Lines Matching refs:aSign

1384     flag aSign;  in float32_to_int32()  local
1391 aSign = extractFloat32Sign( a ); in float32_to_int32()
1392 if ( ( aExp == 0xFF ) && aSig ) aSign = 0; in float32_to_int32()
1398 return roundAndPackInt32( aSign, aSig64 ); in float32_to_int32()
1416 flag aSign; in float32_to_int32_round_to_zero() local
1423 aSign = extractFloat32Sign( a ); in float32_to_int32_round_to_zero()
1428 if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF; in float32_to_int32_round_to_zero()
1441 if ( aSign ) z = - z; in float32_to_int32_round_to_zero()
1460 flag aSign; in float32_to_int64() local
1467 aSign = extractFloat32Sign( a ); in float32_to_int64()
1471 if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { in float32_to_int64()
1480 return roundAndPackInt64( aSign, aSig64, aSigExtra ); in float32_to_int64()
1497 flag aSign; in float32_to_int64_round_to_zero() local
1505 aSign = extractFloat32Sign( a ); in float32_to_int64_round_to_zero()
1510 if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { in float32_to_int64_round_to_zero()
1526 if ( aSign ) z = - z; in float32_to_int64_round_to_zero()
1542 flag aSign; in float32_to_float64() local
1548 aSign = extractFloat32Sign( a ); in float32_to_float64()
1551 return packFloat64( aSign, 0x7FF, 0 ); in float32_to_float64()
1554 if ( aSig == 0 ) return packFloat64( aSign, 0, 0 ); in float32_to_float64()
1558 return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 ); in float32_to_float64()
1574 flag aSign; in float32_to_floatx80() local
1580 aSign = extractFloat32Sign( a ); in float32_to_floatx80()
1583 return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); in float32_to_floatx80()
1586 if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); in float32_to_floatx80()
1590 return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 ); in float32_to_floatx80()
1608 flag aSign; in float32_to_float128() local
1614 aSign = extractFloat32Sign( a ); in float32_to_float128()
1617 return packFloat128( aSign, 0x7FFF, 0, 0 ); in float32_to_float128()
1620 if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); in float32_to_float128()
1624 return packFloat128( aSign, aExp + 0x3F80, ( (bits64) aSig )<<25, 0 ); in float32_to_float128()
1641 flag aSign; in float32_round_to_int() local
1657 aSign = extractFloat32Sign( a ); in float32_round_to_int()
1661 return packFloat32( aSign, 0x7F, 0 ); in float32_round_to_int()
1667 return aSign ? 0xBF800000 : 0; in float32_round_to_int()
1669 return aSign ? 0x80000000 : 0x3F800000; in float32_round_to_int()
1671 return packFloat32( aSign, 0, 0 ); in float32_round_to_int()
1851 flag aSign, bSign; in float32_add() local
1853 aSign = extractFloat32Sign( a ); in float32_add()
1855 if ( aSign == bSign ) { in float32_add()
1856 return addFloat32Sigs( a, b, aSign ); in float32_add()
1859 return subFloat32Sigs( a, b, aSign ); in float32_add()
1873 flag aSign, bSign; in float32_sub() local
1875 aSign = extractFloat32Sign( a ); in float32_sub()
1877 if ( aSign == bSign ) { in float32_sub()
1878 return subFloat32Sigs( a, b, aSign ); in float32_sub()
1881 return addFloat32Sigs( a, b, aSign ); in float32_sub()
1895 flag aSign, bSign, zSign; in float32_mul() local
1903 aSign = extractFloat32Sign( a ); in float32_mul()
1907 zSign = aSign ^ bSign; in float32_mul()
1956 flag aSign, bSign, zSign; in float32_div() local
1962 aSign = extractFloat32Sign( a ); in float32_div()
1966 zSign = aSign ^ bSign; in float32_div()
2020 flag aSign, bSign, zSign; in float32_rem() local
2030 aSign = extractFloat32Sign( a ); in float32_rem()
2108 return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig ); in float32_rem()
2123 flag aSign; in float32_sqrt() local
2130 aSign = extractFloat32Sign( a ); in float32_sqrt()
2133 if ( ! aSign ) return a; in float32_sqrt()
2137 if ( aSign ) { in float32_sqrt()
2202 flag aSign, bSign; in float32_le() local
2210 aSign = extractFloat32Sign( a ); in float32_le()
2212 if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); in float32_le()
2213 return ( a == b ) || ( aSign ^ ( a < b ) ); in float32_le()
2226 flag aSign, bSign; in float32_lt() local
2234 aSign = extractFloat32Sign( a ); in float32_lt()
2236 if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); in float32_lt()
2237 return ( a != b ) && ( aSign ^ ( a < b ) ); in float32_lt()
2273 flag aSign, bSign; in float32_le_quiet() local
2283 aSign = extractFloat32Sign( a ); in float32_le_quiet()
2285 if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); in float32_le_quiet()
2286 return ( a == b ) || ( aSign ^ ( a < b ) ); in float32_le_quiet()
2300 flag aSign, bSign; in float32_lt_quiet() local
2310 aSign = extractFloat32Sign( a ); in float32_lt_quiet()
2312 if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); in float32_lt_quiet()
2313 return ( a != b ) && ( aSign ^ ( a < b ) ); in float32_lt_quiet()
2332 flag aSign; in float64_to_int32() local
2338 aSign = extractFloat64Sign( a ); in float64_to_int32()
2339 if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; in float64_to_int32()
2343 return roundAndPackInt32( aSign, aSig ); in float64_to_int32()
2361 flag aSign; in float64_to_int32_round_to_zero() local
2368 aSign = extractFloat64Sign( a ); in float64_to_int32_round_to_zero()
2370 if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; in float64_to_int32_round_to_zero()
2382 if ( aSign ) z = - z; in float64_to_int32_round_to_zero()
2383 if ( ( z < 0 ) ^ aSign ) { in float64_to_int32_round_to_zero()
2386 return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; in float64_to_int32_round_to_zero()
2409 flag aSign; in float64_to_int64() local
2415 aSign = extractFloat64Sign( a ); in float64_to_int64()
2421 if ( ! aSign in float64_to_int64()
2435 return roundAndPackInt64( aSign, aSig, aSigExtra ); in float64_to_int64()
2452 flag aSign; in float64_to_int64_round_to_zero() local
2459 aSign = extractFloat64Sign( a ); in float64_to_int64_round_to_zero()
2466 if ( ! aSign in float64_to_int64_round_to_zero()
2487 if ( aSign ) z = - z; in float64_to_int64_round_to_zero()
2503 flag aSign; in float64_to_float32() local
2510 aSign = extractFloat64Sign( a ); in float64_to_float32()
2513 return packFloat32( aSign, 0xFF, 0 ); in float64_to_float32()
2521 return roundAndPackFloat32( aSign, aExp, zSig ); in float64_to_float32()
2537 flag aSign; in float64_to_floatx80() local
2543 aSign = extractFloat64Sign( a ); in float64_to_floatx80()
2546 return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); in float64_to_floatx80()
2549 if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); in float64_to_floatx80()
2554 aSign, aExp + 0x3C00, ( aSig | LIT64( 0x0010000000000000 ) )<<11 ); in float64_to_floatx80()
2572 flag aSign; in float64_to_float128() local
2578 aSign = extractFloat64Sign( a ); in float64_to_float128()
2581 return packFloat128( aSign, 0x7FFF, 0, 0 ); in float64_to_float128()
2584 if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); in float64_to_float128()
2589 return packFloat128( aSign, aExp + 0x3C00, zSig0, zSig1 ); in float64_to_float128()
2606 flag aSign; in float64_round_to_int() local
2622 aSign = extractFloat64Sign( a ); in float64_round_to_int()
2626 return packFloat64( aSign, 0x3FF, 0 ); in float64_round_to_int()
2632 return aSign ? LIT64( 0xBFF0000000000000 ) : 0; in float64_round_to_int()
2635 aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 ); in float64_round_to_int()
2637 return packFloat64( aSign, 0, 0 ); in float64_round_to_int()
2817 flag aSign, bSign; in float64_add() local
2819 aSign = extractFloat64Sign( a ); in float64_add()
2821 if ( aSign == bSign ) { in float64_add()
2822 return addFloat64Sigs( a, b, aSign ); in float64_add()
2825 return subFloat64Sigs( a, b, aSign ); in float64_add()
2839 flag aSign, bSign; in float64_sub() local
2841 aSign = extractFloat64Sign( a ); in float64_sub()
2843 if ( aSign == bSign ) { in float64_sub()
2844 return subFloat64Sigs( a, b, aSign ); in float64_sub()
2847 return addFloat64Sigs( a, b, aSign ); in float64_sub()
2861 flag aSign, bSign, zSign; in float64_mul() local
2867 aSign = extractFloat64Sign( a ); in float64_mul()
2871 zSign = aSign ^ bSign; in float64_mul()
2920 flag aSign, bSign, zSign; in float64_div() local
2928 aSign = extractFloat64Sign( a ); in float64_div()
2932 zSign = aSign ^ bSign; in float64_div()
2992 flag aSign, bSign, zSign; in float64_rem() local
3000 aSign = extractFloat64Sign( a ); in float64_rem()
3065 return normalizeRoundAndPackFloat64( aSign ^ zSign, bExp, aSig ); in float64_rem()
3078 flag aSign; in float64_sqrt() local
3085 aSign = extractFloat64Sign( a ); in float64_sqrt()
3088 if ( ! aSign ) return a; in float64_sqrt()
3092 if ( aSign ) { in float64_sqrt()
3155 flag aSign, bSign; in float64_le() local
3163 aSign = extractFloat64Sign( a ); in float64_le()
3165 if ( aSign != bSign ) in float64_le()
3166 return aSign || in float64_le()
3170 ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) ); in float64_le()
3183 flag aSign, bSign; in float64_lt() local
3191 aSign = extractFloat64Sign( a ); in float64_lt()
3193 if ( aSign != bSign ) in float64_lt()
3194 return aSign && in float64_lt()
3198 ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) ); in float64_lt()
3234 flag aSign, bSign; in float64_le_quiet() local
3244 aSign = extractFloat64Sign( a ); in float64_le_quiet()
3246 if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); in float64_le_quiet()
3247 return ( a == b ) || ( aSign ^ ( a < b ) ); in float64_le_quiet()
3261 flag aSign, bSign; in float64_lt_quiet() local
3271 aSign = extractFloat64Sign( a ); in float64_lt_quiet()
3273 if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); in float64_lt_quiet()
3274 return ( a != b ) && ( aSign ^ ( a < b ) ); in float64_lt_quiet()
3294 flag aSign; in floatx80_to_int32() local
3300 aSign = extractFloatx80Sign( a ); in floatx80_to_int32()
3301 if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; in floatx80_to_int32()
3305 return roundAndPackInt32( aSign, aSig ); in floatx80_to_int32()
3322 flag aSign; in floatx80_to_int32_round_to_zero() local
3329 aSign = extractFloatx80Sign( a ); in floatx80_to_int32_round_to_zero()
3331 if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; in floatx80_to_int32_round_to_zero()
3342 if ( aSign ) z = - z; in floatx80_to_int32_round_to_zero()
3343 if ( ( z < 0 ) ^ aSign ) { in floatx80_to_int32_round_to_zero()
3346 return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; in floatx80_to_int32_round_to_zero()
3368 flag aSign; in floatx80_to_int64() local
3374 aSign = extractFloatx80Sign( a ); in floatx80_to_int64()
3379 if ( ! aSign in floatx80_to_int64()
3392 return roundAndPackInt64( aSign, aSig, aSigExtra ); in floatx80_to_int64()
3409 flag aSign; in floatx80_to_int64_round_to_zero() local
3416 aSign = extractFloatx80Sign( a ); in floatx80_to_int64_round_to_zero()
3422 if ( ! aSign || ( ( aExp == 0x7FFF ) && aSig ) ) { in floatx80_to_int64_round_to_zero()
3436 if ( aSign ) z = - z; in floatx80_to_int64_round_to_zero()
3451 flag aSign; in floatx80_to_float32() local
3457 aSign = extractFloatx80Sign( a ); in floatx80_to_float32()
3462 return packFloat32( aSign, 0xFF, 0 ); in floatx80_to_float32()
3466 return roundAndPackFloat32( aSign, aExp, aSig ); in floatx80_to_float32()
3480 flag aSign; in floatx80_to_float64() local
3486 aSign = extractFloatx80Sign( a ); in floatx80_to_float64()
3491 return packFloat64( aSign, 0x7FF, 0 ); in floatx80_to_float64()
3495 return roundAndPackFloat64( aSign, aExp, zSig ); in floatx80_to_float64()
3511 flag aSign; in floatx80_to_float128() local
3517 aSign = extractFloatx80Sign( a ); in floatx80_to_float128()
3522 return packFloat128( aSign, aExp, zSig0, zSig1 ); in floatx80_to_float128()
3538 flag aSign; in floatx80_round_to_int() local
3557 aSign = extractFloatx80Sign( a ); in floatx80_round_to_int()
3563 packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) ); in floatx80_round_to_int()
3570 aSign ? in floatx80_round_to_int()
3575 aSign ? packFloatx80( 1, 0, 0 ) in floatx80_round_to_int()
3578 return packFloatx80( aSign, 0, 0 ); in floatx80_round_to_int()
3749 flag aSign, bSign; in floatx80_add() local
3751 aSign = extractFloatx80Sign( a ); in floatx80_add()
3753 if ( aSign == bSign ) { in floatx80_add()
3754 return addFloatx80Sigs( a, b, aSign ); in floatx80_add()
3757 return subFloatx80Sigs( a, b, aSign ); in floatx80_add()
3771 flag aSign, bSign; in floatx80_sub() local
3773 aSign = extractFloatx80Sign( a ); in floatx80_sub()
3775 if ( aSign == bSign ) { in floatx80_sub()
3776 return subFloatx80Sigs( a, b, aSign ); in floatx80_sub()
3779 return addFloatx80Sigs( a, b, aSign ); in floatx80_sub()
3793 flag aSign, bSign, zSign; in floatx80_mul() local
3800 aSign = extractFloatx80Sign( a ); in floatx80_mul()
3804 zSign = aSign ^ bSign; in floatx80_mul()
3853 flag aSign, bSign, zSign; in floatx80_div() local
3861 aSign = extractFloatx80Sign( a ); in floatx80_div()
3865 zSign = aSign ^ bSign; in floatx80_div()
3934 flag aSign, bSign, zSign; in floatx80_rem() local
3942 aSign = extractFloatx80Sign( a ); in floatx80_rem()
3972 zSign = aSign; in floatx80_rem()
4032 flag aSign; in floatx80_sqrt() local
4040 aSign = extractFloatx80Sign( a ); in floatx80_sqrt()
4043 if ( ! aSign ) return a; in floatx80_sqrt()
4046 if ( aSign ) { in floatx80_sqrt()
4135 flag aSign, bSign; in floatx80_le() local
4145 aSign = extractFloatx80Sign( a ); in floatx80_le()
4147 if ( aSign != bSign ) { in floatx80_le()
4149 aSign in floatx80_le()
4154 aSign ? le128( b.high, b.low, a.high, a.low ) in floatx80_le()
4169 flag aSign, bSign; in floatx80_lt() local
4179 aSign = extractFloatx80Sign( a ); in floatx80_lt()
4181 if ( aSign != bSign ) { in floatx80_lt()
4183 aSign in floatx80_lt()
4188 aSign ? lt128( b.high, b.low, a.high, a.low ) in floatx80_lt()
4231 flag aSign, bSign; in floatx80_le_quiet() local
4244 aSign = extractFloatx80Sign( a ); in floatx80_le_quiet()
4246 if ( aSign != bSign ) { in floatx80_le_quiet()
4248 aSign in floatx80_le_quiet()
4253 aSign ? le128( b.high, b.low, a.high, a.low ) in floatx80_le_quiet()
4268 flag aSign, bSign; in floatx80_lt_quiet() local
4281 aSign = extractFloatx80Sign( a ); in floatx80_lt_quiet()
4283 if ( aSign != bSign ) { in floatx80_lt_quiet()
4285 aSign in floatx80_lt_quiet()
4290 aSign ? lt128( b.high, b.low, a.high, a.low ) in floatx80_lt_quiet()
4312 flag aSign; in float128_to_int32() local
4319 aSign = extractFloat128Sign( a ); in float128_to_int32()
4320 if ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) aSign = 0; in float128_to_int32()
4325 return roundAndPackInt32( aSign, aSig0 ); in float128_to_int32()
4342 flag aSign; in float128_to_int32_round_to_zero() local
4350 aSign = extractFloat128Sign( a ); in float128_to_int32_round_to_zero()
4353 if ( ( aExp == 0x7FFF ) && aSig0 ) aSign = 0; in float128_to_int32_round_to_zero()
4365 if ( aSign ) z = - z; in float128_to_int32_round_to_zero()
4366 if ( ( z < 0 ) ^ aSign ) { in float128_to_int32_round_to_zero()
4369 return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; in float128_to_int32_round_to_zero()
4391 flag aSign; in float128_to_int64() local
4398 aSign = extractFloat128Sign( a ); in float128_to_int64()
4404 if ( ! aSign in float128_to_int64()
4418 return roundAndPackInt64( aSign, aSig0, aSig1 ); in float128_to_int64()
4435 flag aSign; in float128_to_int64_round_to_zero() local
4443 aSign = extractFloat128Sign( a ); in float128_to_int64_round_to_zero()
4455 if ( ! aSign || ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) ) { in float128_to_int64_round_to_zero()
4479 if ( aSign ) z = - z; in float128_to_int64_round_to_zero()
4491 flag aSign; in float128_to_uint64_round_to_zero() local
4499 aSign = extractFloat128Sign( a ); in float128_to_uint64_round_to_zero()
4531 if ( aSign ) z = - z; in float128_to_uint64_round_to_zero()
4547 flag aSign; in float128_to_float32() local
4555 aSign = extractFloat128Sign( a ); in float128_to_float32()
4560 return packFloat32( aSign, 0xFF, 0 ); in float128_to_float32()
4569 return roundAndPackFloat32( aSign, aExp, zSig ); in float128_to_float32()
4583 flag aSign; in float128_to_float64() local
4590 aSign = extractFloat128Sign( a ); in float128_to_float64()
4595 return packFloat64( aSign, 0x7FF, 0 ); in float128_to_float64()
4603 return roundAndPackFloat64( aSign, aExp, aSig0 ); in float128_to_float64()
4619 flag aSign; in float128_to_floatx80() local
4626 aSign = extractFloat128Sign( a ); in float128_to_floatx80()
4631 return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); in float128_to_floatx80()
4634 if ( ( aSig0 | aSig1 ) == 0 ) return packFloatx80( aSign, 0, 0 ); in float128_to_floatx80()
4641 return roundAndPackFloatx80( 80, aSign, aExp, aSig0, aSig1 ); in float128_to_floatx80()
4657 flag aSign; in float128_round_to_int() local
4702 aSign = extractFloat128Sign( a ); in float128_round_to_int()
4709 return packFloat128( aSign, 0x3FFF, 0, 0 ); in float128_round_to_int()
4716 aSign ? packFloat128( 1, 0x3FFF, 0, 0 ) in float128_round_to_int()
4720 aSign ? packFloat128( 1, 0, 0, 0 ) in float128_round_to_int()
4723 return packFloat128( aSign, 0, 0, 0 ); in float128_round_to_int()
4926 flag aSign, bSign; in float128_add() local
4928 aSign = extractFloat128Sign( a ); in float128_add()
4930 if ( aSign == bSign ) { in float128_add()
4931 return addFloat128Sigs( a, b, aSign ); in float128_add()
4934 return subFloat128Sigs( a, b, aSign ); in float128_add()
4948 flag aSign, bSign; in float128_sub() local
4950 aSign = extractFloat128Sign( a ); in float128_sub()
4952 if ( aSign == bSign ) { in float128_sub()
4953 return subFloat128Sigs( a, b, aSign ); in float128_sub()
4956 return addFloat128Sigs( a, b, aSign ); in float128_sub()
4970 flag aSign, bSign, zSign; in float128_mul() local
4978 aSign = extractFloat128Sign( a ); in float128_mul()
4983 zSign = aSign ^ bSign; in float128_mul()
5035 flag aSign, bSign, zSign; in float128_div() local
5044 aSign = extractFloat128Sign( a ); in float128_div()
5049 zSign = aSign ^ bSign; in float128_div()
5120 flag aSign, bSign, zSign; in float128_rem() local
5130 aSign = extractFloat128Sign( a ); in float128_rem()
5218 normalizeRoundAndPackFloat128( aSign ^ zSign, bExp - 4, aSig0, aSig1 ); in float128_rem()
5231 flag aSign; in float128_sqrt() local
5240 aSign = extractFloat128Sign( a ); in float128_sqrt()
5243 if ( ! aSign ) return a; in float128_sqrt()
5246 if ( aSign ) { in float128_sqrt()
5332 flag aSign, bSign; in float128_le() local
5342 aSign = extractFloat128Sign( a ); in float128_le()
5344 if ( aSign != bSign ) { in float128_le()
5346 aSign in float128_le()
5351 aSign ? le128( b.high, b.low, a.high, a.low ) in float128_le()
5365 flag aSign, bSign; in float128_lt() local
5375 aSign = extractFloat128Sign( a ); in float128_lt()
5377 if ( aSign != bSign ) { in float128_lt()
5379 aSign in float128_lt()
5384 aSign ? lt128( b.high, b.low, a.high, a.low ) in float128_lt()
5427 flag aSign, bSign; in float128_le_quiet() local
5440 aSign = extractFloat128Sign( a ); in float128_le_quiet()
5442 if ( aSign != bSign ) { in float128_le_quiet()
5444 aSign in float128_le_quiet()
5449 aSign ? le128( b.high, b.low, a.high, a.low ) in float128_le_quiet()
5464 flag aSign, bSign; in float128_lt_quiet() local
5477 aSign = extractFloat128Sign( a ); in float128_lt_quiet()
5479 if ( aSign != bSign ) { in float128_lt_quiet()
5481 aSign in float128_lt_quiet()
5486 aSign ? lt128( b.high, b.low, a.high, a.low ) in float128_lt_quiet()
5519 flag aSign; in float64_to_uint32_round_to_zero() local
5526 aSign = extractFloat64Sign( a ); in float64_to_uint32_round_to_zero()
5528 if (aSign) { in float64_to_uint32_round_to_zero()
5565 flag aSign; in float32_to_uint32_round_to_zero() local
5572 aSign = extractFloat32Sign( a ); in float32_to_uint32_round_to_zero()
5575 if (aSign) { in float32_to_uint32_round_to_zero()