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6 <title>Rate Management and the Kiss-o'-Death</title>
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18 <h3>Rate Management and the Kiss-o'-Death Packet</h3>
22 <!-- #BeginDate format:En2m -->10-Mar-2014 05:19<!-- #EndDate -->
33 <li class="inline"><a href="#kiss">The Kiss-o'-Death Packet</a></li>
37 <h4 id="intro">Introduction</h4>
38-balancing devices to support aggregate rates up to ten thousand packets per second. The servers n…
39client abuse incidence shows the most frequent scenario is a broken client that attempts to send …
40 … intentional flood attack. Other features are used to insure that the client <tt></tt> is a goo…
45 …<li>Upon receiving a Kiss-o'-Death packet (KoD, see below), immediately reduce the sending rate.</…
48 <h4 id="guard">Minimum Headway Time</h4>
49 … interval between <tt>burst</tt> and <tt>iburst</tt> packets sent by any client is 2 s, which doe…
50 <h4 id="mah">Minimum Average Headway Time</h4>
51 …use of a pair of counters: a client output counter for each association and a server input counter…
53 …ence implementation uses a special most-recently used (MRU) list of entries, one entry for each d…
54 … increased by the MAH and the packet is processed. The result is, if the client maintains an avera…
56 <h4 id="kiss">The Kiss-of-Death Packet</h4>
57client to slow down. A special packet has been created for this purpose called the kiss-o'-death …
58client receiving a KoD packet is expected to slow down; however, no explicit mechanism is specifie…
59client notices the KoD packet, the server sets the receive and transmit timestamps to the transmi…
60 <h4 id="ref">References</h4>
62 …TTI) Applications and Planning Meeting</i> (Washington DC, December 2004), 5-16. Paper: <a href="h…