Searched defs:IsLive (Results 1 – 5 of 5) sorted by relevance
439 Scope S, bool IsLive, bool IsCallable) in Symbol()469 Scope S, bool IsLive) { in constructAbsolute()480 bool IsLive) { in constructAnonDef()493 Scope S, bool IsLive, bool IsCallable) { in constructNamedDef()545 void setLive(bool IsLive) { this->IsLive = IsLive; } in setLive()705 uint64_t IsLive : 1; variable1313 bool IsLive) { in addAbsoluteSymbol()1327 bool IsLive) { in addAbsoluteSymbol()1335 bool IsLive) { in addAnonymousSymbol()1345 Linkage L, Scope S, bool IsCallable, bool IsLive) { in addDefinedSymbol()[all …]
322 bool IsLive) { in addSectionStartSymAndBlock()
113 bool AggressiveAntiDepState::IsLive(MCRegister Reg) { in IsLive() function in AggressiveAntiDepState
956 bool IsLive = false; in resetKills() local
308 bool IsLive = MBB.isLiveIn(GPR64) || MBB.isLiveIn(GPR32); in addSavedGPR() local