xref: /freebsd/sys/contrib/ck/src/ck_barrier_tournament.c (revision 4f9d94bf6491250b649f5bc931b6d93e68373005)
1 /*
2  * Copyright 2011-2015 Samy Al Bahra.
3  * Copyright 2011 David Joseph.
4  * All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
16  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18  * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
19  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
20  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
21  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
22  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
23  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
24  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
25  * SUCH DAMAGE.
26  */
27 
28 #include <ck_barrier.h>
29 #include <ck_pr.h>
30 
31 #include "ck_internal.h"
32 
33 /*
34  * This is a tournament barrier implementation. Threads are statically
35  * assigned roles to perform for each round of the barrier. Winners
36  * move on to the next round, while losers spin in their current rounds
37  * on their own flags. During the last round, the champion of the tournament
38  * sets the last flag that begins the wakeup process.
39  */
40 
41 enum {
42 	CK_BARRIER_TOURNAMENT_BYE,
43 	CK_BARRIER_TOURNAMENT_CHAMPION,
44 	CK_BARRIER_TOURNAMENT_DROPOUT,
45 	CK_BARRIER_TOURNAMENT_LOSER,
46 	CK_BARRIER_TOURNAMENT_WINNER
47 };
48 
49 void
ck_barrier_tournament_subscribe(struct ck_barrier_tournament * barrier,struct ck_barrier_tournament_state * state)50 ck_barrier_tournament_subscribe(struct ck_barrier_tournament *barrier,
51     struct ck_barrier_tournament_state *state)
52 {
53 
54 	state->sense = ~0;
55 	state->vpid = ck_pr_faa_uint(&barrier->tid, 1);
56 	return;
57 }
58 
59 void
ck_barrier_tournament_init(struct ck_barrier_tournament * barrier,struct ck_barrier_tournament_round ** rounds,unsigned int nthr)60 ck_barrier_tournament_init(struct ck_barrier_tournament *barrier,
61     struct ck_barrier_tournament_round **rounds,
62     unsigned int nthr)
63 {
64 	unsigned int i, k, size, twok, twokm1, imod2k;
65 
66 	ck_pr_store_uint(&barrier->tid, 0);
67 	barrier->size = size = ck_barrier_tournament_size(nthr);
68 
69 	for (i = 0; i < nthr; ++i) {
70 		/* The first role is always CK_BARRIER_TOURNAMENT_DROPOUT. */
71 		rounds[i][0].flag = 0;
72 		rounds[i][0].role = CK_BARRIER_TOURNAMENT_DROPOUT;
73 		for (k = 1, twok = 2, twokm1 = 1; k < size; ++k, twokm1 = twok, twok <<= 1) {
74 			rounds[i][k].flag = 0;
75 
76 			imod2k = i & (twok - 1);
77 			if (imod2k == 0) {
78 				if ((i + twokm1 < nthr) && (twok < nthr))
79 					rounds[i][k].role = CK_BARRIER_TOURNAMENT_WINNER;
80 				else if (i + twokm1 >= nthr)
81 					rounds[i][k].role = CK_BARRIER_TOURNAMENT_BYE;
82 			}
83 
84 			if (imod2k == twokm1)
85 				rounds[i][k].role = CK_BARRIER_TOURNAMENT_LOSER;
86 			else if ((i == 0) && (twok >= nthr))
87 				rounds[i][k].role = CK_BARRIER_TOURNAMENT_CHAMPION;
88 
89 			if (rounds[i][k].role == CK_BARRIER_TOURNAMENT_LOSER)
90 				rounds[i][k].opponent = &rounds[i - twokm1][k].flag;
91 			else if (rounds[i][k].role == CK_BARRIER_TOURNAMENT_WINNER ||
92 				 rounds[i][k].role == CK_BARRIER_TOURNAMENT_CHAMPION)
93 				rounds[i][k].opponent = &rounds[i + twokm1][k].flag;
94 		}
95 	}
96 
97 	ck_pr_store_ptr(&barrier->rounds, rounds);
98 	return;
99 }
100 
101 unsigned int
ck_barrier_tournament_size(unsigned int nthr)102 ck_barrier_tournament_size(unsigned int nthr)
103 {
104 
105 	return (ck_internal_log(ck_internal_power_2(nthr)) + 1);
106 }
107 
108 void
ck_barrier_tournament(struct ck_barrier_tournament * barrier,struct ck_barrier_tournament_state * state)109 ck_barrier_tournament(struct ck_barrier_tournament *barrier,
110     struct ck_barrier_tournament_state *state)
111 {
112 	struct ck_barrier_tournament_round **rounds = ck_pr_load_ptr(&barrier->rounds);
113 	int round = 1;
114 
115 	if (barrier->size == 1)
116 		return;
117 
118 	for (;; ++round) {
119 		switch (rounds[state->vpid][round].role) {
120 		case CK_BARRIER_TOURNAMENT_BYE:
121 			break;
122 		case CK_BARRIER_TOURNAMENT_CHAMPION:
123 			/*
124 			 * The CK_BARRIER_TOURNAMENT_CHAMPION waits until it wins the tournament; it then
125 			 * sets the final flag before the wakeup phase of the barrier.
126 			 */
127 			while (ck_pr_load_uint(&rounds[state->vpid][round].flag) != state->sense)
128 				ck_pr_stall();
129 
130 			ck_pr_store_uint(rounds[state->vpid][round].opponent, state->sense);
131 			goto wakeup;
132 		case CK_BARRIER_TOURNAMENT_DROPOUT:
133 			/* NOTREACHED */
134 			break;
135 		case CK_BARRIER_TOURNAMENT_LOSER:
136 			/*
137 			 * CK_BARRIER_TOURNAMENT_LOSERs set the flags of their opponents and wait until
138 			 * their opponents release them after the tournament is over.
139 			 */
140 			ck_pr_store_uint(rounds[state->vpid][round].opponent, state->sense);
141 			while (ck_pr_load_uint(&rounds[state->vpid][round].flag) != state->sense)
142 				ck_pr_stall();
143 
144 			goto wakeup;
145 		case CK_BARRIER_TOURNAMENT_WINNER:
146 			/*
147 			 * CK_BARRIER_TOURNAMENT_WINNERs wait until their current opponent sets their flag; they then
148 			 * continue to the next round of the tournament.
149 			 */
150 			while (ck_pr_load_uint(&rounds[state->vpid][round].flag) != state->sense)
151 				ck_pr_stall();
152 			break;
153 		}
154 	}
155 
156 wakeup:
157 	for (round -= 1 ;; --round) {
158 		switch (rounds[state->vpid][round].role) {
159 		case CK_BARRIER_TOURNAMENT_BYE:
160 			break;
161 		case CK_BARRIER_TOURNAMENT_CHAMPION:
162 			/* NOTREACHED */
163 			break;
164 		case CK_BARRIER_TOURNAMENT_DROPOUT:
165 			goto leave;
166 			break;
167 		case CK_BARRIER_TOURNAMENT_LOSER:
168 			/* NOTREACHED */
169 			break;
170 		case CK_BARRIER_TOURNAMENT_WINNER:
171 			/*
172 			 * Winners inform their old opponents the tournament is over
173 			 * by setting their flags.
174 			 */
175 			ck_pr_store_uint(rounds[state->vpid][round].opponent, state->sense);
176 			break;
177 		}
178 	}
179 
180 leave:
181 	ck_pr_fence_memory();
182 	state->sense = ~state->sense;
183 	return;
184 }
185