1 /*******************************************************************************
2 *
3 * Module Name: utstate - state object support procedures
4 *
5 ******************************************************************************/
6
7 /*
8 * Copyright (C) 2000 - 2016, Intel Corp.
9 * All rights reserved.
10 *
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 * notice, this list of conditions, and the following disclaimer,
16 * without modification.
17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18 * substantially similar to the "NO WARRANTY" disclaimer below
19 * ("Disclaimer") and any redistribution must be conditioned upon
20 * including a substantially similar Disclaimer requirement for further
21 * binary redistribution.
22 * 3. Neither the names of the above-listed copyright holders nor the names
23 * of any contributors may be used to endorse or promote products derived
24 * from this software without specific prior written permission.
25 *
26 * Alternatively, this software may be distributed under the terms of the
27 * GNU General Public License ("GPL") version 2 as published by the Free
28 * Software Foundation.
29 *
30 * NO WARRANTY
31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41 * POSSIBILITY OF SUCH DAMAGES.
42 */
43
44 #include "acpi.h"
45 #include "accommon.h"
46
47 #define _COMPONENT ACPI_UTILITIES
48 ACPI_MODULE_NAME ("utstate")
49
50
51 /*******************************************************************************
52 *
53 * FUNCTION: AcpiUtPushGenericState
54 *
55 * PARAMETERS: ListHead - Head of the state stack
56 * State - State object to push
57 *
58 * RETURN: None
59 *
60 * DESCRIPTION: Push a state object onto a state stack
61 *
62 ******************************************************************************/
63
64 void
AcpiUtPushGenericState(ACPI_GENERIC_STATE ** ListHead,ACPI_GENERIC_STATE * State)65 AcpiUtPushGenericState (
66 ACPI_GENERIC_STATE **ListHead,
67 ACPI_GENERIC_STATE *State)
68 {
69 ACPI_FUNCTION_ENTRY ();
70
71
72 /* Push the state object onto the front of the list (stack) */
73
74 State->Common.Next = *ListHead;
75 *ListHead = State;
76 return;
77 }
78
79
80 /*******************************************************************************
81 *
82 * FUNCTION: AcpiUtPopGenericState
83 *
84 * PARAMETERS: ListHead - Head of the state stack
85 *
86 * RETURN: The popped state object
87 *
88 * DESCRIPTION: Pop a state object from a state stack
89 *
90 ******************************************************************************/
91
92 ACPI_GENERIC_STATE *
AcpiUtPopGenericState(ACPI_GENERIC_STATE ** ListHead)93 AcpiUtPopGenericState (
94 ACPI_GENERIC_STATE **ListHead)
95 {
96 ACPI_GENERIC_STATE *State;
97
98
99 ACPI_FUNCTION_ENTRY ();
100
101
102 /* Remove the state object at the head of the list (stack) */
103
104 State = *ListHead;
105 if (State)
106 {
107 /* Update the list head */
108
109 *ListHead = State->Common.Next;
110 }
111
112 return (State);
113 }
114
115
116 /*******************************************************************************
117 *
118 * FUNCTION: AcpiUtCreateGenericState
119 *
120 * PARAMETERS: None
121 *
122 * RETURN: The new state object. NULL on failure.
123 *
124 * DESCRIPTION: Create a generic state object. Attempt to obtain one from
125 * the global state cache; If none available, create a new one.
126 *
127 ******************************************************************************/
128
129 ACPI_GENERIC_STATE *
AcpiUtCreateGenericState(void)130 AcpiUtCreateGenericState (
131 void)
132 {
133 ACPI_GENERIC_STATE *State;
134
135
136 ACPI_FUNCTION_ENTRY ();
137
138
139 State = AcpiOsAcquireObject (AcpiGbl_StateCache);
140 if (State)
141 {
142 /* Initialize */
143 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
144 }
145
146 return (State);
147 }
148
149
150 /*******************************************************************************
151 *
152 * FUNCTION: AcpiUtCreateThreadState
153 *
154 * PARAMETERS: None
155 *
156 * RETURN: New Thread State. NULL on failure
157 *
158 * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
159 * to track per-thread info during method execution
160 *
161 ******************************************************************************/
162
163 ACPI_THREAD_STATE *
AcpiUtCreateThreadState(void)164 AcpiUtCreateThreadState (
165 void)
166 {
167 ACPI_GENERIC_STATE *State;
168
169
170 ACPI_FUNCTION_ENTRY ();
171
172
173 /* Create the generic state object */
174
175 State = AcpiUtCreateGenericState ();
176 if (!State)
177 {
178 return (NULL);
179 }
180
181 /* Init fields specific to the update struct */
182
183 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
184 State->Thread.ThreadId = AcpiOsGetThreadId ();
185
186 /* Check for invalid thread ID - zero is very bad, it will break things */
187
188 if (!State->Thread.ThreadId)
189 {
190 ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
191 State->Thread.ThreadId = (ACPI_THREAD_ID) 1;
192 }
193
194 return ((ACPI_THREAD_STATE *) State);
195 }
196
197
198 /*******************************************************************************
199 *
200 * FUNCTION: AcpiUtCreateUpdateState
201 *
202 * PARAMETERS: Object - Initial Object to be installed in the state
203 * Action - Update action to be performed
204 *
205 * RETURN: New state object, null on failure
206 *
207 * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
208 * to update reference counts and delete complex objects such
209 * as packages.
210 *
211 ******************************************************************************/
212
213 ACPI_GENERIC_STATE *
AcpiUtCreateUpdateState(ACPI_OPERAND_OBJECT * Object,UINT16 Action)214 AcpiUtCreateUpdateState (
215 ACPI_OPERAND_OBJECT *Object,
216 UINT16 Action)
217 {
218 ACPI_GENERIC_STATE *State;
219
220
221 ACPI_FUNCTION_ENTRY ();
222
223
224 /* Create the generic state object */
225
226 State = AcpiUtCreateGenericState ();
227 if (!State)
228 {
229 return (NULL);
230 }
231
232 /* Init fields specific to the update struct */
233
234 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
235 State->Update.Object = Object;
236 State->Update.Value = Action;
237 return (State);
238 }
239
240
241 /*******************************************************************************
242 *
243 * FUNCTION: AcpiUtCreatePkgState
244 *
245 * PARAMETERS: Object - Initial Object to be installed in the state
246 * Action - Update action to be performed
247 *
248 * RETURN: New state object, null on failure
249 *
250 * DESCRIPTION: Create a "Package State"
251 *
252 ******************************************************************************/
253
254 ACPI_GENERIC_STATE *
AcpiUtCreatePkgState(void * InternalObject,void * ExternalObject,UINT16 Index)255 AcpiUtCreatePkgState (
256 void *InternalObject,
257 void *ExternalObject,
258 UINT16 Index)
259 {
260 ACPI_GENERIC_STATE *State;
261
262
263 ACPI_FUNCTION_ENTRY ();
264
265
266 /* Create the generic state object */
267
268 State = AcpiUtCreateGenericState ();
269 if (!State)
270 {
271 return (NULL);
272 }
273
274 /* Init fields specific to the update struct */
275
276 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
277 State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
278 State->Pkg.DestObject = ExternalObject;
279 State->Pkg.Index= Index;
280 State->Pkg.NumPackages = 1;
281
282 return (State);
283 }
284
285
286 /*******************************************************************************
287 *
288 * FUNCTION: AcpiUtCreateControlState
289 *
290 * PARAMETERS: None
291 *
292 * RETURN: New state object, null on failure
293 *
294 * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
295 * to support nested IF/WHILE constructs in the AML.
296 *
297 ******************************************************************************/
298
299 ACPI_GENERIC_STATE *
AcpiUtCreateControlState(void)300 AcpiUtCreateControlState (
301 void)
302 {
303 ACPI_GENERIC_STATE *State;
304
305
306 ACPI_FUNCTION_ENTRY ();
307
308
309 /* Create the generic state object */
310
311 State = AcpiUtCreateGenericState ();
312 if (!State)
313 {
314 return (NULL);
315 }
316
317 /* Init fields specific to the control struct */
318
319 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
320 State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
321
322 return (State);
323 }
324
325
326 /*******************************************************************************
327 *
328 * FUNCTION: AcpiUtDeleteGenericState
329 *
330 * PARAMETERS: State - The state object to be deleted
331 *
332 * RETURN: None
333 *
334 * DESCRIPTION: Release a state object to the state cache. NULL state objects
335 * are ignored.
336 *
337 ******************************************************************************/
338
339 void
AcpiUtDeleteGenericState(ACPI_GENERIC_STATE * State)340 AcpiUtDeleteGenericState (
341 ACPI_GENERIC_STATE *State)
342 {
343 ACPI_FUNCTION_ENTRY ();
344
345
346 /* Ignore null state */
347
348 if (State)
349 {
350 (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
351 }
352
353 return;
354 }
355