Lines Matching full:movement
82 /* Abort 3-button emulation delay after this many movement events. */
406 float expoffset; /* Movement offset for exponential accel. */
409 int scrollthreshold; /* Movement distance before virtual scrolling */
410 int scrollspeed; /* Movement distance to rate of scrolling */
697 * Use button i for negative Z axis movement and
698 * button (i + 1) for positive Z axis movement.
932 * and taken into account upon the next movement.
1086 /* mouse movement */
1163 /* Middle button down, waiting for movement threshold */
1221 /* X or/and Y movement only - possibly drift */
1240 /* real movement, pass all accumulated steps */
1246 /* drift_previous will be cleared at next movement*/
1249 continue; /* don't pass current movement to
1295 * If the Z axis movement is mapped to an imaginary physical
1928 * We have already processed the standard packet with the movement
2139 * requets the level 2 at which wheel movement and additional button
2191 * encode both vertical and horizontal scroll movement.
2347 * Avoid re-ordering button and movement events. While a button
2348 * event is deferred, throw away up to BUTTON2_MAXMOVE movement
2349 * events to allow for mouse jitter. If more movement events