xref: /freebsd/contrib/llvm-project/llvm/include/llvm/MCA/HardwareUnits/Scheduler.h (revision 5f757f3ff9144b609b3c433dfd370cc6bdc191ad)
1 //===--------------------- Scheduler.h ------------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 /// \file
9 ///
10 /// A scheduler for Processor Resource Units and Processor Resource Groups.
11 ///
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_MCA_HARDWAREUNITS_SCHEDULER_H
15 #define LLVM_MCA_HARDWAREUNITS_SCHEDULER_H
16 
17 #include "llvm/ADT/SmallVector.h"
18 #include "llvm/MC/MCSchedule.h"
19 #include "llvm/MCA/HardwareUnits/HardwareUnit.h"
20 #include "llvm/MCA/HardwareUnits/LSUnit.h"
21 #include "llvm/MCA/HardwareUnits/ResourceManager.h"
22 #include "llvm/MCA/Support.h"
23 
24 namespace llvm {
25 namespace mca {
26 
27 class SchedulerStrategy {
28 public:
29   SchedulerStrategy() = default;
30   virtual ~SchedulerStrategy();
31 
32   /// Returns true if Lhs should take priority over Rhs.
33   ///
34   /// This method is used by class Scheduler to select the "best" ready
35   /// instruction to issue to the underlying pipelines.
36   virtual bool compare(const InstRef &Lhs, const InstRef &Rhs) const = 0;
37 };
38 
39 /// Default instruction selection strategy used by class Scheduler.
40 class DefaultSchedulerStrategy : public SchedulerStrategy {
41   /// This method ranks instructions based on their age, and the number of known
42   /// users. The lower the rank value, the better.
43   int computeRank(const InstRef &Lhs) const {
44     return Lhs.getSourceIndex() - Lhs.getInstruction()->getNumUsers();
45   }
46 
47 public:
48   DefaultSchedulerStrategy() = default;
49   virtual ~DefaultSchedulerStrategy();
50 
51   bool compare(const InstRef &Lhs, const InstRef &Rhs) const override {
52     int LhsRank = computeRank(Lhs);
53     int RhsRank = computeRank(Rhs);
54 
55     /// Prioritize older instructions over younger instructions to minimize the
56     /// pressure on the reorder buffer.
57     if (LhsRank == RhsRank)
58       return Lhs.getSourceIndex() < Rhs.getSourceIndex();
59     return LhsRank < RhsRank;
60   }
61 };
62 
63 /// Class Scheduler is responsible for issuing instructions to pipeline
64 /// resources.
65 ///
66 /// Internally, it delegates to a ResourceManager the management of processor
67 /// resources. This class is also responsible for tracking the progress of
68 /// instructions from the dispatch stage, until the write-back stage.
69 ///
70 class Scheduler : public HardwareUnit {
71   LSUnitBase &LSU;
72 
73   // Instruction selection strategy for this Scheduler.
74   std::unique_ptr<SchedulerStrategy> Strategy;
75 
76   // Hardware resources that are managed by this scheduler.
77   std::unique_ptr<ResourceManager> Resources;
78 
79   // Instructions dispatched to the Scheduler are internally classified based on
80   // the instruction stage (see Instruction::InstrStage).
81   //
82   // An Instruction dispatched to the Scheduler is added to the WaitSet if not
83   // all its register operands are available, and at least one latency is
84   // unknown.  By construction, the WaitSet only contains instructions that are
85   // in the IS_DISPATCHED stage.
86   //
87   // An Instruction transitions from the WaitSet to the PendingSet if the
88   // instruction is not ready yet, but the latency of every register read is
89   // known.  Instructions in the PendingSet can only be in the IS_PENDING or
90   // IS_READY stage.  Only IS_READY instructions that are waiting on memory
91   // dependencies can be added to the PendingSet.
92   //
93   // Instructions in the PendingSet are immediately dominated only by
94   // instructions that have already been issued to the underlying pipelines.  In
95   // the presence of bottlenecks caused by data dependencies, the PendingSet can
96   // be inspected to identify problematic data dependencies between
97   // instructions.
98   //
99   // An instruction is moved to the ReadySet when all register operands become
100   // available, and all memory dependencies are met.  Instructions that are
101   // moved from the PendingSet to the ReadySet must transition to the 'IS_READY'
102   // stage.
103   //
104   // On every cycle, the Scheduler checks if it can promote instructions from the
105   // PendingSet to the ReadySet.
106   //
107   // An Instruction is moved from the ReadySet to the `IssuedSet` when it starts
108   // exection. This event also causes an instruction state transition (i.e. from
109   // state IS_READY, to state IS_EXECUTING). An Instruction leaves the IssuedSet
110   // only when it reaches the write-back stage.
111   std::vector<InstRef> WaitSet;
112   std::vector<InstRef> PendingSet;
113   std::vector<InstRef> ReadySet;
114   std::vector<InstRef> IssuedSet;
115 
116   // A mask of busy resource units. It defaults to the empty set (i.e. a zero
117   // mask), and it is cleared at the beginning of every cycle.
118   // It is updated every time the scheduler fails to issue an instruction from
119   // the ready set due to unavailable pipeline resources.
120   // Each bit of the mask represents an unavailable resource.
121   uint64_t BusyResourceUnits;
122 
123   // Counts the number of instructions in the pending set that were dispatched
124   // during this cycle.
125   unsigned NumDispatchedToThePendingSet;
126 
127   // True if the previous pipeline Stage was unable to dispatch a full group of
128   // opcodes because scheduler buffers (or LS queues) were unavailable.
129   bool HadTokenStall;
130 
131   /// Verify the given selection strategy and set the Strategy member
132   /// accordingly.  If no strategy is provided, the DefaultSchedulerStrategy is
133   /// used.
134   void initializeStrategy(std::unique_ptr<SchedulerStrategy> S);
135 
136   /// Issue an instruction without updating the ready queue.
137   void issueInstructionImpl(
138       InstRef &IR,
139       SmallVectorImpl<std::pair<ResourceRef, ReleaseAtCycles>> &Pipes);
140 
141   // Identify instructions that have finished executing, and remove them from
142   // the IssuedSet. References to executed instructions are added to input
143   // vector 'Executed'.
144   void updateIssuedSet(SmallVectorImpl<InstRef> &Executed);
145 
146   // Try to promote instructions from the PendingSet to the ReadySet.
147   // Add promoted instructions to the 'Ready' vector in input.
148   // Returns true if at least one instruction was promoted.
149   bool promoteToReadySet(SmallVectorImpl<InstRef> &Ready);
150 
151   // Try to promote instructions from the WaitSet to the PendingSet.
152   // Add promoted instructions to the 'Pending' vector in input.
153   // Returns true if at least one instruction was promoted.
154   bool promoteToPendingSet(SmallVectorImpl<InstRef> &Pending);
155 
156 public:
157   Scheduler(const MCSchedModel &Model, LSUnitBase &Lsu)
158       : Scheduler(Model, Lsu, nullptr) {}
159 
160   Scheduler(const MCSchedModel &Model, LSUnitBase &Lsu,
161             std::unique_ptr<SchedulerStrategy> SelectStrategy)
162       : Scheduler(std::make_unique<ResourceManager>(Model), Lsu,
163                   std::move(SelectStrategy)) {}
164 
165   Scheduler(std::unique_ptr<ResourceManager> RM, LSUnitBase &Lsu,
166             std::unique_ptr<SchedulerStrategy> SelectStrategy)
167       : LSU(Lsu), Resources(std::move(RM)), BusyResourceUnits(0),
168         NumDispatchedToThePendingSet(0), HadTokenStall(false) {
169     initializeStrategy(std::move(SelectStrategy));
170   }
171 
172   // Stalls generated by the scheduler.
173   enum Status {
174     SC_AVAILABLE,
175     SC_LOAD_QUEUE_FULL,
176     SC_STORE_QUEUE_FULL,
177     SC_BUFFERS_FULL,
178     SC_DISPATCH_GROUP_STALL,
179   };
180 
181   /// Check if the instruction in 'IR' can be dispatched during this cycle.
182   /// Return SC_AVAILABLE if both scheduler and LS resources are available.
183   ///
184   /// This method is also responsible for setting field HadTokenStall if
185   /// IR cannot be dispatched to the Scheduler due to unavailable resources.
186   Status isAvailable(const InstRef &IR);
187 
188   /// Reserves buffer and LSUnit queue resources that are necessary to issue
189   /// this instruction.
190   ///
191   /// Returns true if instruction IR is ready to be issued to the underlying
192   /// pipelines. Note that this operation cannot fail; it assumes that a
193   /// previous call to method `isAvailable(IR)` returned `SC_AVAILABLE`.
194   ///
195   /// If IR is a memory operation, then the Scheduler queries the LS unit to
196   /// obtain a LS token. An LS token is used internally to track memory
197   /// dependencies.
198   bool dispatch(InstRef &IR);
199 
200   /// Issue an instruction and populates a vector of used pipeline resources,
201   /// and a vector of instructions that transitioned to the ready state as a
202   /// result of this event.
203   void issueInstruction(
204       InstRef &IR,
205       SmallVectorImpl<std::pair<ResourceRef, ReleaseAtCycles>> &Used,
206       SmallVectorImpl<InstRef> &Pending,
207       SmallVectorImpl<InstRef> &Ready);
208 
209   /// Returns true if IR has to be issued immediately, or if IR is a zero
210   /// latency instruction.
211   bool mustIssueImmediately(const InstRef &IR) const;
212 
213   /// This routine notifies the Scheduler that a new cycle just started.
214   ///
215   /// It notifies the underlying ResourceManager that a new cycle just started.
216   /// Vector `Freed` is populated with resourceRef related to resources that
217   /// have changed in state, and that are now available to new instructions.
218   /// Instructions executed are added to vector Executed, while vector Ready is
219   /// populated with instructions that have become ready in this new cycle.
220   /// Vector Pending is popluated by instructions that have transitioned through
221   /// the pending stat during this cycle. The Pending and Ready sets may not be
222   /// disjoint. An instruction is allowed to transition from the WAIT state to
223   /// the READY state (going through the PENDING state) within a single cycle.
224   /// That means, instructions may appear in both the Pending and Ready set.
225   void cycleEvent(SmallVectorImpl<ResourceRef> &Freed,
226                   SmallVectorImpl<InstRef> &Executed,
227                   SmallVectorImpl<InstRef> &Pending,
228                   SmallVectorImpl<InstRef> &Ready);
229 
230   /// Convert a resource mask into a valid llvm processor resource identifier.
231   ///
232   /// Only the most significant bit of the Mask is used by this method to
233   /// identify the processor resource.
234   unsigned getResourceID(uint64_t Mask) const {
235     return Resources->resolveResourceMask(Mask);
236   }
237 
238   /// Select the next instruction to issue from the ReadySet. Returns an invalid
239   /// instruction reference if there are no ready instructions, or if processor
240   /// resources are not available.
241   InstRef select();
242 
243   bool isReadySetEmpty() const { return ReadySet.empty(); }
244   bool isWaitSetEmpty() const { return WaitSet.empty(); }
245 
246   /// This method is called by the ExecuteStage at the end of each cycle to
247   /// identify bottlenecks caused by data dependencies. Vector RegDeps is
248   /// populated by instructions that were not issued because of unsolved
249   /// register dependencies.  Vector MemDeps is populated by instructions that
250   /// were not issued because of unsolved memory dependencies.
251   void analyzeDataDependencies(SmallVectorImpl<InstRef> &RegDeps,
252                                SmallVectorImpl<InstRef> &MemDeps);
253 
254   /// Returns a mask of busy resources, and populates vector Insts with
255   /// instructions that could not be issued to the underlying pipelines because
256   /// not all pipeline resources were available.
257   uint64_t analyzeResourcePressure(SmallVectorImpl<InstRef> &Insts);
258 
259   // Returns true if the dispatch logic couldn't dispatch a full group due to
260   // unavailable scheduler and/or LS resources.
261   bool hadTokenStall() const { return HadTokenStall; }
262 
263 #ifndef NDEBUG
264   // Update the ready queues.
265   void dump() const;
266 
267   // This routine performs a basic correctness check.  This routine should only
268   // be called when we know that 'IR' is not in the scheduler's instruction
269   // queues.
270   void instructionCheck(const InstRef &IR) const {
271     assert(!is_contained(WaitSet, IR) && "Already in the wait set!");
272     assert(!is_contained(ReadySet, IR) && "Already in the ready set!");
273     assert(!is_contained(IssuedSet, IR) && "Already executing!");
274   }
275 #endif // !NDEBUG
276 };
277 } // namespace mca
278 } // namespace llvm
279 
280 #endif // LLVM_MCA_HARDWAREUNITS_SCHEDULER_H
281