Lines Matching refs:pitch
489 uint32_t data, bpp, pitch, y, x; in gfxfb_blt_fill() local
523 pitch = gfx_fb.framebuffer_common.framebuffer_pitch; in gfxfb_blt_fill()
525 size = gfx_fb.framebuffer_common.framebuffer_height * pitch; in gfxfb_blt_fill()
528 off = y * pitch + DestinationX * bpp; in gfxfb_blt_fill()
571 uint32_t bpp, pitch, copybytes; in gfxfb_blt_video_to_buffer() local
594 pitch = gfx_fb.framebuffer_common.framebuffer_pitch; in gfxfb_blt_video_to_buffer()
615 off = sy * pitch + SourceX * bpp; in gfxfb_blt_video_to_buffer()
673 uint32_t bpp, pitch, copybytes; in gfxfb_blt_buffer_to_video() local
696 pitch = gfx_fb.framebuffer_common.framebuffer_pitch; in gfxfb_blt_buffer_to_video()
717 off = dy * pitch + DestinationX * bpp; in gfxfb_blt_buffer_to_video()
778 int pitch; in gfxfb_blt_video_to_video() local
800 pitch = gfx_fb.framebuffer_common.framebuffer_pitch; in gfxfb_blt_video_to_video()
804 off = SourceY * pitch + SourceX * bpp; in gfxfb_blt_video_to_video()
806 off = DestinationY * pitch + DestinationX * bpp; in gfxfb_blt_video_to_video()
813 source += Height * pitch; in gfxfb_blt_video_to_video()
814 destination += Height * pitch; in gfxfb_blt_video_to_video()
815 pitch = -pitch; in gfxfb_blt_video_to_video()
820 source += pitch; in gfxfb_blt_video_to_video()
821 destination += pitch; in gfxfb_blt_video_to_video()
989 uint32_t pitch; in gfx_fb_cons_copy() local
1030 pitch = gfx_fb.framebuffer_common.framebuffer_width; in gfx_fb_cons_copy()
1036 if (dy * pitch + dx > sy * pitch + sx) { in gfx_fb_cons_copy()
1043 source = &shadow_fb[sy * pitch + sx]; in gfx_fb_cons_copy()
1044 destination = &shadow_fb[dy * pitch + dx]; in gfx_fb_cons_copy()
1150 uint32_t pitch = gfx_fb.framebuffer_common.framebuffer_width; in gfx_fb_cons_display() local
1161 BltBuffer = shadow_fb + dy * pitch + dx; in gfx_fb_cons_display()
1257 uint32_t pitch = gfx_fb.framebuffer_common.framebuffer_width; in gfx_fb_display_cursor() local
1265 gfx_fb_cursor_impl(shadow_fb + dy * pitch + dx, pitch, in gfx_fb_display_cursor()
1269 (void) gfxfb_blt(shadow_fb + dy * pitch + dx, in gfx_fb_display_cursor()