Searched defs:IsActive (Results 1 – 12 of 12) sorted by relevance
62 void SetActive(bool IsActive) { m_is_active = IsActive; } in SetActive()86 bool IsActive() const { return m_is_active; } in IsActive() function
1321 bool IsActive() { return m_active; } in IsActive() function
85 bool IsMutable, bool IsActive, const Descriptor *D) { in ctorArrayDesc()148 bool IsActive, bool IsUnion, const Descriptor *D, in initField()165 bool IsActive, const Descriptor *D, unsigned FieldOffset, in initBase()190 bool IsActive, const Descriptor *D) { in ctorRecord()
558 llvm::Value *IsActive in EmitCleanup() local651 bool IsActive = Scope.isActive(); in PopCleanupBlock() local
4705 llvm::Instruction *IsActive = in EmitCallArg() local
84 bool IsActive() { return m_active && !m_done; } in IsActive() function
140 bool SBCommandInterpreter::IsActive() { in IsActive() function in SBCommandInterpreter
84 bool SBInputReader::IsActive() const { in IsActive() function in SBInputReader
32 unsigned IsActive : 1; member
3333 bool CommandInterpreter::IsActive() { in IsActive() function in CommandInterpreter
2977 bool IsActive = false; member in __anon17dcc6010811::OffloadingActionBuilder::CudaActionBuilderBase
914 bool IsActive() const { in IsActive() function in curses::Window