Lines Matching refs:vliny
106 vpc->vliny = p, vpc->vdepth = 0, vpc->vflags = 0; in vopen()
124 vp->vliny = p, vp->vflags &= ~VDIRT; in vreopen()
146 if (state == VISUAL && l == vcline && vp->vliny < 0) { in vreopen()
147 vp->vliny = 0; in vreopen()
166 if (vp->vliny + d - 1 > WBOT) in vreopen()
190 if (vp->vliny + d > destline) { in vreopen()
192 vigoto(vp->vliny + d - 1, 0); in vreopen()
213 int p = vp->vliny; in vglitchup()
218 need = p + vp->vdepth - (vp+1)->vliny; in vglitchup()
226 vp->vliny = WTOP; in vglitchup()
234 vinslin((vp+1)->vliny, need, l); in vglitchup()
241 vp[1].vliny = vp[0].vliny + vp->vdepth; in vglitchup()
350 vc->vliny += cnt; in vopenup()
356 vc->vliny += cnt, vc->vflags |= VDIRT; in vopenup()
358 int i = vc->vliny + vc->vdepth; in vopenup()
361 if (i <= vc->vliny) in vopenup()
363 vc->vliny = i, vc->vflags |= VDIRT; in vopenup()
880 while (l < vcnt && vp->vliny < p) in vsync1()
892 (l < vcnt && (vp->vliny <= p || vp[0].vliny == vp[1].vliny))) { in vsync1()
893 if (l == 0 || vp->vliny < p || (vp->vflags & VDIRT)) { in vsync1()
910 p = vp->vliny + vp->vdepth; in vsync1()