Lines Matching refs:numInputs_floatx80

1009     numInputs_floatx80 = 32  enumerator
1015 } inputs_floatx80[ numInputs_floatx80 ] = {
1065 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int32()
1075 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int32()
1097 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int64()
1107 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int64()
1129 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float32()
1139 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float32()
1161 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float64()
1171 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float64()
1195 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float128()
1205 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float128()
1229 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80()
1239 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80()
1264 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1266 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1279 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1281 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1306 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1308 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1321 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1323 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1333 } inputs_floatx80_pos[ numInputs_floatx80 ] = {
1383 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80_pos()
1393 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80_pos()