Lines Matching refs:sbits64

170     increment = ( (sbits64) absZ1 < 0 );  in roundAndPackInt64()
195 zSign ? (sbits64) LIT64( 0x8000000000000000 ) in roundAndPackInt64()
499 && ( (sbits64) ( zSig + roundIncrement ) < 0 ) ) in roundAndPackFloat64()
702 if ( (sbits64) zSig0 < 0 ) zExp = 1; in roundAndPackFloatx80()
725 increment = ( (sbits64) zSig1 < 0 ); in roundAndPackFloatx80()
768 increment = ( (sbits64) zSig1 < 0 ); in roundAndPackFloatx80()
782 if ( (sbits64) zSig0 < 0 ) zExp = 1; in roundAndPackFloatx80()
988 increment = ( (sbits64) zSig2 < 0 ); in roundAndPackFloat128()
1045 increment = ( (sbits64) zSig2 < 0 ); in roundAndPackFloat128()
1296 if ( a == (sbits64) LIT64( 0x8000000000000000 ) ) { in int64_to_float64()
1474 return (sbits64) LIT64( 0x8000000000000000 ); in float32_to_int64()
1514 return (sbits64) LIT64( 0x8000000000000000 ); in float32_to_int64_round_to_zero()
2157 while ( (sbits64) rem < 0 ) { in float32_sqrt()
2427 return (sbits64) LIT64( 0x8000000000000000 ); in float64_to_int64()
2473 return (sbits64) LIT64( 0x8000000000000000 ); in float64_to_int64_round_to_zero()
2723 if ( (sbits64) zSig < 0 ) { in addFloat64Sigs()
2903 if ( 0 <= (sbits64) ( zSig0<<1 ) ) { in float64_mul()
2972 while ( (sbits64) rem0 < 0 ) { in float64_div()
2996 sbits64 sigMean; in float64_rem()
3058 } while ( 0 <= (sbits64) aSig ); in float64_rem()
3063 zSign = ( (sbits64) aSig < 0 ); in float64_rem()
3110 while ( (sbits64) rem0 < 0 ) { in float64_sqrt()
3385 return (sbits64) LIT64( 0x8000000000000000 ); in floatx80_to_int64()
3426 return (sbits64) LIT64( 0x8000000000000000 ); in floatx80_to_int64_round_to_zero()
3659 if ( (sbits64) zSig0 < 0 ) goto roundAndPack; in addFloatx80Sigs()
3834 if ( 0 < (sbits64) zSig0 ) { in floatx80_mul()
3905 while ( (sbits64) rem0 < 0 ) { in floatx80_div()
3913 while ( (sbits64) rem1 < 0 ) { in floatx80_div()
4065 while ( (sbits64) rem0 < 0 ) { in floatx80_sqrt()
4077 while ( (sbits64) rem1 < 0 ) { in floatx80_sqrt()
4411 return (sbits64) LIT64( 0x8000000000000000 ); in float128_to_int64()
4459 return (sbits64) LIT64( 0x8000000000000000 ); in float128_to_int64_round_to_zero()
4684 if ( (sbits64) z.low < 0 ) { in float128_round_to_int()
5092 while ( (sbits64) rem0 < 0 ) { in float128_div()
5100 while ( (sbits64) rem1 < 0 ) { in float128_div()
5124 sbits64 sigMean0; in float128_rem()
5207 } while ( 0 <= (sbits64) aSig0 ); in float128_rem()
5215 zSign = ( (sbits64) aSig0 < 0 ); in float128_rem()
5266 while ( (sbits64) rem0 < 0 ) { in float128_sqrt()
5278 while ( (sbits64) rem1 < 0 ) { in float128_sqrt()