1 //==-- llvm/Support/ThreadPool.cpp - A ThreadPool implementation -*- C++ -*-==//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements a crude C++11 based thread pool.
10 //
11 //===----------------------------------------------------------------------===//
12
13 #include "llvm/Support/ThreadPool.h"
14
15 #include "llvm/Config/llvm-config.h"
16
17 #include "llvm/Support/FormatVariadic.h"
18 #include "llvm/Support/Threading.h"
19 #include "llvm/Support/raw_ostream.h"
20
21 using namespace llvm;
22
23 ThreadPoolInterface::~ThreadPoolInterface() = default;
24
25 // A note on thread groups: Tasks are by default in no group (represented
26 // by nullptr ThreadPoolTaskGroup pointer in the Tasks queue) and functionality
27 // here normally works on all tasks regardless of their group (functions
28 // in that case receive nullptr ThreadPoolTaskGroup pointer as argument).
29 // A task in a group has a pointer to that ThreadPoolTaskGroup in the Tasks
30 // queue, and functions called to work only on tasks from one group take that
31 // pointer.
32
33 #if LLVM_ENABLE_THREADS
34
StdThreadPool(ThreadPoolStrategy S)35 StdThreadPool::StdThreadPool(ThreadPoolStrategy S)
36 : Strategy(S), MaxThreadCount(S.compute_thread_count()) {}
37
grow(int requested)38 void StdThreadPool::grow(int requested) {
39 llvm::sys::ScopedWriter LockGuard(ThreadsLock);
40 if (Threads.size() >= MaxThreadCount)
41 return; // Already hit the max thread pool size.
42 int newThreadCount = std::min<int>(requested, MaxThreadCount);
43 while (static_cast<int>(Threads.size()) < newThreadCount) {
44 int ThreadID = Threads.size();
45 Threads.emplace_back([this, ThreadID] {
46 set_thread_name(formatv("llvm-worker-{0}", ThreadID));
47 Strategy.apply_thread_strategy(ThreadID);
48 processTasks(nullptr);
49 });
50 }
51 }
52
53 #ifndef NDEBUG
54 // The group of the tasks run by the current thread.
55 static LLVM_THREAD_LOCAL std::vector<ThreadPoolTaskGroup *>
56 *CurrentThreadTaskGroups = nullptr;
57 #endif
58
59 // WaitingForGroup == nullptr means all tasks regardless of their group.
processTasks(ThreadPoolTaskGroup * WaitingForGroup)60 void StdThreadPool::processTasks(ThreadPoolTaskGroup *WaitingForGroup) {
61 while (true) {
62 std::function<void()> Task;
63 ThreadPoolTaskGroup *GroupOfTask;
64 {
65 std::unique_lock<std::mutex> LockGuard(QueueLock);
66 bool workCompletedForGroup = false; // Result of workCompletedUnlocked()
67 // Wait for tasks to be pushed in the queue
68 QueueCondition.wait(LockGuard, [&] {
69 return !EnableFlag || !Tasks.empty() ||
70 (WaitingForGroup != nullptr &&
71 (workCompletedForGroup =
72 workCompletedUnlocked(WaitingForGroup)));
73 });
74 // Exit condition
75 if (!EnableFlag && Tasks.empty())
76 return;
77 if (WaitingForGroup != nullptr && workCompletedForGroup)
78 return;
79 // Yeah, we have a task, grab it and release the lock on the queue
80
81 // We first need to signal that we are active before popping the queue
82 // in order for wait() to properly detect that even if the queue is
83 // empty, there is still a task in flight.
84 ++ActiveThreads;
85 Task = std::move(Tasks.front().first);
86 GroupOfTask = Tasks.front().second;
87 // Need to count active threads in each group separately, ActiveThreads
88 // would never be 0 if waiting for another group inside a wait.
89 if (GroupOfTask != nullptr)
90 ++ActiveGroups[GroupOfTask]; // Increment or set to 1 if new item
91 Tasks.pop_front();
92 }
93 #ifndef NDEBUG
94 if (CurrentThreadTaskGroups == nullptr)
95 CurrentThreadTaskGroups = new std::vector<ThreadPoolTaskGroup *>;
96 CurrentThreadTaskGroups->push_back(GroupOfTask);
97 #endif
98
99 // Run the task we just grabbed
100 Task();
101
102 #ifndef NDEBUG
103 CurrentThreadTaskGroups->pop_back();
104 if (CurrentThreadTaskGroups->empty()) {
105 delete CurrentThreadTaskGroups;
106 CurrentThreadTaskGroups = nullptr;
107 }
108 #endif
109
110 bool Notify;
111 bool NotifyGroup;
112 {
113 // Adjust `ActiveThreads`, in case someone waits on StdThreadPool::wait()
114 std::lock_guard<std::mutex> LockGuard(QueueLock);
115 --ActiveThreads;
116 if (GroupOfTask != nullptr) {
117 auto A = ActiveGroups.find(GroupOfTask);
118 if (--(A->second) == 0)
119 ActiveGroups.erase(A);
120 }
121 Notify = workCompletedUnlocked(GroupOfTask);
122 NotifyGroup = GroupOfTask != nullptr && Notify;
123 }
124 // Notify task completion if this is the last active thread, in case
125 // someone waits on StdThreadPool::wait().
126 if (Notify)
127 CompletionCondition.notify_all();
128 // If this was a task in a group, notify also threads waiting for tasks
129 // in this function on QueueCondition, to make a recursive wait() return
130 // after the group it's been waiting for has finished.
131 if (NotifyGroup)
132 QueueCondition.notify_all();
133 }
134 }
135
workCompletedUnlocked(ThreadPoolTaskGroup * Group) const136 bool StdThreadPool::workCompletedUnlocked(ThreadPoolTaskGroup *Group) const {
137 if (Group == nullptr)
138 return !ActiveThreads && Tasks.empty();
139 return ActiveGroups.count(Group) == 0 &&
140 !llvm::any_of(Tasks,
141 [Group](const auto &T) { return T.second == Group; });
142 }
143
wait()144 void StdThreadPool::wait() {
145 assert(!isWorkerThread()); // Would deadlock waiting for itself.
146 // Wait for all threads to complete and the queue to be empty
147 std::unique_lock<std::mutex> LockGuard(QueueLock);
148 CompletionCondition.wait(LockGuard,
149 [&] { return workCompletedUnlocked(nullptr); });
150 }
151
wait(ThreadPoolTaskGroup & Group)152 void StdThreadPool::wait(ThreadPoolTaskGroup &Group) {
153 // Wait for all threads in the group to complete.
154 if (!isWorkerThread()) {
155 std::unique_lock<std::mutex> LockGuard(QueueLock);
156 CompletionCondition.wait(LockGuard,
157 [&] { return workCompletedUnlocked(&Group); });
158 return;
159 }
160 // Make sure to not deadlock waiting for oneself.
161 assert(CurrentThreadTaskGroups == nullptr ||
162 !llvm::is_contained(*CurrentThreadTaskGroups, &Group));
163 // Handle the case of recursive call from another task in a different group,
164 // in which case process tasks while waiting to keep the thread busy and avoid
165 // possible deadlock.
166 processTasks(&Group);
167 }
168
isWorkerThread() const169 bool StdThreadPool::isWorkerThread() const {
170 llvm::sys::ScopedReader LockGuard(ThreadsLock);
171 llvm::thread::id CurrentThreadId = llvm::this_thread::get_id();
172 for (const llvm::thread &Thread : Threads)
173 if (CurrentThreadId == Thread.get_id())
174 return true;
175 return false;
176 }
177
178 // The destructor joins all threads, waiting for completion.
~StdThreadPool()179 StdThreadPool::~StdThreadPool() {
180 {
181 std::unique_lock<std::mutex> LockGuard(QueueLock);
182 EnableFlag = false;
183 }
184 QueueCondition.notify_all();
185 llvm::sys::ScopedReader LockGuard(ThreadsLock);
186 for (auto &Worker : Threads)
187 Worker.join();
188 }
189
190 #endif // LLVM_ENABLE_THREADS Disabled
191
192 // No threads are launched, issue a warning if ThreadCount is not 0
SingleThreadExecutor(ThreadPoolStrategy S)193 SingleThreadExecutor::SingleThreadExecutor(ThreadPoolStrategy S) {
194 int ThreadCount = S.compute_thread_count();
195 if (ThreadCount != 1) {
196 errs() << "Warning: request a ThreadPool with " << ThreadCount
197 << " threads, but LLVM_ENABLE_THREADS has been turned off\n";
198 }
199 }
200
wait()201 void SingleThreadExecutor::wait() {
202 // Sequential implementation running the tasks
203 while (!Tasks.empty()) {
204 auto Task = std::move(Tasks.front().first);
205 Tasks.pop_front();
206 Task();
207 }
208 }
209
wait(ThreadPoolTaskGroup &)210 void SingleThreadExecutor::wait(ThreadPoolTaskGroup &) {
211 // Simply wait for all, this works even if recursive (the running task
212 // is already removed from the queue).
213 wait();
214 }
215
isWorkerThread() const216 bool SingleThreadExecutor::isWorkerThread() const {
217 report_fatal_error("LLVM compiled without multithreading");
218 }
219
~SingleThreadExecutor()220 SingleThreadExecutor::~SingleThreadExecutor() { wait(); }
221