Lines Matching +full:ports +full:- +full:implemented
5 - Host accepts incoming connections for ports 0 to 1023.
8 - Fragment handling error in alias_db.c corrected.
11 - Generalized mechanism for handling incoming
14 - Increased ICMP support (will handle traceroute now).
16 - Improved TCP close connection logic.
21 - Corrected error in handling incoming UDP packets
25 - Simplified ICMP data storage. Will now handle
27 traceroute, which uses UDP packets to non-existent
28 ports.
31 - Reduced malloc() activity for ICMP echo and
34 - Added handling for out-of-order IP fragments.
36 - Switched to differential checksum computation
40 - Accepts FTP data connections from other than
45 - Checksum error on FTP transfers. Problem
50 - Fixed data type error in function StartPoint()
55 - Added support for IRC DCC (ee)
57 - Changed the aliasing routines to use ANSI style
60 - Minor API changes for integration with other
63 - Fixed minor security hole in alias_ftp.c for
69 - Connections initiated from packet aliasing
75 - Sockets will be allocated in cases where
84 - Aliasing links are cleared only when a host interface address
87 - PacketAliasPermanentLink() API added.
89 - Option for only aliasing private, unregistered
92 - Substantial rework to the aliasing lookup engine.
95 - Continuing rework to the aliasing lookup engine
100 - Now supports outgoing as well as incoming ICMP
104 - Rationalized API function names to all begin with
108 - Packet aliasing engine will now free memory of
114 - Problem associated with socket file descriptor
120 - PKT_ALIAS_UNREGISTERED_ONLY option repaired.
121 This part of the code was incorrectly re-implemented
125 - Added PKT_ALIAS_PUNCH_FW mode for firewall
130 - Added supporting routine for NetBios over TCP/IP.
133 - Transparent proxying support added.
134 - PPTP redirecting support added based on patches
138 - Added support to alias 227 replies, allows aliasing for
140 - Added support for PPTP aliasing.
144 - Added support for streaming media (RTSP and PNA) aliasing.
147 - Dropped LibAliasCheckNewLink
148 - Refactor the database handling
149 - Switch to more effienct SPLAY trees