xref: /freebsd/contrib/ntp/sntp/unity/unity_fixture.c (revision 0ed76ec8e66470e45d74395e12cf425dfb21d381)
1 //- Copyright (c) 2010 James Grenning and Contributed to Unity Project
2 /* ==========================================
3     Unity Project - A Test Framework for C
4     Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
5     [Released under MIT License. Please refer to license.txt for details]
6 ========================================== */
7 
8 #include <string.h>
9 #include <stdio.h>
10 #include "unity_fixture.h"
11 #include "unity_internals.h"
12 
13 UNITY_FIXTURE_T UnityFixture;
14 
15 //If you decide to use the function pointer approach.
16 int (*outputChar)(int) = putchar;
17 
18 int verbose = 0;
19 
20 
announceTestRun(unsigned int runNumber)21 static void announceTestRun(unsigned int runNumber)
22 {
23     UnityPrint("Unity test run ");
24     UnityPrintNumber(runNumber+1);
25     UnityPrint(" of ");
26     UnityPrintNumber(UnityFixture.RepeatCount);
27     UNITY_OUTPUT_CHAR('\n');
28 }
29 
UnityMain(int argc,const char * argv[],void (* runAllTests)(void))30 int UnityMain(int argc, const char* argv[], void (*runAllTests)(void))
31 {
32     int result = UnityGetCommandLineOptions(argc, argv);
33     unsigned int r;
34     if (result != 0)
35         return result;
36 
37     for (r = 0; r < UnityFixture.RepeatCount; r++)
38     {
39         UnityBegin(argv[0]);
40         announceTestRun(r);
41         runAllTests();
42         UNITY_OUTPUT_CHAR('\n');
43         UnityEnd();
44     }
45 
46     return UnityFailureCount();
47 }
48 
selected(const char * filter,const char * name)49 static int selected(const char * filter, const char * name)
50 {
51     if (filter == 0)
52         return 1;
53     return strstr(name, filter) ? 1 : 0;
54 }
55 
testSelected(const char * test)56 static int testSelected(const char* test)
57 {
58     return selected(UnityFixture.NameFilter, test);
59 }
60 
groupSelected(const char * group)61 static int groupSelected(const char* group)
62 {
63     return selected(UnityFixture.GroupFilter, group);
64 }
65 
runTestCase(void)66 static void runTestCase(void)
67 {
68 
69 }
70 
UnityTestRunner(unityfunction * setup,unityfunction * testBody,unityfunction * teardown,const char * printableName,const char * group,const char * name,const char * file,int line)71 void UnityTestRunner(unityfunction* setup,
72         unityfunction* testBody,
73         unityfunction* teardown,
74         const char * printableName,
75         const char * group,
76         const char * name,
77         const char * file, int line)
78 {
79     if (testSelected(name) && groupSelected(group))
80     {
81         Unity.CurrentTestFailed = 0;
82         Unity.TestFile = file;
83         Unity.CurrentTestName = printableName;
84         Unity.CurrentTestLineNumber = line;
85         if (!UnityFixture.Verbose)
86             UNITY_OUTPUT_CHAR('.');
87         else
88             UnityPrint(printableName);
89 
90         Unity.NumberOfTests++;
91         UnityMalloc_StartTest();
92         UnityPointer_Init();
93 
94         runTestCase();
95         if (TEST_PROTECT())
96         {
97             setup();
98             testBody();
99         }
100         if (TEST_PROTECT())
101         {
102             teardown();
103         }
104         if (TEST_PROTECT())
105         {
106             UnityPointer_UndoAllSets();
107             if (!Unity.CurrentTestFailed)
108                 UnityMalloc_EndTest();
109         }
110         UnityConcludeFixtureTest();
111     }
112 }
113 
UnityIgnoreTest(const char * printableName)114 void UnityIgnoreTest(const char * printableName)
115 {
116     Unity.NumberOfTests++;
117     Unity.CurrentTestIgnored = 1;
118     if (!UnityFixture.Verbose)
119         UNITY_OUTPUT_CHAR('!');
120     else
121         UnityPrint(printableName);
122     UnityConcludeFixtureTest();
123 }
124 
125 
126 //-------------------------------------------------
127 //Malloc and free stuff
128 //
129 #define MALLOC_DONT_FAIL -1
130 static int malloc_count;
131 static int malloc_fail_countdown = MALLOC_DONT_FAIL;
132 
UnityMalloc_StartTest(void)133 void UnityMalloc_StartTest(void)
134 {
135     malloc_count = 0;
136     malloc_fail_countdown = MALLOC_DONT_FAIL;
137 }
138 
UnityMalloc_EndTest(void)139 void UnityMalloc_EndTest(void)
140 {
141     malloc_fail_countdown = MALLOC_DONT_FAIL;
142     if (malloc_count != 0)
143     {
144         TEST_FAIL_MESSAGE("This test leaks!");
145     }
146 }
147 
UnityMalloc_MakeMallocFailAfterCount(int countdown)148 void UnityMalloc_MakeMallocFailAfterCount(int countdown)
149 {
150     malloc_fail_countdown = countdown;
151 }
152 
153 #ifdef malloc
154 #undef malloc
155 #endif
156 
157 #ifdef free
158 #undef free
159 #endif
160 
161 #ifdef calloc
162 #undef calloc
163 #endif
164 
165 #ifdef realloc
166 #undef realloc
167 #endif
168 
169 #include <stdlib.h>
170 #include <string.h>
171 
172 typedef struct GuardBytes
173 {
174     size_t size;
175     char guard[sizeof(size_t)];
176 } Guard;
177 
178 
179 static const char * end = "END";
180 
unity_malloc(size_t size)181 void * unity_malloc(size_t size)
182 {
183     char* mem;
184     Guard* guard;
185 
186     if (malloc_fail_countdown != MALLOC_DONT_FAIL)
187     {
188         if (malloc_fail_countdown == 0)
189             return 0;
190         malloc_fail_countdown--;
191     }
192 
193     malloc_count++;
194 
195     guard = (Guard*)malloc(size + sizeof(Guard) + 4);
196     guard->size = size;
197     mem = (char*)&(guard[1]);
198     memcpy(&mem[size], end, strlen(end) + 1);
199 
200     return (void*)mem;
201 }
202 
isOverrun(void * mem)203 static int isOverrun(void * mem)
204 {
205     Guard* guard = (Guard*)mem;
206     char* memAsChar = (char*)mem;
207     guard--;
208 
209     return strcmp(&memAsChar[guard->size], end) != 0;
210 }
211 
release_memory(void * mem)212 static void release_memory(void * mem)
213 {
214     Guard* guard = (Guard*)mem;
215     guard--;
216 
217     malloc_count--;
218     free(guard);
219 }
220 
unity_free(void * mem)221 void unity_free(void * mem)
222 {
223     int overrun = isOverrun(mem);//strcmp(&memAsChar[guard->size], end) != 0;
224     release_memory(mem);
225     if (overrun)
226     {
227         TEST_FAIL_MESSAGE("Buffer overrun detected during free()");
228     }
229 }
230 
unity_calloc(size_t num,size_t size)231 void* unity_calloc(size_t num, size_t size)
232 {
233     void* mem = unity_malloc(num * size);
234     memset(mem, 0, num*size);
235     return mem;
236 }
237 
unity_realloc(void * oldMem,size_t size)238 void* unity_realloc(void * oldMem, size_t size)
239 {
240     Guard* guard = (Guard*)oldMem;
241 //    char* memAsChar = (char*)oldMem;
242     void* newMem;
243 
244     if (oldMem == 0)
245         return unity_malloc(size);
246 
247     guard--;
248     if (isOverrun(oldMem))
249     {
250         release_memory(oldMem);
251         TEST_FAIL_MESSAGE("Buffer overrun detected during realloc()");
252     }
253 
254     if (size == 0)
255     {
256         release_memory(oldMem);
257         return 0;
258     }
259 
260     if (guard->size >= size)
261         return oldMem;
262 
263     newMem = unity_malloc(size);
264     memcpy(newMem, oldMem, guard->size);
265     unity_free(oldMem);
266     return newMem;
267 }
268 
269 
270 //--------------------------------------------------------
271 //Automatic pointer restoration functions
272 typedef struct _PointerPair
273 {
274     struct _PointerPair * next;
275     void ** pointer;
276     void * old_value;
277 } PointerPair;
278 
279 enum {MAX_POINTERS=50};
280 static PointerPair pointer_store[MAX_POINTERS];
281 static int pointer_index = 0;
282 
UnityPointer_Init(void)283 void UnityPointer_Init(void)
284 {
285     pointer_index = 0;
286 }
287 
UnityPointer_Set(void ** pointer,void * newValue)288 void UnityPointer_Set(void ** pointer, void * newValue)
289 {
290     if (pointer_index >= MAX_POINTERS)
291         TEST_FAIL_MESSAGE("Too many pointers set");
292 
293     pointer_store[pointer_index].pointer = pointer;
294     pointer_store[pointer_index].old_value = *pointer;
295     *pointer = newValue;
296     pointer_index++;
297 }
298 
UnityPointer_UndoAllSets(void)299 void UnityPointer_UndoAllSets(void)
300 {
301     while (pointer_index > 0)
302     {
303         pointer_index--;
304         *(pointer_store[pointer_index].pointer) =
305         pointer_store[pointer_index].old_value;
306 
307     }
308 }
309 
UnityFailureCount(void)310 int UnityFailureCount(void)
311 {
312     return Unity.TestFailures;
313 }
314 
UnityGetCommandLineOptions(int argc,const char * argv[])315 int UnityGetCommandLineOptions(int argc, const char* argv[])
316 {
317     int i;
318     UnityFixture.Verbose = 0;
319     UnityFixture.GroupFilter = 0;
320     UnityFixture.NameFilter = 0;
321     UnityFixture.RepeatCount = 1;
322 
323     if (argc == 1)
324         return 0;
325 
326     for (i = 1; i < argc; )
327     {
328         if (strcmp(argv[i], "-v") == 0)
329         {
330             UnityFixture.Verbose = 1;
331             i++;
332         }
333         else if (strcmp(argv[i], "-g") == 0)
334         {
335             i++;
336             if (i >= argc)
337                 return 1;
338             UnityFixture.GroupFilter = argv[i];
339             i++;
340         }
341         else if (strcmp(argv[i], "-n") == 0)
342         {
343             i++;
344             if (i >= argc)
345                 return 1;
346             UnityFixture.NameFilter = argv[i];
347             i++;
348         }
349         else if (strcmp(argv[i], "-r") == 0)
350         {
351             UnityFixture.RepeatCount = 2;
352             i++;
353             if (i < argc)
354             {
355                 if (*(argv[i]) >= '0' && *(argv[i]) <= '9')
356                 {
357                     UnityFixture.RepeatCount = atoi(argv[i]);
358                     i++;
359                 }
360             }
361         } else {
362             // ignore unknown parameter
363             i++;
364         }
365     }
366     return 0;
367 }
368 
UnityConcludeFixtureTest(void)369 void UnityConcludeFixtureTest(void)
370 {
371     if (Unity.CurrentTestIgnored)
372     {
373         if (UnityFixture.Verbose)
374         {
375             UNITY_OUTPUT_CHAR('\n');
376         }
377         Unity.TestIgnores++;
378     }
379     else if (!Unity.CurrentTestFailed)
380     {
381         if (UnityFixture.Verbose)
382         {
383             UnityPrint(" PASS");
384             UNITY_OUTPUT_CHAR('\n');
385         }
386     }
387     else if (Unity.CurrentTestFailed)
388     {
389         Unity.TestFailures++;
390     }
391 
392     Unity.CurrentTestFailed = 0;
393     Unity.CurrentTestIgnored = 0;
394 }
395