1 //===- SpillPlacement.cpp - Optimal Spill Code Placement ------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements the spill code placement analysis.
10 //
11 // Each edge bundle corresponds to a node in a Hopfield network. Constraints on
12 // basic blocks are weighted by the block frequency and added to become the node
13 // bias.
14 //
15 // Transparent basic blocks have the variable live through, but don't care if it
16 // is spilled or in a register. These blocks become connections in the Hopfield
17 // network, again weighted by block frequency.
18 //
19 // The Hopfield network minimizes (possibly locally) its energy function:
20 //
21 // E = -sum_n V_n * ( B_n + sum_{n, m linked by b} V_m * F_b )
22 //
23 // The energy function represents the expected spill code execution frequency,
24 // or the cost of spilling. This is a Lyapunov function which never increases
25 // when a node is updated. It is guaranteed to converge to a local minimum.
26 //
27 //===----------------------------------------------------------------------===//
28
29 #include "llvm/CodeGen/SpillPlacement.h"
30 #include "llvm/ADT/BitVector.h"
31 #include "llvm/CodeGen/EdgeBundles.h"
32 #include "llvm/CodeGen/MachineBasicBlock.h"
33 #include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
34 #include "llvm/CodeGen/MachineFunction.h"
35 #include "llvm/CodeGen/Passes.h"
36 #include "llvm/InitializePasses.h"
37 #include "llvm/Pass.h"
38 #include <algorithm>
39 #include <cassert>
40 #include <cstdint>
41 #include <utility>
42
43 using namespace llvm;
44
45 #define DEBUG_TYPE "spill-code-placement"
46
47 char SpillPlacementWrapperLegacy::ID = 0;
48
49 char &llvm::SpillPlacementID = SpillPlacementWrapperLegacy::ID;
50
51 INITIALIZE_PASS_BEGIN(SpillPlacementWrapperLegacy, DEBUG_TYPE,
52 "Spill Code Placement Analysis", true, true)
INITIALIZE_PASS_DEPENDENCY(EdgeBundlesWrapperLegacy)53 INITIALIZE_PASS_DEPENDENCY(EdgeBundlesWrapperLegacy)
54 INITIALIZE_PASS_END(SpillPlacementWrapperLegacy, DEBUG_TYPE,
55 "Spill Code Placement Analysis", true, true)
56
57 void SpillPlacementWrapperLegacy::getAnalysisUsage(AnalysisUsage &AU) const {
58 AU.setPreservesAll();
59 AU.addRequired<MachineBlockFrequencyInfoWrapperPass>();
60 AU.addRequiredTransitive<EdgeBundlesWrapperLegacy>();
61 MachineFunctionPass::getAnalysisUsage(AU);
62 }
63
64 /// Node - Each edge bundle corresponds to a Hopfield node.
65 ///
66 /// The node contains precomputed frequency data that only depends on the CFG,
67 /// but Bias and Links are computed each time placeSpills is called.
68 ///
69 /// The node Value is positive when the variable should be in a register. The
70 /// value can change when linked nodes change, but convergence is very fast
71 /// because all weights are positive.
72 struct SpillPlacement::Node {
73 /// BiasN - Sum of blocks that prefer a spill.
74 BlockFrequency BiasN;
75
76 /// BiasP - Sum of blocks that prefer a register.
77 BlockFrequency BiasP;
78
79 /// Value - Output value of this node computed from the Bias and links.
80 /// This is always on of the values {-1, 0, 1}. A positive number means the
81 /// variable should go in a register through this bundle.
82 int Value;
83
84 using LinkVector = SmallVector<std::pair<BlockFrequency, unsigned>, 4>;
85
86 /// Links - (Weight, BundleNo) for all transparent blocks connecting to other
87 /// bundles. The weights are all positive block frequencies.
88 LinkVector Links;
89
90 /// SumLinkWeights - Cached sum of the weights of all links + ThresHold.
91 BlockFrequency SumLinkWeights;
92
93 /// preferReg - Return true when this node prefers to be in a register.
preferRegSpillPlacement::Node94 bool preferReg() const {
95 // Undecided nodes (Value==0) go on the stack.
96 return Value > 0;
97 }
98
99 /// mustSpill - Return True if this node is so biased that it must spill.
mustSpillSpillPlacement::Node100 bool mustSpill() const {
101 // We must spill if Bias < -sum(weights) or the MustSpill flag was set.
102 // BiasN is saturated when MustSpill is set, make sure this still returns
103 // true when the RHS saturates. Note that SumLinkWeights includes Threshold.
104 return BiasN >= BiasP + SumLinkWeights;
105 }
106
107 /// clear - Reset per-query data, but preserve frequencies that only depend on
108 /// the CFG.
clearSpillPlacement::Node109 void clear(BlockFrequency Threshold) {
110 BiasN = BlockFrequency(0);
111 BiasP = BlockFrequency(0);
112 Value = 0;
113 SumLinkWeights = Threshold;
114 Links.clear();
115 }
116
117 /// addLink - Add a link to bundle b with weight w.
addLinkSpillPlacement::Node118 void addLink(unsigned b, BlockFrequency w) {
119 // Update cached sum.
120 SumLinkWeights += w;
121
122 // There can be multiple links to the same bundle, add them up.
123 for (std::pair<BlockFrequency, unsigned> &L : Links)
124 if (L.second == b) {
125 L.first += w;
126 return;
127 }
128 // This must be the first link to b.
129 Links.push_back(std::make_pair(w, b));
130 }
131
132 /// addBias - Bias this node.
addBiasSpillPlacement::Node133 void addBias(BlockFrequency freq, BorderConstraint direction) {
134 switch (direction) {
135 default:
136 break;
137 case PrefReg:
138 BiasP += freq;
139 break;
140 case PrefSpill:
141 BiasN += freq;
142 break;
143 case MustSpill:
144 BiasN = BlockFrequency::max();
145 break;
146 }
147 }
148
149 /// update - Recompute Value from Bias and Links. Return true when node
150 /// preference changes.
updateSpillPlacement::Node151 bool update(const Node nodes[], BlockFrequency Threshold) {
152 // Compute the weighted sum of inputs.
153 BlockFrequency SumN = BiasN;
154 BlockFrequency SumP = BiasP;
155 for (std::pair<BlockFrequency, unsigned> &L : Links) {
156 if (nodes[L.second].Value == -1)
157 SumN += L.first;
158 else if (nodes[L.second].Value == 1)
159 SumP += L.first;
160 }
161
162 // Each weighted sum is going to be less than the total frequency of the
163 // bundle. Ideally, we should simply set Value = sign(SumP - SumN), but we
164 // will add a dead zone around 0 for two reasons:
165 //
166 // 1. It avoids arbitrary bias when all links are 0 as is possible during
167 // initial iterations.
168 // 2. It helps tame rounding errors when the links nominally sum to 0.
169 //
170 bool Before = preferReg();
171 if (SumN >= SumP + Threshold)
172 Value = -1;
173 else if (SumP >= SumN + Threshold)
174 Value = 1;
175 else
176 Value = 0;
177 return Before != preferReg();
178 }
179
getDissentingNeighborsSpillPlacement::Node180 void getDissentingNeighbors(SparseSet<unsigned> &List,
181 const Node nodes[]) const {
182 for (const auto &Elt : Links) {
183 unsigned n = Elt.second;
184 // Neighbors that already have the same value are not going to
185 // change because of this node changing.
186 if (Value != nodes[n].Value)
187 List.insert(n);
188 }
189 }
190 };
191
runOnMachineFunction(MachineFunction & MF)192 bool SpillPlacementWrapperLegacy::runOnMachineFunction(MachineFunction &MF) {
193 auto *Bundles = &getAnalysis<EdgeBundlesWrapperLegacy>().getEdgeBundles();
194 auto *MBFI = &getAnalysis<MachineBlockFrequencyInfoWrapperPass>().getMBFI();
195
196 Impl.run(MF, Bundles, MBFI);
197 return false;
198 }
199
200 AnalysisKey SpillPlacementAnalysis::Key;
201
202 SpillPlacement
run(MachineFunction & MF,MachineFunctionAnalysisManager & MFAM)203 SpillPlacementAnalysis::run(MachineFunction &MF,
204 MachineFunctionAnalysisManager &MFAM) {
205 auto *Bundles = &MFAM.getResult<EdgeBundlesAnalysis>(MF);
206 auto *MBFI = &MFAM.getResult<MachineBlockFrequencyAnalysis>(MF);
207 SpillPlacement Impl;
208 Impl.run(MF, Bundles, MBFI);
209 return Impl;
210 }
211
invalidate(MachineFunction & MF,const PreservedAnalyses & PA,MachineFunctionAnalysisManager::Invalidator & Inv)212 bool SpillPlacementAnalysis::Result::invalidate(
213 MachineFunction &MF, const PreservedAnalyses &PA,
214 MachineFunctionAnalysisManager::Invalidator &Inv) {
215 auto PAC = PA.getChecker<SpillPlacementAnalysis>();
216 if (!PAC.preserved() && !PAC.preservedSet<AllAnalysesOn<MachineFunction>>())
217 return true;
218 // Check dependencies.
219 return Inv.invalidate<EdgeBundlesAnalysis>(MF, PA) ||
220 Inv.invalidate<MachineBlockFrequencyAnalysis>(MF, PA);
221 }
222
223 SpillPlacement::SpillPlacement() = default;
224 SpillPlacement::~SpillPlacement() = default;
225 SpillPlacement::SpillPlacement(SpillPlacement &&) = default;
226
releaseMemory()227 void SpillPlacement::releaseMemory() {
228 nodes.reset();
229 TodoList.clear();
230 }
231
run(MachineFunction & mf,EdgeBundles * Bundles,MachineBlockFrequencyInfo * MBFI)232 void SpillPlacement::run(MachineFunction &mf, EdgeBundles *Bundles,
233 MachineBlockFrequencyInfo *MBFI) {
234 MF = &mf;
235 this->bundles = Bundles;
236 this->MBFI = MBFI;
237
238 assert(!nodes && "Leaking node array");
239 nodes.reset(new Node[bundles->getNumBundles()]);
240 TodoList.clear();
241 TodoList.setUniverse(bundles->getNumBundles());
242
243 // Compute total ingoing and outgoing block frequencies for all bundles.
244 BlockFrequencies.resize(mf.getNumBlockIDs());
245 setThreshold(MBFI->getEntryFreq());
246 for (auto &I : mf) {
247 unsigned Num = I.getNumber();
248 BlockFrequencies[Num] = MBFI->getBlockFreq(&I);
249 }
250 }
251
252 /// activate - mark node n as active if it wasn't already.
activate(unsigned n)253 void SpillPlacement::activate(unsigned n) {
254 TodoList.insert(n);
255 if (ActiveNodes->test(n))
256 return;
257 ActiveNodes->set(n);
258 nodes[n].clear(Threshold);
259
260 // Very large bundles usually come from big switches, indirect branches,
261 // landing pads, or loops with many 'continue' statements. It is difficult to
262 // allocate registers when so many different blocks are involved.
263 //
264 // Give a small negative bias to large bundles such that a substantial
265 // fraction of the connected blocks need to be interested before we consider
266 // expanding the region through the bundle. This helps compile time by
267 // limiting the number of blocks visited and the number of links in the
268 // Hopfield network.
269 if (bundles->getBlocks(n).size() > 100) {
270 nodes[n].BiasP = BlockFrequency(0);
271 BlockFrequency BiasN = MBFI->getEntryFreq();
272 BiasN >>= 4;
273 nodes[n].BiasN = BiasN;
274 }
275 }
276
277 /// Set the threshold for a given entry frequency.
278 ///
279 /// Set the threshold relative to \c Entry. Since the threshold is used as a
280 /// bound on the open interval (-Threshold;Threshold), 1 is the minimum
281 /// threshold.
setThreshold(BlockFrequency Entry)282 void SpillPlacement::setThreshold(BlockFrequency Entry) {
283 // Apparently 2 is a good threshold when Entry==2^14, but we need to scale
284 // it. Divide by 2^13, rounding as appropriate.
285 uint64_t Freq = Entry.getFrequency();
286 uint64_t Scaled = (Freq >> 13) + bool(Freq & (1 << 12));
287 Threshold = BlockFrequency(std::max(UINT64_C(1), Scaled));
288 }
289
290 /// addConstraints - Compute node biases and weights from a set of constraints.
291 /// Set a bit in NodeMask for each active node.
addConstraints(ArrayRef<BlockConstraint> LiveBlocks)292 void SpillPlacement::addConstraints(ArrayRef<BlockConstraint> LiveBlocks) {
293 for (const BlockConstraint &LB : LiveBlocks) {
294 BlockFrequency Freq = BlockFrequencies[LB.Number];
295
296 // Live-in to block?
297 if (LB.Entry != DontCare) {
298 unsigned ib = bundles->getBundle(LB.Number, false);
299 activate(ib);
300 nodes[ib].addBias(Freq, LB.Entry);
301 }
302
303 // Live-out from block?
304 if (LB.Exit != DontCare) {
305 unsigned ob = bundles->getBundle(LB.Number, true);
306 activate(ob);
307 nodes[ob].addBias(Freq, LB.Exit);
308 }
309 }
310 }
311
312 /// addPrefSpill - Same as addConstraints(PrefSpill)
addPrefSpill(ArrayRef<unsigned> Blocks,bool Strong)313 void SpillPlacement::addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong) {
314 for (unsigned B : Blocks) {
315 BlockFrequency Freq = BlockFrequencies[B];
316 if (Strong)
317 Freq += Freq;
318 unsigned ib = bundles->getBundle(B, false);
319 unsigned ob = bundles->getBundle(B, true);
320 activate(ib);
321 activate(ob);
322 nodes[ib].addBias(Freq, PrefSpill);
323 nodes[ob].addBias(Freq, PrefSpill);
324 }
325 }
326
addLinks(ArrayRef<unsigned> Links)327 void SpillPlacement::addLinks(ArrayRef<unsigned> Links) {
328 for (unsigned Number : Links) {
329 unsigned ib = bundles->getBundle(Number, false);
330 unsigned ob = bundles->getBundle(Number, true);
331
332 // Ignore self-loops.
333 if (ib == ob)
334 continue;
335 activate(ib);
336 activate(ob);
337 BlockFrequency Freq = BlockFrequencies[Number];
338 nodes[ib].addLink(ob, Freq);
339 nodes[ob].addLink(ib, Freq);
340 }
341 }
342
scanActiveBundles()343 bool SpillPlacement::scanActiveBundles() {
344 RecentPositive.clear();
345 for (unsigned n : ActiveNodes->set_bits()) {
346 update(n);
347 // A node that must spill, or a node without any links is not going to
348 // change its value ever again, so exclude it from iterations.
349 if (nodes[n].mustSpill())
350 continue;
351 if (nodes[n].preferReg())
352 RecentPositive.push_back(n);
353 }
354 return !RecentPositive.empty();
355 }
356
update(unsigned n)357 bool SpillPlacement::update(unsigned n) {
358 if (!nodes[n].update(nodes.get(), Threshold))
359 return false;
360 nodes[n].getDissentingNeighbors(TodoList, nodes.get());
361 return true;
362 }
363
364 /// iterate - Repeatedly update the Hopfield nodes until stability or the
365 /// maximum number of iterations is reached.
iterate()366 void SpillPlacement::iterate() {
367 // We do not need to push those node in the todolist.
368 // They are already been proceeded as part of the previous iteration.
369 RecentPositive.clear();
370
371 // Since the last iteration, the todolist have been augmented by calls
372 // to addConstraints, addLinks, and co.
373 // Update the network energy starting at this new frontier.
374 // The call to ::update will add the nodes that changed into the todolist.
375 unsigned Limit = bundles->getNumBundles() * 10;
376 while(Limit-- > 0 && !TodoList.empty()) {
377 unsigned n = TodoList.pop_back_val();
378 if (!update(n))
379 continue;
380 if (nodes[n].preferReg())
381 RecentPositive.push_back(n);
382 }
383 }
384
prepare(BitVector & RegBundles)385 void SpillPlacement::prepare(BitVector &RegBundles) {
386 RecentPositive.clear();
387 TodoList.clear();
388 // Reuse RegBundles as our ActiveNodes vector.
389 ActiveNodes = &RegBundles;
390 ActiveNodes->clear();
391 ActiveNodes->resize(bundles->getNumBundles());
392 }
393
394 bool
finish()395 SpillPlacement::finish() {
396 assert(ActiveNodes && "Call prepare() first");
397
398 // Write preferences back to ActiveNodes.
399 bool Perfect = true;
400 for (unsigned n : ActiveNodes->set_bits())
401 if (!nodes[n].preferReg()) {
402 ActiveNodes->reset(n);
403 Perfect = false;
404 }
405 ActiveNodes = nullptr;
406 return Perfect;
407 }
408
print(raw_ostream & OS) const409 void SpillPlacement::BlockConstraint::print(raw_ostream &OS) const {
410 auto toString = [](BorderConstraint C) -> StringRef {
411 switch(C) {
412 case DontCare: return "DontCare";
413 case PrefReg: return "PrefReg";
414 case PrefSpill: return "PrefSpill";
415 case PrefBoth: return "PrefBoth";
416 case MustSpill: return "MustSpill";
417 };
418 llvm_unreachable("uncovered switch");
419 };
420
421 dbgs() << "{" << Number << ", "
422 << toString(Entry) << ", "
423 << toString(Exit) << ", "
424 << (ChangesValue ? "changes" : "no change") << "}";
425 }
426
dump() const427 void SpillPlacement::BlockConstraint::dump() const {
428 print(dbgs());
429 dbgs() << "\n";
430 }
431