xref: /freebsd/contrib/llvm-project/llvm/include/llvm/Support/BalancedPartitioning.h (revision 0fca6ea1d4eea4c934cfff25ac9ee8ad6fe95583)
1 //===- BalancedPartitioning.h ---------------------------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements BalancedPartitioning, a recursive balanced graph
10 // partitioning algorithm.
11 //
12 // The algorithm is used to find an ordering of FunctionNodes while optimizing
13 // a specified objective. The algorithm uses recursive bisection; it starts
14 // with a collection of unordered FunctionNodes and tries to split them into
15 // two sets (buckets) of equal cardinality. Each bisection step is comprised of
16 // iterations that greedily swap the FunctionNodes between the two buckets while
17 // there is an improvement of the objective. Once the process converges, the
18 // problem is divided into two sub-problems of half the size, which are
19 // recursively applied for the two buckets. The final ordering of the
20 // FunctionNodes is obtained by concatenating the two (recursively computed)
21 // orderings.
22 //
23 // In order to speed up the computation, we limit the depth of the recursive
24 // tree by a specified constant (SplitDepth) and apply at most a constant
25 // number of greedy iterations per split (IterationsPerSplit). The worst-case
26 // time complexity of the implementation is bounded by O(M*log^2 N), where
27 // N is the number of FunctionNodes and M is the number of
28 // FunctionNode-UtilityNode edges; (assuming that any collection of D
29 // FunctionNodes contains O(D) UtilityNodes). Notice that the two different
30 // recursive sub-problems are independent and thus can be efficiently processed
31 // in parallel.
32 //
33 // Reference:
34 //   * Optimizing Function Layout for Mobile Applications,
35 //     https://arxiv.org/abs/2211.09285
36 //
37 //===----------------------------------------------------------------------===//
38 
39 #ifndef LLVM_SUPPORT_BALANCED_PARTITIONING_H
40 #define LLVM_SUPPORT_BALANCED_PARTITIONING_H
41 
42 #include "raw_ostream.h"
43 #include "llvm/ADT/ArrayRef.h"
44 
45 #include <atomic>
46 #include <condition_variable>
47 #include <mutex>
48 #include <random>
49 #include <vector>
50 
51 namespace llvm {
52 
53 class ThreadPoolInterface;
54 /// A function with a set of utility nodes where it is beneficial to order two
55 /// functions close together if they have similar utility nodes
56 class BPFunctionNode {
57   friend class BalancedPartitioning;
58 
59 public:
60   using IDT = uint64_t;
61   using UtilityNodeT = uint32_t;
62 
63   /// \param UtilityNodes the set of utility nodes (must be unique'd)
BPFunctionNode(IDT Id,ArrayRef<UtilityNodeT> UtilityNodes)64   BPFunctionNode(IDT Id, ArrayRef<UtilityNodeT> UtilityNodes)
65       : Id(Id), UtilityNodes(UtilityNodes) {}
66 
67   /// The ID of this node
68   IDT Id;
69 
70   void dump(raw_ostream &OS) const;
71 
72 protected:
73   /// The list of utility nodes associated with this node
74   SmallVector<UtilityNodeT, 4> UtilityNodes;
75   /// The bucket assigned by balanced partitioning
76   std::optional<unsigned> Bucket;
77   /// The index of the input order of the FunctionNodes
78   uint64_t InputOrderIndex = 0;
79 
80   friend class BPFunctionNodeTest_Basic_Test;
81   friend class BalancedPartitioningTest_Basic_Test;
82   friend class BalancedPartitioningTest_Large_Test;
83 };
84 
85 /// Algorithm parameters; default values are tuned on real-world binaries
86 struct BalancedPartitioningConfig {
87   /// The depth of the recursive bisection
88   unsigned SplitDepth = 18;
89   /// The maximum number of bp iterations per split
90   unsigned IterationsPerSplit = 40;
91   /// The probability for a vertex to skip a move from its current bucket to
92   /// another bucket; it often helps to escape from a local optima
93   float SkipProbability = 0.1f;
94   /// Recursive subtasks up to the given depth are added to the queue and
95   /// distributed among threads by ThreadPool; all subsequent calls are executed
96   /// on the same thread
97   unsigned TaskSplitDepth = 9;
98 };
99 
100 class BalancedPartitioning {
101 public:
102   BalancedPartitioning(const BalancedPartitioningConfig &Config);
103 
104   /// Run recursive graph partitioning that optimizes a given objective.
105   void run(std::vector<BPFunctionNode> &Nodes) const;
106 
107 private:
108   struct UtilitySignature;
109   using SignaturesT = SmallVector<UtilitySignature, 4>;
110   using FunctionNodeRange =
111       iterator_range<std::vector<BPFunctionNode>::iterator>;
112 
113   /// A special ThreadPool that allows for spawning new tasks after blocking on
114   /// wait(). BalancedPartitioning recursively spawns new threads inside other
115   /// threads, so we need to track how many active threads that could spawn more
116   /// threads.
117   struct BPThreadPool {
118     ThreadPoolInterface &TheThreadPool;
119     std::mutex mtx;
120     std::condition_variable cv;
121     /// The number of threads that could spawn more threads
122     std::atomic<int> NumActiveThreads = 0;
123     /// Only true when all threads are down spawning new threads
124     bool IsFinishedSpawning = false;
125     /// Asynchronous submission of the task to the pool
126     template <typename Func> void async(Func &&F);
127     /// Blocking wait for all threads to complete. Unlike ThreadPool, it is
128     /// acceptable for other threads to add more tasks while blocking on this
129     /// call.
130     void wait();
BPThreadPoolBPThreadPool131     BPThreadPool(ThreadPoolInterface &TheThreadPool)
132         : TheThreadPool(TheThreadPool) {}
133   };
134 
135   /// Run a recursive bisection of a given list of FunctionNodes
136   /// \param RecDepth the current depth of recursion
137   /// \param RootBucket the initial bucket of the dataVertices
138   /// \param Offset the assigned buckets are the range [Offset, Offset +
139   /// Nodes.size()]
140   void bisect(const FunctionNodeRange Nodes, unsigned RecDepth,
141               unsigned RootBucket, unsigned Offset,
142               std::optional<BPThreadPool> &TP) const;
143 
144   /// Run bisection iterations
145   void runIterations(const FunctionNodeRange Nodes, unsigned LeftBucket,
146                      unsigned RightBucket, std::mt19937 &RNG) const;
147 
148   /// Run a bisection iteration to improve the optimization goal
149   /// \returns the total number of moved FunctionNodes
150   unsigned runIteration(const FunctionNodeRange Nodes, unsigned LeftBucket,
151                         unsigned RightBucket, SignaturesT &Signatures,
152                         std::mt19937 &RNG) const;
153 
154   /// Try to move \p N from one bucket to another
155   /// \returns true iff \p N is moved
156   bool moveFunctionNode(BPFunctionNode &N, unsigned LeftBucket,
157                         unsigned RightBucket, SignaturesT &Signatures,
158                         std::mt19937 &RNG) const;
159 
160   /// Split all the FunctionNodes into 2 buckets, StartBucket and StartBucket +
161   /// 1 The method is used for an initial assignment before a bisection step
162   void split(const FunctionNodeRange Nodes, unsigned StartBucket) const;
163 
164   /// The cost of the uniform log-gap cost, assuming a utility node has \p X
165   /// FunctionNodes in the left bucket and \p Y FunctionNodes in the right one.
166   float logCost(unsigned X, unsigned Y) const;
167 
168   float log2Cached(unsigned i) const;
169 
170   const BalancedPartitioningConfig &Config;
171 
172   /// Precomputed values of log2(x). Table size is small enough to fit in cache.
173   static constexpr unsigned LOG_CACHE_SIZE = 16384;
174   float Log2Cache[LOG_CACHE_SIZE];
175 
176   /// The signature of a particular utility node used for the bisection step,
177   /// i.e., the number of \p FunctionNodes in each of the two buckets
178   struct UtilitySignature {
179     /// The number of \p FunctionNodes in the left bucket
180     unsigned LeftCount = 0;
181     /// The number of \p FunctionNodes in the right bucket
182     unsigned RightCount = 0;
183     /// The cached gain of moving a \p FunctionNode from the left bucket to the
184     /// right bucket
185     float CachedGainLR;
186     /// The cached gain of moving a \p FunctionNode from the right bucket to the
187     /// left bucket
188     float CachedGainRL;
189     /// Whether \p CachedGainLR and \p CachedGainRL are valid
190     bool CachedGainIsValid = false;
191   };
192 
193 protected:
194   /// Compute the move gain for uniform log-gap cost
195   static float moveGain(const BPFunctionNode &N, bool FromLeftToRight,
196                         const SignaturesT &Signatures);
197   friend class BalancedPartitioningTest_MoveGain_Test;
198 };
199 
200 } // end namespace llvm
201 
202 #endif // LLVM_SUPPORT_BALANCED_PARTITIONING_H
203