xref: /freebsd/contrib/llvm-project/llvm/include/llvm/CodeGen/MachineFrameInfo.h (revision 700637cbb5e582861067a11aaca4d053546871d2)
1 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // The file defines the MachineFrameInfo class.
10 //
11 //===----------------------------------------------------------------------===//
12 
13 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
14 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H
15 
16 #include "llvm/ADT/SmallVector.h"
17 #include "llvm/CodeGen/Register.h"
18 #include "llvm/CodeGen/TargetFrameLowering.h"
19 #include "llvm/Support/Alignment.h"
20 #include "llvm/Support/Compiler.h"
21 #include <cassert>
22 #include <vector>
23 
24 namespace llvm {
25 class raw_ostream;
26 class MachineFunction;
27 class MachineBasicBlock;
28 class BitVector;
29 class AllocaInst;
30 
31 /// The CalleeSavedInfo class tracks the information need to locate where a
32 /// callee saved register is in the current frame.
33 /// Callee saved reg can also be saved to a different register rather than
34 /// on the stack by setting DstReg instead of FrameIdx.
35 class CalleeSavedInfo {
36   MCRegister Reg;
37   union {
38     int FrameIdx;
39     unsigned DstReg;
40   };
41   /// Flag indicating whether the register is actually restored in the epilog.
42   /// In most cases, if a register is saved, it is also restored. There are
43   /// some situations, though, when this is not the case. For example, the
44   /// LR register on ARM is usually saved, but on exit from the function its
45   /// saved value may be loaded directly into PC. Since liveness tracking of
46   /// physical registers treats callee-saved registers are live outside of
47   /// the function, LR would be treated as live-on-exit, even though in these
48   /// scenarios it is not. This flag is added to indicate that the saved
49   /// register described by this object is not restored in the epilog.
50   /// The long-term solution is to model the liveness of callee-saved registers
51   /// by implicit uses on the return instructions, however, the required
52   /// changes in the ARM backend would be quite extensive.
53   bool Restored = true;
54   /// Flag indicating whether the register is spilled to stack or another
55   /// register.
56   bool SpilledToReg = false;
57 
58 public:
Reg(R)59   explicit CalleeSavedInfo(MCRegister R, int FI = 0) : Reg(R), FrameIdx(FI) {}
60 
61   // Accessors.
getReg()62   MCRegister getReg()                      const { return Reg; }
getFrameIdx()63   int getFrameIdx()                        const { return FrameIdx; }
getDstReg()64   MCRegister getDstReg()                   const { return DstReg; }
setReg(MCRegister R)65   void setReg(MCRegister R) { Reg = R; }
setFrameIdx(int FI)66   void setFrameIdx(int FI) {
67     FrameIdx = FI;
68     SpilledToReg = false;
69   }
setDstReg(MCRegister SpillReg)70   void setDstReg(MCRegister SpillReg) {
71     DstReg = SpillReg.id();
72     SpilledToReg = true;
73   }
isRestored()74   bool isRestored()                        const { return Restored; }
setRestored(bool R)75   void setRestored(bool R)                       { Restored = R; }
isSpilledToReg()76   bool isSpilledToReg()                    const { return SpilledToReg; }
77 };
78 
79 /// The MachineFrameInfo class represents an abstract stack frame until
80 /// prolog/epilog code is inserted.  This class is key to allowing stack frame
81 /// representation optimizations, such as frame pointer elimination.  It also
82 /// allows more mundane (but still important) optimizations, such as reordering
83 /// of abstract objects on the stack frame.
84 ///
85 /// To support this, the class assigns unique integer identifiers to stack
86 /// objects requested clients.  These identifiers are negative integers for
87 /// fixed stack objects (such as arguments passed on the stack) or nonnegative
88 /// for objects that may be reordered.  Instructions which refer to stack
89 /// objects use a special MO_FrameIndex operand to represent these frame
90 /// indexes.
91 ///
92 /// Because this class keeps track of all references to the stack frame, it
93 /// knows when a variable sized object is allocated on the stack.  This is the
94 /// sole condition which prevents frame pointer elimination, which is an
95 /// important optimization on register-poor architectures.  Because original
96 /// variable sized alloca's in the source program are the only source of
97 /// variable sized stack objects, it is safe to decide whether there will be
98 /// any variable sized objects before all stack objects are known (for
99 /// example, register allocator spill code never needs variable sized
100 /// objects).
101 ///
102 /// When prolog/epilog code emission is performed, the final stack frame is
103 /// built and the machine instructions are modified to refer to the actual
104 /// stack offsets of the object, eliminating all MO_FrameIndex operands from
105 /// the program.
106 ///
107 /// Abstract Stack Frame Information
108 class MachineFrameInfo {
109 public:
110   /// Stack Smashing Protection (SSP) rules require that vulnerable stack
111   /// allocations are located close the stack protector.
112   enum SSPLayoutKind {
113     SSPLK_None,       ///< Did not trigger a stack protector.  No effect on data
114                       ///< layout.
115     SSPLK_LargeArray, ///< Array or nested array >= SSP-buffer-size.  Closest
116                       ///< to the stack protector.
117     SSPLK_SmallArray, ///< Array or nested array < SSP-buffer-size. 2nd closest
118                       ///< to the stack protector.
119     SSPLK_AddrOf      ///< The address of this allocation is exposed and
120                       ///< triggered protection.  3rd closest to the protector.
121   };
122 
123 private:
124   // Represent a single object allocated on the stack.
125   struct StackObject {
126     // The offset of this object from the stack pointer on entry to
127     // the function.  This field has no meaning for a variable sized element.
128     int64_t SPOffset;
129 
130     // The size of this object on the stack. 0 means a variable sized object,
131     // ~0ULL means a dead object.
132     uint64_t Size;
133 
134     // The required alignment of this stack slot.
135     Align Alignment;
136 
137     // If true, the value of the stack object is set before
138     // entering the function and is not modified inside the function. By
139     // default, fixed objects are immutable unless marked otherwise.
140     bool isImmutable;
141 
142     // If true the stack object is used as spill slot. It
143     // cannot alias any other memory objects.
144     bool isSpillSlot;
145 
146     /// If true, this stack slot is used to spill a value (could be deopt
147     /// and/or GC related) over a statepoint. We know that the address of the
148     /// slot can't alias any LLVM IR value.  This is very similar to a Spill
149     /// Slot, but is created by statepoint lowering is SelectionDAG, not the
150     /// register allocator.
151     bool isStatepointSpillSlot = false;
152 
153     /// Identifier for stack memory type analagous to address space. If this is
154     /// non-0, the meaning is target defined. Offsets cannot be directly
155     /// compared between objects with different stack IDs. The object may not
156     /// necessarily reside in the same contiguous memory block as other stack
157     /// objects. Objects with differing stack IDs should not be merged or
158     /// replaced substituted for each other.
159     //
160     /// It is assumed a target uses consecutive, increasing stack IDs starting
161     /// from 1.
162     uint8_t StackID;
163 
164     /// If this stack object is originated from an Alloca instruction
165     /// this value saves the original IR allocation. Can be NULL.
166     const AllocaInst *Alloca;
167 
168     // If true, the object was mapped into the local frame
169     // block and doesn't need additional handling for allocation beyond that.
170     bool PreAllocated = false;
171 
172     // If true, an LLVM IR value might point to this object.
173     // Normally, spill slots and fixed-offset objects don't alias IR-accessible
174     // objects, but there are exceptions (on PowerPC, for example, some byval
175     // arguments have ABI-prescribed offsets).
176     bool isAliased;
177 
178     /// If true, the object has been zero-extended.
179     bool isZExt = false;
180 
181     /// If true, the object has been sign-extended.
182     bool isSExt = false;
183 
184     uint8_t SSPLayout = SSPLK_None;
185 
186     StackObject(uint64_t Size, Align Alignment, int64_t SPOffset,
187                 bool IsImmutable, bool IsSpillSlot, const AllocaInst *Alloca,
188                 bool IsAliased, uint8_t StackID = 0)
SPOffsetStackObject189         : SPOffset(SPOffset), Size(Size), Alignment(Alignment),
190           isImmutable(IsImmutable), isSpillSlot(IsSpillSlot), StackID(StackID),
191           Alloca(Alloca), isAliased(IsAliased) {}
192   };
193 
194   /// The alignment of the stack.
195   Align StackAlignment;
196 
197   /// Can the stack be realigned. This can be false if the target does not
198   /// support stack realignment, or if the user asks us not to realign the
199   /// stack. In this situation, overaligned allocas are all treated as dynamic
200   /// allocations and the target must handle them as part of DYNAMIC_STACKALLOC
201   /// lowering. All non-alloca stack objects have their alignment clamped to the
202   /// base ABI stack alignment.
203   /// FIXME: There is room for improvement in this case, in terms of
204   /// grouping overaligned allocas into a "secondary stack frame" and
205   /// then only use a single alloca to allocate this frame and only a
206   /// single virtual register to access it. Currently, without such an
207   /// optimization, each such alloca gets its own dynamic realignment.
208   bool StackRealignable;
209 
210   /// Whether the function has the \c alignstack attribute.
211   bool ForcedRealign;
212 
213   /// The list of stack objects allocated.
214   std::vector<StackObject> Objects;
215 
216   /// This contains the number of fixed objects contained on
217   /// the stack.  Because fixed objects are stored at a negative index in the
218   /// Objects list, this is also the index to the 0th object in the list.
219   unsigned NumFixedObjects = 0;
220 
221   /// This boolean keeps track of whether any variable
222   /// sized objects have been allocated yet.
223   bool HasVarSizedObjects = false;
224 
225   /// This boolean keeps track of whether there is a call
226   /// to builtin \@llvm.frameaddress.
227   bool FrameAddressTaken = false;
228 
229   /// This boolean keeps track of whether there is a call
230   /// to builtin \@llvm.returnaddress.
231   bool ReturnAddressTaken = false;
232 
233   /// This boolean keeps track of whether there is a call
234   /// to builtin \@llvm.experimental.stackmap.
235   bool HasStackMap = false;
236 
237   /// This boolean keeps track of whether there is a call
238   /// to builtin \@llvm.experimental.patchpoint.
239   bool HasPatchPoint = false;
240 
241   /// The prolog/epilog code inserter calculates the final stack
242   /// offsets for all of the fixed size objects, updating the Objects list
243   /// above.  It then updates StackSize to contain the number of bytes that need
244   /// to be allocated on entry to the function.
245   uint64_t StackSize = 0;
246 
247   /// The amount that a frame offset needs to be adjusted to
248   /// have the actual offset from the stack/frame pointer.  The exact usage of
249   /// this is target-dependent, but it is typically used to adjust between
250   /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
251   /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
252   /// to the distance between the initial SP and the value in FP.  For many
253   /// targets, this value is only used when generating debug info (via
254   /// TargetRegisterInfo::getFrameIndexReference); when generating code, the
255   /// corresponding adjustments are performed directly.
256   int64_t OffsetAdjustment = 0;
257 
258   /// The prolog/epilog code inserter may process objects that require greater
259   /// alignment than the default alignment the target provides.
260   /// To handle this, MaxAlignment is set to the maximum alignment
261   /// needed by the objects on the current frame.  If this is greater than the
262   /// native alignment maintained by the compiler, dynamic alignment code will
263   /// be needed.
264   ///
265   Align MaxAlignment;
266 
267   /// Set to true if this function adjusts the stack -- e.g.,
268   /// when calling another function. This is only valid during and after
269   /// prolog/epilog code insertion.
270   bool AdjustsStack = false;
271 
272   /// Set to true if this function has any function calls.
273   bool HasCalls = false;
274 
275   /// The frame index for the stack protector.
276   int StackProtectorIdx = -1;
277 
278   /// The frame index for the function context. Used for SjLj exceptions.
279   int FunctionContextIdx = -1;
280 
281   /// This contains the size of the largest call frame if the target uses frame
282   /// setup/destroy pseudo instructions (as defined in the TargetFrameInfo
283   /// class).  This information is important for frame pointer elimination.
284   /// It is only valid during and after prolog/epilog code insertion.
285   uint64_t MaxCallFrameSize = ~UINT64_C(0);
286 
287   /// The number of bytes of callee saved registers that the target wants to
288   /// report for the current function in the CodeView S_FRAMEPROC record.
289   unsigned CVBytesOfCalleeSavedRegisters = 0;
290 
291   /// The prolog/epilog code inserter fills in this vector with each
292   /// callee saved register saved in either the frame or a different
293   /// register.  Beyond its use by the prolog/ epilog code inserter,
294   /// this data is used for debug info and exception handling.
295   std::vector<CalleeSavedInfo> CSInfo;
296 
297   /// Has CSInfo been set yet?
298   bool CSIValid = false;
299 
300   /// References to frame indices which are mapped
301   /// into the local frame allocation block. <FrameIdx, LocalOffset>
302   SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
303 
304   /// Size of the pre-allocated local frame block.
305   int64_t LocalFrameSize = 0;
306 
307   /// Required alignment of the local object blob, which is the strictest
308   /// alignment of any object in it.
309   Align LocalFrameMaxAlign;
310 
311   /// Whether the local object blob needs to be allocated together. If not,
312   /// PEI should ignore the isPreAllocated flags on the stack objects and
313   /// just allocate them normally.
314   bool UseLocalStackAllocationBlock = false;
315 
316   /// True if the function dynamically adjusts the stack pointer through some
317   /// opaque mechanism like inline assembly or Win32 EH.
318   bool HasOpaqueSPAdjustment = false;
319 
320   /// True if the function contains operations which will lower down to
321   /// instructions which manipulate the stack pointer.
322   bool HasCopyImplyingStackAdjustment = false;
323 
324   /// True if the function contains a call to the llvm.vastart intrinsic.
325   bool HasVAStart = false;
326 
327   /// True if this is a varargs function that contains a musttail call.
328   bool HasMustTailInVarArgFunc = false;
329 
330   /// True if this function contains a tail call. If so immutable objects like
331   /// function arguments are no longer so. A tail call *can* override fixed
332   /// stack objects like arguments so we can't treat them as immutable.
333   bool HasTailCall = false;
334 
335   /// Not null, if shrink-wrapping found a better place for the prologue.
336   MachineBasicBlock *Save = nullptr;
337   /// Not null, if shrink-wrapping found a better place for the epilogue.
338   MachineBasicBlock *Restore = nullptr;
339 
340   /// Size of the UnsafeStack Frame
341   uint64_t UnsafeStackSize = 0;
342 
343 public:
MachineFrameInfo(Align StackAlignment,bool StackRealignable,bool ForcedRealign)344   explicit MachineFrameInfo(Align StackAlignment, bool StackRealignable,
345                             bool ForcedRealign)
346       : StackAlignment(StackAlignment),
347         StackRealignable(StackRealignable), ForcedRealign(ForcedRealign) {}
348 
349   MachineFrameInfo(const MachineFrameInfo &) = delete;
350 
isStackRealignable()351   bool isStackRealignable() const { return StackRealignable; }
352 
353   /// Return true if there are any stack objects in this function.
hasStackObjects()354   bool hasStackObjects() const { return !Objects.empty(); }
355 
356   /// This method may be called any time after instruction
357   /// selection is complete to determine if the stack frame for this function
358   /// contains any variable sized objects.
hasVarSizedObjects()359   bool hasVarSizedObjects() const { return HasVarSizedObjects; }
360 
361   /// Return the index for the stack protector object.
getStackProtectorIndex()362   int getStackProtectorIndex() const { return StackProtectorIdx; }
setStackProtectorIndex(int I)363   void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
hasStackProtectorIndex()364   bool hasStackProtectorIndex() const { return StackProtectorIdx != -1; }
365 
366   /// Return the index for the function context object.
367   /// This object is used for SjLj exceptions.
getFunctionContextIndex()368   int getFunctionContextIndex() const { return FunctionContextIdx; }
setFunctionContextIndex(int I)369   void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
hasFunctionContextIndex()370   bool hasFunctionContextIndex() const { return FunctionContextIdx != -1; }
371 
372   /// This method may be called any time after instruction
373   /// selection is complete to determine if there is a call to
374   /// \@llvm.frameaddress in this function.
isFrameAddressTaken()375   bool isFrameAddressTaken() const { return FrameAddressTaken; }
setFrameAddressIsTaken(bool T)376   void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
377 
378   /// This method may be called any time after
379   /// instruction selection is complete to determine if there is a call to
380   /// \@llvm.returnaddress in this function.
isReturnAddressTaken()381   bool isReturnAddressTaken() const { return ReturnAddressTaken; }
setReturnAddressIsTaken(bool s)382   void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
383 
384   /// This method may be called any time after instruction
385   /// selection is complete to determine if there is a call to builtin
386   /// \@llvm.experimental.stackmap.
hasStackMap()387   bool hasStackMap() const { return HasStackMap; }
388   void setHasStackMap(bool s = true) { HasStackMap = s; }
389 
390   /// This method may be called any time after instruction
391   /// selection is complete to determine if there is a call to builtin
392   /// \@llvm.experimental.patchpoint.
hasPatchPoint()393   bool hasPatchPoint() const { return HasPatchPoint; }
394   void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
395 
396   /// Return true if this function requires a split stack prolog, even if it
397   /// uses no stack space. This is only meaningful for functions where
398   /// MachineFunction::shouldSplitStack() returns true.
399   //
400   // For non-leaf functions we have to allow for the possibility that the call
401   // is to a non-split function, as in PR37807. This function could also take
402   // the address of a non-split function. When the linker tries to adjust its
403   // non-existent prologue, it would fail with an error. Mark the object file so
404   // that such failures are not errors. See this Go language bug-report
405   // https://go-review.googlesource.com/c/go/+/148819/
needsSplitStackProlog()406   bool needsSplitStackProlog() const {
407     return getStackSize() != 0 || hasTailCall();
408   }
409 
410   /// Return the minimum frame object index.
getObjectIndexBegin()411   int getObjectIndexBegin() const { return -NumFixedObjects; }
412 
413   /// Return one past the maximum frame object index.
getObjectIndexEnd()414   int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
415 
416   /// Return the number of fixed objects.
getNumFixedObjects()417   unsigned getNumFixedObjects() const { return NumFixedObjects; }
418 
419   /// Return the number of objects.
getNumObjects()420   unsigned getNumObjects() const { return Objects.size(); }
421 
422   /// Map a frame index into the local object block
mapLocalFrameObject(int ObjectIndex,int64_t Offset)423   void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
424     LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
425     Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
426   }
427 
428   /// Get the local offset mapping for a for an object.
getLocalFrameObjectMap(int i)429   std::pair<int, int64_t> getLocalFrameObjectMap(int i) const {
430     assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
431             "Invalid local object reference!");
432     return LocalFrameObjects[i];
433   }
434 
435   /// Return the number of objects allocated into the local object block.
getLocalFrameObjectCount()436   int64_t getLocalFrameObjectCount() const { return LocalFrameObjects.size(); }
437 
438   /// Set the size of the local object blob.
setLocalFrameSize(int64_t sz)439   void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
440 
441   /// Get the size of the local object blob.
getLocalFrameSize()442   int64_t getLocalFrameSize() const { return LocalFrameSize; }
443 
444   /// Required alignment of the local object blob,
445   /// which is the strictest alignment of any object in it.
setLocalFrameMaxAlign(Align Alignment)446   void setLocalFrameMaxAlign(Align Alignment) {
447     LocalFrameMaxAlign = Alignment;
448   }
449 
450   /// Return the required alignment of the local object blob.
getLocalFrameMaxAlign()451   Align getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
452 
453   /// Get whether the local allocation blob should be allocated together or
454   /// let PEI allocate the locals in it directly.
getUseLocalStackAllocationBlock()455   bool getUseLocalStackAllocationBlock() const {
456     return UseLocalStackAllocationBlock;
457   }
458 
459   /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
460   /// should be allocated together or let PEI allocate the locals in it
461   /// directly.
setUseLocalStackAllocationBlock(bool v)462   void setUseLocalStackAllocationBlock(bool v) {
463     UseLocalStackAllocationBlock = v;
464   }
465 
466   /// Return true if the object was pre-allocated into the local block.
isObjectPreAllocated(int ObjectIdx)467   bool isObjectPreAllocated(int ObjectIdx) const {
468     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
469            "Invalid Object Idx!");
470     return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
471   }
472 
473   /// Return the size of the specified object.
getObjectSize(int ObjectIdx)474   int64_t getObjectSize(int ObjectIdx) const {
475     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
476            "Invalid Object Idx!");
477     return Objects[ObjectIdx+NumFixedObjects].Size;
478   }
479 
480   /// Change the size of the specified stack object.
setObjectSize(int ObjectIdx,int64_t Size)481   void setObjectSize(int ObjectIdx, int64_t Size) {
482     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
483            "Invalid Object Idx!");
484     Objects[ObjectIdx+NumFixedObjects].Size = Size;
485   }
486 
487   /// Return the alignment of the specified stack object.
getObjectAlign(int ObjectIdx)488   Align getObjectAlign(int ObjectIdx) const {
489     assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
490            "Invalid Object Idx!");
491     return Objects[ObjectIdx + NumFixedObjects].Alignment;
492   }
493 
494   /// Should this stack ID be considered in MaxAlignment.
contributesToMaxAlignment(uint8_t StackID)495   bool contributesToMaxAlignment(uint8_t StackID) {
496     return StackID == TargetStackID::Default ||
497            StackID == TargetStackID::ScalableVector;
498   }
499 
500   /// setObjectAlignment - Change the alignment of the specified stack object.
setObjectAlignment(int ObjectIdx,Align Alignment)501   void setObjectAlignment(int ObjectIdx, Align Alignment) {
502     assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
503            "Invalid Object Idx!");
504     Objects[ObjectIdx + NumFixedObjects].Alignment = Alignment;
505 
506     // Only ensure max alignment for the default and scalable vector stack.
507     uint8_t StackID = getStackID(ObjectIdx);
508     if (contributesToMaxAlignment(StackID))
509       ensureMaxAlignment(Alignment);
510   }
511 
512   /// Return the underlying Alloca of the specified
513   /// stack object if it exists. Returns 0 if none exists.
getObjectAllocation(int ObjectIdx)514   const AllocaInst* getObjectAllocation(int ObjectIdx) const {
515     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
516            "Invalid Object Idx!");
517     return Objects[ObjectIdx+NumFixedObjects].Alloca;
518   }
519 
520   /// Remove the underlying Alloca of the specified stack object if it
521   /// exists. This generally should not be used and is for reduction tooling.
clearObjectAllocation(int ObjectIdx)522   void clearObjectAllocation(int ObjectIdx) {
523     assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
524            "Invalid Object Idx!");
525     Objects[ObjectIdx + NumFixedObjects].Alloca = nullptr;
526   }
527 
528   /// Return the assigned stack offset of the specified object
529   /// from the incoming stack pointer.
getObjectOffset(int ObjectIdx)530   int64_t getObjectOffset(int ObjectIdx) const {
531     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
532            "Invalid Object Idx!");
533     assert(!isDeadObjectIndex(ObjectIdx) &&
534            "Getting frame offset for a dead object?");
535     return Objects[ObjectIdx+NumFixedObjects].SPOffset;
536   }
537 
isObjectZExt(int ObjectIdx)538   bool isObjectZExt(int ObjectIdx) const {
539     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
540            "Invalid Object Idx!");
541     return Objects[ObjectIdx+NumFixedObjects].isZExt;
542   }
543 
setObjectZExt(int ObjectIdx,bool IsZExt)544   void setObjectZExt(int ObjectIdx, bool IsZExt) {
545     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
546            "Invalid Object Idx!");
547     Objects[ObjectIdx+NumFixedObjects].isZExt = IsZExt;
548   }
549 
isObjectSExt(int ObjectIdx)550   bool isObjectSExt(int ObjectIdx) const {
551     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
552            "Invalid Object Idx!");
553     return Objects[ObjectIdx+NumFixedObjects].isSExt;
554   }
555 
setObjectSExt(int ObjectIdx,bool IsSExt)556   void setObjectSExt(int ObjectIdx, bool IsSExt) {
557     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
558            "Invalid Object Idx!");
559     Objects[ObjectIdx+NumFixedObjects].isSExt = IsSExt;
560   }
561 
562   /// Set the stack frame offset of the specified object. The
563   /// offset is relative to the stack pointer on entry to the function.
setObjectOffset(int ObjectIdx,int64_t SPOffset)564   void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
565     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
566            "Invalid Object Idx!");
567     assert(!isDeadObjectIndex(ObjectIdx) &&
568            "Setting frame offset for a dead object?");
569     Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
570   }
571 
getObjectSSPLayout(int ObjectIdx)572   SSPLayoutKind getObjectSSPLayout(int ObjectIdx) const {
573     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
574            "Invalid Object Idx!");
575     return (SSPLayoutKind)Objects[ObjectIdx+NumFixedObjects].SSPLayout;
576   }
577 
setObjectSSPLayout(int ObjectIdx,SSPLayoutKind Kind)578   void setObjectSSPLayout(int ObjectIdx, SSPLayoutKind Kind) {
579     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
580            "Invalid Object Idx!");
581     assert(!isDeadObjectIndex(ObjectIdx) &&
582            "Setting SSP layout for a dead object?");
583     Objects[ObjectIdx+NumFixedObjects].SSPLayout = Kind;
584   }
585 
586   /// Return the number of bytes that must be allocated to hold
587   /// all of the fixed size frame objects.  This is only valid after
588   /// Prolog/Epilog code insertion has finalized the stack frame layout.
getStackSize()589   uint64_t getStackSize() const { return StackSize; }
590 
591   /// Set the size of the stack.
setStackSize(uint64_t Size)592   void setStackSize(uint64_t Size) { StackSize = Size; }
593 
594   /// Estimate and return the size of the stack frame.
595   LLVM_ABI uint64_t estimateStackSize(const MachineFunction &MF) const;
596 
597   /// Return the correction for frame offsets.
getOffsetAdjustment()598   int64_t getOffsetAdjustment() const { return OffsetAdjustment; }
599 
600   /// Set the correction for frame offsets.
setOffsetAdjustment(int64_t Adj)601   void setOffsetAdjustment(int64_t Adj) { OffsetAdjustment = Adj; }
602 
603   /// Return the alignment in bytes that this function must be aligned to,
604   /// which is greater than the default stack alignment provided by the target.
getMaxAlign()605   Align getMaxAlign() const { return MaxAlignment; }
606 
607   /// Make sure the function is at least Align bytes aligned.
608   LLVM_ABI void ensureMaxAlignment(Align Alignment);
609 
610   /// Return true if stack realignment is forced by function attributes or if
611   /// the stack alignment.
shouldRealignStack()612   bool shouldRealignStack() const {
613     return ForcedRealign || MaxAlignment > StackAlignment;
614   }
615 
616   /// Return true if this function adjusts the stack -- e.g.,
617   /// when calling another function. This is only valid during and after
618   /// prolog/epilog code insertion.
adjustsStack()619   bool adjustsStack() const { return AdjustsStack; }
setAdjustsStack(bool V)620   void setAdjustsStack(bool V) { AdjustsStack = V; }
621 
622   /// Return true if the current function has any function calls.
hasCalls()623   bool hasCalls() const { return HasCalls; }
setHasCalls(bool V)624   void setHasCalls(bool V) { HasCalls = V; }
625 
626   /// Returns true if the function contains opaque dynamic stack adjustments.
hasOpaqueSPAdjustment()627   bool hasOpaqueSPAdjustment() const { return HasOpaqueSPAdjustment; }
setHasOpaqueSPAdjustment(bool B)628   void setHasOpaqueSPAdjustment(bool B) { HasOpaqueSPAdjustment = B; }
629 
630   /// Returns true if the function contains operations which will lower down to
631   /// instructions which manipulate the stack pointer.
hasCopyImplyingStackAdjustment()632   bool hasCopyImplyingStackAdjustment() const {
633     return HasCopyImplyingStackAdjustment;
634   }
setHasCopyImplyingStackAdjustment(bool B)635   void setHasCopyImplyingStackAdjustment(bool B) {
636     HasCopyImplyingStackAdjustment = B;
637   }
638 
639   /// Returns true if the function calls the llvm.va_start intrinsic.
hasVAStart()640   bool hasVAStart() const { return HasVAStart; }
setHasVAStart(bool B)641   void setHasVAStart(bool B) { HasVAStart = B; }
642 
643   /// Returns true if the function is variadic and contains a musttail call.
hasMustTailInVarArgFunc()644   bool hasMustTailInVarArgFunc() const { return HasMustTailInVarArgFunc; }
setHasMustTailInVarArgFunc(bool B)645   void setHasMustTailInVarArgFunc(bool B) { HasMustTailInVarArgFunc = B; }
646 
647   /// Returns true if the function contains a tail call.
hasTailCall()648   bool hasTailCall() const { return HasTailCall; }
649   void setHasTailCall(bool V = true) { HasTailCall = V; }
650 
651   /// Computes the maximum size of a callframe.
652   /// This only works for targets defining
653   /// TargetInstrInfo::getCallFrameSetupOpcode(), getCallFrameDestroyOpcode(),
654   /// and getFrameSize().
655   /// This is usually computed by the prologue epilogue inserter but some
656   /// targets may call this to compute it earlier.
657   /// If FrameSDOps is passed, the frame instructions in the MF will be
658   /// inserted into it.
659   LLVM_ABI void computeMaxCallFrameSize(
660       MachineFunction &MF,
661       std::vector<MachineBasicBlock::iterator> *FrameSDOps = nullptr);
662 
663   /// Return the maximum size of a call frame that must be
664   /// allocated for an outgoing function call.  This is only available if
665   /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
666   /// then only during or after prolog/epilog code insertion.
667   ///
getMaxCallFrameSize()668   uint64_t getMaxCallFrameSize() const {
669     // TODO: Enable this assert when targets are fixed.
670     //assert(isMaxCallFrameSizeComputed() && "MaxCallFrameSize not computed yet");
671     if (!isMaxCallFrameSizeComputed())
672       return 0;
673     return MaxCallFrameSize;
674   }
isMaxCallFrameSizeComputed()675   bool isMaxCallFrameSizeComputed() const {
676     return MaxCallFrameSize != ~UINT64_C(0);
677   }
setMaxCallFrameSize(uint64_t S)678   void setMaxCallFrameSize(uint64_t S) { MaxCallFrameSize = S; }
679 
680   /// Returns how many bytes of callee-saved registers the target pushed in the
681   /// prologue. Only used for debug info.
getCVBytesOfCalleeSavedRegisters()682   unsigned getCVBytesOfCalleeSavedRegisters() const {
683     return CVBytesOfCalleeSavedRegisters;
684   }
setCVBytesOfCalleeSavedRegisters(unsigned S)685   void setCVBytesOfCalleeSavedRegisters(unsigned S) {
686     CVBytesOfCalleeSavedRegisters = S;
687   }
688 
689   /// Create a new object at a fixed location on the stack.
690   /// All fixed objects should be created before other objects are created for
691   /// efficiency. By default, fixed objects are not pointed to by LLVM IR
692   /// values. This returns an index with a negative value.
693   LLVM_ABI int CreateFixedObject(uint64_t Size, int64_t SPOffset,
694                                  bool IsImmutable, bool isAliased = false);
695 
696   /// Create a spill slot at a fixed location on the stack.
697   /// Returns an index with a negative value.
698   LLVM_ABI int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset,
699                                            bool IsImmutable = false);
700 
701   /// Returns true if the specified index corresponds to a fixed stack object.
isFixedObjectIndex(int ObjectIdx)702   bool isFixedObjectIndex(int ObjectIdx) const {
703     return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
704   }
705 
706   /// Returns true if the specified index corresponds
707   /// to an object that might be pointed to by an LLVM IR value.
isAliasedObjectIndex(int ObjectIdx)708   bool isAliasedObjectIndex(int ObjectIdx) const {
709     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
710            "Invalid Object Idx!");
711     return Objects[ObjectIdx+NumFixedObjects].isAliased;
712   }
713 
714   /// Set "maybe pointed to by an LLVM IR value" for an object.
setIsAliasedObjectIndex(int ObjectIdx,bool IsAliased)715   void setIsAliasedObjectIndex(int ObjectIdx, bool IsAliased) {
716     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
717            "Invalid Object Idx!");
718     Objects[ObjectIdx+NumFixedObjects].isAliased = IsAliased;
719   }
720 
721   /// Returns true if the specified index corresponds to an immutable object.
isImmutableObjectIndex(int ObjectIdx)722   bool isImmutableObjectIndex(int ObjectIdx) const {
723     // Tail calling functions can clobber their function arguments.
724     if (HasTailCall)
725       return false;
726     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
727            "Invalid Object Idx!");
728     return Objects[ObjectIdx+NumFixedObjects].isImmutable;
729   }
730 
731   /// Marks the immutability of an object.
setIsImmutableObjectIndex(int ObjectIdx,bool IsImmutable)732   void setIsImmutableObjectIndex(int ObjectIdx, bool IsImmutable) {
733     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
734            "Invalid Object Idx!");
735     Objects[ObjectIdx+NumFixedObjects].isImmutable = IsImmutable;
736   }
737 
738   /// Returns true if the specified index corresponds to a spill slot.
isSpillSlotObjectIndex(int ObjectIdx)739   bool isSpillSlotObjectIndex(int ObjectIdx) const {
740     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
741            "Invalid Object Idx!");
742     return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
743   }
744 
isStatepointSpillSlotObjectIndex(int ObjectIdx)745   bool isStatepointSpillSlotObjectIndex(int ObjectIdx) const {
746     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
747            "Invalid Object Idx!");
748     return Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot;
749   }
750 
751   /// \see StackID
getStackID(int ObjectIdx)752   uint8_t getStackID(int ObjectIdx) const {
753     return Objects[ObjectIdx+NumFixedObjects].StackID;
754   }
755 
756   /// \see StackID
setStackID(int ObjectIdx,uint8_t ID)757   void setStackID(int ObjectIdx, uint8_t ID) {
758     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
759            "Invalid Object Idx!");
760     Objects[ObjectIdx+NumFixedObjects].StackID = ID;
761     // If ID > 0, MaxAlignment may now be overly conservative.
762     // If ID == 0, MaxAlignment will need to be updated separately.
763   }
764 
765   /// Returns true if the specified index corresponds to a dead object.
isDeadObjectIndex(int ObjectIdx)766   bool isDeadObjectIndex(int ObjectIdx) const {
767     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
768            "Invalid Object Idx!");
769     return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
770   }
771 
772   /// Returns true if the specified index corresponds to a variable sized
773   /// object.
isVariableSizedObjectIndex(int ObjectIdx)774   bool isVariableSizedObjectIndex(int ObjectIdx) const {
775     assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
776            "Invalid Object Idx!");
777     return Objects[ObjectIdx + NumFixedObjects].Size == 0;
778   }
779 
markAsStatepointSpillSlotObjectIndex(int ObjectIdx)780   void markAsStatepointSpillSlotObjectIndex(int ObjectIdx) {
781     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
782            "Invalid Object Idx!");
783     Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot = true;
784     assert(isStatepointSpillSlotObjectIndex(ObjectIdx) && "inconsistent");
785   }
786 
787   /// Create a new statically sized stack object, returning
788   /// a nonnegative identifier to represent it.
789   LLVM_ABI int CreateStackObject(uint64_t Size, Align Alignment,
790                                  bool isSpillSlot,
791                                  const AllocaInst *Alloca = nullptr,
792                                  uint8_t ID = 0);
793 
794   /// Create a new statically sized stack object that represents a spill slot,
795   /// returning a nonnegative identifier to represent it.
796   LLVM_ABI int CreateSpillStackObject(uint64_t Size, Align Alignment);
797 
798   /// Remove or mark dead a statically sized stack object.
RemoveStackObject(int ObjectIdx)799   void RemoveStackObject(int ObjectIdx) {
800     // Mark it dead.
801     Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
802   }
803 
804   /// Notify the MachineFrameInfo object that a variable sized object has been
805   /// created.  This must be created whenever a variable sized object is
806   /// created, whether or not the index returned is actually used.
807   LLVM_ABI int CreateVariableSizedObject(Align Alignment,
808                                          const AllocaInst *Alloca);
809 
810   /// Returns a reference to call saved info vector for the current function.
getCalleeSavedInfo()811   const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
812     return CSInfo;
813   }
814   /// \copydoc getCalleeSavedInfo()
getCalleeSavedInfo()815   std::vector<CalleeSavedInfo> &getCalleeSavedInfo() { return CSInfo; }
816 
817   /// Used by prolog/epilog inserter to set the function's callee saved
818   /// information.
setCalleeSavedInfo(std::vector<CalleeSavedInfo> CSI)819   void setCalleeSavedInfo(std::vector<CalleeSavedInfo> CSI) {
820     CSInfo = std::move(CSI);
821   }
822 
823   /// Has the callee saved info been calculated yet?
isCalleeSavedInfoValid()824   bool isCalleeSavedInfoValid() const { return CSIValid; }
825 
setCalleeSavedInfoValid(bool v)826   void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
827 
getSavePoint()828   MachineBasicBlock *getSavePoint() const { return Save; }
setSavePoint(MachineBasicBlock * NewSave)829   void setSavePoint(MachineBasicBlock *NewSave) { Save = NewSave; }
getRestorePoint()830   MachineBasicBlock *getRestorePoint() const { return Restore; }
setRestorePoint(MachineBasicBlock * NewRestore)831   void setRestorePoint(MachineBasicBlock *NewRestore) { Restore = NewRestore; }
832 
getUnsafeStackSize()833   uint64_t getUnsafeStackSize() const { return UnsafeStackSize; }
setUnsafeStackSize(uint64_t Size)834   void setUnsafeStackSize(uint64_t Size) { UnsafeStackSize = Size; }
835 
836   /// Return a set of physical registers that are pristine.
837   ///
838   /// Pristine registers hold a value that is useless to the current function,
839   /// but that must be preserved - they are callee saved registers that are not
840   /// saved.
841   ///
842   /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
843   /// method always returns an empty set.
844   LLVM_ABI BitVector getPristineRegs(const MachineFunction &MF) const;
845 
846   /// Used by the MachineFunction printer to print information about
847   /// stack objects. Implemented in MachineFunction.cpp.
848   LLVM_ABI void print(const MachineFunction &MF, raw_ostream &OS) const;
849 
850   /// dump - Print the function to stderr.
851   LLVM_ABI void dump(const MachineFunction &MF) const;
852 };
853 
854 } // End llvm namespace
855 
856 #endif
857