1 // SPDX-License-Identifier: GPL-2.0-only
2 /*
3 * Generic gameport layer
4 *
5 * Copyright (c) 1999-2002 Vojtech Pavlik
6 * Copyright (c) 2005 Dmitry Torokhov
7 */
8
9
10 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
11
12 #include <linux/stddef.h>
13 #include <linux/module.h>
14 #include <linux/io.h>
15 #include <linux/ioport.h>
16 #include <linux/init.h>
17 #include <linux/gameport.h>
18 #include <linux/slab.h>
19 #include <linux/delay.h>
20 #include <linux/workqueue.h>
21 #include <linux/sched.h> /* HZ */
22 #include <linux/mutex.h>
23 #include <linux/timekeeping.h>
24
25 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
26 MODULE_DESCRIPTION("Generic gameport layer");
27 MODULE_LICENSE("GPL");
28
29 static bool use_ktime = true;
30 module_param(use_ktime, bool, 0400);
31 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
32
33 /*
34 * gameport_mutex protects entire gameport subsystem and is taken
35 * every time gameport port or driver registrered or unregistered.
36 */
37 static DEFINE_MUTEX(gameport_mutex);
38
39 static LIST_HEAD(gameport_list);
40
41 static const struct bus_type gameport_bus;
42
43 static void gameport_add_port(struct gameport *gameport);
44 static void gameport_attach_driver(struct gameport_driver *drv);
45 static void gameport_reconnect_port(struct gameport *gameport);
46 static void gameport_disconnect_port(struct gameport *gameport);
47
48 #if defined(__i386__)
49
50 #include <linux/i8253.h>
51
52 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
53 #define GET_TIME(x) do { x = get_time_pit(); } while (0)
54
get_time_pit(void)55 static unsigned int get_time_pit(void)
56 {
57 unsigned long flags;
58 unsigned int count;
59
60 raw_spin_lock_irqsave(&i8253_lock, flags);
61 outb_p(0x00, 0x43);
62 count = inb_p(0x40);
63 count |= inb_p(0x40) << 8;
64 raw_spin_unlock_irqrestore(&i8253_lock, flags);
65
66 return count;
67 }
68
69 #endif
70
71
72
73 /*
74 * gameport_measure_speed() measures the gameport i/o speed.
75 */
76
gameport_measure_speed(struct gameport * gameport)77 static int gameport_measure_speed(struct gameport *gameport)
78 {
79 unsigned int i, t, tx;
80 u64 t1, t2, t3;
81 unsigned long flags;
82
83 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
84 return 0;
85
86 tx = ~0;
87
88 for (i = 0; i < 50; i++) {
89 local_irq_save(flags);
90 t1 = ktime_get_ns();
91 for (t = 0; t < 50; t++)
92 gameport_read(gameport);
93 t2 = ktime_get_ns();
94 t3 = ktime_get_ns();
95 local_irq_restore(flags);
96 udelay(i * 10);
97 t = (t2 - t1) - (t3 - t2);
98 if (t < tx)
99 tx = t;
100 }
101
102 gameport_close(gameport);
103 t = 1000000 * 50;
104 if (tx)
105 t /= tx;
106 return t;
107 }
108
old_gameport_measure_speed(struct gameport * gameport)109 static int old_gameport_measure_speed(struct gameport *gameport)
110 {
111 #if defined(__i386__)
112
113 unsigned int i, t, t1, t2, t3, tx;
114 unsigned long flags;
115
116 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
117 return 0;
118
119 tx = 1 << 30;
120
121 for(i = 0; i < 50; i++) {
122 local_irq_save(flags);
123 GET_TIME(t1);
124 for (t = 0; t < 50; t++) gameport_read(gameport);
125 GET_TIME(t2);
126 GET_TIME(t3);
127 local_irq_restore(flags);
128 udelay(i * 10);
129 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
130 }
131
132 gameport_close(gameport);
133 return 59659 / (tx < 1 ? 1 : tx);
134
135 #elif defined (__x86_64__)
136
137 unsigned int i, t;
138 unsigned long tx, t1, t2, flags;
139
140 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
141 return 0;
142
143 tx = 1 << 30;
144
145 for(i = 0; i < 50; i++) {
146 local_irq_save(flags);
147 t1 = rdtsc();
148 for (t = 0; t < 50; t++) gameport_read(gameport);
149 t2 = rdtsc();
150 local_irq_restore(flags);
151 udelay(i * 10);
152 if (t2 - t1 < tx) tx = t2 - t1;
153 }
154
155 gameport_close(gameport);
156 return (this_cpu_read(cpu_info.loops_per_jiffy) *
157 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
158
159 #else
160
161 unsigned int j, t = 0;
162
163 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
164 return 0;
165
166 j = jiffies; while (j == jiffies);
167 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
168
169 gameport_close(gameport);
170 return t * HZ / 1000;
171
172 #endif
173 }
174
gameport_start_polling(struct gameport * gameport)175 void gameport_start_polling(struct gameport *gameport)
176 {
177 spin_lock(&gameport->timer_lock);
178
179 if (!gameport->poll_cnt++) {
180 BUG_ON(!gameport->poll_handler);
181 BUG_ON(!gameport->poll_interval);
182 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
183 }
184
185 spin_unlock(&gameport->timer_lock);
186 }
187 EXPORT_SYMBOL(gameport_start_polling);
188
gameport_stop_polling(struct gameport * gameport)189 void gameport_stop_polling(struct gameport *gameport)
190 {
191 spin_lock(&gameport->timer_lock);
192
193 if (!--gameport->poll_cnt)
194 timer_delete(&gameport->poll_timer);
195
196 spin_unlock(&gameport->timer_lock);
197 }
198 EXPORT_SYMBOL(gameport_stop_polling);
199
gameport_run_poll_handler(struct timer_list * t)200 static void gameport_run_poll_handler(struct timer_list *t)
201 {
202 struct gameport *gameport = timer_container_of(gameport, t,
203 poll_timer);
204
205 gameport->poll_handler(gameport);
206 if (gameport->poll_cnt)
207 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
208 }
209
210 /*
211 * Basic gameport -> driver core mappings
212 */
213
gameport_bind_driver(struct gameport * gameport,struct gameport_driver * drv)214 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
215 {
216 int error;
217
218 gameport->dev.driver = &drv->driver;
219 if (drv->connect(gameport, drv)) {
220 gameport->dev.driver = NULL;
221 return -ENODEV;
222 }
223
224 error = device_bind_driver(&gameport->dev);
225 if (error) {
226 dev_warn(&gameport->dev,
227 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
228 gameport->phys, gameport->name,
229 drv->description, error);
230 drv->disconnect(gameport);
231 gameport->dev.driver = NULL;
232 return error;
233 }
234
235 return 0;
236 }
237
gameport_find_driver(struct gameport * gameport)238 static void gameport_find_driver(struct gameport *gameport)
239 {
240 int error;
241
242 error = device_attach(&gameport->dev);
243 if (error < 0)
244 dev_warn(&gameport->dev,
245 "device_attach() failed for %s (%s), error: %d\n",
246 gameport->phys, gameport->name, error);
247 }
248
249
250 /*
251 * Gameport event processing.
252 */
253
254 enum gameport_event_type {
255 GAMEPORT_REGISTER_PORT,
256 GAMEPORT_ATTACH_DRIVER,
257 };
258
259 struct gameport_event {
260 enum gameport_event_type type;
261 void *object;
262 struct module *owner;
263 struct list_head node;
264 };
265
266 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
267 static LIST_HEAD(gameport_event_list);
268
gameport_get_event(void)269 static struct gameport_event *gameport_get_event(void)
270 {
271 struct gameport_event *event = NULL;
272 unsigned long flags;
273
274 spin_lock_irqsave(&gameport_event_lock, flags);
275
276 if (!list_empty(&gameport_event_list)) {
277 event = list_first_entry(&gameport_event_list,
278 struct gameport_event, node);
279 list_del_init(&event->node);
280 }
281
282 spin_unlock_irqrestore(&gameport_event_lock, flags);
283 return event;
284 }
285
gameport_free_event(struct gameport_event * event)286 static void gameport_free_event(struct gameport_event *event)
287 {
288 module_put(event->owner);
289 kfree(event);
290 }
291
gameport_remove_duplicate_events(struct gameport_event * event)292 static void gameport_remove_duplicate_events(struct gameport_event *event)
293 {
294 struct gameport_event *e, *next;
295 unsigned long flags;
296
297 spin_lock_irqsave(&gameport_event_lock, flags);
298
299 list_for_each_entry_safe(e, next, &gameport_event_list, node) {
300 if (event->object == e->object) {
301 /*
302 * If this event is of different type we should not
303 * look further - we only suppress duplicate events
304 * that were sent back-to-back.
305 */
306 if (event->type != e->type)
307 break;
308
309 list_del_init(&e->node);
310 gameport_free_event(e);
311 }
312 }
313
314 spin_unlock_irqrestore(&gameport_event_lock, flags);
315 }
316
317
gameport_handle_events(struct work_struct * work)318 static void gameport_handle_events(struct work_struct *work)
319 {
320 struct gameport_event *event;
321
322 mutex_lock(&gameport_mutex);
323
324 /*
325 * Note that we handle only one event here to give swsusp
326 * a chance to freeze kgameportd thread. Gameport events
327 * should be pretty rare so we are not concerned about
328 * taking performance hit.
329 */
330 if ((event = gameport_get_event())) {
331
332 switch (event->type) {
333
334 case GAMEPORT_REGISTER_PORT:
335 gameport_add_port(event->object);
336 break;
337
338 case GAMEPORT_ATTACH_DRIVER:
339 gameport_attach_driver(event->object);
340 break;
341 }
342
343 gameport_remove_duplicate_events(event);
344 gameport_free_event(event);
345 }
346
347 mutex_unlock(&gameport_mutex);
348 }
349
350 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
351
gameport_queue_event(void * object,struct module * owner,enum gameport_event_type event_type)352 static int gameport_queue_event(void *object, struct module *owner,
353 enum gameport_event_type event_type)
354 {
355 unsigned long flags;
356 struct gameport_event *event;
357 int retval = 0;
358
359 spin_lock_irqsave(&gameport_event_lock, flags);
360
361 /*
362 * Scan event list for the other events for the same gameport port,
363 * starting with the most recent one. If event is the same we
364 * do not need add new one. If event is of different type we
365 * need to add this event and should not look further because
366 * we need to preserve sequence of distinct events.
367 */
368 list_for_each_entry_reverse(event, &gameport_event_list, node) {
369 if (event->object == object) {
370 if (event->type == event_type)
371 goto out;
372 break;
373 }
374 }
375
376 event = kmalloc(sizeof(*event), GFP_ATOMIC);
377 if (!event) {
378 pr_err("Not enough memory to queue event %d\n", event_type);
379 retval = -ENOMEM;
380 goto out;
381 }
382
383 if (!try_module_get(owner)) {
384 pr_warn("Can't get module reference, dropping event %d\n",
385 event_type);
386 kfree(event);
387 retval = -EINVAL;
388 goto out;
389 }
390
391 event->type = event_type;
392 event->object = object;
393 event->owner = owner;
394
395 list_add_tail(&event->node, &gameport_event_list);
396 queue_work(system_long_wq, &gameport_event_work);
397
398 out:
399 spin_unlock_irqrestore(&gameport_event_lock, flags);
400 return retval;
401 }
402
403 /*
404 * Remove all events that have been submitted for a given object,
405 * be it a gameport port or a driver.
406 */
gameport_remove_pending_events(void * object)407 static void gameport_remove_pending_events(void *object)
408 {
409 struct gameport_event *event, *next;
410 unsigned long flags;
411
412 spin_lock_irqsave(&gameport_event_lock, flags);
413
414 list_for_each_entry_safe(event, next, &gameport_event_list, node) {
415 if (event->object == object) {
416 list_del_init(&event->node);
417 gameport_free_event(event);
418 }
419 }
420
421 spin_unlock_irqrestore(&gameport_event_lock, flags);
422 }
423
424 /*
425 * Destroy child gameport port (if any) that has not been fully registered yet.
426 *
427 * Note that we rely on the fact that port can have only one child and therefore
428 * only one child registration request can be pending. Additionally, children
429 * are registered by driver's connect() handler so there can't be a grandchild
430 * pending registration together with a child.
431 */
gameport_get_pending_child(struct gameport * parent)432 static struct gameport *gameport_get_pending_child(struct gameport *parent)
433 {
434 struct gameport_event *event;
435 struct gameport *gameport, *child = NULL;
436 unsigned long flags;
437
438 spin_lock_irqsave(&gameport_event_lock, flags);
439
440 list_for_each_entry(event, &gameport_event_list, node) {
441 if (event->type == GAMEPORT_REGISTER_PORT) {
442 gameport = event->object;
443 if (gameport->parent == parent) {
444 child = gameport;
445 break;
446 }
447 }
448 }
449
450 spin_unlock_irqrestore(&gameport_event_lock, flags);
451 return child;
452 }
453
454 /*
455 * Gameport port operations
456 */
457
gameport_description_show(struct device * dev,struct device_attribute * attr,char * buf)458 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
459 {
460 struct gameport *gameport = to_gameport_port(dev);
461
462 return sprintf(buf, "%s\n", gameport->name);
463 }
464 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
465
drvctl_store(struct device * dev,struct device_attribute * attr,const char * buf,size_t count)466 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
467 {
468 struct gameport *gameport = to_gameport_port(dev);
469 struct device_driver *drv;
470 int error;
471
472 error = mutex_lock_interruptible(&gameport_mutex);
473 if (error)
474 return error;
475
476 if (!strncmp(buf, "none", count)) {
477 gameport_disconnect_port(gameport);
478 } else if (!strncmp(buf, "reconnect", count)) {
479 gameport_reconnect_port(gameport);
480 } else if (!strncmp(buf, "rescan", count)) {
481 gameport_disconnect_port(gameport);
482 gameport_find_driver(gameport);
483 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
484 gameport_disconnect_port(gameport);
485 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
486 } else {
487 error = -EINVAL;
488 }
489
490 mutex_unlock(&gameport_mutex);
491
492 return error ? error : count;
493 }
494 static DEVICE_ATTR_WO(drvctl);
495
496 static struct attribute *gameport_device_attrs[] = {
497 &dev_attr_description.attr,
498 &dev_attr_drvctl.attr,
499 NULL,
500 };
501 ATTRIBUTE_GROUPS(gameport_device);
502
gameport_release_port(struct device * dev)503 static void gameport_release_port(struct device *dev)
504 {
505 struct gameport *gameport = to_gameport_port(dev);
506
507 kfree(gameport);
508 module_put(THIS_MODULE);
509 }
510
gameport_set_phys(struct gameport * gameport,const char * fmt,...)511 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
512 {
513 va_list args;
514
515 va_start(args, fmt);
516 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
517 va_end(args);
518 }
519 EXPORT_SYMBOL(gameport_set_phys);
520
gameport_default_trigger(struct gameport * gameport)521 static void gameport_default_trigger(struct gameport *gameport)
522 {
523 #ifdef CONFIG_HAS_IOPORT
524 outb(0xff, gameport->io);
525 #endif
526 }
527
gameport_default_read(struct gameport * gameport)528 static unsigned char gameport_default_read(struct gameport *gameport)
529 {
530 #ifdef CONFIG_HAS_IOPORT
531 return inb(gameport->io);
532 #else
533 return 0xff;
534 #endif
535 }
536
gameport_setup_default_handlers(struct gameport * gameport)537 static void gameport_setup_default_handlers(struct gameport *gameport)
538 {
539 if ((!gameport->trigger || !gameport->read) &&
540 !IS_ENABLED(CONFIG_HAS_IOPORT))
541 dev_err(&gameport->dev,
542 "I/O port access is required for %s (%s) but is not available\n",
543 gameport->phys, gameport->name);
544
545 if (!gameport->trigger)
546 gameport->trigger = gameport_default_trigger;
547 if (!gameport->read)
548 gameport->read = gameport_default_read;
549 }
550
551 /*
552 * Prepare gameport port for registration.
553 */
gameport_init_port(struct gameport * gameport)554 static void gameport_init_port(struct gameport *gameport)
555 {
556 static atomic_t gameport_no = ATOMIC_INIT(-1);
557
558 __module_get(THIS_MODULE);
559
560 mutex_init(&gameport->drv_mutex);
561 device_initialize(&gameport->dev);
562 dev_set_name(&gameport->dev, "gameport%lu",
563 (unsigned long)atomic_inc_return(&gameport_no));
564 gameport->dev.bus = &gameport_bus;
565 gameport->dev.release = gameport_release_port;
566 if (gameport->parent)
567 gameport->dev.parent = &gameport->parent->dev;
568
569 gameport_setup_default_handlers(gameport);
570 INIT_LIST_HEAD(&gameport->node);
571 spin_lock_init(&gameport->timer_lock);
572 timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
573 }
574
575 /*
576 * Complete gameport port registration.
577 * Driver core will attempt to find appropriate driver for the port.
578 */
gameport_add_port(struct gameport * gameport)579 static void gameport_add_port(struct gameport *gameport)
580 {
581 int error;
582
583 if (gameport->parent)
584 gameport->parent->child = gameport;
585
586 gameport->speed = use_ktime ?
587 gameport_measure_speed(gameport) :
588 old_gameport_measure_speed(gameport);
589
590 list_add_tail(&gameport->node, &gameport_list);
591
592 if (gameport->io)
593 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
594 gameport->name, gameport->phys, gameport->io, gameport->speed);
595 else
596 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
597 gameport->name, gameport->phys, gameport->speed);
598
599 error = device_add(&gameport->dev);
600 if (error)
601 dev_err(&gameport->dev,
602 "device_add() failed for %s (%s), error: %d\n",
603 gameport->phys, gameport->name, error);
604 }
605
606 /*
607 * gameport_destroy_port() completes deregistration process and removes
608 * port from the system
609 */
gameport_destroy_port(struct gameport * gameport)610 static void gameport_destroy_port(struct gameport *gameport)
611 {
612 struct gameport *child;
613
614 child = gameport_get_pending_child(gameport);
615 if (child) {
616 gameport_remove_pending_events(child);
617 put_device(&child->dev);
618 }
619
620 if (gameport->parent) {
621 gameport->parent->child = NULL;
622 gameport->parent = NULL;
623 }
624
625 if (device_is_registered(&gameport->dev))
626 device_del(&gameport->dev);
627
628 list_del_init(&gameport->node);
629
630 gameport_remove_pending_events(gameport);
631 put_device(&gameport->dev);
632 }
633
634 /*
635 * Reconnect gameport port and all its children (re-initialize attached devices)
636 */
gameport_reconnect_port(struct gameport * gameport)637 static void gameport_reconnect_port(struct gameport *gameport)
638 {
639 do {
640 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
641 gameport_disconnect_port(gameport);
642 gameport_find_driver(gameport);
643 /* Ok, old children are now gone, we are done */
644 break;
645 }
646 gameport = gameport->child;
647 } while (gameport);
648 }
649
650 /*
651 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
652 * all child ports are unbound and destroyed.
653 */
gameport_disconnect_port(struct gameport * gameport)654 static void gameport_disconnect_port(struct gameport *gameport)
655 {
656 struct gameport *s, *parent;
657
658 if (gameport->child) {
659 /*
660 * Children ports should be disconnected and destroyed
661 * first, staring with the leaf one, since we don't want
662 * to do recursion
663 */
664 for (s = gameport; s->child; s = s->child)
665 /* empty */;
666
667 do {
668 parent = s->parent;
669
670 device_release_driver(&s->dev);
671 gameport_destroy_port(s);
672 } while ((s = parent) != gameport);
673 }
674
675 /*
676 * Ok, no children left, now disconnect this port
677 */
678 device_release_driver(&gameport->dev);
679 }
680
681 /*
682 * Submits register request to kgameportd for subsequent execution.
683 * Note that port registration is always asynchronous.
684 */
__gameport_register_port(struct gameport * gameport,struct module * owner)685 void __gameport_register_port(struct gameport *gameport, struct module *owner)
686 {
687 gameport_init_port(gameport);
688 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
689 }
690 EXPORT_SYMBOL(__gameport_register_port);
691
692 /*
693 * Synchronously unregisters gameport port.
694 */
gameport_unregister_port(struct gameport * gameport)695 void gameport_unregister_port(struct gameport *gameport)
696 {
697 mutex_lock(&gameport_mutex);
698 gameport_disconnect_port(gameport);
699 gameport_destroy_port(gameport);
700 mutex_unlock(&gameport_mutex);
701 }
702 EXPORT_SYMBOL(gameport_unregister_port);
703
704
705 /*
706 * Gameport driver operations
707 */
708
description_show(struct device_driver * drv,char * buf)709 static ssize_t description_show(struct device_driver *drv, char *buf)
710 {
711 struct gameport_driver *driver = to_gameport_driver(drv);
712 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
713 }
714 static DRIVER_ATTR_RO(description);
715
716 static struct attribute *gameport_driver_attrs[] = {
717 &driver_attr_description.attr,
718 NULL
719 };
720 ATTRIBUTE_GROUPS(gameport_driver);
721
gameport_driver_probe(struct device * dev)722 static int gameport_driver_probe(struct device *dev)
723 {
724 struct gameport *gameport = to_gameport_port(dev);
725 struct gameport_driver *drv = to_gameport_driver(dev->driver);
726
727 drv->connect(gameport, drv);
728 return gameport->drv ? 0 : -ENODEV;
729 }
730
gameport_driver_remove(struct device * dev)731 static void gameport_driver_remove(struct device *dev)
732 {
733 struct gameport *gameport = to_gameport_port(dev);
734 struct gameport_driver *drv = to_gameport_driver(dev->driver);
735
736 drv->disconnect(gameport);
737 }
738
gameport_attach_driver(struct gameport_driver * drv)739 static void gameport_attach_driver(struct gameport_driver *drv)
740 {
741 int error;
742
743 error = driver_attach(&drv->driver);
744 if (error)
745 pr_err("driver_attach() failed for %s, error: %d\n",
746 drv->driver.name, error);
747 }
748
__gameport_register_driver(struct gameport_driver * drv,struct module * owner,const char * mod_name)749 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
750 const char *mod_name)
751 {
752 int error;
753
754 drv->driver.bus = &gameport_bus;
755 drv->driver.owner = owner;
756 drv->driver.mod_name = mod_name;
757
758 /*
759 * Temporarily disable automatic binding because probing
760 * takes long time and we are better off doing it in kgameportd
761 */
762 drv->ignore = true;
763
764 error = driver_register(&drv->driver);
765 if (error) {
766 pr_err("driver_register() failed for %s, error: %d\n",
767 drv->driver.name, error);
768 return error;
769 }
770
771 /*
772 * Reset ignore flag and let kgameportd bind the driver to free ports
773 */
774 drv->ignore = false;
775 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
776 if (error) {
777 driver_unregister(&drv->driver);
778 return error;
779 }
780
781 return 0;
782 }
783 EXPORT_SYMBOL(__gameport_register_driver);
784
gameport_unregister_driver(struct gameport_driver * drv)785 void gameport_unregister_driver(struct gameport_driver *drv)
786 {
787 struct gameport *gameport;
788
789 mutex_lock(&gameport_mutex);
790
791 drv->ignore = true; /* so gameport_find_driver ignores it */
792 gameport_remove_pending_events(drv);
793
794 start_over:
795 list_for_each_entry(gameport, &gameport_list, node) {
796 if (gameport->drv == drv) {
797 gameport_disconnect_port(gameport);
798 gameport_find_driver(gameport);
799 /* we could've deleted some ports, restart */
800 goto start_over;
801 }
802 }
803
804 driver_unregister(&drv->driver);
805
806 mutex_unlock(&gameport_mutex);
807 }
808 EXPORT_SYMBOL(gameport_unregister_driver);
809
gameport_bus_match(struct device * dev,const struct device_driver * drv)810 static int gameport_bus_match(struct device *dev, const struct device_driver *drv)
811 {
812 const struct gameport_driver *gameport_drv = to_gameport_driver(drv);
813
814 return !gameport_drv->ignore;
815 }
816
817 static const struct bus_type gameport_bus = {
818 .name = "gameport",
819 .dev_groups = gameport_device_groups,
820 .drv_groups = gameport_driver_groups,
821 .match = gameport_bus_match,
822 .probe = gameport_driver_probe,
823 .remove = gameport_driver_remove,
824 };
825
gameport_set_drv(struct gameport * gameport,struct gameport_driver * drv)826 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
827 {
828 mutex_lock(&gameport->drv_mutex);
829 gameport->drv = drv;
830 mutex_unlock(&gameport->drv_mutex);
831 }
832
gameport_open(struct gameport * gameport,struct gameport_driver * drv,int mode)833 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
834 {
835 if (gameport->open) {
836 if (gameport->open(gameport, mode)) {
837 return -1;
838 }
839 } else {
840 if (mode != GAMEPORT_MODE_RAW)
841 return -1;
842 }
843
844 gameport_set_drv(gameport, drv);
845 return 0;
846 }
847 EXPORT_SYMBOL(gameport_open);
848
gameport_close(struct gameport * gameport)849 void gameport_close(struct gameport *gameport)
850 {
851 timer_delete_sync(&gameport->poll_timer);
852 gameport->poll_handler = NULL;
853 gameport->poll_interval = 0;
854 gameport_set_drv(gameport, NULL);
855 if (gameport->close)
856 gameport->close(gameport);
857 }
858 EXPORT_SYMBOL(gameport_close);
859
gameport_init(void)860 static int __init gameport_init(void)
861 {
862 int error;
863
864 error = bus_register(&gameport_bus);
865 if (error) {
866 pr_err("failed to register gameport bus, error: %d\n", error);
867 return error;
868 }
869
870
871 return 0;
872 }
873
gameport_exit(void)874 static void __exit gameport_exit(void)
875 {
876 bus_unregister(&gameport_bus);
877
878 /*
879 * There should not be any outstanding events but work may
880 * still be scheduled so simply cancel it.
881 */
882 cancel_work_sync(&gameport_event_work);
883 }
884
885 subsys_initcall(gameport_init);
886 module_exit(gameport_exit);
887