 * Special case for builtin font.
2449 * Builtin font is the very first font we load, we do not have
2450 * previous loads to be released.
2451 */
2452 if (fl->font_flags == FONT_BUILTIN) {
2453 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL)
2454 return (NULL);
2455
2456 fp->vf_width = DEFAULT_FONT_DATA.vfbd_width;
2457 fp->vf_height = DEFAULT_FONT_DATA.vfbd_height;
2458
2459 fp->vf_bytes = malloc(DEFAULT_FONT_DATA.vfbd_uncompressed_size);
2460 if (fp->vf_bytes == NULL) {
2461 free(fp);
2462 return (NULL);
2463 }
2464
2465 bp->vfbd_uncompressed_size =
2466 DEFAULT_FONT_DATA.vfbd_uncompressed_size;
2467 bp->vfbd_compressed_size =
2468 DEFAULT_FONT_DATA.vfbd_compressed_size;
2469
2470 if (lz4_decompress(DEFAULT_FONT_DATA.vfbd_compressed_data,
2471 fp->vf_bytes,
2472 DEFAULT_FONT_DATA.vfbd_compressed_size,
2473 DEFAULT_FONT_DATA.vfbd_uncompressed_size, 0) != 0) {
2474 free(fp->vf_bytes);
2475 free(fp);
2476 return (NULL);
2477 }
2478
2479 for (i = 0; i < VFNT_MAPS; i++) {
2480 fp->vf_map_count[i] =
2481 DEFAULT_FONT_DATA.vfbd_font->vf_map_count[i];
2482 if (builtin_mapping(fp, i) != 0)
2483 goto free_done;
2484 }
2485
2486 bp->vfbd_font = fp;
2487 return (bp);
2488 }
2489
2490 fd = open(path, O_RDONLY);
2491 if (fd < 0)
2492 return (NULL);
2493
2494 size = sizeof(fh);
2495 rv = read(fd, &fh, size);
2496 if (rv < 0 || (size_t)rv != size) {
2497 bp = NULL;
2498 goto done;
2499 }
2500 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) {
2501 bp = NULL;
2502 goto done;
2503 }
2504 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) {
2505 bp = NULL;
2506 goto done;
2507 }
2508 for (i = 0; i < VFNT_MAPS; i++)
2509 fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]);
2510
2511 glyphs = be32toh(fh.fh_glyph_count);
2512 fp->vf_width = fh.fh_width;
2513 fp->vf_height = fh.fh_height;
2514
2515 size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs;
2516 bp->vfbd_uncompressed_size = size;
2517 if ((fp->vf_bytes = malloc(size)) == NULL)
2518 goto free_done;
2519
2520 rv = read(fd, fp->vf_bytes, size);
2521 if (rv < 0 || (size_t)rv != size)
2522 goto free_done;
2523 for (i = 0; i < VFNT_MAPS; i++) {
2524 if (load_mapping(fd, fp, i) != 0)
2525 goto free_done;
2526 }
2527
2528 /*
2529 * Reset builtin flag now as we have full font loaded.
2530 */
2531 if (fl->font_flags == FONT_BUILTIN)
2532 fl->font_flags = FONT_AUTO;
2533
2534 /*
2535 * Release previously loaded entries. We can do this now, as
2536 * the new font is loaded. Note, there can be no console
2537 * output till the new font is in place and teken is notified.
2538 * We do need to keep fl->font_data for glyph dimensions.
2539 */
2540 STAILQ_FOREACH(fl, &fonts, font_next) {
2541 if (fl->font_data->vfbd_font == NULL)
2542 continue;
2543
2544 for (i = 0; i < VFNT_MAPS; i++)
2545 free(fl->font_data->vfbd_font->vf_map[i]);
2546 free(fl->font_data->vfbd_font->vf_bytes);
2547 free(fl->font_data->vfbd_font);
2548 fl->font_data->vfbd_font = NULL;
2549 }
2550
2551 bp->vfbd_font = fp;
2552 bp->vfbd_compressed_size = 0;
2553
2554 done:
2555 if (fd != -1)
2556 close(fd);
2557 return (bp);
2558
2559 free_done:
2560 for (i = 0; i < VFNT_MAPS; i++)
2561 free(fp->vf_map[i]);
2562 free(fp->vf_bytes);
2563 free(fp);
2564 bp = NULL;
2565 goto done;
2566 }
2567
2568 struct name_entry {
2569 char *n_name;
2570 SLIST_ENTRY(name_entry) n_entry;
2571 };
2572
2573 SLIST_HEAD(name_list, name_entry);
2574
2575 /* Read font names from index file. */
2576 static struct name_list *
read_list(char * fonts)2577 read_list(char *fonts)
2578 {
2579 struct name_list *nl;
2580 struct name_entry *np;
2581 char *dir, *ptr;
2582 char buf[PATH_MAX];
2583 int fd, len;
2584
2585 TSENTER();
2586
2587 dir = strdup(fonts);
2588 if (dir == NULL)
2589 return (NULL);
2590
2591 ptr = strrchr(dir, '/');
2592 *ptr = '\0';
2593
2594 fd = open(fonts, O_RDONLY);
2595 if (fd < 0)
2596 return (NULL);
2597
2598 nl = malloc(sizeof(*nl));
2599 if (nl == NULL) {
2600 close(fd);
2601 return (nl);
2602 }
2603
2604 SLIST_INIT(nl);
2605 while ((len = fgetstr(buf, sizeof (buf), fd)) >= 0) {
2606 if (*buf == '#' || *buf == '\0')
2607 continue;
2608
2609 if (bcmp(buf, "MENU", 4) == 0)
2610 continue;
2611
2612 if (bcmp(buf, "FONT", 4) == 0)
2613 continue;
2614
2615 ptr = strchr(buf, ':');
2616 if (ptr == NULL)
2617 continue;
2618 else
2619 *ptr = '\0';
2620
2621 np = malloc(sizeof(*np));
2622 if (np == NULL) {
2623 close(fd);
2624 return (nl); /* return what we have */
2625 }
2626 if (asprintf(&np->n_name, "%s/%s", dir, buf) < 0) {
2627 free(np);
2628 close(fd);
2629 return (nl); /* return what we have */
2630 }
2631 SLIST_INSERT_HEAD(nl, np, n_entry);
2632 }
2633 close(fd);
2634 TSEXIT();
2635 return (nl);
2636 }
2637
2638 /*
2639 * Read the font properties and insert new entry into the list.
2640 * The font list is built in descending order.
2641 */
2642 static bool
insert_font(char * name,FONT_FLAGS flags)2643 insert_font(char *name, FONT_FLAGS flags)
2644 {
2645 struct font_header fh;
2646 struct fontlist *fp, *previous, *entry, *next;
2647 size_t size;
2648 ssize_t rv;
2649 int fd;
2650 char *font_name;
2651
2652 TSENTER();
2653
2654 font_name = NULL;
2655 if (flags == FONT_BUILTIN) {
2656 /*
2657 * We only install builtin font once, while setting up
2658 * initial console. Since this will happen very early,
2659 * we assume asprintf will not fail. Once we have access to
2660 * files, the builtin font will be replaced by font loaded
2661 * from file.
2662 */
2663 if (!STAILQ_EMPTY(&fonts))
2664 return (false);
2665
2666 fh.fh_width = DEFAULT_FONT_DATA.vfbd_width;
2667 fh.fh_height = DEFAULT_FONT_DATA.vfbd_height;
2668
2669 (void) asprintf(&font_name, "%dx%d",
2670 DEFAULT_FONT_DATA.vfbd_width,
2671 DEFAULT_FONT_DATA.vfbd_height);
2672 } else {
2673 fd = open(name, O_RDONLY);
2674 if (fd < 0)
2675 return (false);
2676 rv = read(fd, &fh, sizeof(fh));
2677 close(fd);
2678 if (rv < 0 || (size_t)rv != sizeof(fh))
2679 return (false);
2680
2681 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC,
2682 sizeof(fh.fh_magic)) != 0)
2683 return (false);
2684 font_name = strdup(name);
2685 }
2686
2687 if (font_name == NULL)
2688 return (false);
2689
2690 /*
2691 * If we have an entry with the same glyph dimensions, replace
2692 * the file name and mark us. We only support unique dimensions.
2693 */
2694 STAILQ_FOREACH(entry, &fonts, font_next) {
2695 if (fh.fh_width == entry->font_data->vfbd_width &&
2696 fh.fh_height == entry->font_data->vfbd_height) {
2697 free(entry->font_name);
2698 entry->font_name = font_name;
2699 entry->font_flags = FONT_RELOAD;
2700 TSEXIT();
2701 return (true);
2702 }
2703 }
2704
2705 fp = calloc(sizeof(*fp), 1);
2706 if (fp == NULL) {
2707 free(font_name);
2708 return (false);
2709 }
2710 fp->font_data = calloc(sizeof(*fp->font_data), 1);
2711 if (fp->font_data == NULL) {
2712 free(font_name);
2713 free(fp);
2714 return (false);
2715 }
2716 fp->font_name = font_name;
2717 fp->font_flags = flags;
2718 fp->font_load = load_font;
2719 fp->font_data->vfbd_width = fh.fh_width;
2720 fp->font_data->vfbd_height = fh.fh_height;
2721
2722 if (STAILQ_EMPTY(&fonts)) {
2723 STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2724 TSEXIT();
2725 return (true);
2726 }
2727
2728 previous = NULL;
2729 size = fp->font_data->vfbd_width * fp->font_data->vfbd_height;
2730
2731 STAILQ_FOREACH(entry, &fonts, font_next) {
2732 vt_font_bitmap_data_t *bd;
2733
2734 bd = entry->font_data;
2735 /* Should fp be inserted before the entry? */
2736 if (size > bd->vfbd_width * bd->vfbd_height) {
2737 if (previous == NULL) {
2738 STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2739 } else {
2740 STAILQ_INSERT_AFTER(&fonts, previous, fp,
2741 font_next);
2742 }
2743 TSEXIT();
2744 return (true);
2745 }
2746 next = STAILQ_NEXT(entry, font_next);
2747 if (next == NULL ||
2748 size > next->font_data->vfbd_width *
2749 next->font_data->vfbd_height) {
2750 STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next);
2751 TSEXIT();
2752 return (true);
2753 }
2754 previous = entry;
2755 }
2756 TSEXIT();
2757 return (true);
2758 }
2759
2760 static int
font_set(struct env_var * ev __unused,int flags __unused,const void * value)2761 font_set(struct env_var *ev __unused, int flags __unused, const void *value)
2762 {
2763 struct fontlist *fl;
2764 char *eptr;
2765 unsigned long x = 0, y = 0;
2766
2767 /*
2768 * Attempt to extract values from "XxY" string. In case of error,
2769 * we have unmaching glyph dimensions and will just output the
2770 * available values.
2771 */
2772 if (value != NULL) {
2773 x = strtoul(value, &eptr, 10);
2774 if (*eptr == 'x')
2775 y = strtoul(eptr + 1, &eptr, 10);
2776 }
2777 STAILQ_FOREACH(fl, &fonts, font_next) {
2778 if (fl->font_data->vfbd_width == x &&
2779 fl->font_data->vfbd_height == y)
2780 break;
2781 }
2782 if (fl != NULL) {
2783 /* Reset any FONT_MANUAL flag. */
2784 reset_font_flags();
2785
2786 /* Mark this font manually loaded */
2787 fl->font_flags = FONT_MANUAL;
2788 cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2789 return (CMD_OK);
2790 }
2791
2792 printf("Available fonts:\n");
2793 STAILQ_FOREACH(fl, &fonts, font_next) {
2794 printf(" %dx%d\n", fl->font_data->vfbd_width,
2795 fl->font_data->vfbd_height);
2796 }
2797 return (CMD_OK);
2798 }
2799
2800 void
bios_text_font(bool use_vga_font)2801 bios_text_font(bool use_vga_font)
2802 {
2803 if (use_vga_font)
2804 (void) insert_font(VGA_8X16_FONT, FONT_MANUAL);
2805 else
2806 (void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL);
2807 }
2808
2809 void
autoload_font(bool bios)2810 autoload_font(bool bios)
2811 {
2812 struct name_list *nl;
2813 struct name_entry *np;
2814
2815 TSENTER();
2816
2817 nl = read_list("/boot/fonts/INDEX.fonts");
2818 if (nl == NULL)
2819 return;
2820
2821 while (!SLIST_EMPTY(nl)) {
2822 np = SLIST_FIRST(nl);
2823 SLIST_REMOVE_HEAD(nl, n_entry);
2824 if (insert_font(np->n_name, FONT_AUTO) == false)
2825 printf("failed to add font: %s\n", np->n_name);
2826 free(np->n_name);
2827 free(np);
2828 }
2829
2830 /*
2831 * If vga text mode was requested, load vga.font (8x16 bold) font.
2832 */
2833 if (bios) {
2834 bios_text_font(true);
2835 }
2836
2837 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2838
2839 TSEXIT();
2840 }
2841
2842 COMMAND_SET(load_font, "loadfont", "load console font from file", command_font);
2843
2844 static int
command_font(int argc,char * argv[])2845 command_font(int argc, char *argv[])
2846 {
2847 int i, c, rc;
2848 struct fontlist *fl;
2849 vt_font_bitmap_data_t *bd;
2850 bool list;
2851
2852 list = false;
2853 optind = 1;
2854 optreset = 1;
2855 rc = CMD_OK;
2856
2857 while ((c = getopt(argc, argv, "l")) != -1) {
2858 switch (c) {
2859 case 'l':
2860 list = true;
2861 break;
2862 case '?':
2863 default:
2864 return (CMD_ERROR);
2865 }
2866 }
2867
2868 argc -= optind;
2869 argv += optind;
2870
2871 if (argc > 1 || (list && argc != 0)) {
2872 printf("Usage: loadfont [-l] | [file.fnt]\n");
2873 return (CMD_ERROR);
2874 }
2875
2876 if (list) {
2877 STAILQ_FOREACH(fl, &fonts, font_next) {
2878 printf("font %s: %dx%d%s\n", fl->font_name,
2879 fl->font_data->vfbd_width,
2880 fl->font_data->vfbd_height,
2881 fl->font_data->vfbd_font == NULL? "" : " loaded");
2882 }
2883 return (CMD_OK);
2884 }
2885
2886 /* Clear scren */
2887 cons_clear();
2888
2889 if (argc == 1) {
2890 char *name = argv[0];
2891
2892 if (insert_font(name, FONT_MANUAL) == false) {
2893 printf("loadfont error: failed to load: %s\n", name);
2894 return (CMD_ERROR);
2895 }
2896
2897 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2898 return (CMD_OK);
2899 }
2900
2901 if (argc == 0) {
2902 /*
2903 * Walk entire font list, release any loaded font, and set
2904 * autoload flag. The font list does have at least the builtin
2905 * default font.
2906 */
2907 STAILQ_FOREACH(fl, &fonts, font_next) {
2908 if (fl->font_data->vfbd_font != NULL) {
2909
2910 bd = fl->font_data;
2911 /*
2912 * Note the setup_font() is releasing
2913 * font bytes.
2914 */
2915 for (i = 0; i < VFNT_MAPS; i++)
2916 free(bd->vfbd_font->vf_map[i]);
2917 free(fl->font_data->vfbd_font);
2918 fl->font_data->vfbd_font = NULL;
2919 fl->font_data->vfbd_uncompressed_size = 0;
2920 fl->font_flags = FONT_AUTO;
2921 }
2922 }
2923 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2924 }
2925 return (rc);
2926 }
2927
2928 bool
gfx_get_edid_resolution(struct vesa_edid_info * edid,edid_res_list_t * res)2929 gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res)
2930 {
2931 struct resolution *rp, *p;
2932
2933 /*
2934 * Walk detailed timings tables (4).
2935 */
2936 if ((edid->display.supported_features
2937 & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) {
2938 /* Walk detailed timing descriptors (4) */
2939 for (int i = 0; i < DET_TIMINGS; i++) {
2940 /*
2941 * Reserved value 0 is not used for display descriptor.
2942 */
2943 if (edid->detailed_timings[i].pixel_clock == 0)
2944 continue;
2945 if ((rp = malloc(sizeof(*rp))) == NULL)
2946 continue;
2947 rp->width = GET_EDID_INFO_WIDTH(edid, i);
2948 rp->height = GET_EDID_INFO_HEIGHT(edid, i);
2949 if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS &&
2950 rp->height > 0 && rp->height <= EDID_MAX_LINES)
2951 TAILQ_INSERT_TAIL(res, rp, next);
2952 else
2953 free(rp);
2954 }
2955 }
2956
2957 /*
2958 * Walk standard timings list (8).
2959 */
2960 for (int i = 0; i < STD_TIMINGS; i++) {
2961 /* Is this field unused? */
2962 if (edid->standard_timings[i] == 0x0101)
2963 continue;
2964
2965 if ((rp = malloc(sizeof(*rp))) == NULL)
2966 continue;
2967
2968 rp->width = HSIZE(edid->standard_timings[i]);
2969 switch (RATIO(edid->standard_timings[i])) {
2970 case RATIO1_1:
2971 rp->height = HSIZE(edid->standard_timings[i]);
2972 if (edid->header.version > 1 ||
2973 edid->header.revision > 2) {
2974 rp->height = rp->height * 10 / 16;
2975 }
2976 break;
2977 case RATIO4_3:
2978 rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4;
2979 break;
2980 case RATIO5_4:
2981 rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5;
2982 break;
2983 case RATIO16_9:
2984 rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16;
2985 break;
2986 }
2987
2988 /*
2989 * Create resolution list in decreasing order, except keep
2990 * first entry (preferred timing mode).
2991 */
2992 TAILQ_FOREACH(p, res, next) {
2993 if (p->width * p->height < rp->width * rp->height) {
2994 /* Keep preferred mode first */
2995 if (TAILQ_FIRST(res) == p)
2996 TAILQ_INSERT_AFTER(res, p, rp, next);
2997 else
2998 TAILQ_INSERT_BEFORE(p, rp, next);
2999 break;
3000 }
3001 if (TAILQ_NEXT(p, next) == NULL) {
3002 TAILQ_INSERT_TAIL(res, rp, next);
3003 break;
3004 }
3005 }
3006 }
3007 return (!TAILQ_EMPTY(res));
3008 }
3009
3010 vm_offset_t
build_font_module(vm_offset_t addr)3011 build_font_module(vm_offset_t addr)
3012 {
3013 vt_font_bitmap_data_t *bd;
3014 struct vt_font *fd;
3015 struct preloaded_file *fp;
3016 size_t size;
3017 uint32_t checksum;
3018 int i;
3019 struct font_info fi;
3020 struct fontlist *fl;
3021 uint64_t fontp;
3022
3023 if (STAILQ_EMPTY(&fonts))
3024 return (addr);
3025
3026 /* We can't load first */
3027 if ((file_findfile(NULL, NULL)) == NULL) {
3028 printf("Can not load font module: %s\n",
3029 "the kernel is not loaded");
3030 return (addr);
3031 }
3032
3033 /* helper pointers */
3034 bd = NULL;
3035 STAILQ_FOREACH(fl, &fonts, font_next) {
3036 if (gfx_state.tg_font.vf_width == fl->font_data->vfbd_width &&
3037 gfx_state.tg_font.vf_height == fl->font_data->vfbd_height) {
3038 /*
3039 * Kernel does have better built in font.
3040 */
3041 if (fl->font_flags == FONT_BUILTIN)
3042 return (addr);
3043
3044 bd = fl->font_data;
3045 break;
3046 }
3047 }
3048 if (bd == NULL)
3049 return (addr);
3050 fd = bd->vfbd_font;
3051
3052 fi.fi_width = fd->vf_width;
3053 checksum = fi.fi_width;
3054 fi.fi_height = fd->vf_height;
3055 checksum += fi.fi_height;
3056 fi.fi_bitmap_size = bd->vfbd_uncompressed_size;
3057 checksum += fi.fi_bitmap_size;
3058
3059 size = roundup2(sizeof (struct font_info), 8);
3060 for (i = 0; i < VFNT_MAPS; i++) {
3061 fi.fi_map_count[i] = fd->vf_map_count[i];
3062 checksum += fi.fi_map_count[i];
3063 size += fd->vf_map_count[i] * sizeof (struct vfnt_map);
3064 size += roundup2(size, 8);
3065 }
3066 size += bd->vfbd_uncompressed_size;
3067
3068 fi.fi_checksum = -checksum;
3069
3070 fp = file_findfile(NULL, md_kerntype);
3071 if (fp == NULL)
3072 panic("can't find kernel file");
3073
3074 fontp = addr;
3075 addr += archsw.arch_copyin(&fi, addr, sizeof (struct font_info));
3076 addr = roundup2(addr, 8);
3077
3078 /* Copy maps. */
3079 for (i = 0; i < VFNT_MAPS; i++) {
3080 if (fd->vf_map_count[i] != 0) {
3081 addr += archsw.arch_copyin(fd->vf_map[i], addr,
3082 fd->vf_map_count[i] * sizeof (struct vfnt_map));
3083 addr = roundup2(addr, 8);
3084 }
3085 }
3086
3087 /* Copy the bitmap. */
3088 addr += archsw.arch_copyin(fd->vf_bytes, addr, fi.fi_bitmap_size);
3089
3090 /* Looks OK so far; populate control structure */
3091 file_addmetadata(fp, MODINFOMD_FONT, sizeof(fontp), &fontp);
3092 return (addr);
3093 }
3094
3095 vm_offset_t
build_splash_module(vm_offset_t addr)3096 build_splash_module(vm_offset_t addr)
3097 {
3098 struct preloaded_file *fp;
3099 struct splash_info si;
3100 const char *splash;
3101 png_t png;
3102 uint64_t splashp;
3103 int error;
3104
3105 /* We can't load first */
3106 if ((file_findfile(NULL, NULL)) == NULL) {
3107 printf("Can not load splash module: %s\n",
3108 "the kernel is not loaded");
3109 return (addr);
3110 }
3111
3112 fp = file_findfile(NULL, md_kerntype);
3113 if (fp == NULL)
3114 panic("can't find kernel file");
3115
3116 splash = getenv("splash");
3117 if (splash == NULL)
3118 return (addr);
3119
3120 /* Parse png */
3121 if ((error = png_open(&png, splash)) != PNG_NO_ERROR) {
3122 return (addr);
3123 }
3124
3125 si.si_width = png.width;
3126 si.si_height = png.height;
3127 si.si_depth = png.bpp;
3128 splashp = addr;
3129 addr += archsw.arch_copyin(&si, addr, sizeof (struct splash_info));
3130 addr = roundup2(addr, 8);
3131
3132 /* Copy the bitmap. */
3133 addr += archsw.arch_copyin(png.image, addr, png.png_datalen);
3134
3135 printf("Loading splash ok\n");
3136 file_addmetadata(fp, MODINFOMD_SPLASH, sizeof(splashp), &splashp);
3137 return (addr);
3138 }
3139