Lines Matching refs:lin
77 int b, Bpc, Bpl, lin, bit, topbit; in VGLBitmapPutChar() local
82 for(lin = 0; lin < VGLTextFont->Height; lin++) { in VGLBitmapPutChar()
85 if (VGLTextFont->BitmapArray[(ch*Bpc)+(lin*Bpl)+(b/8)]&(1<<(b%8))) in VGLBitmapPutChar()
88 VGLSetXY(Object, (x+topbit-bit), (y+lin), fgcol); in VGLBitmapPutChar()
91 VGLSetXY(Object, (x+lin), (y-topbit+bit), fgcol); in VGLBitmapPutChar()
94 VGLSetXY(Object, (x-topbit+bit), (y-lin), fgcol); in VGLBitmapPutChar()
97 VGLSetXY(Object, (x-lin), (y+topbit-bit), fgcol); in VGLBitmapPutChar()
100 VGLSetXY(Object, (x+lin+topbit-bit), (y+lin+bit), fgcol); in VGLBitmapPutChar()
106 VGLSetXY(Object, (x+topbit-bit), (y+lin), bgcol); in VGLBitmapPutChar()
109 VGLSetXY(Object, (x+lin), (y-topbit+bit), bgcol); in VGLBitmapPutChar()
112 VGLSetXY(Object, (x-topbit+bit), (y-lin), bgcol); in VGLBitmapPutChar()
115 VGLSetXY(Object, (x-lin), (y+topbit-bit), bgcol); in VGLBitmapPutChar()
118 VGLSetXY(Object, (x+lin+topbit-bit), (y+lin+bit), bgcol); in VGLBitmapPutChar()