Lines Matching full:actual
34 const char UnityStrNullPointerForActual[] = " Actual pointer was NULL";
387 static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual) in UnityPrintExpectedAndActualStrings() argument
401 if (actual != NULL) in UnityPrintExpectedAndActualStrings()
404 UnityPrint(actual); in UnityPrintExpectedAndActualStrings()
417 …NITY_PTR_ATTRIBUTE const void* expected, UNITY_PTR_ATTRIBUTE const void* actual, const UNITY_LINE_… in UnityCheckArraysForNull() argument
420 if ((expected == NULL) && (actual == NULL)) in UnityCheckArraysForNull()
432 //throw error if just actual is NULL in UnityCheckArraysForNull()
433 if (actual == NULL) in UnityCheckArraysForNull()
451 const _U_SINT actual, in UnityAssertBits() argument
457 if ((mask & expected) != (mask & actual)) in UnityAssertBits()
463 UnityPrintMask((_U_UINT)mask, (_U_UINT)actual); in UnityAssertBits()
471 const _U_SINT actual, in UnityAssertEqualNumber() argument
478 if (expected != actual) in UnityAssertEqualNumber()
484 UnityPrintNumberByStyle(actual, style); in UnityAssertEqualNumber()
492 UNITY_PTR_ATTRIBUTE const void* actual, in UnityAssertEqualIntArray() argument
500 UNITY_PTR_ATTRIBUTE const _US8* ptr_act = (UNITY_PTR_ATTRIBUTE const _US8*)actual; in UnityAssertEqualIntArray()
512 …ITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) … in UnityAssertEqualIntArray()
610 UNITY_PTR_ATTRIBUTE const _UF* actual, in UnityAssertEqualFloatArray() argument
617 UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual; in UnityAssertEqualFloatArray()
630 …ITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) … in UnityAssertEqualFloatArray()
667 const _UF actual, in UnityAssertFloatsWithin() argument
671 _UF diff = actual - expected; in UnityAssertFloatsWithin()
693 UnityPrintFloat(actual); in UnityAssertFloatsWithin()
703 void UnityAssertFloatSpecial(const _UF actual, in UnityAssertFloatSpecial() argument
721 is_trait = ((1.0f / f_zero) == actual) ? 1 : 0; in UnityAssertFloatSpecial()
725 is_trait = ((-1.0f / f_zero) == actual) ? 1 : 0; in UnityAssertFloatSpecial()
728 … only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is N… in UnityAssertFloatSpecial()
731 is_trait = (actual == actual) ? 0 : 1; in UnityAssertFloatSpecial()
737 if ( (actual != actual) || ((1.0f / f_zero) == actual) || ((-1.0f / f_zero) == actual) ) in UnityAssertFloatSpecial()
755 UnityPrintFloat(actual); in UnityAssertFloatSpecial()
771 UNITY_PTR_ATTRIBUTE const _UD* actual, in UnityAssertEqualDoubleArray() argument
778 UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual; in UnityAssertEqualDoubleArray()
791 …sForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) … in UnityAssertEqualDoubleArray()
828 const _UD actual, in UnityAssertDoublesWithin() argument
832 _UD diff = actual - expected; in UnityAssertDoublesWithin()
854 UnityPrintFloat((float)actual); in UnityAssertDoublesWithin()
865 void UnityAssertDoubleSpecial(const _UD actual, in UnityAssertDoubleSpecial() argument
883 is_trait = ((1.0 / d_zero) == actual) ? 1 : 0; in UnityAssertDoubleSpecial()
887 is_trait = ((-1.0 / d_zero) == actual) ? 1 : 0; in UnityAssertDoubleSpecial()
890 … only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is N… in UnityAssertDoubleSpecial()
893 is_trait = (actual == actual) ? 0 : 1; in UnityAssertDoubleSpecial()
899 if ( (actual != actual) || ((1.0 / d_zero) == actual) || ((-1.0 / d_zero) == actual) ) in UnityAssertDoubleSpecial()
917 UnityPrintFloat(actual); in UnityAssertDoubleSpecial()
934 const _U_SINT actual, in UnityAssertNumbersWithin() argument
943 if (actual > expected) in UnityAssertNumbersWithin()
944 Unity.CurrentTestFailed = ((actual - expected) > delta); in UnityAssertNumbersWithin()
946 Unity.CurrentTestFailed = ((expected - actual) > delta); in UnityAssertNumbersWithin()
950 if ((_U_UINT)actual > (_U_UINT)expected) in UnityAssertNumbersWithin()
951 Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta); in UnityAssertNumbersWithin()
953 Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > (_U_UINT)delta); in UnityAssertNumbersWithin()
964 UnityPrintNumberByStyle(actual, style); in UnityAssertNumbersWithin()
972 const char* actual, in UnityAssertEqualString() argument
981 if (expected && actual) in UnityAssertEqualString()
983 for (i = 0; expected[i] || actual[i]; i++) in UnityAssertEqualString()
985 if (expected[i] != actual[i]) in UnityAssertEqualString()
994 if (expected != actual) in UnityAssertEqualString()
1003 UnityPrintExpectedAndActualStrings(expected, actual); in UnityAssertEqualString()
1011 const char** actual, in UnityAssertEqualStringArray() argument
1029 …sForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) … in UnityAssertEqualStringArray()
1035 if (expected[j] && actual[j]) in UnityAssertEqualStringArray()
1037 for (i = 0; expected[j][i] || actual[j][i]; i++) in UnityAssertEqualStringArray()
1039 if (expected[j][i] != actual[j][i]) in UnityAssertEqualStringArray()
1048 if (expected[j] != actual[j]) in UnityAssertEqualStringArray()
1062 … UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j])); in UnityAssertEqualStringArray()
1071 UNITY_PTR_ATTRIBUTE const void* actual, in UnityAssertEqualMemory() argument
1078 …NITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual; in UnityAssertEqualMemory()
1092 …ITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) … in UnityAssertEqualMemory()