Lines Matching refs:Unity

9 #define UNITY_FAIL_AND_BAIL   { Unity.CurrentTestFailed  = 1; longjmp(Unity.AbortFrame, 1); }
10 #define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
12 #define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != …
15 struct _Unity Unity; variable
286 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()
293 UnityTestResultsBegin(Unity.TestFile, line); in UnityTestResultsFailBegin()
294 if (Unity.isExpectingFail) in UnityTestResultsFailBegin()
310 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0) in UnityConcludeTest()
313 Unity.TestXPASSES++; in UnityConcludeTest()
319 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 1) in UnityConcludeTest()
321 Unity.TestXFAILS++; //error message?! in UnityConcludeTest()
322 if (Unity.XFAILMessage != NULL) in UnityConcludeTest()
324 if (Unity.XFAILMessage[0] != ' ') in UnityConcludeTest()
330 printf("%s", Unity.XFAILMessage); in UnityConcludeTest()
331 Unity.XFAILMessage = NULL; in UnityConcludeTest()
340 if (Unity.CurrentTestIgnored) in UnityConcludeTest()
342 Unity.TestIgnores++; in UnityConcludeTest()
344 else if (!Unity.CurrentTestFailed) in UnityConcludeTest()
346 if(Unity.isExpectingFail == 0) { in UnityConcludeTest()
347 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest()
349 Unity.TestPasses++; in UnityConcludeTest()
353 else if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0) in UnityConcludeTest()
356 UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); in UnityConcludeTest()
358 Unity.TestXPASSES++; in UnityConcludeTest()
366 Unity.TestFailures++; in UnityConcludeTest()
369 Unity.CurrentTestFailed = 0; in UnityConcludeTest()
370 Unity.CurrentTestIgnored = 0; in UnityConcludeTest()
371 Unity.isExpectingFail = 0; in UnityConcludeTest()
944 Unity.CurrentTestFailed = ((actual - expected) > delta); in UnityAssertNumbersWithin()
946 Unity.CurrentTestFailed = ((expected - actual) > delta); in UnityAssertNumbersWithin()
951 Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta); in UnityAssertNumbersWithin()
953 Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > (_U_UINT)delta); in UnityAssertNumbersWithin()
956 if (Unity.CurrentTestFailed) in UnityAssertNumbersWithin()
987 Unity.CurrentTestFailed = 1; in UnityAssertEqualString()
996 Unity.CurrentTestFailed = 1; in UnityAssertEqualString()
1000 if (Unity.CurrentTestFailed) in UnityAssertEqualString()
1041 Unity.CurrentTestFailed = 1; in UnityAssertEqualStringArray()
1050 Unity.CurrentTestFailed = 1; in UnityAssertEqualStringArray()
1054 if (Unity.CurrentTestFailed) in UnityAssertEqualStringArray()
1135 UnityTestResultsBegin(Unity.TestFile, line); in UnityFail()
1154 UnityTestResultsBegin(Unity.TestFile, line); in UnityIgnore()
1169 Unity.isExpectingFail = 1; in UnityExpectFail()
1175 Unity.isExpectingFail = 1; in UnityExpectFailMessage()
1178 Unity.XFAILMessage = msg; in UnityExpectFailMessage()
1201 Unity.CurrentTestName = FuncName; in UnityDefaultTestRun()
1202 Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum; in UnityDefaultTestRun()
1203 Unity.NumberOfTests++; in UnityDefaultTestRun()
1210 if (TEST_PROTECT() && !(Unity.CurrentTestIgnored)) in UnityDefaultTestRun()
1222 Unity.TestFile = filename; in UnityBegin()
1223 Unity.CurrentTestName = NULL; in UnityBegin()
1224 Unity.CurrentTestLineNumber = 0; in UnityBegin()
1225 Unity.NumberOfTests = 0; in UnityBegin()
1226 Unity.TestFailures = 0; in UnityBegin()
1227 Unity.TestIgnores = 0; in UnityBegin()
1228 Unity.CurrentTestFailed = 0; in UnityBegin()
1229 Unity.CurrentTestIgnored = 0; in UnityBegin()
1230 Unity.TestXFAILS = 0; in UnityBegin()
1231 Unity.isExpectingFail = 0; in UnityBegin()
1232 Unity.TestPasses = 0; in UnityBegin()
1233 Unity.TestXPASSES = 0; in UnityBegin()
1234 Unity.XFAILMessage = NULL; in UnityBegin()
1246 UnityPrintNumber((_U_SINT)(Unity.NumberOfTests)); in UnityEnd()
1249 UnityPrintNumber((_U_SINT)(Unity.TestPasses)); in UnityEnd()
1252 UnityPrintNumber((_U_SINT)(Unity.TestXFAILS)); in UnityEnd()
1255 UnityPrintNumber((_U_SINT)(Unity.TestFailures)); in UnityEnd()
1258 UnityPrintNumber((_U_SINT)(Unity.TestXPASSES)); in UnityEnd()
1261 UnityPrintNumber((_U_SINT)(Unity.TestIgnores)); in UnityEnd()
1266 if (Unity.TestFailures == 0U && Unity.TestXPASSES == 0U) in UnityEnd()
1276 return (int)(Unity.TestFailures); in UnityEnd()