xref: /freebsd/contrib/llvm-project/llvm/lib/Support/StringMap.cpp (revision 0fca6ea1d4eea4c934cfff25ac9ee8ad6fe95583)
1 //===--- StringMap.cpp - String Hash table map implementation -------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements the StringMap class.
10 //
11 //===----------------------------------------------------------------------===//
12 
13 #include "llvm/ADT/StringMap.h"
14 #include "llvm/Support/MathExtras.h"
15 #include "llvm/Support/ReverseIteration.h"
16 #include "llvm/Support/xxhash.h"
17 
18 using namespace llvm;
19 
20 /// Returns the number of buckets to allocate to ensure that the DenseMap can
21 /// accommodate \p NumEntries without need to grow().
getMinBucketToReserveForEntries(unsigned NumEntries)22 static inline unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
23   // Ensure that "NumEntries * 4 < NumBuckets * 3"
24   if (NumEntries == 0)
25     return 0;
26   // +1 is required because of the strict equality.
27   // For example if NumEntries is 48, we need to return 401.
28   return NextPowerOf2(NumEntries * 4 / 3 + 1);
29 }
30 
createTable(unsigned NewNumBuckets)31 static inline StringMapEntryBase **createTable(unsigned NewNumBuckets) {
32   auto **Table = static_cast<StringMapEntryBase **>(safe_calloc(
33       NewNumBuckets + 1, sizeof(StringMapEntryBase **) + sizeof(unsigned)));
34 
35   // Allocate one extra bucket, set it to look filled so the iterators stop at
36   // end.
37   Table[NewNumBuckets] = (StringMapEntryBase *)2;
38   return Table;
39 }
40 
getHashTable(StringMapEntryBase ** TheTable,unsigned NumBuckets)41 static inline unsigned *getHashTable(StringMapEntryBase **TheTable,
42                                      unsigned NumBuckets) {
43   return reinterpret_cast<unsigned *>(TheTable + NumBuckets + 1);
44 }
45 
hash(StringRef Key)46 uint32_t StringMapImpl::hash(StringRef Key) { return xxh3_64bits(Key); }
47 
StringMapImpl(unsigned InitSize,unsigned itemSize)48 StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
49   ItemSize = itemSize;
50 
51   // If a size is specified, initialize the table with that many buckets.
52   if (InitSize) {
53     // The table will grow when the number of entries reach 3/4 of the number of
54     // buckets. To guarantee that "InitSize" number of entries can be inserted
55     // in the table without growing, we allocate just what is needed here.
56     init(getMinBucketToReserveForEntries(InitSize));
57     return;
58   }
59 
60   // Otherwise, initialize it with zero buckets to avoid the allocation.
61   TheTable = nullptr;
62   NumBuckets = 0;
63   NumItems = 0;
64   NumTombstones = 0;
65 }
66 
init(unsigned InitSize)67 void StringMapImpl::init(unsigned InitSize) {
68   assert((InitSize & (InitSize - 1)) == 0 &&
69          "Init Size must be a power of 2 or zero!");
70 
71   unsigned NewNumBuckets = InitSize ? InitSize : 16;
72   NumItems = 0;
73   NumTombstones = 0;
74 
75   TheTable = createTable(NewNumBuckets);
76 
77   // Set the member only if TheTable was successfully allocated
78   NumBuckets = NewNumBuckets;
79 }
80 
81 /// LookupBucketFor - Look up the bucket that the specified string should end
82 /// up in.  If it already exists as a key in the map, the Item pointer for the
83 /// specified bucket will be non-null.  Otherwise, it will be null.  In either
84 /// case, the FullHashValue field of the bucket will be set to the hash value
85 /// of the string.
LookupBucketFor(StringRef Name,uint32_t FullHashValue)86 unsigned StringMapImpl::LookupBucketFor(StringRef Name,
87                                         uint32_t FullHashValue) {
88 #ifdef EXPENSIVE_CHECKS
89   assert(FullHashValue == hash(Name));
90 #endif
91   // Hash table unallocated so far?
92   if (NumBuckets == 0)
93     init(16);
94   if (shouldReverseIterate())
95     FullHashValue = ~FullHashValue;
96   unsigned BucketNo = FullHashValue & (NumBuckets - 1);
97   unsigned *HashTable = getHashTable(TheTable, NumBuckets);
98 
99   unsigned ProbeAmt = 1;
100   int FirstTombstone = -1;
101   while (true) {
102     StringMapEntryBase *BucketItem = TheTable[BucketNo];
103     // If we found an empty bucket, this key isn't in the table yet, return it.
104     if (LLVM_LIKELY(!BucketItem)) {
105       // If we found a tombstone, we want to reuse the tombstone instead of an
106       // empty bucket.  This reduces probing.
107       if (FirstTombstone != -1) {
108         HashTable[FirstTombstone] = FullHashValue;
109         return FirstTombstone;
110       }
111 
112       HashTable[BucketNo] = FullHashValue;
113       return BucketNo;
114     }
115 
116     if (BucketItem == getTombstoneVal()) {
117       // Skip over tombstones.  However, remember the first one we see.
118       if (FirstTombstone == -1)
119         FirstTombstone = BucketNo;
120     } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
121       // If the full hash value matches, check deeply for a match.  The common
122       // case here is that we are only looking at the buckets (for item info
123       // being non-null and for the full hash value) not at the items.  This
124       // is important for cache locality.
125 
126       // Do the comparison like this because Name isn't necessarily
127       // null-terminated!
128       char *ItemStr = (char *)BucketItem + ItemSize;
129       if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
130         // We found a match!
131         return BucketNo;
132       }
133     }
134 
135     // Okay, we didn't find the item.  Probe to the next bucket.
136     BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1);
137 
138     // Use quadratic probing, it has fewer clumping artifacts than linear
139     // probing and has good cache behavior in the common case.
140     ++ProbeAmt;
141   }
142 }
143 
144 /// FindKey - Look up the bucket that contains the specified key. If it exists
145 /// in the map, return the bucket number of the key.  Otherwise return -1.
146 /// This does not modify the map.
FindKey(StringRef Key,uint32_t FullHashValue) const147 int StringMapImpl::FindKey(StringRef Key, uint32_t FullHashValue) const {
148   if (NumBuckets == 0)
149     return -1; // Really empty table?
150 #ifdef EXPENSIVE_CHECKS
151   assert(FullHashValue == hash(Key));
152 #endif
153   if (shouldReverseIterate())
154     FullHashValue = ~FullHashValue;
155   unsigned BucketNo = FullHashValue & (NumBuckets - 1);
156   unsigned *HashTable = getHashTable(TheTable, NumBuckets);
157 
158   unsigned ProbeAmt = 1;
159   while (true) {
160     StringMapEntryBase *BucketItem = TheTable[BucketNo];
161     // If we found an empty bucket, this key isn't in the table yet, return.
162     if (LLVM_LIKELY(!BucketItem))
163       return -1;
164 
165     if (BucketItem == getTombstoneVal()) {
166       // Ignore tombstones.
167     } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
168       // If the full hash value matches, check deeply for a match.  The common
169       // case here is that we are only looking at the buckets (for item info
170       // being non-null and for the full hash value) not at the items.  This
171       // is important for cache locality.
172 
173       // Do the comparison like this because NameStart isn't necessarily
174       // null-terminated!
175       char *ItemStr = (char *)BucketItem + ItemSize;
176       if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
177         // We found a match!
178         return BucketNo;
179       }
180     }
181 
182     // Okay, we didn't find the item.  Probe to the next bucket.
183     BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1);
184 
185     // Use quadratic probing, it has fewer clumping artifacts than linear
186     // probing and has good cache behavior in the common case.
187     ++ProbeAmt;
188   }
189 }
190 
191 /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
192 /// delete it.  This aborts if the value isn't in the table.
RemoveKey(StringMapEntryBase * V)193 void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
194   const char *VStr = (char *)V + ItemSize;
195   StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
196   (void)V2;
197   assert(V == V2 && "Didn't find key?");
198 }
199 
200 /// RemoveKey - Remove the StringMapEntry for the specified key from the
201 /// table, returning it.  If the key is not in the table, this returns null.
RemoveKey(StringRef Key)202 StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
203   int Bucket = FindKey(Key);
204   if (Bucket == -1)
205     return nullptr;
206 
207   StringMapEntryBase *Result = TheTable[Bucket];
208   TheTable[Bucket] = getTombstoneVal();
209   --NumItems;
210   ++NumTombstones;
211   assert(NumItems + NumTombstones <= NumBuckets);
212 
213   return Result;
214 }
215 
216 /// RehashTable - Grow the table, redistributing values into the buckets with
217 /// the appropriate mod-of-hashtable-size.
RehashTable(unsigned BucketNo)218 unsigned StringMapImpl::RehashTable(unsigned BucketNo) {
219   unsigned NewSize;
220   // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
221   // the buckets are empty (meaning that many are filled with tombstones),
222   // grow/rehash the table.
223   if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) {
224     NewSize = NumBuckets * 2;
225   } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <=
226                            NumBuckets / 8)) {
227     NewSize = NumBuckets;
228   } else {
229     return BucketNo;
230   }
231 
232   unsigned NewBucketNo = BucketNo;
233   auto **NewTableArray = createTable(NewSize);
234   unsigned *NewHashArray = getHashTable(NewTableArray, NewSize);
235   unsigned *HashTable = getHashTable(TheTable, NumBuckets);
236 
237   // Rehash all the items into their new buckets.  Luckily :) we already have
238   // the hash values available, so we don't have to rehash any strings.
239   for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
240     StringMapEntryBase *Bucket = TheTable[I];
241     if (Bucket && Bucket != getTombstoneVal()) {
242       // If the bucket is not available, probe for a spot.
243       unsigned FullHash = HashTable[I];
244       unsigned NewBucket = FullHash & (NewSize - 1);
245       if (NewTableArray[NewBucket]) {
246         unsigned ProbeSize = 1;
247         do {
248           NewBucket = (NewBucket + ProbeSize++) & (NewSize - 1);
249         } while (NewTableArray[NewBucket]);
250       }
251 
252       // Finally found a slot.  Fill it in.
253       NewTableArray[NewBucket] = Bucket;
254       NewHashArray[NewBucket] = FullHash;
255       if (I == BucketNo)
256         NewBucketNo = NewBucket;
257     }
258   }
259 
260   free(TheTable);
261 
262   TheTable = NewTableArray;
263   NumBuckets = NewSize;
264   NumTombstones = 0;
265   return NewBucketNo;
266 }
267