Lines Matching refs:y2
849 uint32_t y2 = Height + DestinationY; in gfxfb_shadow_fill() local
850 for (uint32_t y1 = DestinationY; y1 < y2; y1++) { in gfxfb_shadow_fill()
1322 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2, in gfx_fb_drawrect() argument
1334 0, 0, x1, y1, x2 - x1, y2 - y1, 0); in gfx_fb_drawrect()
1339 0, 0, x1, y2, x2 - x1, 1, 0); in gfx_fb_drawrect()
1341 0, 0, x1, y1, 1, y2 - y1, 0); in gfx_fb_drawrect()
1343 0, 0, x2, y1, 1, y2 - y1, 0); in gfx_fb_drawrect()
1351 int err, e2, x2, y2, ed, width; in gfx_fb_line() local
1370 y2 = y0; in gfx_fb_line()
1372 (y1 != (uint32_t)y2 || dx > dy)) { in gfx_fb_line()
1373 y2 += sy; in gfx_fb_line()
1374 gfx_fb_setpixel(x0, y2); in gfx_fb_line()
1404 uint32_t y2, uint32_t wd) in gfx_fb_bezier() argument
1415 sy = y2 - y1; in gfx_fb_bezier()
1423 y2 = y0; in gfx_fb_bezier()
1432 sy = y0 < y2? 1 : -1; in gfx_fb_bezier()
1451 if (x0 == x2 && y0 == y2) in gfx_fb_bezier()
1468 gfx_fb_line(x0, y0, x2, y2, width); in gfx_fb_bezier()
1477 int x1, y1, x2, y2; in gfx_term_drawrect() local
1509 y2 = uy2 * vf_height + tems.ts_p_offset.y; in gfx_term_drawrect()
1510 y2 += vf_height - yshift - width; in gfx_term_drawrect()
1511 gfx_fb_drawrect(x1, y2, x2, y2 + width, 1); in gfx_term_drawrect()
1519 y2 = uy2 * vf_height + tems.ts_p_offset.y; in gfx_term_drawrect()
1520 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); in gfx_term_drawrect()
1523 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); in gfx_term_drawrect()
1532 y2 = uy1 * vf_height + tems.ts_p_offset.y + yshift; in gfx_term_drawrect()
1534 gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i); in gfx_term_drawrect()
1542 y2 = uy2 * vf_height + tems.ts_p_offset.y; in gfx_term_drawrect()
1544 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); in gfx_term_drawrect()
1551 y2 = uy1 * vf_height + tems.ts_p_offset.y; in gfx_term_drawrect()
1552 y2 += vf_height; in gfx_term_drawrect()
1554 gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i); in gfx_term_drawrect()
1562 y2 = uy2 * vf_height + tems.ts_p_offset.y; in gfx_term_drawrect()
1564 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); in gfx_term_drawrect()